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8chan returns without its most notorious community
The anonymous forum 8chan is back, although it might not be the anything-goes site it once was. The newly rebranded 8kun launched on November 3rd with many of 8chan's boards having made the migration. There's now a more prominent disclaimer that 8kun will remove any content deemed illegal in the US, however. The site operators (including Ron Watkins, the son of 8chan owner Jim Watkins) are clearly aware of the former site's reputation as a haven for racist mass shooters' manifestos and other illegal activity, and they don't want 8kun to be cut off like its predecessor was in August. That may also be reflected in what you don't see on the site.
Jon Fingas11.04.2019Reddit mixes up its front page with new 'r/Popular' subreddit
As Reddit has grown from a small, insider community to a highly-trafficked intersection of conversation and news, debate has raged over what should get shown on the site's front page. Like Google search results, the first posts will have a much better chance of getting seen than those with lower popularity. Eventually the site got big enough for the larger subreddits to outperform the new ones cropping up, so Reddit admins assigned a set of default subreddits to fill the front page, effectively choosing what type of content logged out users see. To avoid this editorializing, they've started fresh with a new concept: r/Popular.
David Lumb02.16.2017'DOTA 2' forum hack spills almost two million passwords
The website LeakedSource has revealed that a forum tied to the game DOTA 2 was hacked on July 10th, 2016. Attackers were able to make off with almost two million records, including usernames, email addresses, passwords and IPs. You can check if your personal details are amongst LeakedSource's records by heading over to the site and searching for your own name. Users will be able to request that their details are removed from the list using its automatic deletion tool as well.
Daniel Cooper08.10.2016Internet forums are good for you
Internet forums have a positive impact on life satisfaction and lead to increased involvement in communities outside the confines of the online world, according to a study published in Computers In Human Behavior. Redditors might be doing it right. The study approached users on a range of interest, lifestyle and hobby forums. The study split users into two groups: stigmatized subjects (like mental health discussion), and non-stigma related forums (sports, cooking and the rest). They were then polled about their reasons for joining the forum, how they felt about it, their life satisfaction and offline engagement with "issues raised in the forum". Author lead Dr. Louise Pendry of the University of Exeter said that: "As well as finding answers, our study showed users often discover that forums are a source of great support, especially those seeking information about more stigmatizing conditions."
Mat Smith04.22.2015Blizzard opens new dedicated Ashran forum
If you have an opinion about Ashran, now there's a place for you to take it. Blizzard CM Kaivax posted that there's a new forum dedicated solely to Ashran. It's right here, although it doesn't appear to have a counterpart in Europe yet. Ashran's been a hot topic as of late for problems with queue times and difficulty in balancing it - with some players having used Ashran to gear up it's not not uncommon to see people discussing one faction utterly dominating the zone now. If you're interested in Ashran and possibly in contributing your voice to the discussion (you may have a good suggestion for fixing the issues, or just a perspective that hasn't been considered yet) then head over to the new official forum for the PvP zone and make your voice heard.
Matthew Rossi12.22.2014WildStar reboots forums and prepares for weekend beta test
WildStar's ongoing beta forums have been wiped, but weep not for their loss: Carbine Studios has brought a new forum online for all to visit and use. The new forums contain topics such as community support, PvP, and housing, and come in English, German, and French varieties. The forums have come online not a moment too soon, as WildStar is preparing for a weekend beta test that includes those who have pre-ordered the title. The beta begins tomorrow, Friday, March 21st, at 10:00 a.m. EST and concludes on Sunday at midnight EST. The beta weekends following that begin on April 4th, April 18th, and May 2nd.
Justin Olivetti03.20.2014Perpetuum Online plans a Steam-based marketing push via Early Access
While Perpetuum Online has already been Greenlit on Steam (and was launched almost four years ago), a recent forum post by DEV Zoom states that the team plans to re-brand on Steam as part of the Early Access program. This has caused a bit of a stir in the forums as some players believe this will send the wrong message. "Since the game's been released for 3-4 years or whatever," player Norrdec observes, "isn't going early access kinda... fraudulent?" DEV Zero later clarifies: "The main reason for it is because we have no idea what to expect regarding player numbers and how the servers will take it. We need to warn people that there can be server issues, lag, etc., in the beginning and stuff can break badly. And right now on Steam, being early access is the best way to bring this to people's attention. Obviously we'll tell them this in the developer's notes box and that we've been out for years already." Be sure to check out the entire thread for more on the Early Access plans and a proposed Gamma wipe in the near future. [Thanks to Anon for the tip!]
