freemium

Latest

  • Choose My Adventure: Clicking around in Swordsman

    by 
    Mike Foster
    Mike Foster
    10.15.2014

    Three weeks into our Choose My Adventure adventure, I'm not sure what to make of Perfect World Entertainment's Swordsman. The game boasts a deep literary pedigree and markets itself on its wuxia themes and combat-oriented design. It has a rich, beautiful world that is dripping with powerful design cues and historical influences. Like all PWE games, it is slick and easy to pick up and play. Swordsman is a well-made MMORPG. It is mechanically sound and conceptually solid. So why am I so bored?

  • Choose My Adventure: Cracking whips in Swordsman

    by 
    Mike Foster
    Mike Foster
    10.08.2014

    In last week's Choose My Adventure poll, I asked two simple questions of the Massively community: Which gender should our character be in Perfect World Entertainment's Swordsman, and what path should that character take among the game's 10 available schools of combat? The result was a resounding win for the female-character-exclusive Five Venoms school (probably because whips) and for the creation of a female character. Since the polls closed on Saturday, I've created our character and spent a little time with Swordsman's intro sequence, tutorial missions, and the earliest chapters of its main storyline. I've whipped a bunch of dudes, summoned giant frogs, and set a few horses on fire. And while it's early yet to declare Swordsman a success, failure, or mediocre in-betweener, thus far I would describe the experience as decidedly mixed.

  • The Stream Team: Dota 2's 6.82 madness

    by 
    Mike Foster
    Mike Foster
    10.01.2014

    The last few months in Dota 2 have come with a sense of stagnation. The professional and high-tier play meta, on display most prominently in this year's $11 million International championship, was in a rut. Something had to change before players grew bored or frustrated with facing the same three or four team strategies. Last week, Valve delivered an earthquake of a content patch, providing a ridiculously huge update that changed items, heroes, abilities, game modes, core mechanics, and even the map itself. For the next few months, pros and casuals alike must sift through the wreckage and try to re-optimize how they play. Tune in tonight as Massively's Mike Foster takes one of Dota's newly-reworked heroes for a spin and tries to make sense of the post-6.82 carnage. The action begins at 7:00 p.m. EDT. Game: Dota 2 Host: Mike Foster Date: Wednesday, October 1st, 2014 Time: 7:00 p.m. EDT Enjoy our Stream Team video below.

  • Choose My Adventure: The proud wanderers of Swordsman

    by 
    Mike Foster
    Mike Foster
    10.01.2014

    Since commandeering Choose My Adventure in August, I've been on something of a sci-fi rampage. First we took a second look at a post-release Firefall; then we spaced out with a beta build of Frontier's Elite: Dangerous. And while spaceships and rocket boots are certainly wonderful things, Choose My Adventure is as much about investigating new worlds and new genres as it is about checking out new games. Thus, it's time to leave the world of science fiction behind in search of something a bit more classical. This month, we're adventuring into Imperial China -- as far from deployable sentry guns and pulse lasers as possible -- with Perfect World Entertainment's Swordsman.

  • Bruce Lee comes to Conquer Online... sort of

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2014

    Conquer Online is co-opting one of martial arts cinema's greatest stars to be a playable character in its game. The team announced that it is bringing in a Bruce Lee "tribute" character called Lee-Long in a future update. "Many companies have put him in games to salute him, but there was no one putting his elements into an MMORPG," said the team. "As a popular oriental fantasy MMORPG in North America, and with the elements of martial arts and the Dragon combined, Conquer Online has the responsibility to create a character to show our respect to Bruce Lee." The creation of Lee-Long took a full year of work and involved motion capture and close examination of Bruce Lee's films. Bruce Lee died in 1973, but has remained a pop culture icon ever since. The team is being coy about the connection between Bruce Lee and Lee-Long, but said "more details" about be given soon. You can watch a making of video for Lee-Long after the break. [Source: 99.com press release]

