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  • TOKYO, JAPAN - 2019/12/24: Japanese multinational video game developer and publisher, Sega seen at a gaming center in Tokyo, Japan. (Photo by Budrul Chukrut/SOPA Images/LightRocket via Getty Images)

    Sega wants to turn Japanese arcades into 'fog gaming' data centers

    by 
    Kris Holt
    Kris Holt
    06.05.2020

    The company might be developing a streaming platform for arcade machines.

  • Stealth Inc sneaking to iOS next week

    by 
    Mike Suszek
    Mike Suszek
    11.08.2013

    Curve Studios' stealthy platformer Stealth Inc: A Clone in the Dark will launch on iOS on November 14. The fast-paced puzzle platformer includes 80 levels, Game Center-supported achievements and leaderboards, and a "one off in-app purchase" that unlocks 1,800 community-created levels. Stealth Inc originally launched as Stealth Bastard on Steam in November 2012 before undergoing a name change when it arrived on Vita and PS3 in July. The game will be compatible with iPad 2, iPad Mini and iPhone 4S devices and up. Curve Studios didn't list a price for the game, but will announce it next week.

  • Daily Update for October 29, 2013

    by 
    Steve Sande
    Steve Sande
    10.29.2013

    It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here. No Flash? Click here to listen. Subscribe via RSS

  • Devs gain ability to delete fake scores from Game Center leaderboards

    by 
    Michael Grothaus
    Michael Grothaus
    10.29.2013

    In a move that is sure to appeal to both honest gamers and game developers alike, Apple has announced that developers can now delete fake scores from Game Center leaderboards. The announcement came via a posting on Apple's Developer News and Announcements page. It reads: Manage Game Center Leaderboard Scores October 28, 2013 You can now view and manage the top 100 scores and usernames for all of your Game Center leaderboards. Protect your legitimate players by signing in to iTunes Connect to delete fake scores or block players that post fake scores. You can also restore scores and players within the same time period. To learn more, read the Managing Game Center Leaderboard Activity section in the iTunes Connect Developer Guide. Fake scores have often upset both developers and gamers as they frequently clog the tops of the leaderboards. With today's move, developers will be able to view and edit the top 100 scores and delete certain players from posting their scores to the leaderboards at all.

  • Apple clamps down on high-score cheaters with Game Center update

    by 
    Daniel Cooper
    Daniel Cooper
    10.29.2013

    Believe it or not, there are some people in this world who think that faking a high score to be top dog on the global Game Center leaderboard is both big and clever. Of course, most of us know better, so it's with a great deal of relief that Apple's latest developer-facing update is looking to deal with the problem. The company is letting app developers manage the top 100 tables for their games themselves, so if they spot a faker, they can delete it without having to refer the problem to Apple. Now we'll all just have to knuckle down and earn those bragging rights the old-fashioned way.

  • Game Center redesigned for iOS 7, coming this fall

    by 
    David Hinkle
    David Hinkle
    06.10.2013

    Game Center will get a visual overhaul with the latest update to Apple's iconic mobile operating system, it was revealed during WWDC today. Apple aims to curb cheating through more secure game scores and support for ranking-style leaderboards. It's also added a new Sprite Kit tool to help developers create games, and Apple's adding game controller support for the "Made for iPhone" standard. The new Game Center will be a part of iOS 7, which is due out later on this fall. [Note: Current Game Center app image presented above.]

  • More than 600 million iOS devices sold, Tim Cook says

    by 
    Mike Schramm
    Mike Schramm
    06.10.2013

    Tim Cook is on stage in California right now talking iOS numbers, and as you might imagine, they're big. There are more than 600 million iOS devices sold worldwide, according to Mr. Cook, and almost half of those just since the last year's WWDC. Smartphone usage market share is high, with iOS garnering 50 percent more usage than other platforms, and the iPad is even bigger in the tablet category, with 82 percent of usage as compared to 18 percent of "other" tablets. Users are also satisfied, with the iPhone winning multiple awards in its lifetime, and boasting a 97 percent satisfaction rate. Users are also unified on a single iOS install, with 93 percent of users using iOS 6, which Cook joked was a far cry from Android's situation. Cook then segued all of these numbers and this satisfaction into the announcement of iOS 7.

