futuristic

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  • Lenovo is working on a ThinkPad with a foldable display

    by 
    Cherlynn Low
    Cherlynn Low
    05.13.2019

    Sure, foldable phones are intriguing, but have you considered foldable laptops? Lenovo has clearly been thinking about the concept for awhile, and today, it's ready to unveil an early preview of its latest experimental efforts. At its Accelerate conference in Florida, the company showed off the world's first foldable PC prototype, and we got to check it out at a recent briefing in New York.

  • Jon Turi / Engadget

    The GravaStar is a Bluetooth speaker with robotic charm

    by 
    Jon Turi
    Jon Turi
    03.12.2019

    It's the aesthetic that grabbed me. Bluetooth speakers have become commonplace, but a desktop spheroid robo-speaker with glowing lights? That's intriguing. Being from a crowd-funded startup does lend itself to a bit of skepticism, but after getting to test the GravaStar by Zoeao, I found that it's no cheap plastic toy. It has a solidly built metal exterior, bright green accent lights, a Qualcomm chipset and Harman Kardon audio components. If the design appeals to you as well, you can pick one up for $129+ on Indiegogo as an early bird backer. And if you get in quick enough, you may even have one in your home before May.

  • From the Future: An iPhone accessory that reads your brain waves to discover your interests

    by 
    Mike Wehner
    Mike Wehner
    10.30.2013

    Your iPhone already knows a lot about you, but everything it's learned about you is a direct result of you inputting information on a screen. Wouldn't it be way more convenient if your fancy handset could just read your thoughts instead? If Toyko-based Neurowear has its way, that very thing may be possible sooner that you think. The first example of the technology at work is with a new prototype device called the Neurocam. Using a not-so-stylish headset -- called the MindWave Mobile -- to read and analyze your brain waves, the company claims that the Neurocam attachment and accompanying software gauge your interest in whatever you look at. Using the data from the brain-wave scanner, your iPhone assigns a value to everything you see, from 1 to 100, and when it senses a spike, a short five-second video is created to capture it. It's a pretty wild idea, and the teaser video created by Neurowear lands somewhere between futuristic and downright goofy. Still, it's a remarkable use of the technology, and would almost certainly be a treat to play around with. At the moment, there don't appear to be any plans to bring the existing version of the product to retail, though the company seems enthusiastic about eventually integrating brain scanning into a consumer device.

  • Toyota demos Prius' proximity notification system, touts 'futuristic' purr (video)

    by 
    Amar Toor
    Amar Toor
    09.23.2011

    Silence may be a virtue under most circumstances, but not when you're driving around a leafy, residential neighborhood in your Toyota Prius. That's why the manufacturer came out with its very own vehicle proximity notification system last year -- a "futuristic," underhood noisemaker designed to alert pedestrians and the visually impaired to the plug-in's presence. Now, Toyota has offered more details on its safety system, in a freshly released demo video starring the 2012 Prius V. The car's artificial engine noise, as the company explains, only kicks in at speeds below 15 miles per hour, allowing it to broadcast its audible heads-up across parking lots or other low-speed zones. The sound itself, meanwhile, emanates from external speakers and consists of a blend of high and low frequencies that won't be by muffled by background noise or physical obstacles. The vehicle's pitch shift technology also enables the tone to rise in pitch as the car speeds up and to fall as it slows down, giving others an idea of how fast it's approaching. Accelerate past the break to see the full video for yourself, while John Kerry nods in silent approval.

  • Madfinger announces new Shadowgun game, with Tegra 2 and Kal-El support (update: video)

    by 
    Amar Toor
    Amar Toor
    05.26.2011

    Madfinger Games, the Czech Republic-based company behind Samurai II: Vengeance, has just announced Shadowgun -- a futuristic, shoot 'em up game for Tegra 2-equipped Android phones and tablets. Available on both the Tegra Zone app and Android Market, Shadowgun promises to bring console-quality graphics and performance to mobile platforms -- presumably with the extra geometric detail and high-res textures we've seen in other Tegra 2-tailored games. Madfinger is also developing a version for devices powered by NVIDIA's forthcoming quad-core processor, alluringly known as Project Kal-El. Price and availability have yet to be announced, but you can find more information in the PR after the break. Update: NVIDIA has just released a demo video, see it for yourself after the break. [Thanks to everyone who sent this in]

