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  • The Daily Grind: What add-ons can you not live without?

    by 
    Jef Reahard
    Jef Reahard
    12.29.2014

    I recently installed VoiceAttack, and while I played Elite: Dangerous for a couple of weeks without it, I'm not sure how I managed! VA is basically a third-party app that translates commands spoken through your microphone into various key presses. For a flight sim like E:D, it's invaluable since it allows me to keep both hands on my HOTAS setup while simultaneously managing other ship systems. It's also pretty immersive in a far-future sci-fi setting like Elite's, because who wouldn't want to talk to a spaceship and have it follow your commands? What about you, Massively readers? What game add-ons can you no longer live without? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Stick and Rudder: This is not an Elite: Dangerous review

    by 
    Jef Reahard
    Jef Reahard
    12.28.2014

    One of these days I'll get back to writing Star Citizen-flavored words in this space. Right now, though, Elite: Dangerous is a thing that I've been playing, and please ya'll, put down your pitchforks. It is possible -- and even healthy -- to like and support both of these titles. This is not space Capulets vs. space Montagues but rather the beginnings of a new sci-fi sandbox age. Elite's not quite where I would like it to be at this early hour, but it's still a fine piece of work that's salvaged a thoroughly regrettable MMO year.

  • The Daily Grind: Are you keeping up with your current MMO's lore?

    by 
    Jef Reahard
    Jef Reahard
    12.28.2014

    I just finished reading all of the entries on the Elite: Dangerous GalNet news page. It's a sort of in-character feed service that keeps pilots up to date with lore and associated happenings around the Milky Way in the year 3300. The lore doesn't impact my gameplay at all, but it's kinda fun to peruse the headlines while docked at an in-game station in between trade runs. What about you, Massively readers? Are you keeping abreast of the lore in your current MMO? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Check out the ultimate Elite: Dangerous setup

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2014

    Immersion is all in the eye of the beholder. It's all about what you need to feel as if you're stepping out of your world and into the game, something that can happen on a setup as simple as a handheld game console in the right circumstances. But it can also happen on a setup like that belonging to Elite: Dangerous fan Markus Boesen, which is going to put your own setup to shame no matter how good it may be. Boesen's game cockpit is setup with head tracking, three monitors angled for a simulation of peripheral vision, touchscreen interfaces, two joysticks, and more or less everything you could ever want to pretend that you're really sitting in a ship and flying through space. There's a video just past the break, if you'd like to see the setup in action and possibly make some last-minute amendments to your winter holiday gift list.

  • The Daily Grind: Can you get immersed in an accessible MMO?

    by 
    Jef Reahard
    Jef Reahard
    12.22.2014

    I like Elite: Dangerous. The game's not a revelation at this point, but it's a solid space shooter that could grow into something more. My favorite thing about ED is the docking. I imagine that most people find it tedious, but personally it adds an extra layer of escapism and conjures plenty of old-school flight sim nostalgia. And, of course, it's mechanically satisfying to fly an efficient approach, squeak a big boat through the slot, and micromanage your thrusters all the way down to the landing pad. All I do in ED is take courier missions, investigate unknown signal sources, and dock. Technically I guess I'm progressing toward a bigger bank account and thus bigger ships, but my particular gameplay experience is pretty simplistic and pretty slow-paced. Is it sandboxy? Eh, not really, but at least it doesn't feel directed, linear, or otherwise pre-planned even when I'm purposely repeating gameplay patterns. There's this sense of being a small part of a larger world, which allows ED to deliver -- somewhat paradoxically -- bite-sized chunks of deep immersion. What about you, Massively readers? Assuming you're a fan of immersion, have you found it in accessible games or do you think it mostly stems from prolonged engagement with more feature-rich titles? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Evolved: EVE Online vs. Elite: Dangerous