  • Massively's ArcheAge launch diary: Day six - P2W and the early verdict

    by 
    Jef Reahard
    Jef Reahard
    09.18.2014

    Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro. Pay-to-win is 100% subjective. There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

  • Ragnarok Online 2 shutting down in Southeast Asia

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2014

    Ragnarok Online 2 isn't exactly taking the world by storm as of late. Following the title's closure in Korea last year, Ragnarok Online 2 is closing its doors in Singapore and Malaysia on October 9th. There is a pretty bright spot to this story, however, as Asiasoft's version of the game will accept account transfers from affected players. "Following the opening of Ragnarok 2's Odin Server to Philippine players last month, we are thrilled to be continuing the global expansion of Warpportal's Ragnarok Online 2 by welcoming all players from Southeast Asia regions!" Asiasoft posted. Southeast Asian players will not be able to access their characters until October 9th, and none of their Kafra Points will make the leap over to the new server.

  • Choose My Adventure: It's lonely out in Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.03.2014

    In 1990, hurtling across the edge of our solar system at around 40,000 miles per hour, NASA's Voyager 1 space probe performed a quick rotation and snapped a parting photograph of the planet on which it had been conceived, built, and launched. The resulting image, known as the Pale Blue Dot photo, features a tiny Earth surrounded on all sides by an infinite blackness. It was this image, transmitted a distance of 3.7 billion miles at the speed of light, that inspired Carl Sagan to write, "There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world." In other words, space is big. Really big. And it is into this great unknown, this unimaginable void wrapped in darkness and silence, that Choose My Adventure now boldly goes via Elite: Dangerous, a crowdfunded space simulator (no, not that crowdfunded space simulator) from Frontier Developments. With 55 star systems and 38,000 cubic light-years of space to explore, Elite's Beta 1 release should offer us plenty of freedom to sate our interstellar cravings and to thrive or die as an independent pilot.

  • Choose My Adventure: Firefall as it stands

    by 
    Mike Foster
    Mike Foster
    08.27.2014

    As I noted in the first week of this month's truncated Choose My Adventure, Firefall is finally an honest to goodness real-life video game. The extended extended beta is over, the launch trailer has released, and the game has been cut loose into the world. One might argue that Red 5 is now officially out of excuses; if something isn't satisfactory in Firefall, it must be unsatisfactory by design. We have stepped beyond the point where "it's a beta" is a fair explanation of the game's rougher edges. Because what we're dealing with is theoretically intended to be a full retail product, it's not useful to talk about what Firefall used to be, nor is it useful to speculate on what Firefall might become. The only honest evaluation of the game, if evaluation is the goal, must center on the current iteration of the product, the one that Red 5 considered complete enough to release as the finished version of its vision. Is Firefall, in its current state, worth playing? Does it offer enough content to keep players engaged? Is it finally delivering on the promise we have glimpsed in its systems? For the first time since my initial encounter with the game in early 2013, I'd say the answer is yes.

  • Choose My Adventure: The distraught wives of Firefall

    by 
    Mike Foster
    Mike Foster
    08.20.2014

    "There is no problem in this world a gun can't solve." These words, to my knowledge, are never explicitly stated in Firefall. There's no wise-in-his-grizzledness war veteran to rub his stubbled chin, frown into the distance, and impart such wisdom upon the player. But make no mistake, Firefall's world is one in which most tough situations are resolved with the thunderclap of gunfire. In Firefall's New Eden, violence really is the answer. In last week's Choose My Adventure column, I asked you to help guide my path through this dangerous world, to give my character an identity, a role to play, and a purpose to fulfill. Votes were cast; suggestions were made. I've since created a new character and blasted my way through the re-re-re-re-designed tutorial/opening experience. And while I am, as always, having a wonderful time, I still can't get over my one recurring Fireball criticism: I'm shooting a lots of stuff but I don't care or know why.

