forgotten-realms

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  • Turbine reveals shape-shifting DDO Druid class

    by 
    Jef Reahard
    Jef Reahard
    03.20.2012

    Turbine has a present for all you would-be shape-shifters out there, and it takes the form of the new Druid class coming with Dungeons and Dragons Online's new Menace of the Underdark expansion. The content drops on June 25th, and the Druid will be available as a premium playable class (and free to VIPs). The Druid is primarily a caster, but he's also proficient with daggers, sickles, staves, and clubs. His signature ability allows him to transform into a winter wolf, a dire bear, a water elemental, or a fire elemental. Each shape has its own set of spells, and the class also features a Druidic oath that boosts resistances to entanglement, poison, and other natural ailments. More info on the expansion is available via Turbine's official website. [Source: Turbine press release]

  • DDO's Menace of the Underdark releasing June 25th, opens up pre-orders

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2012

    Speaking of Guinness World Records for video games, I wonder whether Dungeons and Dragons Online would be eligible for "Longest time between game release and launch of its first expansion?" Six years may just be the longest we've ever witnessed, as DDO released in 2006, and it wasn't until 2012 that Menace of the Underdark was revealed. The good news is that come June 25th, the drought will be over. We asked Turbine why now seemed like a good time for an expansion. The devs said that Atari had made some noise back in the day about one, but it never came to fruition. With the success of free-to-play, Turbine wanted to see whether the expansion model was still viable, so Lord of the Rings Online was chosen as a test subject. When Rise of Isengard became the best-selling expansion for the company, the company felt secure letting DDO have a chance, although there was quite a lot of wrangling with Wizards of the Coast about the details and permissions. Record or no, it's an exciting event for DDO players, and the today, Turbine has announced the two biggest details for the expansion's schedule. The first is that Menace of the Underdark has a release date, and the second is the opening of pre-orders. Read on to get all of the juicy infos.

  • Unraveling DDO's Web of Chaos: Turbine talks Update 13

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2012

    The vanguard of the free-to-play MMO movement is bearing down on the industry this spring, as Dungeons and Dragons Online prepares for its sixth birthday, its 13th update, and its first expansion. We sat down with Turbine Executive Producer Fernando Paiz and Senior Producer Eric Boyer to talk about this coming Monday's Update 13 and what players have to look forward to once it goes live. Update 13 comes at what could be seen as a renaissance in the game's history. Following DDO's transition to F2P, Turbine saw an upsurge in players and profits that continues to this day. Paiz said that "the game is doing very well," and while he did not disclose numbers, he feels that DDO's status as one of the first F2P adaptations gave it a lead that others have yet to overtake. Even so, with only five updates in 2011, it's hard to deny that DDO has faded into the background somewhat as newer titles and more recent F2P transitions hogged the spotlight. Turbine means to rectify this: "I think it's safe to say that this year we're making some noise again," Paiz said confidently. He went on to share just why this Monday's patch will be one of the most pivitol in DDO's history.

  • Turbine shows off new locations from DDO's Web of Chaos

    by 
    Jef Reahard
    Jef Reahard
    02.01.2012

    In case you missed it, Dungeons and Dragons Online is trading Eberron for Faerun. Yes, Turbine is introducing a Forgotten Realms-themed expansion to its six-year old fantasy MMO, but first the company is gifting players with a prequel content push called Web of Chaos. Update 13 is scheduled to go live later this month, and today we have the first screenshots which focus on a cult called the Lords of Dust. Check out the gallery below for a look at their dungeon base as well as a glimpse of their Rakshasa cult masters. The content features new quests, new items, and the ability for veterans to start a character at level seven. [Source: Turbine press release] %Gallery-130189%

  • Turbine makes 'biggest announcement since free-to-play' for Dungeons and Dragons Online

    by 
    Rubi Bayer
    Rubi Bayer
    01.19.2012

    The Dungeons and Dragons Online developers have been enjoying the game's success, and things are running smoothly, but fans know that doesn't mean the team's been kicking back and relaxing. We've had content updates regularly, and not just little token patches but rather new adventure packs, new races and classes, the addition of crafting, and much more. Have you enjoyed the past year or so in DDO? Well, hang on to your hats because we spent some time chatting with Eric Boyer and Fernando Paiz and... well, those updates aren't the only thing the developers have been working on. Click past the break to see what's about to take DDO by storm.