  • US Army to deploy Individual Gunshot Detector, essentially a radar for bullets

    by 
    Vlad Savov
    Vlad Savov
    03.17.2011

    Latest in our series of "when video games turn real," here's the US Army's newest addition to the wargadget arsenal. The Individual Gunshot Detector, produced by QinetiQ, is an acoustic monitor attuned to tracking down the source of gunshots just by their sound. It has four sensors to pick up the noise of incoming fire, and its analysis of those sound waves produces a readout on a small display that lets the soldier know where the deadly projectiles originated from. The entire system weighs just under two pounds, and while it may not be much help in an actual firefight -- there's no way to distinguish between friendly and hostile fire -- we imagine it'll be a pretty handy tool to have if assaulted by well hidden enemies. 13,000 IGD units are being shipped out to Afghanistan later this month, with a view to deploying 1,500 each month going forward and an ultimate ambition of networking their data so that when one soldier's detector picks up a gunfire source, his nearby colleagues can be informed as well.

  • Rise and Shiny recap: Anarchy Online

    by 
    Beau Hindman
    Beau Hindman
    01.23.2011

    Older MMOs are interesting creatures. If they are subscription-based, they tend to lose players until they get down to a hardcore number, and then they are eventually shut down. World of Warcraft will eventually lose most of its numbers, too. In 20 years or so I fully expect to see players still playing it, though, talking about how the controls and game mechanics are still a lot of fun. If the game is from SOE, it might go on for ever and ever, albeit without much of a development team. Anarchy Online is a great example of how a game can age very, very gracefully. Perhaps newer games should look at AO to see how to keep both their dignity and their core players as the games approach their golden years. I tried to put my finger on exactly why AO seems to have held up so well, how it can still suck in "new" players like yours truly, and how it can still thrill with its lore and setting. How do you even get away with graphics like that in an age of players who literally think that upgrading their PCs every two years is a mark of pride? Click past the cut and I'll tell you.

  • Token multitouch screen shows us the future of DJing, today (video)

    by 
    Vlad Savov
    Vlad Savov
    08.06.2010

    Think you know multitouch surfaces? Think again. We've just come across a video demo of the Token multitouch, erm, pedestal, which seems to have come straight from the future. A clear sheet of glass that beams out video from your computer and accepts touch inputs in return, the Token concept has been designed by a chap named Rodrigo hailing out of Chile. We know it uses a rear projector for its video, but other construction details are scarce at this point; what's really special here, however, is the way he combines it with a Traktor Pro controller titled Emulator, turning a few intelligent finger swipes into a kickass light-and-sound show. See it on video after the break.

  • Yale students build spokeless bicycle in one semester, now looking for jobs

    by 
    Richard Lai
    Richard Lai
    02.17.2010

    Here's something that'll make you think twice before your next bike purchase -- the geniuses (genii?) at Yale University have built a pretty rad spokeless bicycle, which was somehow inspired by the lack of "pictures of a real spokeless bicycle online." Sure, strictly speaking it's just a half-done product due to time (one semester) and budget restraints, but that rear wheel -- driven by the pedals on its geared inner rim -- alone should be enough to make you gasp. Practical hipsters might even be able to fit an electric motor or some sort of container inside the wheel, although we're pretty content with the futuristic hollowness. Either way, the Yale grad who posted these photos is now available for hire, so pay him well and you can have it your way.

  • Black Prophecy cinematic trailer reveals ancient Restorer race

    by 
    James Egan
    James Egan
    03.30.2009

    Among the upcoming sci-fi MMO releases we're curious about is Black Prophecy, a title in development at Reakktor Media in Germany. Black Prophecy's backdrop is a far future setting where conflict rages between humanity's two evolutionary offshoots; the biologically-superior Genides wage war against the technologically-superior Tyi. Each opposed faction threatens to wipe out the existence of their rival, but both the Genides and Tyi now face a greater common threat, the ancient Restorer alien race. Reakktor released a cinematic trailer for Black Prophecy today that shows off aggressive fleet battles and new ship designs, while giving us a closer look at the Restorers. We've got a YouTube embed of the Black Prophecy cinematic trailer for you below, best viewed in fullscreen HD:%Gallery-46991%

