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  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • The Road to Mordor: Becoming a true Tolkien lore-master

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. Every MMORPG comes bundled in with what we call "lore" – that is, the background story of the entire world, the framework which holds the game together. Although some people claim to ignore the lore of the game to "just play it," everyone's aware of the lore at least to a certain point. Without it, we'd be generic heroes fighting generic mobs in generic settings. Lore provides the Who, the What, the Where and the Why of the virtual world around us. Who are those guys I'm fighting against? Why is it important that I beat them? Where did they come from? What history do they have? By providing context, lore enriches the game experience, and as such, it's a vital part of constructing a good MMO. Don't believe me? Think back to some of the blander MMOs that you've played or seen – chances are, they're pretty weak in the lore department.