  • E3 2011: Neverwinter site goes live with a new trailer

    by 
    Matt Daniel
    Matt Daniel
    06.07.2011

    Praise Tyr! Cryptic Studios announced today that the official Neverwinter website has gone live. Neverwinter, for those unaware, is an in-development game from Cryptic Studios that brings players to the famous Forgotten Realms setting of Dungeons & Dragons and particularly to the city of Neverwinter. In the game's timeline, the city has recently been razed by a volcanic eruption. Though it has been partially restored to its former glory, it's up to the players to defend the city and fully rebuild the Jewel of the North. The site is full of information on the game, including backstory, planned features, an FAQ, and a peek at the game's content creation kit called The Foundry. It's also got some lovely concept art and early screenshots from the game, and of course, a news feed so everyone anticipating this new release can keep up on the latest updates. Lastly, be sure to check back with us Thursday for an interview with the folks behind Neverwinter straight from E3, and watch the new trailer after the cut. Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!

  • The Game Archaeologist and the Nights of Old Winter

    by 
    Justin Olivetti
    Justin Olivetti
    11.23.2010

    Here's a question for you: How much do you really, really have to love a game to pay $8.00 an hour to play it? Considering how much we tend to whine about a flat $15/month fee, I'm guessing the answer is, "Only if it loved me long time." And yet, in 1991 this wasn't considered crazy extortionist practices -- it was dubbed "Being a pioneer." While online RPGs were nothing new by then, nobody had tackled the jump from text-based RPGs (MUDs and BBS doors) to graphical games due to the technology (limited modem speeds and access) and funding involved. It took the efforts of a Superfriends-style team to make this happen with Neverwinter Nights: Stormfront Studios developed the game, TSR provided the Dungeons & Dragons license, SSI published it under its Gold Box series, and Aol handled the online operations. Thus, 19 years ago -- six years before Ultima Online and 13 before World of Warcraft -- the first multiplayer graphical RPG went online and helped forge a path that would lead to where we are today. With only 50 to 500 players per server, Neverwinter Nights may not have been "massively," but it deserves a spot of honor as one of the key ancestors to the modern MMO.

  • Exploring Eberron: Neverwinter nightcaps

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2010

    Depending on how much stock you put in the rumors or in Cryptic in general, this past week's announcement of a second Dungeons & Dragons MMO -- pardon me, an "OMG" -- either rocked you back on your heels or cooled off your heels. Something to do with heels, at any rate. In a Daily Grind this past May, I asked readers how they would make another D&D MMO. There were a lot of thoughtful responses, a few instances of keyboard gibberish, and a contingent adamant that the D&D license was locked up in DDO and couldn't be handed out elsewhere. I guess the latter argument is a moot point right now -- obviously, Turbine doesn't have a monopoly on an online D&D -- although its existence brings to mind not just a few questions. Is the world big enough for two online D&D titles? What does this announcement mean for our beloved DDO? Is Neverwinter positioning itself to be direct competition, or a different entity altogether? Has the Cryptic crew learned its lessons? In my final Exploring Eberron (Rubi returns next week, so you may start doing your happy dance... now), I'm going to answer all of these queries in such a way that your world will forever be rocked. On its heels.

