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  • The Daily Grind: What's your favorite non-combat feature?

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    Non-combat features don't get a lot of love in popular MMOs these days, but there have nonetheless been some interesting experiments in this department over the years. From RIFT's housing to Star Wars Galaxies' Entertainers to Lord of the Rings Online's music system, several genre titles have strayed from the straight and narrow of violence and character progression. Upcoming titles like Age of Wushu and ArcheAge are adding new wrinkles as well, so for today's Daily Grind we'd like to hear your thoughts on non-combat MMO features. Specifically, which one is your favorite? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What obscure mechanic should become a standard MMO feature?

    by 
    Jef Reahard
    Jef Reahard
    12.03.2012

    Over the weekend we learned that The Repopulation will be implementing some sort of Entertainer skill set that is at least partly inspired by similar mechanics in Star Wars Galaxies. SWG's signature non-combat profession is still unique in MMO annals, though, and we got to wondering if there are other nifty mechanics that should be revisited in newer games. What do you think? Is there a particular class, system, or MMO mechanic that you'd like to see become an MMORPG standard? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • University study explores game loyalty in MMOs

    by 
    MJ Guthrie
    MJ Guthrie
    11.16.2012

    Developers who want to build a loyal fan base (and subsequently increase profits) might want to check out the findings of a new study conducted by the University at Buffalo School of Management. One of the study's conclusions is something that many MMO gamers probably suspect: Giving players more control of their characters and building a community fosters loyalty. Dr. Lawrence Sanders, co-author of the study, discussed how most research focuses on the addictive nature of games instead of the reasons behind players committing to one game over another. He wrote, "Our study looked at how to make [games] more competitive in the marketplace." Sanders pointed out that research shows an increase in customer retention by as little as 5% can increase profits by 25 to 95%. So how can developers create the fierce loyalty found in MMO communities surrounding games like World of Warcraft and Star Wars Galaxies? According to the results of the study, which will be published in the International Journal of Electronic Commerce, Sanders suggested that "to build a player's feeling of ownership toward his character, gamemakers should provide equal opportunities for any character to win a battle. They should also build more selective or elaborate chat rooms and guild features to help players socialize."

  • Hyperspace Beacon: Gearing up for SWTOR Update 1.5

    by 
    Larry Everett
    Larry Everett
    11.13.2012

    Star Wars: The Old Republic fans have been anticipating this week since the middle of the summer, and many players who dropped the game shortly after launch are looking forward to trying it out again. Veteran players are most likely familiar with how gear progression works in this game, but those returning will probably need a refresher course. After all, BioWare has made some significant changes, especially to PvP, since the game launched. It's quite understandable if you return to the game and are completely lost when considering how viable your current gear is. Today, I'm going to speak to the returning players and help them put their gear to rights once Update 1.5 launches. If you are a solo PvEer who hasn't looked too hard at endgame gear progression, a PvPer who hasn't looked at the PvE side much, or a raider who wants to dabble in PvP, this mini-guide will help you get started and will give you the gear-progression goals you should shoot for.

  • David Braben is kickstarting a new multiplayer Elite sequel

    by 
    Brendan Drain
    Brendan Drain
    11.06.2012

    Elite and its sequel Frontier: Elite II were arguably two of the most influential early space games ever made. They dropped the player into an immense sci-fi sandbox with just a tiny ship and a handful of credits. You could work your way up to larger and larger hauling ships, fight off pirates intent on taking your loot, travel the stars in search of lucrative deals or just wormhole into deep space. If that sounds familiar, it's because Elite was part of the inspiration for sci-fi MMO EVE Online. Space in Frontier was especially deep, with a full-scale galaxy containing 100 billion stars and several empires with their own legal systems and trading outposts. Players could choose to raid other ships or play it straight, mining moons, scooping fuel from gas giants, and landing on planets to survey them for materials. The magic that made this colossal universe possible was procedural generation and some incredibly good programming by developer David Braben. Today David took to Kickstarter to launch possibly the most anticipated sequel in the history of sci-fi sandbox games. Elite: Dangerous promises a Frontier-style sandbox with modern 3D graphics, a ton more content, and a seamless peer-to-peer multiplayer experience with no lobbies. Whether this will qualify as an MMO or not remains to be seen, but the project promises to blur the line between what is and isn't massively multiplayer.

