framerate

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  • James Cameron ponders 48 or 60fps shooting of future Avatar films, because he's trendy like that

    by 
    Darren Murph
    Darren Murph
    04.02.2011

    Oh, Jameson. You trendy, trendy trendsetter. After coercing the entire world of cinema to bow down and worship the art of 3D, it looks as if James Cameron will soon be spearheading the effort to back away from the tried-and-true 24fps shooting method in favor of far faster options. The Hollywood Reporter is claiming that Cameron copped to the idea of shooting Avatar 2 and 3 at higher frame rates, likely 48fps or 60fps. The reason? It'll provide an "added sense of reality," and it'll probably create a wave of new camcorders, software and plug-ins to handle the dirty work. Onward and upward, we suppose.

  • The Game Archaeologist and the NeverEnding Quest: My expedition

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2011

    Today I feel a little like Jake from The Blues Brothers, the Jake who, while on the defensive when confronted with his failings, comes up with a laundry list of excuses including earthquakes, flat tires, a lost tuxedo, a stolen car, floods and locusts: "It wasn't my fault, I swear to God!" Yup, Jake, I empathize. After going through an excellent month of EverQuest on The Game Archaeologist here, I had every intention to marinate in old-fashioned EQ goodness for the very first time in my life. I set several evenings aside, put on my chainmail bikini and Viking hat, and told the computer to, I quote, "Bring it on." Then the floods and locusts happened, in the form of a number of personal crises compounded by an unexpectedly difficult time just getting into the EverQuest Escape to Norrath unlimited trial. I don't know what's going on over at SOE, but the signup for this trial simply doesn't work. I followed the directions and downloaded the client, but the next screen (which contained the activation key) never appeared. It appears that I'm not alone dealing with this frustrating experience, but long story short, I eventually created a second account to just get the 14-day trial (instead of the unlimited one) to get in the game. By then I was down to just a mere two evenings of EverQuest trompings, which I knew would not be enough to satisfy the fans looking for an in-depth impressions of their favorite game. So I have to throw myself on your mercy and tell you that I played it, but not nearly as much as I should've. That said, it definitely was an intriguing expedition from which I took away quite a few notes and during which I at least had the opportunity to get my feet wet. What is EverQuest like to an experienced MMO player who's coming to the game for the first time over a decade after it released? Hit the jump and let's see how far down this rabbit hole goes!

  • Dead or Alive Dimensions lets players double framerate by turning 3D effect off

    by 
    Randy Nelson
    Randy Nelson
    01.11.2011

    Team Ninja boss Yosuke Hayashi has revealed in a chat with Famitsu (translated by the folks at Siliconera) that his crew's upcoming 3DS fighter, Dead or Alive Dimensions, will switch between 30 and 60 frames-per-second rendering based on whether players are using the handheld's 3D mode or not. It's a nice, if not entirely unexpected option, considering the 3DS hardware is always rendering the game at 60fps -- it's just 30fps per eye when in "3D mode." There will undoubtedly be some who prefer the smoothness of 60fps gameplay over what should be a pretty nifty 3D effect. We think it would be a smooth move for more developers to offer this option in their 3D -- as in polygons, not the effect -- games on Nintendo's new system.

  • Confirmed: EVO 4G update removes framerate cap

    by 
    Ross Miller
    Ross Miller
    09.24.2010

    You hoped, you opined, you might have even prayed -- and as it turns out, you win. As many of you have suspected, the latest firmware update to Sprint / HTC's EVO 4G does, in fact, let us break past the former 30 frames per second barrier. You know, the one HTC said couldn't be crossed with software updates alone. At least, it did for our handheld, as you can see above. Good news for everyone bothered by this (now seemingly) artificial limit -- now back to your regularly-scheduled WiMAX enjoyment.

  • HTC says EVO 4G's 30fps cap on video output can't be increased

    by 
    Chris Ziegler
    Chris Ziegler
    07.09.2010

    Even though we've seen evidence of a hack that circumvents it, we've been able to corroborate a story over at AndroidGuys this week that the HTC EVO 4G's 30fps cap on screen output is a terminal condition -- so says HTC, anyhow. The official story is that the cap was necessitated by the phone's support for HDMI-out, and there's no way the company could craft a software update to nix the limitation. Of course, as usual, we have every faith that the xda-developers community is going to magically take care of this in a way that's easy enough for at least power users to install -- but until then, you'll just need to deal with a frame rate that's just barely perceptible to the human eye. We suspect you'll manage.