  • Cryptic and Atari announce Neverwinter

    by 
    Rubi Bayer
    Rubi Bayer
    08.23.2010

    The speculation has been going on for quite a while, and it's finally been confirmed: The Neverwinter Nights MMO is coming. Well, sort of. Neverwinter will be developed by Cryptic, and Gamespot was lucky enough to get a little one-on-one time with COO Jack Emmert. Something that he was careful to point out was that this is not a full-blown, persistent MMO: "I wouldn't say MMORPG at all -- Neverwinter is a cooperative RPG." The Neverwinter site is up and running, with plenty of interesting details about the game. It's based on 4th edition D&D, set for launch in 2011, and is inspired by R.A. Salvatore's upcoming trilogy. The first book in that series arrives in October, so by the time Neverwinter launches, the world should be fully established. For the time being, Cryptic and Atari have provided a fair amount of resources for hopeful (and skeptical) fans to keep up with development. The official site contains a newsletter signup page, some brief backstory, and the full press release. You can also follow game news on Twitter and Facebook.

  • GenCon 2010: Fantasy fencing with 38 Studios

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2010

    One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds. While GenCon Indy lacked its usual MMORPG presence this year, Massively was able to grab a few minutes of face time with 38 Studios' founder and lead writer as they passed through the convention. It was a bit of an odd interview, however, as two of the biggest topics -- 38 Studios' move to Rhode Island and any solid details about their top-secret MMO -- were off the table for discussion. Do not fret, as that certainly didn't stop us from trying to pry for a few hints along the way. Schilling and Salvatore were obviously eager to spill the beans about Copernicus, but they are still biding their time until the right moment. Happily, the duo didn't mind us fencing with them for facts, and were quite open about their single-player RPG lead-up to Copernicus, their general philosophy of designing the MMO, and why they've waited so long to unveil it to the public. Read on, gentle gamers, for a few ripostes, parries and lunges with two of the biggest figures in the industry right now.

  • Neverwinter Nights 2 expands into Westgate April 29

    by 
    Jason Dobson
    Jason Dobson
    04.20.2009

    It's time to dust off your suit of hardened leather and that cutlass above the mantle ... oh, and wipe the cobwebs off that copy of Neverwinter Nights 2 while you're at it. Publisher Atari announced that it will release Mysteries of Westgate, the first 'adventure pack' for the nearly three-year old RPG, exclusively as a download on April 29.Developed by Vancouver-based Ossian Studios, the download is set within the Forgotten Realms burg of Westgate where players will choose sides between warring factions squabbling over a "powerful but cursed treasure." Armchair adventurers can pick up Mysteries of Westgate from Atari's online store next week for $9.99, with Atari promising more than 15 hours of gameplay for their 10 platinum pieces.

  • WarCry explores types of game settings

    by 
    Alexis Kassan
    Alexis Kassan
    12.27.2008

    Should MMOs try to become to gaming what Rocky is to movies? A series of sequels with the same base setting, familiar characters, and expected outcomes? Or should they create a new world with each release? This is the debate offered in a recent article from WarCry, exploring the types of intellectual property offered by MMORPGs.In the past year, we have heard announcements from some of the largest MMO companies that AAA titles were being closed and games with tremendous recognition may not be getting sequels. It seems there is a movement towards the new and unfamiliar out there, even as the lists of new titles are filled with the likes of Star Wars: The Old Republic, Star Trek Online, and DC Universe Online. So it begs the question, are the games you're most looking forward to based on what has come before or a fresh new world and lore to explore for the first time?As a caveat to an example used in Mr. Steinhauer's article, this blogger would point out that the Forgotten Realms setting was originally from Dungeons & Dragons settings and had a rather extensive series of novels behind it.