  • A Mild-Mannered Reporter: A tale of two shutdowns starring City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.31.2012

    It's been about a year since Star Wars Galaxies was shut down, and for a lot of people that wound is still fresh. For a sadly vocal minority, that wound is so fresh as to provoke a lot of groundless vitriol toward any available target -- but that's not the point. The point is that what happened to that game is happening again, to City of Heroes, and the players are just as powerless to stop it. Except that it's not the same thing, not really. There are different reasons behind the closure of City of Heroes, different protests, and different player organizing taking place. The result is a scenario that's both a clear parallel to an earlier tragedy and its own unique blend of awful circumstances at the same time. When we first heard the announcement, fellow City of Heroes player and former Star Wars Galaxies player Brianna Royce asked me if I felt the same way about CoH as I had about SWG. As we talked about it, though, it became clear that there were certain parallels being drawn that just didn't work. So I'm going to talk about what happened to both games, starting with the very significant difference between the two games shutting down.

  • MMO Blender: Jef's SWG/Star Citizen mashup

    by 
    Jef Reahard
    Jef Reahard
    10.26.2012

    Thus far I've managed to keep my nose out of Massively's MMO Blender column. This is primarily because I don't need 1000 words to describe the ideal MMORPG when a short phrase like "Star Wars Galaxies minus the IP" basically sums everything up. That said, something happened a couple of weeks ago that caused me to expand on this idea. Chris Roberts returned to the ranks of gamemakers, and when he announced his Star Citizen multiplayer title (which I desperately hope he renames, incidentally), it set in motion an MMO flight of fancy that I would love to experience.

  • The Daily Grind: What's your most-hated MMO zone?

    by 
    Bree Royce
    Bree Royce
    10.19.2012

    Star Wars Galaxies may have been my favorite MMO, but its pre-NGE Rage of Wookiees expansion introduced what I consider the worst MMO zone of all time: Kashyyyk. Unlike the wide-open planets that populated the SWG galaxy at launch, the tiny playable areas of Kashyyyk were a maze of tall zone walls and tight corridors, with a multi-level, below-ground, explorable themepark-style area and an inadequate map to ensure that you were totally getting lost on this ride. It was also a no-build planet, meaning no homes or storyteller decorations (not that there would have been anywhere to put them anyway), so the whole location felt completely isolated from the rest of the game. And while the NGE version of the zone made it one of the few spots for quest-based, mid-tier leveling in the game, it was too difficult and scattershot for actual middlebies. Oh, and did I mention that vehicles and instant-transport ships mysteriously didn't work beneath the top jungle layer? Hope you enjoy running all the way back out again! All right, picking on sunsetted games is just mean, especially when I'd take SWG back in a heartbeat, flaws and all. So what about you -- what's your most-hated MMO zone? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: No game lives forever

    by 
    Justin Olivetti
    Justin Olivetti
    10.16.2012

    The lifespan of a video game is a funny thing. There are some games that have a definite end, yet you'd wish they'd last forever. These games measure life in replayability, run-through length, or multiplayer matches, but they lack permanence and persistence. Still, you can usually dust them off years from now and still have fun with them. MMOs are a different breed, aren't they? They promise the inverse of the solo game, with a world that goes on, content that keeps flooding in, and the illusion that it will last forever. Yet when the switch is turned off, there's no going back. You can't pick it up 10 years from now and give it another go. It's why the news that an MMO is closing up shop comes as such a devastating blow to many of us. As MMOs attempt to emulate the persistence of life, so too do they illustrate the finality of death.

  • One Shots: My preciousss

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2012

    A must-stop on the Lord of the Rings Online tour is the former home of one of Middle-earth's most infamous inhabitants. In a recent journey, One Shots submitter Carolina stopped to take a picture of the finger-painting Gollum left behind: Here is a warning picture I encountered while exploring Goblin Town in Lord of the Rings Online. Proceeding deep into the cave shows you this sign that something terrible lies ahead. Personally, I think Gollum could have had a great career doing his own portraits. Check out this and several other terrific entries after the break.