Shawn Schuster03.10.2014RIFT willing to ban players for toxic forum behavior
Official game forums have a reputation for being hopelessly toxic. It makes a certain amount of sense, too; being an utter jerk in the forums usually means that at worst you'll be banned from those forums. So RIFT is taking things up to the next level. If you choose to be persistently awful in the forums, you can eventually have your ability to play the game suspended. Readers with a long memory will note that Sony Online Entertainment has discussed similar possibilities in the past, hoping to encourage a more positive and engaging atmosphere all around. The Carnival of the Ascended is rolling back into the game and helping create a more positive atmosphere as well, giving players a plethora of minigames to enjoy. RIFT Junkies has a full guide to the event available now, walking players through the steps necessary to unlock mounts, pets, and fun cosmetic pieces. So enjoy the addition... assuming you haven't run afoul of the more aggressive behavior policies. [Thanks to Cederhill for the tip!]
Eliot Lefebvre02.27.2014The Daily Grind: Do you take part in forum rage?
It's a generally accepted fact that the official forums for any given game are a cesspool of invective, animosity, and rage. Whatever recent changes have been made to a game, you can be sure that there will be an outpouring of rage that detail how the changes were too big, not big enough, or didn't affect real issues. If World of Warcraft is unexpectedly down, there will be plenty of people ready to explain how this is the downfall of a hugely successful game that makes millions of dollars. The flip side to this is that it can be cathartic to just open up and complain on the forums. Even if you know full well that launch week results in server issues for every game, it helps let out frustrations to just explode about those server issues on the forums. The other side would be that this sort of behavior contributes to an atmosphere of negativity rather than discussion. So do you take part in forum rage? Does it depend on the conditions or the problem? Or do you just stay out altogether? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Eliot Lefebvre09.03.2013The Daily Grind: Should MMO studios outsource their communities?
If you played MMOs at the dawn of the genre, you'll recall that player forums were not considered a mandatory feature of a studio's infrastructure. Many communities resorted to wild, offensive, private forums in an attempt to avoid heavily moderated official boards that looked more like advertisements than conversations by the time the mods were done with them. (Anyone else remember Crossroads of Britannia? Good times.) Since then, MMO studios have figured out that forums (and their annoying cousins, social media) are highly useful tools for getting information to and feedback from their playerbases. But sometimes it's gone too far; we've criticized studios for posting updates only to social media outlets at the expense of their own native forums. Well, move over, ArenaNet, because Hi-Rez has topped you: Earlier this week, Hi-Rez decided to shut down its games' official forums and move forum discussion and support to Reddit, which upset not only those people whose skin crawls at the idea of participating on Reddit but also Redditors themselves, who proposed (unsuccessfully) that Hi-Rez employees be banned, essentially, for mooching. So what do you think -- should MMO studios outsource or crowdsource their forums, communities, and support to unofficial and potentially toxic private social media venues? Does it signal an industry shift, an insensitive budgetary decision from Hi-Rez, or a genuine desire to go where the perceived population density is highest? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Bree Royce08.08.2013Captain's Log: A Star Trek Online player uses math
On the heels of last week's revelation that Star Trek Online will be releasing its first ever expansion, Legacy of Romulus, many people were apparently waiting for the proverbial shoe to drop so they could rage when their expectations weren't met. That happened within seconds after the release of a special Ask Cryptic blog written by Executive Producer Daniel Stahl last Friday. Massively received a tip or two informing us that there was a Thread of Rage on the Star Trek Online forums, one that arose after the Ask Cryptic revealed that characters in the upcoming Romulan faction will be forced to choose to ally with either the Federation or the Klingon Defense Force and share in their fleet capabilities instead of developing fleets of their own. With the help of my accountant husband, I took on the challenge of dissecting this alleged Thread of Rage to determine how many people really did express feelings of rage, anger, or even disappointment with the news. You might be interested in the results of our analysis. If you are, take the jump!