  • Bioware seeking you to write their MMO

    by 
    Mike Schramm
    Mike Schramm
    11.12.2007

    The latest Penny Arcade comic (which, for the record, also features a little hiring humor) has a news update that will probably be super interesting to those of you thinking about a career writing videogames, specifically MMOs. Daniel Erickson, the lead writer over at Bioware Austin, is looking for people from all walks of life to come help him write the new Bioware MMO.Erickson says that it's the biggest project Bioware has ever done (ever), and that he expects the story to take the efforts of "a double digit writing staff working for years" to get done right. Additionally, he says that many of their greatest writers have come from weird career places, and so whether you're working the fry line at Dairy Queen or finishing up your own indie RPG, Bioware is willing to check out your work and see if you'd join them. There's more deets on their website-- basically, besides the normal job application stuff, they want you to create dialogue inside a Neverwinter Nights scenario, and make it good. There is one drawback, however-- if you do get the job, don't forget that you'd be working for EA.Even if you're not applying, this little letter (reprinted after the break) is interesting-- they ask specifically for "Baldur's Gate 2, Planescape Torment, Neverwinter Nights" style game dialogue. Does that mean that this isn't the KotOR MMO we've all been expecting? Is Bioware putting together a Forgotten Realms MMO? If so, I call Entreri!

  • All the World's a Stage: And your life is a mine rich in gems

    by 
    David Bowers
    David Bowers
    10.07.2007

    All the World's a Stage is a weekly column by David Bowers, now published on Sundays, investigating the explorative performance art of roleplaying in the World of Warcraft.For some, the whole process takes 5 minutes. They log in, click on "create new character," choose a race, a class, painstakingly compare each and every face and hairstyle, type in a name, click "accept," and they're done. Some take their time by paying a visit to the forums of each class, or asking their friends about which race is best -- but who sits down and makes up a story idea, a personality, and actual characteristics for characters these days?Roleplayers do, of course. But how? What if you'd like to try out roleplaying but you just don't know where to begin creating an actual character, rather than just an avatar for yourself in the game? Each roleplayer tends to have his or her own way, but there are are a number of things they have in common. One of the first things to remember about designing your character concept, is to make your character essentially human, relatable, based on real experiences that you know about.Mine your life. Think of what kinds of experiences you are familiar with, and which of them could be used as the foundation for another person's life, a new character with a story to tell, and a personality to engage other people's interest. Today, I'll give you a couple examples of how I tried to do this, and explain some of the pitfalls people often fall into when trying to make up an interesting character.

  • Obsidian patches Neverwinter Nights 2

    by 
    Alan Rose
    Alan Rose
    11.25.2006

    Obsidian Entertainment has wasted little time getting Neverwinter Nights 2 into ship-shape this month. But when you consider the game already shipped at the end of last month, suffered a controversial critique, and was built by a bunch of talented Black Isle veterans, their efforts may not seem so surprising. The new 1.03 beta patch includes several multiplayer and toolset updates, in addition to some much-needed camera adjustments (fans of the first game will appreciate the modified "chase cam" view). In case these fixes aren't reason enough to consider picking up the game, then how about a 50% discount? Through the end of Saturday, Best Buy is selling Neverwinter Nights 2 for $25.[via GameBanshee]

  • Metareview - Neverwinter Nights 2 [Update 1]

