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  • Runescape's Mark Gerhard talks self-publishing success

    by 
    Jef Reahard
    Jef Reahard
    07.16.2010

    Jagex, makers of the successful browser-based MMORPG Runescape, went through a who's who listing of game publishers before ultimately deciding to fly solo and self-publish their free-to-play fantasy title. Company CEO Mark Gerhard minced few words when speaking about the trials and tribulations of securing a publishing deal during a talk at this week's Develop Conference. "We went to publishers like Activision and EA and said we've got an awesome browser game, and they said **** off. We went back and said we've got a million users and they said bull****. The necessity forced us to become a publisher," Gerhard said. Ultimately, Jagex was able to parlay their success into an investment deal with Sony, and is also releasing multiple additional titles including War of Legends, an iPhone game called Bouncedown, and numerous casual titles via the FunOrb gaming portal. Check out the original article at Game Politics for more details.

  • GDC09: What Jagex has in store with MechScape

    by 
    Shawn Schuster
    Shawn Schuster
    03.31.2009

    We've been hearing some new info this last week concerning Jagex and their latest MMO project. The company has enjoyed wild success so far with their free-to-play browser-based MMO RuneScape, and they hope to replicate that success with their sci-fi project entitled MechScape. We had the opportunity to sit down with a few members of the company's top development team for an interview during the Game Developers Conference in San Francisco to discuss this new project and the current state of the company.So what is MechScape? Well, first off, it's important to note that MechScape is not the game's name, only the project's code name. It is a sci-fi MMO project that has been in development since 2006. Although it will be running on the RuneScape HD engine, Jagex is very determined to point out that this game will not simply be RuneScape in space. It will have its own mechanics, its own storyline and a planet-based, non-linear game experience unlike anything they've tackled before.

  • E308: The future of FunOrb

    by 
    Michael Zenke
    Michael Zenke
    07.16.2008

    Alongside a number of insights into the new Runescape HD release and tantalizing hints at the upcoming Mechscape, our discussion with Jagex yesterday morning yielded a few tibits about FunOrb. Jagex's under-the-radar casual games offering is built on the same technology as Runescape, implying some interesting things about the company's future plans. We spoke with Geoff Iddison and developer Henrique Olifiers about the project, and came away with some interesting viewpoints on Jagex's future development plans. Read on below the cut for hints at how casual gaming and browser-based RPG fun might combine into a new (and delicious) whole.

  • An interview with Geoff Iddison of Jagex

    by 
    Shawn Schuster
    Shawn Schuster
    05.14.2008

    Recently, it was announced that former PayPal and eBay executive Geoff Iddison was taking over as CEO for Jagex, best-known for their browser-based fantasy MMO RuneScape. Then we heard about the launch of Jagex's latest project FunOrb in February of this year. In a recent GamesIndustry.biz interview with Geoff Iddison, we learn more about his projected role with this new casual games portal and what he thinks about the future of the MMO market.Of course Jagex plans on keeping up with RuneScape also, as they've just rolled out a German version last year, and plan on introducing another European language version later this year. With FunOrb, they're tackling the casual market, as so many other companies are doing lately as well. While the casual market is an inevitable direction for these companies, we hope their investment in RuneScape proves that the more dedicated market is not being shunned in the process.