  • iPhone 3GS pitted against Nexus One in 3D frame rate test (video)

    by 
    Darren Murph
    Darren Murph
    02.15.2010

    We'd already seen first hand what kind of GPU improvements Apple made with the iPhone 3GS (in comparison to the iPhone 3G, anyway), but if you've ever wondered how Cupertino's latest stacked up against Google's Nexus One in the graphical department, your answer is just a click away. The technical gurus over at Distinctive Developments set out to determine which handset was capable of pushing more frames per second when really taxed, and through a series of pinpoint tests, they discovered that the Nexus One (in general) lagged behind. The reason? Reportedly, Google's phone isn't using Neon floating-point optimization, but if it did, the scores you'll see just past the break could be quite different. Hey Mountain View, you getting all this?

  • Dev: 'A Crack in Time will probably be Insomniac's last 60fps game'

    by 
    Andrew Yoon
    Andrew Yoon
    10.30.2009

    "We want to give you guys, our fans and players, the best looking games you can buy on a console," Insomniac developer Mike Acton wrote on his company's blog. There's certainly no doubt that the team's latest release, A Crack in Time, is a very good looking game. But how much better could it have looked if Insomniac was willing to sacrifice its 60fps rate? Consoles only offer a finite amount of resources, and developers utilize various tricks to get the results they want. For example, Bungie noted that a drop in vertical resolution in Halo 3 offered them increased bandwidth for improved lighting effects. Dropping the framerate would allow Insomniac -- and other developers -- to increase the amount of detail in each frame, something the studio is seriously considering. "There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game," Acton notes. In fact, in some cases, a lowered framerate actually makes a game look better, Acton explains. "A drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once." We nickname that phenomenon the "Otogi 2 effect." With all of these aspects considered, it seems the studio will no longer focus on locking a 60 fps rate. "It means that framerate is still important to us here at Insomniac, but it's not on the same pedestal it was before. And that Ratchet and Clank Future: A Crack in Time will probably be Insomniac's last 60fps game." [Thanks, Marius!]

  • Making Warhammer smoother 1.1 patch at a time

    by 
    Alexis Kassan
    Alexis Kassan
    12.04.2008

    The folks over at Mythic have been epically busy on patches and fixes for Warhammer Online of late. On Tuesday, we reported on patch 1.0.6, which brought tons of changes for classes and combat. Now it seems the RvR performance issues are getting some of their previously-promised love in the form of a client update to help boost frame rate and reduce flickering effects... And patch 1.1 is live on the test server with the intention of releasing today.With a whopping 14 pages of patch notes and development preceding that of 1.0.6, patch 1.1 promises to bring updates to nearly all aspects of the game. There will be new careers available, UI changes, the ability to hyperlink in chat, and most excitingly the new open RvR influence system. You can even get a statue of your character put up in the capital. Strike a pose!

  • Revolutionary: Hz So Good

    by 
    Mike sylvester
    Mike sylvester
    10.23.2008

    hertz (hûrts)n. pl. hertz Abbr. Hz A unit of frequency equal to 1 cycle per second. Arcade kings like Sega and Namco packed some cutting edge hardware inside those cabinets to draw and redraw complex scenes up to sixty times a second. Some of the companies that designed that hardware also had military contracts and built the simulators used to train soldiers and pilots on vehicles and weaponry. Most of those simulations look like cuts from a Dire Straits video compared to the detailed characters and vistas in our video games, but one thing they had going for them was extremely high frame rates. Arcade CRT monitors didn't have the ghosting and low response times of today's mainstream LCDs, so when they were refreshing graphics at 60fps, the rapidly flashing screens were enough to turn your head and keep your eyes affixed to whatever was running. In the home, there's no need for the games we already own to attract us, so 60fps rendering has got to have some other merits to make it a selling point worth advertising. In this week's Revolutionary, we'll examine why 60fps is so desirable.

