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  • A Mild-Mannered Reporter: 2013 in review for superheroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2014

    2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights. But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole. So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls. It was a year in which quite a bit happened, not all of it good, but it was still one that might have a big impact on the future of the superhero MMO field.

  • One Shots: Breaking news

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2013

    This just in! We've received reports that caped crusaders are beating the ever-loving crap out of a villain literally 12 feet in front of us! Seriously, if we could just turn these news cameras a little to the right, you'd see the whole thing, but for now you'll just have to take our word for it. Sponsored by Doritos. Reader Sean submitted this particular gem: "I used to play quite a bit of Champions Online from closed beta through about four months after launch. Before the dark times. Before the patches. Here I am laying the smackdown on Foxbat during his 15 minutes of fame -- surely not what he had in mind." Ha ha! Surely not there, Sean! Now for a word from our sponsors, and by that we mean more excellent player-submitted screenshots.

  • The Soapbox: Seriously, we have enough fantasy MMOs

    by 
    Mike Foster
    Mike Foster
    12.03.2013

    Let's play a game. I'm thinking of an MMO that features magic, monsters, humans, and a vast fantasy world full of steamy swamps, grassy plains, and deep, dark dungeons -- can you tell me which MMO it is? If you answered RIFT, you're right. You're also right if you answered TERA. Or World of Warcraft. Or Guild Wars 2. Or Neverwinter. Or... you get the idea. We're people who play MMOs. Our hard drives are practically bulging with games featuring wizards and warriors. We've plunged our swords into millions of orcs and gnolls. We've looted more imaginary copper pieces than anyone could possible imagine. We've even slain so many dragons that you have to wonder why dragons even bother showing up anymore. It's not the gameplay but the setting that can make the whole exercise so soul-crushingly boring.

  • Heroes and Villains shares character creator details

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2013

    One of the applicants for the position of City of Heroes' spiritual successor, Heroes and Villains, has new details regarding its character creator to share as well as several pieces of concept art from the game. Players will start their journey in the character creator by picking an alignment (hero, villain, or freelancer) which will determine the type of stories that they'll experience. Apparently, alignment isn't permanent, but can be changed over time via actions. The next steps for a budding superhero will be to pick an origin, an archetype, power themes, non-combat skills, positive and negative traits, an optional secret identity, and visuals for the hero's body and costume. You can check out what some of the costumes and game locales may look like as well as the first shot of the character creator in the gallery below. [Source: Plan Z Studios]

  • Eric Schmidt praises Myanmar's mobile efforts, but says North Korea hasn't called back

    by 
    Richard Lai
    Richard Lai
    11.04.2013

    Google's Executive Chairman, Eric Schmidt, was at the Chinese University of Hong Kong earlier today to launch a local entrepreneurship program with the institute. As a man who believes in free and open internet to aid startups and innovation, the exec was happy to give an update on North Korea and Myanmar since he last visited there to promote better web access. For the former, Schmidt joked that no one called him back since the phones there still don't work for local folks. "North Korea is the most isolated country in the world. 23 million people, a million phones, they talk within the country but not out," Schmidt said. "You cannot get information in and out of the country, it's a terrible disservice to the citizens of the country." The exec continued that he can't tell if his visit had any impact at all: soon after he attempted to convince Kim Jong-un's government "to open up to a little bit of the internet," its recent territorial dispute with South Korea held back progress. "I think history will see if it gets better or not," Schmidt said.

  • One Shots: A lack of depth perception

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2013

    I don't know about you, but when I pick my mounts, I like to pick something that can manage depth perception. Reader Paul may be keen on this mount, but all I can think of is that his character's probably being led into a lot of bottomless pits, cacti, and stone walls. But who needs practicality when you've got awesome looks? Paul has nothing but the best to say about this Final Fantasy XIV creature: "It is simply because its the best mount I have ever come across in my entire career of mmo's. Also going by the census data that was released at the Tokyo Game Show, Roegadyn are somewhat of a rare race in the game, so I thought I would fly the flag for them too." We've got many more eyes for you in this week's One Shots after the jump. Enough, perhaps, to lend one to unfortunate souls like Paul who are perpetually in danger every time they take their ride out to the 7-11.

  • Iran seemingly lifts restrictions on Facebook and Twitter access

    by 
    Darren Murph
    Darren Murph
    09.16.2013

    It hasn't been outrightly confirmed by the government of Iran, but at least some within the nation's borders are now able to access both Twitter and Facebook. For those keeping score, public access to the networks has been banned since 2009, shortly after the reelection of Mahmoud Ahmadinejad. Iran's new president, Hassan Rouhani, seems fairly convinced that Iran itself should not be restricting its citizens to information available via social channels, and a number of trusted accounts -- including Rouhani himself along with The New York Times' Thomas Erdbrink -- have tweeted in recent hours without the use of a proxy. It's unclear whether the lift is intentional, or if it's scheduled to remain permanently, but we're obviously hoping it's a sign of meaningful change.