    by 
    Brendan Drain
    Brendan Drain
    12.21.2014

    Like many EVE Online players, I grew up playing early sci-fi games like Elite and its sequel Frontier. In fact, CCP's recently released stats on the distribution of ages within the EVE community shows a peak around 29 years old, meaning that most players grew up in that same gaming era. A big part of what initially drew me to EVE Online was the prospect of playing the same kind of massive trading and space exploration game with other people, and for over 10 years it's scratched that sci-fi sandbox itch. I've watched EVE grow from a relatively unknown game with around 40,000 subscribers and laggy cruiser skirmishes into a vast game where thousands of players wage war for territory, profit, or just the adrenaline rush of PvP with something valuable on the line. Now that Elite: Dangerous is finally here, I want to see whether it can scratch the same sandbox itch as EVE and to what extent the two games can be compared. Both feature customisable ship fittings, open-world PvP with a criminal justice system, and real financial loss on death, for example, but the end result is two very different gameplay styles. And both also have that same intoxicating notion of exploring the unknown and try to make you feel like you're in a living world, but they take very different approaches to world design, content, and travel. Elite may not be a full-fledged MMO, but with a sandbox made of 400 billion procedurally generated stars and an open play mode that seamlessly merges players' games together, does it matter? In this edition of EVE Evolved, I compare my experiences in Elite: Dangerous to my experiences in EVE Online and look at their differing strategies with regard to server model, active and passive gameplay, and the new player experience.

  • Elite: Dangerous scores a HUD color mod and grats from Chris Roberts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.19.2014

    The stage was set for a truly epic battle of words with the launch of Elite: Dangerous. In one corner, David Braben and Elite, a project that's launched and offers a space sandbox experience with the controversy of a removed offline mode. In the other corner, Chris Roberts and Star Citizen, another space sandbox that hasn't actually launched but hasn't managed to irritate its fans yet. The intense rivalry between these two developers is... well... it's nonexistent, actually, as Roberts recently released a letter congratulating Braben and his team on the launch and wishing them the best of luck. Roberts states in the letter that he's happy to see more games like Elite: Dangerous on the market; he says everyone benefits from having the game on the market, especially since his game and Braben's game both feeling distinct from one another. He also states that he's looking forward to playing the game himself during his time over the holidays. And thus the battle of words never happened because the rivalry doesn't actually exist. Hint, hint. In other Elite: Dangerous news, an intrepid modder has released a tool to help players change their UI HUD colors. How cool is that? [Thanks to Oliver, Cardboard, and Carson for the tips!]

  • Leaderboard: Are you playing Elite: Dangerous this week?

    by 
    Jef Reahard
    Jef Reahard
    12.17.2014

    I'm vacationing from Massively this week, but I'm not vacationing from MMOs. Unless Elite: Dangerous isn't technically an MMO. Maybe it isn't, I dunno, because I haven't played long enough to form an opinion just yet. Anyway, Elite! Launched yesterday! Yay! Maybe after my vacation I'll manage to write something more in depth, but for now that will have to suffice. What about you, Massively readers? Are you playing Elite this week? If so, what do you think? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Elite: Dangerous offers cash prizes in the race to 'Elite'

    by 
    Bree Royce
    Bree Royce
    12.17.2014

    Why launch a space MMO when you can launch a space MMO and a giant competition for cash money? That's exactly what Elite: Dangerous is up to just a day after its formal launch. Frontier is offering several huge cash prizes for players who reach the "Elite" rank in various gameplay categories. Entrants must start from a fresh save on the release version of Elite: Dangerous, starting with the Sidewinder and 1,000 CR, and use 'Open Play' multiplayer mode only. They can use the slight advantage of the Eagle starship offered as part of Elite: Dangerous' Mercenary Edition, but otherwise it should be a level playing field. If in Frontier's sole opinion, there has been any cheating, then an entry may be disallowed. This is a skill-based competition with the following prizes for the first person to reach: 1. Elite in combat - £1,000 or $1,500 or €1,200* 2. Elite in exploration - £1,000 or $1,500 or €1,200* 3. Elite in trading - £1,000 or $1,500 or €1,200* 4. Elite in all three - £10,000 or $15,000 or €12,000* (* currency as applicable) Participants must clear their saves, start their journey post-release, and play entirely in open play mode. Anyone out there going for it?