  • EVE illustrator breathes a dark, gritty life into the game's setting

    by 
    James Egan
    James Egan
    10.08.2008

    Writer Annalee Newitz from the sci-fi centric io9 blog recently took a look at some of EVE Online's memorable artwork, by Icelandic concept designer B. Börkur Eiríksson (apparently also known as "Nag" according to The Art of EVE book). Börkur has been the Lead Artist/Illustrator at CCP Games since 2004, imbuing New Eden's futuristic backstory with his very dark, gritty style that really helps set the tone. On Börkur's "Industra" -- a depiction of a gloomy, burn out industrial city -- Newitz writes, "This image of a future city... feels to me like some anachronistic mashup of impressionist art and science fiction. The people in their hats and bonnets look almost nineteenth century..."io9 has a sampling of Börkur's artwork, but his online gallery -- Björn Börkur Eiríksson: Industrium -- is the prime place to find numerous examples of his work, divided between Concepts/Illustrations and Sketches/Speedpaints. EVE Online fans will recognize much of this artwork, which has been featured alongside fiction appearing in E-ON magazine and the official site's Chronicles over the years. If you're a fan of unidealized depictions of the future -- hell, if you just liked Blade Runner -- you'll probably appreciate the artwork of B. Börkur Eiríksson. [Via CrazyKinux]

  • Hope's Aeris bicycle begs to get run over

    by 
    Darren Murph
    Darren Murph
    07.02.2008

    Okay, so maybe Hope's forthcoming Aeris isn't that bad, but it is somewhat hard to believe that sensors were installed in the handlebars to "prevent accidents" if some demented designer didn't fully expect this thing to be a vehicle magnet. Designed for the urban tools hipsters in attendance, this bike is reportedly constructed from Hybrix, a material "supposedly as tough as stainless steel but lighter than aluminum." Beyond that, details are few and far between, but cyclists should be able to find out more when it launches this fall for around five large.[Via ShinyShiny]

  • ChauhanStudio's Jetsons-esque HAL LCD TV gets real

    by 
    Darren Murph
    Darren Murph
    06.13.2008

    Alright, so we're not really any closer to determining whether or not ChauhanStudio's HAL LCD TV is headed for commercial production, but we do know this: at least one of these bad boys are real. Yep, the mockup we saw a few months back has somehow made it into reality, though we can't say for sure that there is anything more than rarefied air packed within the glossy white enclosure. Regrettably, specifications are still unknown, but you can peek a shot of the back in the read link below should you be so inclined.[Via Unplggd]

  • Xbox 360 impressions: Mass Effect

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.11.2006

    It really is a testament to the quality of Bioware's Knights of the Old Republic when, years after its release, we still want to compare it to some of  the best parts of Mass Effect. The game clearly represents Bioware's desire to create involving and highly cinematic story-driven games, as it features some of the most lifelike characters we've yet seen in a video game. Upon entering a futuristic seedy bar with two of your squad mates, you strike up some conversations with patrons in the nearby vicinity. Much like KOTOR and some of Bioware's past games, the conversations are written in such a way so as to prompt the player for frequent input. Your potential responses are now mapped to different directions on the analogue stick and, because they appear on-screen before the NPC has even finished his or her (or its) line of dialogue, the exchanges between the game characters come off as extremely fluid and cinematic. Bioware really went to town with the facial animations, something which immediately becomes obvious when you start whipping out your gun and shoving it in people's faces in your efforts to get information. NPCs become visibly frightened when threatened, their eyes widening in terror and their brows crumpling up. There's a certain sadistic quality to it, though your squad mates will quickly share their opinions on your behavior, sometimes even squabbling amongst themselves about how well or poorly you handled a given situation. Unlike many RPGs which require you to navigate large chunks of cutscenes in-between dungeons, the character interaction and plot advancement in Mass Effect appears to be really natural, cinematic and above all, fun.

  • 3 Final Fantasy XIII games; 2 just for PS3

    by 
    Dan Choi
    Dan Choi
    05.08.2006

    Final Fantasy XII won't be out for the PS2 in the States until October, but we now have a glimpse of Final Fantasy XIII thanks to Square Enix's pre-E3 press event -- and this installment in the series won't be coming alone.Like the different titles in the Compilation of FFVII collection of games and movies, the initially announced installments in the FFXIII universe will span multiple platforms which, in this case, include both the PS3 and sufficiently advanced mobile handsets. Not much is known about the mobile-bound Final Fantasy Agito XIII, but the subtitle-less version of FFXIII will concern a gun-and-sword-toting heroine in a futuristic world, while Final Fantasy Versus XIII will focus on "a spiky-haired character," "extreme action elements," and a primary theme of "bonding" (whatever that means). Anybody ready to "resist the world"?The multiple titles might explain the earlier rumor reported in March that FFXIII was "practically close to being finished" (maybe only one of these games was nearing completion). Whatever the case may be, we're just happy that more than one not-so-Final-Fantasy will be hitting the next PlayStation in relatively rapid succession. RPG feasting: on the way.[Via Joystiq]