  • Choose My Adventure: Firefall is finally a real game

    by 
    Mike Foster
    Mike Foster
    08.13.2014

    Forgive me, Massively readers, for I have sinned. It has been six months since my last Choose My Adventure. Luckily, absolution is readily available via a 50-pound desktop computer, a mostly stable internet connection powered by one of the most hated companies in the United States, and three or four Hail Proudmoores. In summary: I have stared into the face of an eternal offline purgatory, clenched my teeth, and growled, "Not today." No, today I'm going to play Firefall. And you're coming with me.

  • Google won't call games with in-app purchases 'free' anymore

    by 
    S. Prell
    S. Prell
    07.19.2014

    In an era where video games can be sold as "free-to-pay" and/or "freemium" products, it's important to know what "free" really means. A "free" game might actually cost you nothing and generate revenue purely through in-game advertising, or it might be free to download, but in-game purchases can set you back quite the hefty sum. As they say, freedom isn't free. Thankfully, Google is here to help clarify the distinction. Engadget reports that after the European Commission requested Google change the way it markets the apps shown on digital storefronts such as its Google Play market, the company responded that it would take several initiatives to keep consumers informed, including no longer allowing apps with in-app purchases to label themselves as "free." Google said it would also implement guidelines for games and developers so that children would not be encouraged to buy items once in-game. Kind of makes you long for the days when kids would sneak some cash out of the parental stash to buy a phosphate from the drug store soda jerk, huh? [Image: Google]

  • Gibeau: EA 'innovated too much' with Dungeon Keeper

    by 
    Jessica Conditt
    Jessica Conditt
    07.10.2014

    EA's reboot of Dungeon Keeper rubbed new and old fans the wrong way with an aggressive approach to monetization – it's a free, mobile app heavy on microtransactions and shifty five-star rating schemes. The original game's creator, Peter Molyneux, dubbed the reboot "ridiculous," and in June, EA CEO Andrew Wilson called the situation "a shame." EA Mobile head Frank Gibeau this week told GamesIndustry that EA didn't do a good job marketing the game or communicating to fans what they could expect from a new Dungeon Keeper. "Brands ultimately have a certain amount of permission that you can make changes to, and I think we might have innovated too much or tried some different things that people just weren't ready for," Gibeau said. "Or, frankly, were not in tune with what the brand would have allowed us to do. We like the idea that you can bring back a brand at EA and express it in a new way. We've had some successes on that front, but in the case of Dungeon Keeper, that just didn't connect with an audience for a variety of reasons."

  • FreedomPop plans to bring freemium mobile data to Europe and beyond

    by 
    Chris Velazco
    Chris Velazco
    07.10.2014

    FreedomPop -- a freemium wireless carrier startup -- has been trying to upend the way people pay for phone service in the US for what seems like ages now. Turns out the US was only part of the plan. The company confirmed today that it's setting its sights abroad with a free data plan currently being tested in Belgium, with launches in the UK, France, Germany, Spain and parts of Asia expected to follow.

  • Aura Kingdom lands on Steam

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2014

    Aura Kingdom has been playable for some time now, but if you're one of those digital platform snobs who refuses to play anything that's not offered, you've previously been out of luck. This has all changed this week, as Aura Kingdom passed the Steam Greenlight process and has become available through the platform. Aeria Games CEO Pascal Zuta hopes that this will give the anime MMO a good boost: "Having a game launch on Steam is a sign of trust in the quality of the game and the service we provide. We are very excited to now be able to offer Aura Kingdom to a wider audience through the Steam platform." [Source: Aeria Games press release]

  • Educational software Classcraft to offer freemium pay model

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    06.01.2014

    Freemium payment models sometimes draw ire from fans that feel like they're being nickeled and dimed, but how would students feel about it if it loosely tied into their education? Classcraft Studios is about to find out, as it plans to implement appearance-altering micro transactions into a version of Classcraft, its education-oriented software that encourages teamwork and learning by turning the classroom into an RPG. While a version of Classcraft will let teachers dole out gold instead of asking students to pay for it, the freemium model sidesteps the issue of strict educational budgets. Getting approval for software that costs $4 a head might be tough, but what if the revenue came from students that willingly pay to customize their avatar's appearance? It's an interesting alternative, but one that probably needs a roof, lest angry parents descend on schools regarding their student's purchasing habits. "They can't spend that much money," teacher and Classcraft developer Shawn Young assured GamesBeat when asked about potential spending caps for students. "After $5 or $6 it doesn't make sense to spend money." There will be a free, transaction-less version of Classcraft as well, but it will lack support for character customization, pets, class forums and the iOS app, which will launch in September and be trailed by an Android counterpart. [Image: Classcraft Studios]