  • Elite: Dangerous' launch-day roundup

    by 
    Bree Royce
    Bree Royce
    12.16.2014

    Successfully Kickstarted just over two years ago, David Braben's space MMO Elite: Dangerous formally launched early this morning, a rare buy-to-play entry in the MMO market and one of the most high-profile Kickstarter MMOs to actually reach launch to date. If you're heading to the comments right now to inform us that Elite isn't an MMO because of its single-player mode, know that the tide's against you; even Frontier, in the midst of controversy over the cancelation of its originally promised offline mode, justified that decision because Elite is an MMO and "technically [...] always has been." Elite: Dangerous won Massively's Most Underrated MMO of the year by a hair just last week. Check out the launch trailer and our roundup of the best Elite news, streams, and hands-on articles by the Massively staff below!

  • Elite: Dangerous has no offline mode for story reasons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2014

    Frontier Developments head honcho David Braben has been working overtime to defend the 11th-hour revelation that Elite: Dangerous will have no offline play option. A recent video interview with Braben includes his response to these issues; he states that it's not off the table, but it's incompatible with the way that the game handles storytelling. The game world is meant to change over time based on player actions, and it wasn't as functional without players being affected by each another. Braben explains that the game's missions are generated in part by aggregates of player activity; if a majority of players choose to support a rebel faction on a given planet, for example, then that faction becomes more powerful, and the nature of missions related to those rebels changes. Keeping the game online ensures that these changes can be reflected in gameplay, making the experience more dynamic and engaging. The full interview also covers the details of beta testing and control setups, if you're not as interested in the fine details of staying online while playing in single-player mode. Elite: Dangerous formally launches tomorrow.

  • Elite newsletter talks new ships, Voyager 2

    by 
    Jef Reahard
    Jef Reahard
    12.12.2014

    Frontier has emailed the 53rd edition of its Elite: Dangerous newsletter. It features everything from Voyager 2 ("still traveling and in the correct location for the year 3300") to the new Adder and Lakon Type 7 player ships to a bit of lore and the usual community chatter. The Adder is a new exploration-focused craft designed to complement the pre-existing combat- and trade-focused ships. The Type 7 is a mid-range trading vessel with signifcant cargo capacity and the ability to take a beating.

  • Elite: Dangerous is due for zero more wipes, releases launch trailer

    by 
    Bree Royce
    Bree Royce
    12.10.2014

    If you weren't clear on whether Elite: Dangerous has launched yet, prepare to remain slightly unclear. Frontier Community Manager Edward Lewis hit the forums earlier this week to clarify that the gamma 2 test phase open to backers will not be wiped prior to next week's official launch: Hi guys, This is just a quick update to confirm that there won't be a wipe at launch. So it's not formally launched until December 16th, but it's pretty much launched in the ways that matter. Lewis further dismissed concerns about exploits benefiting early access players. "We're looking at ways to find people who have used exploits. Don't worry about that! But also, don't worry about it if you have used an exploit - the guys on the dev team know the difference between testing something out and abusing the systems!" Massively's Mike Foster toured the game a few weeks ago, writing that "the gamma version finally brings Frontier's full vision into focus, and the result is a challenging, complex title." The buy-to-play MMO took home Massively's Most Underrated award this year. We've got the new launch trailer tucked behind the break!

  • Frontier teases Elite: Dangerous trailer, gives away old-school Elite for Mac

    by 
    Jef Reahard
    Jef Reahard
    12.05.2014

    Frontier has published newsletter #52 for Elite: Dangerous. It contains a bit of lore, a sneak peek at the game's newest trailer, and a nifty offer for Mac users in the form of the original 1984 Elite game. It's free, and all you need to do is log into Frontier's store, put the title in your cart, and check out. If you're currently playing the Elite: Dangerous Gamma or you're planning to play at launch later this month, don't forget to peruse the newsletter's comm chatter section to see how your fellow pilots are flying.

  • Living and dying in the Elite: Dangerous gamma build

    by 
    Mike Foster
    Mike Foster
    11.30.2014

    When we last looked at Elite: Dangerous during August's Choose My Adventure, the game was in a barebones beta format with just a few of its promised eventual features. Frontier Developments' crowdfunded space-sim certainly brought a lot to the table with its pretty graphics, realistic flight physics, and down-to-the-details sim structure, but anyone not interested in running courier missions or blowing up other ships was probably left wanting. Now, however, Elite is a different beast. Just two weeks from final official launch, Elite is in what Frontier Developments is calling the "gamma" stage. It's as close to the finished version of the game anyone is going to get until launch on December 16th. So naturally, I took another dive in Elite to see what exactly has changed.

