game-additions

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  • The road ahead for City of Heroes: Our interview with Melissa Bianco

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2011

    Last year was undeniably a pretty good year for City of Heroes -- it boasted a six-year anniversary, a new expansion, and a newly improved graphical engine to make the game that much more attractive. This year... well, it's still up in the air, but it's still kicking off with a brand-new competitor for the game, which adds a whole host of new challenges for the development team at Paragon Studios to overcome. Not to mention that when you've just come off of a good year, you're faced with the question of what you can possibly do to top it. But the team behind the game is prepared for the challenges of this year and already looks forward to raising the bar again in 2011. We had a chance to talk with Melissa Bianco, lead designer of City of Heroes, about what's coming next for the game and how the team plans to face new and ongoing hurdles. Check on past the break for our talk about potential sequels, the upcoming issues of the game, and what we can expect to start seeing in the next few months.

  • Have Clone, Will Travel: An EVE Online Wish List

    by 
    David Perry
    David Perry
    05.22.2008

    With Empyrean Age and and Ambulation just around the corner, CCP is about to make a lot of its EVE Online subscribers very happy, including yours truly. The idea of walking around in a space station has been a wish of mine for quite some time, ever since I got word that CCP was looking at doing something like it. Of course my EVE Online wish list is much longer and probably won't get fulfilled for some time. Indeed it would keep the Icelandic developer busy for a number of years! Instead, let's narrow the list to the 5 top items and see what we've got.

  • Have Clone, Will Travel: Ambulation in the EVE tutorial

    by 
    David Perry
    David Perry
    05.07.2008

    EVE Online is like no other MMORPG. In this sci-fi virtual world you are your ship, and the ship is you. Indeed, despite the fact that a great amount of time is spent creating a specific look for their avatars, many new players are surprised to see all their efforts being wasted, once they realize that their avatar ends up being nothing but a small head shot. This is one of the major differences between EVE Online and the rest of the MMORPGs. You are not your avatar. But that is about to change.Most MMORPG players enjoy associating themselves with their characters, but for the last 5 years, EVE capsuleers have never seen theirs, nor have they had a chance to control its movements. This deficiency has been recognized by CCP, the developers behind EVE. After looking into the matter, they came to the conclusion that it was hard for their players to emotionally identify themselves with a spaceship, especially the female minority (about 20%).Ambulation is CCP's answer.