  • Macworld discovers the most loved (and hated) features of OS X

    by 
    Mike Schramm
    Mike Schramm
    05.31.2013

    With WWDC and revamps of iOS and OS X on the horizon, Macworld conducted an interesting survey, asking its readers what they liked and disliked most about Apple's desktop operating system. As Macworld admits, the survey isn't scientific and only polled 5,000 responses, which is a drop in the bucket for OS X's user base. Still, the results are interesting. OS X's Facebook and Twitter integration and Dictation were identified as the least-used features; 65 percent of respondents said they "never" use them. Apple has highlighted Facebook and Twitter integration at past keynotes, but I'd agree it's not nearly as big a deal on OS X as it is on iOS. Game Center is the biggest loser here, though, with 84 percent of respondents saying they never use it on the desktop. As for the most popular features, Messages is used "all the time" by 44 percent of respondents. And Notification Center, too, has found a fairly big audience in the short time it's been available. So Apple has both some successes and some fizzles in bringing iOS features over to OS X. We'll have to wait and see what's new at WWDC this year to find out if research like this has changed Apple's approach to improving both operating systems.

  • Google Play Games leaks out, will feature matchmaking and achievements

    by 
    Mike Suszek
    Mike Suszek
    05.12.2013

    The Android answer to Apple's Game Center app on iOS will be Google Play Games, according to information obtained by Android Police from a Play Services APK teardown. The service will bring lobbies and invites for matchmaking, in-game chat, cloud game saves, achievements and leaderboards to the platform for developers to make use of. The APK Android Police pulled apart is a file package primarily used to update Android apps, so this update was riddled with code that indicated what features would be coming to the platform down the road, but aren't accessible just yet. There is certainly a good chance Google Play Games will be fully unveiled at Google's I/O event next week in San Francisco.

  • Borderlands 2 for Mac gets a multiplayer update

    by 
    Mike Schramm
    Mike Schramm
    04.05.2013

    Borderlands 2 arrived on the Mac late last year, but unfortunately the publisher, Aspyr Media, wasn't able to get the multiplayer working in time for the release. Today the company has released a patch that enables multiplayer co-op through Game Center, along with leaderboards and achievements. Aspyr has also made five different content packs available through in-app purchase, so you can pick up new items, new levels and the Mechromancer class as well. To celebrate the game's update, Aspyr has put the title on sale at 50 percent off for a limited time, so you can grab it for just US$29.99 right now. It's a shame this content wasn't available at launch, but better late than never, and having the game available at such a low price puts us in a pretty forgiving mood anyway.

  • Securing your iOS device for your children, Part 3: removing apps, limiting social features and other safety options

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.29.2013

    There has been a string of high-profile cases where children have racked up thousands of dollars in credit card charges through in-app purchases. In these cases and others like them, the iOS devices used by the children have not been properly locked down by the parents. In the first post of the series, we walked you through setting up a child-safe iTunes account and in part two we took a tour of parental controls (restrictions). In part three below, we put the finishing touches on your iOS device by removing stray accounts, deleting apps and turning off social features. Before you hand over an iOS device to your child, use this final checklist to clean up any leftover adult settings. 1. Remove all email accounts from your device. Go to Settings > Mail, Contacts, Calendars. Tap the name of your email account and then tap "Delete Account" at the bottom. 2. Remove all Facebook and Twitter accounts. Go to Settings > Facebook then "Delete Account." For Twitter, go to Settings > Twitter. Tap on each Twitter account and then select "Delete Account." 3. Turn off PhotoStream and other iCloud features, but leave on Find My iPhone. Go to Settings > iCloud and turn off all settings except for Find My iPhone. Find My iPhone will let you find the device or lock it if it is lost or stolen. 4. Remove all non-children apps, especially shopping apps like Amazon, PayPal and eBay. To remove an app, touch and hold any application icon on the Home Screen until the icons start to wiggle. Tap the "x" in the corner of the application you want to delete. Tap Delete to remove the application and all of its data from your device. 5. Set a Volume Limit for headphone use. Go to Settings > Music > Volume Limit and use the slider to adjust the maximum volume. 6. Turn off Game Center social features. Open Game Center and tap on the "Me" icon at the bottom. Then tap on your Account: name > View Account to access your Game Center settings. Turn off "Game Invites" and "Nearby Players" to prevent game invitations from strangers. Be sure the Game Center profile is set to private. Also remove all the email addresses from your email list by tapping "Remove Email from Account." Lastly, turn off Facebook Friend Recommendations at the bottom. 7. Get an Appropriate case to protect your iOS device. We recommend an Otterbox, Griffin Survivor or LifeProof case. For younger kids, there is also the iBuku Pets for the iPhone and iPod touch. Once you have completed these final touches, your iOS device should be extremely child-safe. If you have any other suggestions that'll help secure an iOS device from the tap-happy hands of a child, please share them in the comments.