  • PSA: Elite pre-order customers can play right now

    by 
    Jef Reahard
    Jef Reahard
    11.27.2014

    I didn't back Elite: Dangerous through its various crowdfunding stages, but I'm nonetheless playing Frontier's space sim today in between trips to the kitchen. How so? Well, I pre-ordered the Mercenary Edition this week, and the devs have graciously allowed latecomers like me to partake of the game's single-player combat tutorials from now through the December 16th launch. It's a good thing, too, because my dogfighting skills are a little rusty and there's a lot to learn about Elite before the big day. If you are a backer, you can play the full game via the gamma client. Don't forget to catch up on all the latest Elite happenings via Newsletter #51.

  • Elite's Duxford event launches Gamma, iOS app

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    Frontier held an Elite: Dangerous premiere event at RAF Duxford Imperial War Museum last Saturday. The gala served as a launching pad for the sci-fi title's final Gamma build and its new iOS companion app. Gamma is open to everyone who crowdfunded via Kickstarter or Frontier's website prior to mid-December 2013, and it unlocks "the full 400 billion star systems of the most advanced virtual representation of the Milky Way galaxy ever created for a videogame," according to a company press release. You can download the Elite companion app via iTunes right now. Frontier says Android and Windows Phone versions are "expected before the end of the year. [Source: Frontier press release]

  • Elite: Dangerous considers granting even more refunds

    by 
    Bree Royce
    Bree Royce
    11.21.2014

    Elite: Dangerous might grant refunds to more people than originally thought. Last week, Frontier admitted that it had canceled a planned offline mode for the game, which led to David Braben's announcement that limited refunds would be given to preorder customers who'd never logged in to test the game but not to other backers. As of last night, Frontier is apparently reconsidering that decision. Wrote the studio boss, We initially declined some people's request for refund as our records showed they have already played Elite: Dangerous online. After listening to many of the comments I received after my AMA here, we have since re-opened these requests and informed those people that we will be contacting them so that we can fully understand their individual situation before making a more informed decision. We will be contacting them each in the next few working days. If any Massively readers have successfully received a refund, let us know in the comments. [Thanks, Cotic.]

  • Elite: Dangerous has begun issuing refunds over offline play debacle

    by 
    Bree Royce
    Bree Royce
    11.20.2014

    Elite: Dangerous' latest newsletter has arrived, and predictably, Q&A about the game's recently canceled offline mode dominate the post. David Braben reiterates his statements from earlier this week that the single-player mode will still be accessible, just online-only. "Any offline experience would be fundamentally empty," Braben explains, stressing that Elite: Dangerous is an MMO and "technically [...] always has been" and that "always-online entertainment is already a reality for the majority." He also says that Frontier has already begun issuing refunds strictly to those who pre-ordered the game through the online store and had not accessed the alpha and beta; Kickstarter backers and active testers are not eligible. Of note to MMO fans in particular, the studio boss promises to "take regular archives of the game and the servers, to preserve the game for the future," with plans to release the server code publicly if the servers are ever shut down. The newsletter also highlights Beta 3.9, which arrives on the test server today, bringing with it overhauls to the map and ship outfitting, new ways to reach the rank of Elite, and open-mic voice comms. Beta 3.9 will be followed by Gamma 1.0 this coming Saturday. The game is still set for an official launch on December 16th.

  • Braben clarifies Elite: Dangerous' lack of an offline mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2014

    When fans were told that Elite: Dangerous will not feature an offline mode, they were a little upset, considering it had been one of the explicit promises made during the game's Kickstarter campaign. Head honcho David Braben took the opportunity to clarify the situation, promising that while the game will not have any sort of offline play offered now or (likely) in the future, there will still be single-player options. You'll just have to be online to play them. Braben defended the decision as a fundamental creative decision, an attempt to deliver the best possible version of the game rather than an inferior offline experience. However, Braben also admitted that the team should have communicated more openly with players regarding the state of the offline version of the game. He also said that individual requests for refunds by anyone dissatisfied by this change are being evaluated on a case-by-case basis. Elite: Dangerous is still on track for an official release on December 18th.