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • Vietnam decree prevents social media posts from linking to outside news reports

    by 
    Darren Murph
    Darren Murph
    08.06.2013

    Unfortunately, decrees such as the one just approved in Vietnam are seemingly becoming more common, not less. Similar outcries were voiced after both Iran and Belarus laid down draconian laws about how their citizens were to interact with the internet, and now Vietnam is being shelled by residents and outsiders alike for a new decree that essentially bars the sharing of outside news. The specific verbiage states that "personal electronic sites" (such as Facebook, LinkedIn, etc.) "are only allowed to put [sic] news owned by that person." In other words, sharing of information from "press organizations or government websites" is now outlawed, as is the act of providing "general information" on profiles and blogs. Exact punishments are apparently still being drafted, but whatever arises, you can bet that the Vietnamese government is going to take a huge amount of flack for crossing this line.

  • City of Heroes spiritual successor plans Kickstarter for Sept. 8th

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2013

    One of the candidates vying to be the spiritual successor to City of Heroes will be moving into its fundraising stage come this September. Missing Worlds Media's The Phoenix Project, is preparing a Kickstarter campaign for September 8th. The team says that if all goes well (read: the project gets the moolah it needs), the title could be launched by the end of 2015, although it's hoping to get an avatar creator in our hands by next summer. In an interview with Polygon, Technical Director Nate Downes said that the project is 25% to 33% done, although the game is being made completely by 136 volunteers who have other jobs or are full-time students. The Phoenix Project is being built using the Unreal Engine, as Epic has licensed the engine to Missing Worlds with no money down until the team gets funded. Downes hopes that fans will continue to rally to the cause: "This project has grown out of the community that was left behind when City of Heroes closed, so it's really just a lot of passionate people getting together to rebuild that home for themselves."

  • One Shots: Swimsuit issue

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2013

    Oh yeah, I'm going to totally suck you in with the tantalizing promise of itsy bitsy teeny weenie yellow polka-dot bikinis and then pull a bait-and-switch on you today. Shh. Don't tell your consciousness as it is already reading the next paragraph. We kick off today's swimsuit-laden issue of One Shots with this summer vacation shot of reader Draxos on Star Trek Online's Risa. "This is a shot of my Orion character as she ponders what she'll have to do for more Lohlunat Favors. Dance competitions, Horga'hn Hunts, meeting someone called Pavyl at remote locations on the island at night, all in order to earn a few Favors; it's just such hard work. Well at least there's been no mention of Jamaharon... so far." It's called "sex," Star Trek writers. You can use the word without giggling these days. Anyway, let's move on where more scantily clad flesh awaits!

  • Sony PS4 will support used games: no restrictions, online check-in or authentication required

    by 
    Joseph Volpe
    Joseph Volpe
    06.10.2013

    Perhaps the biggest news post-console reveal here at Sony's E3 presser: the PS4 will play used games without any restrictions or authentication. In broader terms, that means that when you purchase physical media, that disc can then be traded-in at retailers like GameStop, lent / sold to friends or kept forever as part of your enduring library. What's more, unlike Microsoft's controversial Xbox One 24-hour offline gaming window, PS4 owners will not have to connect to the internet in order to continue playing games. Effectively, that makes the PS4 fully playable offline; it also arguably hands the E3 2013 crown to Sony. For a brief instructional (and intentionally cheeky) demo on how this used game process works, check out Sony's homemade video after the break. Follow all of our E3 2013 coverage at our event hub.

  • Singapore to require operating licenses for Yahoo, other select news sites starting June 1st

    by 
    Zach Honig
    Zach Honig
    05.28.2013

    Singapore isn't necessarily known for its generous media freedoms, but the Southeast Asian city-state is planning to tighten the reigns even further next month. Beginning June 1st, any online news outlet with more than 50,000 unique monthly visitors within Singapore that also reports on the country at least once each week will need to obtain an operating license from the Media Development Authority. According to a press release, the objective of such a policy, which already covers print publications, is to "provide greater clarity" when it comes to text and visual media the government will not allow to be published, such as "content that undermines racial or religious harmony." The agency's release lists a total of 10 online publications that will be affected by the new policy, including sg.news.yahoo.com, businesstimes.com.sg and straitstimes.com. According to a Reuters report, blogs are currently excluded, though we could see stricter regulation on that front in the future.

