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  • Kingz blends RTS, MMO, and collectible card game elements

    by 
    Jef Reahard
    Jef Reahard
    11.06.2012

    The latest MMO to jump on the z-powered name bandwagon is Kingz, a LogiWorks title that looks to blend RTS, MMO, and collectible card game mechanics. Steparu has a quick preview and a gameplay trailer from G-Star that introduces the game's instanced kingdoms and kingdom management. That takes care of the RTS aspects mentioned above, but what about the MMO part? Well, apparently players can leave their private kingdom at any time and adventure in the wider world, encountering traditional MMO mobs, resources, and other players. PvP is also an option, though you can only attack another player's kingdom if he's actually online. The card game elements are broken down into three distinct phases. The first card type boosts your kingdom resources, harvesting abilities, etc. The second card type is equipped on your player character and affects individual combat abilities. The third and final card type is used during siege warfare. Get a look at all this and more via the gameplay trailer after the cut.

  • New Bless trailer, gameplay video boast impressive world design

    by 
    Jef Reahard
    Jef Reahard
    10.30.2012

    A few days ago we brought you word of the latest teaser for Bless. As the saying goes, you ain't seen nothing yet. Neowiz has released a much longer trailer for G-Star 2012, and it takes viewers on a spell-binding tour of the game's Unreal-powered open world. Steparu has also published a seven-minute gameplay video that shows off character creation, combat, and more. This last clip is of the point-a-camera-at-the-screen-and-press-record variety, but Bless' visuals and world design are no less impressive. See for yourself after the break.

  • ArcheAge CBT4 will feature new continent, playable race

    by 
    Jef Reahard
    Jef Reahard
    11.13.2011

    ArcheAge's fourth Korean closed beta phase is less than a month away, and the testing window is shaping up to be both longer (80 days) and more far-reaching than any of the previous three periods. In advance of the CBT4 kickoff, MMO Culture has released a new interview with XLGAMES head honcho Jake Song that was conducted at last week's G-Star convention in Korea. Song says the main goal of CBT4 is twofold: There is some bug-squashing and optimization left over from CBT3, and testing of the game's new continent should begin in earnest. While Song says that players will be able to occupy portions of the new landmass from the start, they should not expect castle siege functionality right away, as it's still possible that sieging may not make the CBT4 cut. There's also a bit of info about the new playable race (the Hariharan) and a few other tidbits.

  • Firefall makes with the G-Star trailer explosions

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2011

    If you have two minutes to spare and a desire to become moderately pumped-up about Red 5's up-and-coming sci-fi shooter, then you could do far, far worse than to watch the G-Star trailer for Firefall. There's no narrative behind it, mind you, but if you love eye candy, then you're in for a treat. Explosions, super-jumps, flights, weapons of all makes and models, snipe attacks, anti-aircraft batteries, and intense brawls are spliced together to give you a quick-and-dirty feel for the game. Currently the game is in limited beta testing. You can watch the full Firefall trailer after the jump!

  • Lineage Eternal trailer shows off drag-and-hold combat

    by 
    Jef Reahard
    Jef Reahard
    11.10.2011

    Lineage fans have a lot to be excited about this week, as NCsoft has finally announced the third franchise entry at G-Star 2011. Lineage Eternal is shaping up to be a throwback to the original Lineage title due to its overhead camera, and it also sports a fairly unique "drag-and-hold" mechanic designed to make combat more immersive via drawn mouse patterns for various actions like spell-casting. We say fairly unique here because while the mechanic is new to AAA MMO franchises, a similar idea was employed earlier this year in the Shadow Cities iPhone game. You can get a look at the mechanics in action, as well as over 14 minutes of Lineage Eternal gameplay, in the trailer after the cut. [Thanks to John for the tip!]