  • Firaxis' Haunted Hollow combines monstrous fun with some serious strategy

    by 
    Mike Schramm
    Mike Schramm
    03.28.2013

    Hearing that Firaxis Games (the famous studio behind great games like Civilization and XCOM -- which itself is coming to iPad very soon) is making an original game for iOS is very exciting. That game is Haunted Hollow, and I got to see it in action this week at GDC. Lead designers Will Miller and David McDonough have overseen the game's development for about a year. The group hopes to release Haunted Hollow later this spring. The game is surprisingly complicated, and though it definitely follows the Firaxis tradition of very well-crafted and complex strategy games, it also makes you wonder how the typically casual iOS audience will take to it. Miller told me that Haunted Hollow has always had a haunted house vibe to it. He showed off a picture used in the initial pitch, featuring two different haunted houses dangling over the edges of a town in the middle. The game contains online Game Center multiplayer, a pass-and-play mode and a single player vs. AI mode, so the title always pits you as the caretaker of one house against another house-building opponent, with a town of unsuspecting civilians lying in the middle. Each turn tells you which kind of room to build, and provides action points (called "fear points"), with which to perform various actions. Building a room allows you to create monsters, which you can then send with a movement into the town below. You pick up to five monsters to play with per game, and they all are of three types: Scary, "Fighty" or Special. Scary monsters can be used to scare townspeople, and scaring a house wins it to your side, with more fear points coming to you if you can scare a whole block. Fighty monsters can be used to fight and kill other monsters, and Special monsters offer a blend of those, or other different abilities. Ghosts, for example, are very scary but they don't survive long. Werewolves are very fighty, but can't be used to scare very well. Special monsters each have their own abilities: Wendigo can freeze the opponent, and zombies can raise an army to join the battle. As the game progresses, each player claims houses in the town by scaring them with various monsters, and the eventual goal is to claim the whole town for your color. Managing the monsters is fairly deep in terms of strategy, and other mechanics build to further complicate things. The rooms you build onto your house can be doubled up and upgraded, if you build them in the correct layout and order. There are different types of houses to choose from at the beginning of the game, each with their own strengths and weaknesses. Scaring people in the town can rile them up into an angry mob, which is a completely neutral unit that can not only kill monsters on either side, but even tear down houses completely, which means not as much territory to conquer. While the graphics on the monsters and houses may be cartoony and colorful, the strategy is definitely not playing around. Miller told me that the game should work for children, but I can't imagine anyone but the very smartest of 7-year-olds really figuring out the mechanics and best strategy. Matches are supposed to last as long as a short game of Civilization Revolution, which means this game will likely be the length (and have the depth) of a fairly serious board game. Still, for strategy junkies like myself, Haunted Hollow sounds terrific. The model may give some gamers pause: The title will be free to play, with only five monsters available for free. Firaxis plans to charge for other monster types, up to 12 different monsters at a rate around US$1.99 per monster. That would make the entire game about $24.99, which isn't a bad price, but which isn't cheap for an iOS title, either. Especially if one of the monsters is unbalanced (not likely with Firaxis at the helm, but still), the model could backfire on them. But Miller did say the team was considering a "pay-once-for-everything" price, so hopefully that will work out right. Outside of the payment model, Haunted Hollow seems like an iOS game that fits perfectly with the great Firaxis tradition and reputation, and a solid entry on the platform for the studio. I'm very excited to dive into its fascinating strategy mechanics when it arrives on the App Store this spring.