  • The Perfect Ten: Worst expansion names of all time

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire. Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

  • Australia Square Kilometre Array Pathfinder goes live as the world's quickest radio telescope

    by 
    Jon Fingas
    Jon Fingas
    10.05.2012

    Australia's Shire of Murchison is quickly becoming a hotbed for radio telescopes. As of of Friday, the territory is operating the world's fastest radio telescope in the form of the Australia Square Kilometre Array Pathfinder (ASKAP). The 36-antenna grid's eventual use of six phased array feeds, each with 188 receivers, will let it scan a field of view 150 times larger than the moon's visible area while processing that information much faster than a typical single-pixel radio telescope feed -- CSIRO estimates that an image of the Centaurus A galaxy that would take 10,000 hours to process with rivals should take five minutes with ASKAP. Ultimately, the array should grow to 60 antennas as part of the Square Kilometer Array, which includes South Africa in its hunt for pulsars, quasars and other unique parts of the universe. Just don't get your hopes up for booking alien listening sessions anytime soon. Commissioning started virtually as soon as the ribbon was cut, and scientists have already scheduled their usage slots for the next five years. We're sure we'll get over any frustration when we see the first ASKAP results published within the next year.

  • DECam: Gazing deep into the final frontier in search of dark energy

    by 
    James Trew
    James Trew
    09.19.2012

    The National Optical Astronomy Observatory (NOAO) puts it into perspective right away: "Eight billion years ago, rays of light from distant galaxies began their long journey to Earth." It's important to hold that fact in mind, as we marvel at the first images from deep in the belly of our universe to arrive from the Chile-based Dark Energy Camera (DECam). As that name might suggest, peering at remote galaxies for purely visual gratification isn't the camera's primary purpose. The result of eight years of planning and hard work, involving engineers and scientists from three continents, the DECam is mounted on the Victor M. Blanco Telescope at the Cerro Tololo Inter-American Observatory in Chile. Sitting atop a 7,200-foot mountain, the camera is part of the Dark Energy Survey, which intends to gather information on over 300 million galaxies. The goal is to better understand dark energy -- a concept that represents our best explanation for why the universe's rate of expansion is speeding up, rather than slowing due to gravity. Gaze past the break for the background on the project.

  • First impressions of PlanetSide 2 through the eyes of an FPS noob

    by 
    Larry Everett
    Larry Everett
    08.30.2012

    Rather than give anyone the wrong impression, let me begin by saying that first-person shooters are far from being my thing. I don't pant in anticipation for the latest Battlefield or Modern Warfare game. I do, however, like my share of third-person shooters. Global Agenda and the Mass Effect series come to mind immediately. So what in the world would make someone like me interested in Sony Online Entertainment's latest craze, PlanetSide 2? RPGs are my thing, and I have always had respect for SOE as a developer. Despite some obvious mistakes the company's made when under the umbrella of large intellectual properties like DC Comics and Star Wars, SOE has handled its own IPs very well. It was also one of the first Western AAA studios to step into the world of free-to-play (with Free Realms, which continues to perform well). And now PlanetSide 2 proclaims that online FPS titles can not only provide exciting vehicle combat but do so in a persistent world. So when SOE invited Massively to join Game Designer Margaret Krohn on a guided tour of PlanetSide 2, I thought, "Why not? At least I'll get to shoot some people in the face."

  • MMO Blender: Larry's roleplay sandbox

    by 
    Larry Everett
    Larry Everett
    08.17.2012

    I can't say that I represent every roleplayer in the MMO space, but I have been a part of MMO roleplay communities going on eight years now. I think it's safe to say that I have a pretty good handle on what roleplayers want out of MMOs. Fortunately, there are existing game designs that can give us what we are looking for. When developers stop giving roleplayers new content, we -- unlike other gamers -- start to create our own. In fact, the vast majority of us don't rely on the game developers to give us any story content beyond the backdrop of the world our characters are living in, but that's not to say there aren't tools developers can give us that help with our level of immersion. Let's explore what makes a great sandbox for an MMO roleplayer.

  • Scientists create simulation of the universe, reenact 14 billion years in a few months (video)

    by 
    Alexis Santos
    Alexis Santos
    08.17.2012

    Are animations of Curiosity's Mars landing not enough to feed your space exploration appetite? Try this on for size: a group of scientists from the Harvard-Smithsonian Center for Astrophysics and the Heidelberg Institute for Theoretical Studies have generated what's billed as a full-fledged simulation of the universe. Arepo, the software behind the sim, took the observed afterglow of the big bang as its only input and sped things up by 14 billion years. The result was a model of the cosmos peppered with realistically depicted galaxies that look like our own and those around us. Previous programs created unseemly blobs of stars instead of the spiral galaxies that were hoped for because they divided space into cubes of fixed size and shape. Arepo's secret to producing accurate visualizations is its geometry; a grid that moves and flexes to mirror the motions of dark energy, dark matter, gasses and stars. Video playback of the celestial recreation clocks in at just over a minute, but it took Harvard's 1,024-core Odyssey super computer months to churn out. Next on the group's docket is tackling larger portions of the universe at a higher resolution. Head past the jump for the video and full press release, or hit the source links below for the nitty-gritty details in the team's trio of scholarly papers.