  • AoC beta: a tale of two clients

    by 
    Samuel Axon
    Samuel Axon
    05.03.2008

    Frustrated with the Age of Conan open beta's serious performance problems? Worried that the game won't be ready for retail in just a couple of weeks? Don't worry too much; not it is all as it seems. Word on the virtual street is that the open beta client is an old build with issues long since resolved in the closed beta version.When the IGN beta event finally began on Thursday, thousands of excited gamers ended up more frustrated than entertained. The experience has been marred by low framerates, stuttering, and frequent hard crashes. Admittedly, it's a beta; some of that is to be expected. But it's bad, and since the game's retail release is less than three weeks away, there's an air of concern that Age of Conan will hit retail in an unplayable state. The reality is more complex than that.

  • Media Player boosts WoW performance

    by 
    V'Ming Chew
    V'Ming Chew
    12.19.2007

    Many players have experienced faster WoW loading times with Windows Media Player (WMP) running in the background. Some players are also reporting lower latency and higher frames per second.This tip surfaced in the Europe forums late November and was picked up by the US forums two weeks ago. Many players are reporting shortened loading times, some by more than 50%.I did a quick test and found that by running WMP in the background, minimized and not playing anything, the login screen popped up about 20 seconds quicker than usual. The world loading time (time between clicking Enter World button and character appearing on screen) was also faster by about 15 seconds. However I did not see any significant improvements in latency or framerate. To eliminate performance boosts due to caching or preloading, I rebooted my machine between each set of timings.Some players have also suggested adding:SET timingMethod "1" or SET timingMethod "2"to the config.wtf file to achieve the same effect without running WMP. For me, this shortened the time for the login screen to appear by 20 seconds as well, but only shortened world loading time by 5 seconds. Combining WMP and the config.wtf tweak resulted in the same timings with just running WMP alone.There's been no official Blizzard response to this yet, although a likely explanation is that WMP modifies how your computer handles background applications. With WMP open, all available CPU resources apparently become allocated to WoW, leading to better performance.Does this quirk work for you? Do you see any improvements in framerate and latency?

  • Theory: A quick fix for improving your framerates

    by 
    Nick Doerr
    Nick Doerr
    10.14.2007

    So you say you've got plodding framerates in some of your PS3 games, huh? Member "iBrad" over at the European PlayStation Forums seems to have a fix that should jump your frames back to perfection and continue to impress your friends. The process to gain this extra power is as follows: "Like" set the BD/DVD upscaler off Set the HDMI 24fps off HDMI audio set should be put on bitstream Turn off that PS3 upscaler/smoother Disable: system display notify, media server, all other automatic settings ... if you're not playing a game online, go ahead and sign off the PSN. While the post itself doesn't sound like the most intelligible programming genius around, the results speak for themselves. Another user, Mister_G, thinks the improved jump in framerate from disabling the above results from some of the functions (namely the XMB) using the PPE instead of an SPU for some reason. Try it out and let us know if the trick works for you![Via N4G]

  • EA 'tech. support' explains PS3 Madden frame rate issues

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.14.2007

    It's been no secret that the Xbox 360 version of Madden '08 was going to be better than the PS3 version, but nobody really expected it to be this big of a difference. Less than 24 hours into Madden's release, the difference between the two versions has become a serious point of contention. Maxconsole has the alleged response from EA technical support about the frame rate issues on the PS3 version of Madden '08. "Rob M." from EA Sports technical support says he understands gamers "frustration," but says that EA has been "developing titles for the Xbox 360 for over 3 1/2 years" and has only been working with the PS3 for over a year. He goes on to say it's "very difficult to get it right the first time." He goes on to say that that 30 frames per second is the same for all PS3 sports games, and they're happy to point out that the same holds true for 2K Sports as well. He finishes by saying that "if you choose not to purchase the [PS3 version], it is a choice [they] fully understand and respect." Definitely expect a little bit more ire about this PS3 Madden thing as people start making lists of all the issues.