Terilynn Shull04.01.2013SOE introducing brand new forums later this month
If you're a regular on the SOE forums, you may have noticed some changes as the individual game boards have been transitioning over to the new system. But on Tuesday, March 26th, the entirety of the SOE forums will be switched over to let you enjoy the new look, shiny new tools, and improved stability. The most important thing to note about this upgrade is that it's an entirely different forum, so you'll need to re-register your handle. SOE assures us that users can reclaim their longstanding forum names during the first two weeks in the event that someone else grabs it first.
Shawn Schuster03.18.2013The Mog Log: Final Fantasy XIV declares open season on lore
Every so often, Final Fantasy XIV throws me a curveball. Case in point: the Lore forum. This was one of those things that was mentioned an eternity ago that I (and quite possibly everyone else) assumed would happen around the fifth of never. But it's a real thing, it exists now, and you can go over and get a lovely rundown of all that racial naming conventions, a primer on Roegadyn language, and assorted other threads detailing important lore tidbits. If you need more proof that things are different at Square-Enix these days, this would serve as exhibit A. This is the sort of thing that I love. But at the same time, it's something I'm not completely happy about. I should clarify; I'm entirely happy that it exists. But I'm a little perturbed regarding the timing, and I think there are ways in which its release now is kind of awkward. So rather than unmitigated gushing over the new forum, this week saw a lot of gushing and a lot of frustrated squinting.
Eliot Lefebvre03.16.2013Path of Exile hands-on: The sequel Diablo II deserved
Like many gamers in their mid-20s, I spent countless hours in my teenage years smashing through dungeons and hunting for loot in Diablo II. The deep itemisation system made building effective characters a real challenge, and periodic ladder resets kept the loot-hunting economy fresh. Fast-forward 10 years and the highly anticipated sequel Diablo III was released to some serious complaints. The servers were unstable for weeks at launch, the always-online DRM caused a stir, and the endgame item grind was severely underwhelming. Indie developer Grinding Gear Games aims to beat Blizzard at its own game with its new free-to-play action RPG Path of Exile. The game boasts a dark art style and an unprecedented level of character customisation that lets players build truly unique characters. Each skill is itemised as a gem that can be slotted into your gear and augmented with dozens of different support gems. The sprawling passive skill system is better described as a "skill octopus," with millions of different ways to build a character. I've spent the past few weeks smashing up monsters in the Path of Exile open beta and absolutely loving it. Read on to find out why I can honestly say that Path of Exile is the sequel Diablo II deserved.
Brendan Drain02.11.2013Blizzard's Rob Pardo asks players to direct Diablo III blame to him
When Jay Wilson announced that he was leaving his position as director of Diablo III, the forums were filled with responses. To the surprise of absolutely no one who has visited any forum in the history of the Internet, many of those responses were some variety of blaming Wilson for every issue the game might have or claiming that the game is clearly being abandoned completely. That didn't sit well with executive producer Rob Pardo, who took to the forums to tell players that if they want someone to blame, blame him. Pardo explains that he's extremely proud of the game and that everyone remains dedicated to making it the best it can be. At the same time, he stresses that he was responsible for hiring and overseeing Wilson's work, and he takes full responsibility for the game as a whole. The odds of this actually defusing forum vitriol are still roughly nil, but it does ensure that at least in Pardo's eyes it will be directed in a more deserving direction, and it's a classy move no matter what you think of the game.
Eliot Lefebvre01.21.2013How do blues choose what to respond to?
"Why do the blues only seem to comment on silly threads and never in a thread that has substance, provides meaningful insight, or merits actual discussion? This seems a complete waste of time and valuable resources." This was part of the opening post on a thread in the US forums, discussing the Community Management team's choice of posts to respond to. And it's a reasonable question, a cursory glance at a blue tracker will reveal that many blue responses are indeed on light-hearted threads rather than on the ones demanding feedback on heavy issues. That, or they're commenting on quickly locked posts that violate the forum guidelines, elucidating the reasons for the thread's closure. Why don't the blues respond more quickly to the weighty, substantial threads? Consider the amount of work required in the background to respond to a question about PvP balancing, for example, compared to the amount of work required to wish a forum a happy Winter Veil. While the latter simply requires a lively wit and a good knowledge of the forum code of conduct, the latter requires a good deal more input, from the developers and designers and more.