    by 
    Alan Rose
    Alan Rose
    11.03.2006

    Obsidian Entertainment and dungeon masters the world over can breathe a collective sigh of relief now that the scores for Neverwinter Nights 2 are in. The single player campaign has been well received by the gaming press, and the revamped toolset is expected to afford NWN2 a shelf life comparable to its predecessor. However, not all is well in the Forgotten Realms. The 1UP reviewer seems to have overlooked the fact that Oblivion and NWN represent different styles of roleplaying. Bethesda emphasizes aesthetic presentation and open-ended adventuring, while BioWare and Obsidian have focused on a tighter combat system (hence the rules) and an extendable architecture befitting of the classic Dungeons & Dragons experience. Keeping this in mind, both franchises excel at what they were designed for. GameDaily (100/100) cites several improvements over the original NWN: "There are plenty of things about NWN2 that are different from its precursor. Better graphics, a much more robust and option-filled character creation process, plus deeper plotlines, with more twists and better villains help add to an already stellar feature list. Neverwinter Nights 2 is truly one of the most epic adventures found on a PC, and it should be purchased without hesitation." GameSpot (86/100) considers NWN2 the most authentic D&D experience to date: "If you're willing to look past a few relatively minor technical issues, you'll have a great time exploring the world of NWN2. The excellent story, characters, and quests will appeal to your sense of adventure without getting overly convoluted. When you factor in the multiplayer and the editing tools, you'll find that NWN2 is a fantastic value and a thoroughly enjoyable game." 1UP (50/100) fired a 3d6 Melf's Acid Arrow right at the heart of the D&D community: "With all the added rule-shuffling, NWN2 seems like it's working twice as hard to accomplish half as much. Worse -- and blame this on games like Oblivion -- NWN2's levels feel pint-sized. As if the pencil and paper 'module' approach were a virtue that computers -- by now demonstrably capable of simulating entire worlds with considerably more depth -- should emulate." Update 1: 1UP has pulled their damning review of NWN2, so I guess there is justice in the world. Here are a few new scores: Yahoo! Games (90/100), IGN (85/100).

  • NWN2 elite races, prestige classes previewed

    by 
    Alan Rose
    Alan Rose
    10.17.2006

    Atari and Obsidian announced today that Neverwinter Nights 2 has officially gone gold and will be available Oct. 31. To tide us over, WarCry and Neverwinter Vault have been chronicling the emerging details of NWN2's new elite races, which include the Aasimar, Drow, and tongue-twisting Svirfneblin. You can also find complete descriptions of the game's 17 prestige classes (including the new Arcane Trickster and War Priest) in this post from BioWare's NWN2 forum. Be sure to get the obligatory annual viewing of It's the Great Pumpkin, Charlie Brown out of the way before launch day, kids.See also: Planescape Trilogy planned for NWN2 NWN2's baddie nasties revealed

  • NWN2's baddie nasties revealed

    by 
    Alan Rose
    Alan Rose
    10.04.2006

    Obsidian's Neverwinter Nights 2 is just around the corner, and this ugly lookin' crew is waiting to meet you when the game ships later this month. The bald dude is a frenzied berserker who is basically impossible to kill during his "deathless frenzy" attack (fortunately, he gets tired). The blue chick in the middle is a sword-wielding mage and top servant to the Lich Queen, but she shows some serious age lines if she ventures too close to the Forgotten Realms. Lastly, we have the manipulative diplomat Torio, a man-hating, angry as f@#%, agenda of rage, bitter...(you know the rest, Banky). Seriously, if you take away those flotation devices, we've got some serious androgyny going on here. Actually, neither of these villainesses represent the prototypical, evil hot babe we've grown accustomed to in the role playing genre, so you shouldn't feel to guilty carving them up.See also: Your new Neverwinter drinking buddies

  • Your new Neverwinter drinking buddies

    by 
    Alan Rose
    Alan Rose
    09.22.2006

    Neverwinter Nights 2 has been delayed by a week, but now you have a little extra time to get to know your in-game cohorts. IGN introduces us to three companions found in the game, each of whom you can use to put Obsidian's character influence system (from KoTOR 2) to the test. It looks as though Obsidian may have been slightly influenced by the popularity of the Warforged race from D&D's Eberron setting, judging by their inclusion of Construct the blade golem. Then again, we've seen big friendly brutes in previous Neverwinter campaigns.

  • Neverwinter Nights 2 delayed 'til Halloween

    by 
    Alan Rose
    Alan Rose
    09.19.2006

    IGN's Neverwinter Nights Vault is reporting that NWN2 has officially been delayed until October 31. Probably not the greatest news for young trick or treaters with a high percentage of gamers in their neighborhood. In the meantime, fans can check out 18 new screen shots at the revamped Vault portal, including in-game character creation screens.See also: Atari announces NWN2 Limited Edition NWN premium modules earn one last gasp