  • Hitachi's Reel60 processing technology eliminates 'judder'

    by 
    Darren Murph
    Darren Murph
    06.29.2007

    Expanding a bit on the Reel60 technology first unveiled in a trio of 1080p sets from Hitachi, the company has reportedly developed a system that eliminates the "mismatch between the motion of films seen in a movie theater and the way that same motion appears on television." Dubbed "judders," these jagged edges will reportedly no longer be apparent on select Hitachi sets, as the Reel60 technology perfects the 3:2 pulldown process by "creating interpolated frames based on the original film images." Interestingly, it wasn't mentioned whether Hitachi would be holding on to its newfangled discovery or licensing it out to other manufacturers, but if anyone feels like coughing up the dough to pick up a P50V701, P50X901, or P60X901, be sure to test it out and sound off below.[Via DealerScope]

  • Don't blink, Forza 2 running at 60fps

    by 
    Dustin Burg
    Dustin Burg
    11.14.2006

    A while back at TGS and X06 the press got a little hands loving with Forza 2 and were impressed with the visuals, but came away with a bad taste in their mouths. Everyone felt that Forza 2 was pretty eye candy, but quite choppy due to framerate issues. Well the framerate issue seems to be no more Forza fans, because the development team has announced that Forza 2 is running at blazingly sweet 60 frames per second with most particle/lighting effects turned on! And did you know that the original Forza ran at a measly 30fps ... interesting ain't it? I doubt Forza 2 will remain at 60fps when it launches, but I'm sure the framerate will be higher than its older (less attractive) brother.[Via IGN]

  • PowerPC performance tweak

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.15.2006

    This tweak was reported to us by reader Blake some time back, but I've only recently had the chance to test it out myself. And, like most of the respondents in this thread, I agree that there's a noticeable improvement in framerate, though Blizzard poster Tigerclaw comments that the performance impact will really only effect those with heavy UI usage. The feature, added in patch 1.12.1, is designed for PowerPC Macs (the Intel systems already use "a better mode of optimization" according to Tigerclaw) with more than 512MB RAM, as it may add a couple of extra megabytes of memory usage. It's still considered a beta feature, but it's easy to enable and easy to disable if you have trouble with it. So if you run on a PowerPC system, give this a shot -- you may notice a 5-15% improvement (though some report even better improvements).

  • Sony Pearl VPL-VW50 1080p SXRD projector shown, dated and priced in Japan

    by 
    Richard Lawler
    Richard Lawler
    08.30.2006

    LCDs and LCoS RPTVs weren't all Sony had to show off today, they also displayed the eagerly-awaited smaller, cheaper and more efficient followup to their Ruby VPL-VW100 front projector, the Pearl VPL-VW50. Featuring the same third-generation .61-inch microdisplay that powers the RPTVs, this 1080p projector comes with a 200-watt lamp producing 900 lumens of brightness, two HDMI inputs as well and one component input for all the 1920x1080 high definition content you can feed it. Speaking of 1080p inputs, via HDMI it is ready for 1080/60p, 1080/50p and 1080/24p so no matter what framerate your Blu-ray or HD DVD player of the future outputs 1080p this can handle it without a problem. You can project an image of up to 300-inches just like the Ruby with a maximum 15,000:1 contrast ratio. Unlike the Ruby the Pearl features none of Sony's Digital Reality Creation (DRC) technology to enhance the quality of non-1080p content, so the quality of the deinterlacing on these lower-quality sources remains to be seen. Ship date is October 20 with a price of 735,000 yen ($6,290.65 US) compared to the 1,365,000 yen ($11,682 US) of the Ruby.[Via Impress]

  • Windows on an Intel Mac: WoW, what a difference

    by 
    Jennie Lees
    Jennie Lees
    04.07.2006

    We've already seen WoW on an Intel Mac thanks to our resident Mac-user, but he's managed to go one better. Previously we saw the OS X Universal Binary version running at 50-60fps; running WoW under Windows on the same hardware, maximising all the graphics settings, there's actually a gain in framerate to the tune of 6fps.Those of us with PCs creaking along on the default settings are justified in being envious. While keeping up with the vast succession of new PC games requires regular upgrades and a killer gaming rig, if your free time is taken over by WoW then you obviate the need to upgrade -- but miss out on the fantastic framerates such upgrades can afford.