  • A Mild-Mannered Reporter: Another look at Plan Z

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.22.2013

    When life hands you lemons, you build a new life. Out of lemons. The metaphor is a bit tortured, but the ultimate point is still the same: When City of Heroes fans found out the game was shutting down, some decided to band together and make a new game to incorporate all of the best of CoH while not being, you know, shut down completely. It's something that I've discussed a few times now because it's a really neat idea that also has some really big potential pitfalls. The Phoenix Project and Heroes & Villains are the two big games working at getting themselves together, and they've had about half a year to do so. Both have been moving forward, networking, and putting together everything needed to make the games actually exist. And there's good news and bad news about both, some in tandem and some separately. So despite the possibility of missing an important context clue or two, we carry on with our look at what's going well and what is... less so.

  • Jukebox Heroes: Character select music

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2013

    Character select and creation music has always fascinated me. OK, maybe not fascinated; it's interested me. I've always viewed such themes as the overture of the game, the interlude between the title theme and the game proper to come. These themes don't tend to be rip-roaring in their presentation because that's not their purpose. They have to be pleasant enough without being annoying when looped endlessly. After all, sometimes players spend a loooong time making their characters or sitting there at the select screen, and the last thing you want is for their ears to become fatigued by the experience. So here are six MMO character select and character creation themes that I've enjoyed over the years. And if you saw the title graphic up there and immediately started hearing this song in your head, then you and I probably grew up in the same era.

  • A Mild-Mannered Reporter: Nine reasons for nine years of City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.08.2013

    This is not timed perfectly to coincide with what would have been the ninth anniversary of City of Heroes. It couldn't be, honestly; trying to do so would have resulted in a worse column. There's also the simple fact that the ninth anniversary did not actually happen, the game was gone before then. Sanctifying the date will not bring the game back, nor will it assuage the fact that it's not there any longer. Despite all of that, I liked the thematic structure put forth on the Titan boards, nine reasons for nine years. But since I'm incapable of doing things any way but the wrong way, I'm approaching this in my own style with my own nine reasons that I wish we'd had a ninth year. Even if the game comes back tomorrow in some form, it's never going to have the life that it should have had, and here's my nine reasons why I wish that weren't the case.

  • A Mild-Mannered Reporter: Super news, super review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2013

    It's been a fairly quiet month on the superhero front, which is the way of things. Some months it seems as if you can't go a day without a new launch; others you realize belatedly that it's the end of the month because another round of bills are due. Possibly including subscription fees. It all ties together. Of course, the superhero arena has been quiet for a little while now, but we're seeing signs of life cropping up once again. There are titles in development, new content approaching, and a launch in about a month that should really be getting a bit more marketing support. That's a topic for another article. So as we do once per month at A Mild-Mannered Reporter, it's time to look back over the past month or so and talk about the news stories that have cropped up relating to the genre of men and women in spandex punching robots.

  • Heroes and Villains releases trailer, revamps website

    by 
    Jef Reahard
    Jef Reahard
    04.29.2013

    Spiritual successor Heroes and Villains is marking City of Heroes' ninth anniversary with several new updates. These include a revamp of the website and forums and the launch of the game's first teaser trailer and first official screenshot. Heroes and Villains aims "to create a casual, community-focused game that will allow players with even limited amounts of time to still be able to log in and achieve something, or just hang out with their friends." Head past the cut to view the teaser trailer. [Thanks Amanda!]

  • Players commemorate City of Heroes' 9th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2013

    While City of Heroes is no longer with us -- you might not have heard, sorry -- the spirit lives on in its former players' hearts. As this week would have been the ninth anniversary of the superhero MMO, the community has decided to celebrate by remembering all of the greatest aspects about it. On the CoHTitan boards, the call has gone out for players to share specific City of Heroes favorite aspects over a seven-day 10-day span on Twitter. Each day has a particular theme, starting with ways that CoH innovated and going on to include favorite missions, unsolved plots, why players want the game back, and more. "This isn't a time for negativity," the post's author writes. "This is about celebrating what was and what could have been. Join me in this celebration of love towards our beloved City of Heroes."

  • The Perfect Ten: Final moments of MMOs, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    04.25.2013

    LAST TIME ON THE PERFECT TEN: Games were shut down, tears were shed, memories were dragged unwillingly from long-term storage, and videos were shown. Also, Marty totally suckered Biff into driving into a truck full of manure and then got his parents to kiss at a dance so that he wouldn't be erased from the space-time continuum. AND NOW FOR THE EXCITING CONCLUSION! Is it completely morbid to want to revisit (or see for the first time) the final moments of MMOs? Yes, but also no. Really, it's just interesting to me, and I have no great agenda at play here. Sometimes seeing how a game goes out can tell you a lot about its community and dev team. So join us now as we hit the second half of 10 videos showing the last few minutes of these online RPGs.