  • Massively's first impressions of Black Gold Online's beta

    by 
    MJ Guthrie
    MJ Guthrie
    05.31.2014

    Do you prefer a steampunk or fantasy flavor in your MMO? With Black Gold Online you don't have to choose! And for those who vehemently dislike one or the other, you're welcome to express that distaste on the battlefield; Snail Games' upcoming free-to-play game features realm versus realm warfare that pits machine against magic. With these two different genres represented, the game looks to please a broader spectrum of players than the traditional single-genre titles that populate the MMOverse. The question is, will it succeed? Even though we've perused available news and watched a variety of videos about everything from the various classes and different races to action combat to guild vs. guild systems, nothing beats getting into the MMO and experiencing it for yourself. Closed beta for Black Gold Online began mid-May, so I jumped in to get a taste of what awaits players when the game hits open beta this summer. What I found is that while the game excels in some areas, it comes up short in others. Here's a run-down of my first impressions.

  • Massively Exclusive: Aura Kingdom's Dark Legion content update

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2014

    Aura Kingdom is set to get a major update this Thursday called The Dark Legion, and Massively has the first look at the patch. Dark Legion, Aura Kingdom's fifth content update, contains a wide array of new content with an emphasis on high-level adventures. The update will add two new level 60-plus zones: the alliterative Vulture's Vale and Blizzard Berg. Also coming are login bonuses, the Kaiser Zeta eidolon, the level-65 Landing of the Sky Dragon King dungeon, better rewards, improvements to the weapons and partner systems. You can check out the Kaiser Zeta teaser video after the break!

  • Eldevin gets thumbs-up from Steam

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2014

    It's a big week for Eldevin, as the indie MMO got greenlit on Steam this past week. Hunted Cow thanked the community for voting on the title and said that it's working on getting the downladable version of the game prepped for Steam: "We've got some work to do to get it ready for release on Steam (implement Steam achievements and integrate it with Steam accounts etc.) but we'll keep you updated on the progress." Eldevin won Massively's Frindie Award for Best Browser Game in 2013.

  • Defiance will flip the F2P switch this summer

    by 
    Bree Royce
    Bree Royce
    05.01.2014

    Trion Worlds has just announced that the PC version of its transmedia-synergistic wonder Defiance will go free-to-play on June 4th of this year, with the PlayStation 3 version to follow around July 15th and the Xbox 360 edition expected to switch over at an unannounced date. The game had been running a free unlimited trial since last December. The studio says that new players will have access to the Bay Area storyline, the original endgame content, and future missions for free. Gamers who pick up a new copy of the game earn 1,000 Arkforge (currency), four character slots, five loadouts, up to 75 Ark Keycodes, and a minimum of 70 inventory slots, as well as a month of "Paradise Patron" status come the F2P conversion. Existing players, fear not; Trion says that "these bonuses are also granted to all existing Defiance box or digital copy owners." Paradise Patron status grants character boosts (to skill, XP, scrip, salvage, and reputation gain rates), store discounts, and grab bags that include lock boxes and more boosts. Trion also hinted that we'll see new crossover storylines "in the coming weeks": The world of Defiance is rocked when the hope of Tranquility, the first Earthling-Votan hybrid on record, lies dying in Eren's emergency facility. As players track down the half-human and half-Irathient crossbreed's medical history, they'll quickly discover other forces are working to cover them up for a dark purpose. [Source: Trion press release]