  • The Daily Grind: Do MMO sunsets kill your investment in other MMOs?

    by 
    Bree Royce
    Bree Royce
    08.13.2012

    When Star Wars Galaxies' sunset was announced not much more than a year ago, it made me more than sad -- it made me distrustful. I knew that games had shut down before, but they were usually unlucky or unprofitable. In spite of the NGE, SWG maintained a healthy population for a second-gen MMO, and SOE was supporting it better than some studios support their current-gen games, so I fooled myself into thinking it'd be around forever like the rest of SOE's titles. And when I realized it wouldn't, my investment in other games fell off sharply. Why pour years into a world that can be ended arbitrarily before its time? Zentia's impending closure brought that distrust to the surface again. Western audiences have a hard enough time adopting "foreign" games with funky localization and pay-to-win cash shops, so losing one of the best imports inspires no faith that other games will survive long enough to make an investment of time (and money) worth it. What about you? Do MMO sunsets kill your desire to invest in other MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SOE's John Smedley tackles an epic AMA

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2012

    What do you get when the president of SOE steps up to the mic at Reddit and tells the crowd to ask him anything? You get everything ranging from the NGE to former employee critiques to humble origin stories. The crowd didn't waste time getting John Smedley to apologize for Star Wars Galaxies' NGE once again. "Stupid decisions. Complete and utter fail and I am very sorry," he said. After that, the topic quickly turned to SOE's rising star, PlanetSide 2. Smedley said that he's been closely involved with the design of PS2. With the beta beginning on Monday, he also assured the crowd that it should take around two to three weeks to include everyone who has keys. He said that the game's coming along swimmingly: "I play the game three to four hours a day now. It's rough but fun as hell." Smedley also admitted that SOE is working on additional undisclosed IPs. When asked about SWTOR's transition to F2P, he stated, "It is the only way to go for new games. It was the right decision for SWTOR (which is a fantastic game). Wait until you see our next round of games after PS2."

  • IBM cluster powers Murchison Widefield Array's radio telescope, answers mysteries of the universe faster than ever (video)

    by 
    Jon Fingas
    Jon Fingas
    07.24.2012

    Radio telescope operators have as much of a problem coping with the avalanche of data as getting that information in the first place. The Victoria University of Wellington is all too aware and is leaning on IBM for a powerful (if very tongue-tying) iDataPlex dx360 M3 compute cluster to sift through the deluge at the upcoming Murchison Widefield Array. Combined, the 4,096 array antennas probing deep space and solar atmospherics will have the Xeon-based cluster tackling signal data to the tune of 8GB per second, and about 50TB per day -- that's a Nexus 7's worth of astronomy faster than you can sneeze, folks. A 10Gbps network connection will feed the results to Perth to save scientists a roughly 435-mile trek. Construction is still in mid-stride, but the $51 million Australian ($52.2 million US) being spent on the Murchison array may be worthwhile if it helps solve the riddles of star formation and solar flares.

  • The Daily Grind: Do you have a fallback MMO?

    by 
    Bree Royce
    Bree Royce
    07.21.2012

    My first fallback MMO, though I'd not have called it that at the time, was Ultima Online. Whenever I got sick of EverQuest or Dark Age of Camelot, I found myself wandering back to my houses in Britannia. World of Warcraft took over for a while, and then Star Wars Galaxies (yes, post-post-NGE) became my safe MMO -- the world to which I could retreat after a particularly nasty break-up with the latest and greatest themepark shiny, something that seemed to happen with increasing frequency as post-WoW games rushed to launch and left me wanting more. More recently, I've set up camp in City of Heroes. I don't play it every day, but since it went free-to-play, it's always there when I need to tool around in something happily familiar that hits all the right nostalgia notes. What about you folks? Do you have a fallback MMO, a game you return to when you're in between games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!