  • Pocket Frogs getting a big update this week

    by 
    Mike Schramm
    Mike Schramm
    10.29.2012

    NimbleBit has had two big freemium hits now with both Pocket Planes and (before that) Tiny Tower, but my favorite of the company's titles is still Pocket Frogs, where brothers and developers David and Ian Marsh first cut their teeth on the generous freemium gameplay they're now known for. And this week, they're returning to that title with a big update: Pocket Frogs is being updated for the iPhone 5 with version 2.0 on November 1. Not only will the updated app include support for the iPhone 5's taller screen, but it's getting new content as well. Over 40 new frog breeds are being added, bringing the total number of collectible amphibians up to 100. And NimbleBit is also making another big change: They're switching the game's backup and social system from ngmoco's Plus+ service into Apple's Game Center. That's a pretty significant change, but a solid one, since the official Game Center service has become much more prevalent lately. But it does have one side effect: Players will need to make sure they have at least one install (and run) of the current client before upgrading to the new client. Otherwise, the Game Center version won't be able to grab the Plus+ backup, so all of your frogs will be lost.

  • Apple releases OS X 10.8.2 update for Mountain Lion: Facebook integration, iMessage fixes and more

    by 
    Darren Murph
    Darren Murph
    09.19.2012

    Looks like one major software update wasn't enough, as Apple is following its push of iOS 6 with OS X 10.8.2. Weighing in at 697.54MB, it's a pretty substantial update for Mountain Lion users, with that long-awaited Facebook integration chief among the changes. As Twitter presently operates within the OS, Facebook will now too enjoy single sign-on simplicity, and all of OS X's sharing portals will now include Facebook as an option. You'll get Facebook notifications in Notification Center, and you can share Game Center scores with your Facebook pals. It's also being reported that this build restores laptop battery life levels to those seen with Lion. Other new features include the addition of Power Nap for the Late 2010 MacBook Air, a few iMessage tweaks (iMessages sent to your phone number will now appear on your Mac), a new shared Reminders list and the ability to receive FaceTime calls initially sent to your phone number. Passbook users will also enjoy the newfangled ability to add passes right from Safari and Mail, and Dictation now understands Mandarin, Cantonese, Spanish, Korean, Canadian English (!), Canadian French and Italian. We're installing the update now, and you can peek the full changelog after the break. Feel free to toss your post-install impressions in comments as well.

  • Apple releases Mountain Lion 10.8.2 build to devs, focuses on Facebook, iMessage and more

    by 
    Edgar Alvarez
    Edgar Alvarez
    08.23.2012

    Shortly after letting the 10.8.1 Mountain Lion out of the bag, Cupertino's now released the next dotted version of its feline OS X to members of the developer community. According to the seed note, this early release will be focusing on a slew of social areas as well as other handy applications, including Facebook, Messages, Game Center, Reminders and, of course, the company's own web browser, Safari. As is usually the case with these young builds, Apple suggests you install it on a machine "you are prepared to erase if necessary," though something tells us you were already well aware of that. But in case you do want to install v10.8.2, you'll find the rest of the deets at the Apple Developer site linked below.

  • Mountain Lion 101: Game Center

    by 
    Mike Schramm
    Mike Schramm
    07.25.2012

    Yes, with the arrival of Mountain Lion on the Mac today, Apple has finally extended its Game Center iOS gaming social service to the desktop. The easiest way to find Game Center on your Mountain Lion-equipped Mac is to jump on over to the Launchpad, where Apple's already set up an icon for you. Click that sucker, and you'll be able to sign in, either with a brand new account or (even better) the same account you use on iOS. Once logged in, you're able to see all of your friends, any leaderboard ranks and achievements you've racked up on iOS games, and any pending friend requests you happen to have. Unfortunately, there aren't a lot of Game Center-enabled games on the Mac yet, but a few popular games have been able to make the jump, including Cut the Rope, SpellTower, Osmos, and Firemint's popular Real Racing 2. I'm sure we'll see plenty of other games making the jump soon enough -- part of Game Center's charm is that it's relatively easy for developers to implement and include in their titles. Other than that bigger screen (the wood and felt look really great, actually), and the fact that desktop games will be included, this implementation of Game Center isn't radically different from what we've known before. There are still achievements and leaderboards, and presumably there will be multiplayer tie-ins soon as well. But perhaps it's enough that Apple has enough faith in its social gaming system to finally bring it back to the desktop, and let it grow there, too.