Olivia Grace01.02.2013Turbine proposes, nixes $50 LotRO hobby horse
Would you pay $50 for an in-game toy hobby horse? That's the question that Turbine put to players in Lord of the Rings Online this past Sunday. The studio put the item on sale on the test server store for 5000 Turbine Points (roughly equivalent to $50) and asked players for feedback on the item and price. The hobby horse functioned as a standard mount with an increase in traveling speed, even though it was a toy horse head on a stick. Unsurprisingly, players were not overly thrilled about the hobby horse and filled the thread with concerns and discussion over the expensive item. Following a few days and several hundred posts, a representative for the game said that the price will be changed: "The hobby horse will now not be going live with that price point. [Turbine is] experimenting with items and pricing on the store. This test was, as is obvious from your feedback, unsuccessful. The feedback was somewhat expected."
Justin Olivetti12.04.2012Blizzard shows parental controls for World of Warcraft, Diablo III, and StarCraft II
MMOs and other online games have such a wide appeal that they attract players of all ages. Some MMOs simply add a minimum age requirement to the signup process and advise parents not to let their children play, but others implement strict parental controls. Blizzard recently released a new video explaining the parental controls that parents can use to monitor and control their childrens' play time in World of Warcraft, Diablo III and StarCraft II. Parents can use the system to limit the total number of hours an account can play each day or week or even schedule specific play times on a calendar. The controls can also limit the use of RealID and voice chat and even mute all of the game's chat channels if necessary. Parents can also disable Diablo III's real money auction house and use of the Blizzard forums. WoW Insider suggests that parental controls may actually be equally useful to students who need to limit their play time or any player who might want a weekly report of his activity. Read on to see the full video and find out how to use parental controls on your child's Battle.net account.
Brendan Drain11.06.2012The Daily Grind: Do you hold developers accountable for what they say?
Yesterday, Gamespot broke a story about an executive producer for zombie MMO The War Z who took to his game's forums to rant about gankers in the beta test. The developer, Sergey Titov, used a homophobic slur to describe those beta testers, which caused some commenters to erupt in a fury. He later altered his comments and issued an "apology" for the rant, expressing astonishment that anyone would take his homophobic slur as a homophobic slur. "I don't know where they [are] coming from," he wrote, "but I used it as a curse." The sad thing is Titov's probably right: Far too many gamers think nothing of careless insults based on gender, race, and sexual orientation. But to see it from a developer and then see it dismissed by the game's supporters as something trivial and all good in fun between bros is embarrassing for the community. I'm glad he (or more likely, the game's PR) rescinded the slur, but I also know that subconscious and conscious bias seeps into gaming at the design, culture, and corporate levels, and I'm far less likely to pony up for a game whose developers just don't seem to get that the MMO demographic stretches beyond the privileged straight white male 20-something stereotype. So today I'm wondering how you hold devs accountable when they say something that exposes their prejudices or blind-spots or just poor business sense. Do you expect heads to roll? Do you vote with your wallet and pick games where customers aren't subjected to unprofessional tirades by devs, or are you resigned to the suspicion that most studios are saddled with this mentality? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Bree Royce10.24.2012Ask Massively: Forums, edit buttons, and staff change-ups
Last week, we announced that we are closing down Massively's forums. What forums, you ask? Yeah, unfortunately, that was exactly the point. The forums were always a bit too adjacent to the site, and in the wake of the success of our newfangled comment system, we'd prefer to focus on publishing articles and engaging readers right here in the comments on the site, rather than on a neglected off-site portal. I'm genuinely sorry, but I hope the few remaining, stalwart forumgoers will migrate over and help make our comments an even more interesting place to be. In return, we'll try to crack down harder on the comment trolls who are hell-bent on killing the buzz. Believe me, they annoy us as much as they annoy you, especially when we're babysitting them on a Friday night. But this is Ask Massively, the meta column where you ask us weird questions and we give you weird answers. So what else did you wonder about this week?
Bree Royce10.11.2012