  • New Guild Wars 2 demo build brings changes to UI, character creation, and more

    by 
    Rubi Bayer
    Rubi Bayer
    11.10.2011

    ArenaNet has had an exciting week -- the developer is in attendance at G-Star in Korea to show off the demo of Guild Wars 2. As with any game in development, GW2 is in a constant state of change as the team continues testing and improving. G-Star attendees were treated to the very latest build, and some of the ArenaNet developers put together some information about that build for those unable to attend the convention. Eric Flannum, joined by Character Artist Team Lead Aaron Coberly and UI Artist Vicki Ebberts, ran down the changes in the newest ArenaNet blog entry. Character customization and creation got some improvements, and Aaron provides a detailed video to show them off. Vicki talked over the new "big beefy UI" as a response to feedback the team has received, and Eric wrapped up with some exciting details about changes to skill acquisition. Weapon skills will continue to be unlocked by using the weapon, but healing, utility, and elite skills will now be unlocked with skill points. "Skill points can be acquired by undertaking what we call a skill challenge. There are 200 skill challenges in the game, and they range from defeating tough opponents, to answering riddles, to drinking a particularly potent drink." There are many more details -- and the promise of more to come tomorrow -- at the ArenaNet blog, so head there for the full blog entry!

  • TERA wins G-Star 2011's highest honor

    by 
    Jef Reahard
    Jef Reahard
    11.09.2011

    Things have been looking fairly bleak for TERA fans over the last few months. There have been reports of server merges and general discontent among the Korean playerbase, executive switcheroos at Bluehole Studio, and an American launch date delay to the spring of 2012. This year's G-Star convention finally provided a ray of sunlight in the form of the prestigious Presidential Award. Yes, TERA won it, and the honor is a pretty big deal in the South Korean gaming community. The country's Ministry of Culture (a government board responsible for gaming industry regulations) chooses the nominees while a pool of journalists, industry veterans, and gamers vote on the winner. TERA also took home G-Star awards for best sound effects, graphics, and character design.

  • Guild Wars 2 is at G-Star with new items but no beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.08.2011

    With Guild Wars 2 appearing this weekend at the G-Star convention, there's been a lot of speculation about two potential pieces of news -- a date for the beta or the eighth profession reveal. Unfortunately for the speculators, the latest updates from Eric Flannum have put those rumors to rest. Flannum confirms that while there will be news coming out on the 11th, it will not include either of those updates, which are still on track for a later date. That being said, there's still some news to be found, including the preview of some high-level armor sets that are exclusive for the Korean demo. Flannum stated that there will be other elements unique to this demo, although he declined to elaborate beyond the armor. Guild Wars 2 fans will have to keep their eyes peeled for what comes out of the convention... and wait just a wee bit longer to find out when the beta will begin, or what the last profession will be.

  • G-Star 2011: NCsoft announces Lineage Eternal

    by 
    Shawn Schuster
    Shawn Schuster
    11.08.2011

    Earlier today at South Korea's G-Star 2011, NCsoft announced the sequel to its wildly popular Lineage series. Lineage Eternal: Twilight Resistance (also referred to as Lineage 3) will be set in the same fantasy setting as the previous two Lineage games, but this one sports more of a Diablo-esque camera view and much more use of object-oriented gameplay. One exciting mechanic said to be in the game is "drag-and-hold" combat, by which you will literally drag your mouse to strike or cast at enemies in a pattern you draw on your screen (shown in the header image above). We'll be sure to keep you updated on every tiny bit of new info we can get from NCsoft on Lineage Eternal as it develops.

  • Wargaming.net heading to G-Star 2011

    by 
    Jef Reahard
    Jef Reahard
    11.04.2011

    Wargaming.net's assault on the global MMO scene continues this month as the development firm heads to Korea for Asia's largest gaming-related tradeshow. The folks who brought you World of Tanks (and who will shortly be bringing you World of Warplanes, World of Battleships, and World of post-apocalyptic Volkswagen Beetles with chainguns mounted on their hoods) are traveling to G-Star 2011 to promote the recently released World of Tanks Korean language pack. The team has also launched a promotional Korean website, and Wargaming.net seems intent on creating a large presence in the Asian gaming market for its free-to-play action MMO brands. "We've created a truly high-quality AAA title with World of Tanks [which is] already wildly successful in Russia and in the West," said Wargaming.net CEO Victor Kislyi via press release. "Now we are looking forward to promoting our product [in] the mature and competitive Korean market." [Source: Wargaming.net press release]