  • Notifications, AirPlay, Game Center all coming to the Mac with Mountain Lion

    by 
    Mike Schramm
    Mike Schramm
    06.11.2012

    We knew these were coming to the next version of OS X already, but Apple has just demoed all three of them at the WWDC Keynote in San Francisco today. As you might expect, all three of these famous iOS features look pretty much the same on a Mac (especially now that the sweet MacBook Pro with Retina Display has been announced). Notifications allows you to hear about things like Twitter direct messages and other pending notes from a dragdown menu on the top of your screen, AirPlay allows you to send video wirelessly off to other devices, and Game Center not only tracks achievements, but allows for multiplayer gameplay across other computers and the Internet. All of these look great, and it looks like Apple has been able to bring all of the functionality over (except, of course, for the actual touchscreen). Mountain Lion should be out later on next month, with more info to come. Stay tuned.

  • Game Center coming to OS X Mountain Lion

    by 
    David Hinkle
    David Hinkle
    02.16.2012

    Since its introduction to iOS 4.1 back in 2010, Game Center hasn't evolved much. Other than dumping Game Center onto iPad later that same year, Apple has been content to just let it linger there. Now almost two years later, Game Center will finally be on every Apple product you own. There is no escaping it.Our sister site Engadget got some hands-on time with the upcoming OS X update, OS X Mountain Lion, dissecting it down to the molecule. Of particular note to gamers is the availability of the Game Center app on the OS X platform, including all of its major features: voice chat, leaderboards and online multiplayer. The iOS service has over 100 million registered users.

  • Skyrim takes top honors at NY Video Game Critics Circle Awards

    by 
    Ben Gilbert
    Ben Gilbert
    02.03.2012

    You'd have to be a fus-ro-dummy to think that Skyrim would be through with receiving accolades. At last night's New York Video Game Critics Circle Awards, the Bethesda Game Studios-developed RPG took home yet one more, earning the "Big Apple Award for Best Game" as decided by a cabal of NY-based game journos from various outlets.Other winners include two apiece for Bastion and Portal 2, portable love for Super Mario 3D Land and Superbrothers: Sword and Sworcery EP, and explosive nods to both Crysis 2 and Saints Row: The Third. Harold Goldberg's "All Your Base Are Belong To Us" took home the "Algonquin Roundtable Award for Best Book" and Sony's "Michael" commercial won the "Mad Men Award," mysteriously beating out Robin Williams' luxurious beard. Frankly, we were baffled. The full list of winners can be found below the break.

  • New York University introduces MFA in 'Game Design,' starting fall 2012

    by 
    Ben Gilbert
    Ben Gilbert
    12.13.2011

    New York University's Game Center, already a bastion of game development in the Northeastern US, announced this week that it will open a Master of Fine Arts program for "Game Design" in fall 2012. The Game Center's blog revealed the new program this week with a tentative description of the program's offerings and faculty, pinning names like Frank Lantz and Eric Zimmerman to the staff. The two-year program is said to focus on "game design, game programming, visual design for games, and game criticism." Wait, "game criticism?" According to the MFA program's website, students can focus on criticism for the game design degree, "which means writing about games with a focus on game design and player experience." The site further adds, "A student with this focus will be well-prepared to become a game journalist or critic, a theorist or researcher, or a scholar or historian." There is no mention, however, of the crushing debt you'll be unable to pay with a game journalist's salary. We kid! Regardless, between creating individual projects and working in groups, the NYU MFA program intends on educating future game devs in a wide variety of disciplines, across a varied spectrum of virtual platforms (from social to console, and everything in between) -- even game journalism, it would seem. Interested parties can find out more info through NYU's graduate program portal, but you'll probably want to read this FAQ first. That thesis sounds like a doozy!