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  • The Joystiq Indie Pitch: Fingle

    by 
    Jessica Conditt
    Jessica Conditt
    03.25.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Adriaan de Jongh and Bojan Endrovski of Game Oven feel out the indie industry with Fingle, a finger foreplay title for iPad. What's your game called and what's it about?The game is called Fingle, which obviously is a play on words on "finger." It has a bit of mingle and fondle in it as well. The game is about bringing people closer together. A lot closer.A bit more in detail, Fingle is a cooperative two-player puzzle game for the iPad. Both players drag up to five buttons on color-matching targets. The targets often move and you move your fingers with them. The puzzles were designed in a way that it is impossible to avoid contact, resulting in intimate or awkward intertwined finger moments -- depending on who you play with, of course. And there are a few slow funk tunes in the mix to set the mood.Is Fingle solely a foreplay game, or is there a deeper strategy you envision for it?Fingle is most definitely more than a foreplay game. The first part of the game is intimate, but as players get accustomed to the feel and touch of each others fingers, the game slowly switches focus. Later levels require more and more cooperation and trust among players to finish them.The foreplay element is the lure, the hook, it's what will catch your attention. But it is also what sets the mood throughout the game. The visual style and music are completely true to that idea and help reinforce the formula. The result is an intimate game, sometimes suggestive, but only as dirty as the mind will make it.