  • ArcheAge fills up its 2011 dance card with beta, events

    by 
    Justin Olivetti
    Justin Olivetti
    10.25.2011

    Things over in ArcheAge's neck of the woods may seem quiet these days, but rest assured that the XL Games crew is hard at work on making the game the best it can be while spreading the word about it. Over on the ArcheAge blog, news about the continuing beta process and upcoming conventions has been laid out in one convenient place. First up, XL Games is preparing a fourth closed beta test for sometime before the end of the year. Expectations are that this will happen in November, although no official announcement has been made. ArcheAge will be making an appearance at two upcoming events as well. At G-Star, XL Games is forgoing a public booth for a private one in an effort to court business support for the game. ArcheAge's Chinese publisher will be showing off a demo of the game's character creation, questing system, and PvP at the Tencent Game Carnival in November.

  • Invictus dominates Flyff World Championship

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2011

    The dust has settled, the battles won, and United States team Invictus has emerged victorious from the $100,000 Flyff World Championship. Teams from around the world fought to progress through an elimination ladder to become the champions, but in the end it was two teams from North America -- Invictus and SOD -- that faced off for the grand prize. Invictus dominated the fights, winning five out of six on October 15th. As the new champion, Invictus was awarded $50,000, unique in-game armor, and a trip to Korea to meet the makers of Flyff and attend G-Star 2011. The runner-up team, SOD, walked away with a respectable $20,000 and the special armor for its members. All Flyff players can enjoy the residue of the championship by logging in and leveling up for a chance to win prizes. The game is also planning its next content patch, which will go into open beta on October 28th. Stay tuned to Massively as we will be talking to Invictus later this week! [Source: gPotato press release]

  • TERA G-Star information compiled

    by 
    Jef Reahard
    Jef Reahard
    11.23.2010

    Looking for a compilation of last week's TERA news from G-Star? TERAfans has you covered in the form of an updated thread that brings together all of the convention news nuggets. From the new trailer (and a helpful primer on the Korean dialogue and associated plot points), to the myriad screenshots, class-based gameplay footage, and numerous translations of Q&A sessions with Bluehole developers, the thread is a must-read for fans of the upcoming action MMORPG. You'll also find helpful links to various discussion threads chewing the fat with regard to the new info (as well as a bit of head-scratching on features that still haven't seen the light of the day). Sound good? What are you waiting for then, head to TERAfans and get your fix.

  • G-Star 2010: Hands-on with Blade & Soul

    by 
    Shawn Schuster
    Shawn Schuster
    11.19.2010

    reddit_url = "http://massively.joystiq.com/2010/11/19/g-star-2010-hands-on-with-blade-and-soul/"; reddit_target="gaming"; Tweet Although the game itself was announced a few years ago, last year's Blade & Soul trailer reveal was a big deal for NCsoft fans at G-Star 2009. So you can bet that a year of build-up has caused some anticipation at this year's G-Star event. I had a chance to sit down and play a Korean demo of the game on the show floor this week, which was quite an experience in itself. Although I couldn't read a word on the screen (it was generally translated for me), and the game isn't even in closed beta yet, I thought I should relay my impressions of the public's first playable demo. Not only that, but I also got a chance to sit down with Producer/Director James Bae to answer the questions I had about the game as it stands. Follow along after the jump for more on Blade & Soul at G-Star 2010.

  • G-Star 2010: Vindictus wins big for Nexon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2010

    Vindictus has hacked its way into the hearts of many players, with its can-do attitude and liberal stance on how many decapitations make your actions morally justified. Apparently, the players aren't the only ones in love with the game, as it has managed to walk away from the G-Star 2010 convention with so many awards that the development team can build a house. The 2010 Korean Game Awards taking place on the show floor awarded Nexon's game the grand prize as well as six other awards for excellence. The win was a first for Nexon, and it was followed by a half-dozen other awards including the Popular Game Award (in the Online Game category) and all four technical creation categories (Game Planning/Scenario, Game Graphics, Game Character, and Game Sound). CEO Seo Min thanked the organizers for the honors as well as Vindictus players for making the game such a success. Free-to-play games have come a long way as a whole, but if the bevy of awards is any indication, Vindictus is a cut above the rest.

  • G-Star 2010: PS3 version confirmed for Kingdom Under Fire II

    by 
    Jef Reahard
    Jef Reahard
    11.18.2010

    Rumors of a Playstation 3 version of Blueside's upcoming Kingdom Under Fire II MMORTS were confirmed at G-Star 2010 today. The game is a sequel to the Xbox-exclusive Kingdom Under Fire: The Crusaders, and gameplay for the new title will be similar to Blueside's previous RTS efforts (albeit with a fleshed-out MMO component that includes online castle sieges and huge battles). Players will control characters and combat from a third-person perspective and can also draw on many different unit types in order to adapt to various situations and multiplayer tactics. Blueside says that Kingdom Under Fire II "will not only inherit all the merits of the previous action RTS [games]... but will also feature an enhanced game system that will allow players to experience immense tactical game play and intense action on an unprecedented [battlefield scale]."

  • G-Star 2010: From the show floor

    by 
    Shawn Schuster
    Shawn Schuster
    11.18.2010

    With the booming popularity of Korean games in western culture, the G-Star convention in Busan, South Korea is quickly turning into an international event. We had an opportunity to attend the four-day convention to see the latest and greatest from Korean online gaming. Follow along after the jump as I describe my experiences on the first day of the convention, as well as take a look at what else you can expect as we go into days two, three and four.

  • G-Star 2010: TERA G-Star reveals outlined

    by 
    Jef Reahard
    Jef Reahard
    11.17.2010

    Curious about the TERA-centric G-Star revelations the week has in store? We are too, and even though we've got Editor-in-Chief Shawn Schuster as our man in Korea, we're still combing the intarwebs for the very latest about the fantasy title from Bluehole Studio and En Masse Entertainment. En Masse has provided a helpful scorecard for the G-Star event in the form of a forum post that outlines what fans can expect to learn over the course of the convention. Bluehole representatives will be revealing information about the game's skill system, equipment system, PvP mechanics, guild systems, and the mysterious political system. Check out all the details at the official TERA website, and also have a look at the various translations available via TERAfans.

  • G-Star 2010: Bluehole shows off new TERA trailer

    by 
    Jef Reahard
    Jef Reahard
    11.16.2010

    Lock up your kids, kids, as it's time for a new TERA trailer! Actually, you can let them out for this one, as it's less likely to offend the skimpy armor police than most of TERA's previously released footage. That's right, nearly everyone is fully clothed for the duration of the clip's two minutes and 37 seconds, though if you look hard enough there are a couple of cleavage shots, so don't say we didn't warn you. In other news, the trailer itself looks to be a mixture of gameplay and CGI, and it shows one heart-pounding action scene after another, along with some idyllic shots of gorgeous scenery, players and NPCs milling about, and even a touchscreen device (nope, we're not kidding). Check out the goods after the break, and stay tuned to Massively all week for the latest TERA and G-Star 2010 coverage.

  • G-Star 2010: Bluehole devs talk TERA payment model, launch date

    by 
    Jef Reahard
    Jef Reahard
    11.16.2010

    If you're a TERA fan, chances are you're anxiously awaiting the smorgasbord of news sure to come out of this week's G-Star convention in Korea. Bluehole Studio has a large presence there of course, and thanks to the TERAfans website, we have an interesting translation of an interview with Bluehole CEO Kang-Suk Kim and developer Hyung-Kyu Park. The duo discusses everything from TERA's pending stress test (happening soon after G-Star) and upcoming open beta, to the decision to steer clear of the free-to-play payment model. "We can't say that TERA was made specifically for a subscription-based model, but we thought a lot about what the game was worth to players. We came to the conclusion that a monthly subscription would allow players to enjoy the game most easily. We are not interested in cash shops or partially making the game a pay model like some MMORPGs out there," Kim said. The interview also sheds a tiny bit of light on the game's political system, a feature that has been hinted at over the past several months but has, so far, lacked any definitive explanation. "The political system will be added in the [open beta test]. The political system is actually end game content so it won't really be active until the game's launch," Park said. Check out the full interview at TERAfans, and also bear in mind that this is a fan-made translation.