game-changers

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  • PAX East 2013: Red 5 on Firefall's new gaming TV channel

    by 
    Karen Bryan
    Karen Bryan
    03.23.2013

    Red 5 Studios' MMOFPS Firefall is probably familiar to the Massively family, but it presentation Friday at PAX East was a chance to get a look behind the curtain at how far it's come and how far it has to go during testing. CEO Mark Kern and Lead Game Designer Scott Youngblood presented a little history of the game's development so far, with a look to the future. But if that's not enough to get you to gear up and plant a Thumper, maybe their announcement about a brand-new video channel devoted to everything and anything involving gaming will catch your interest.%Gallery-183638%

  • The Daily Grind: What game do you feel has changed too much for you to return?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.13.2012

    We've all got games that we like, but sometimes even the games you want to play have to be placed on the back burner for a while. In the old days, it could be a matter of not being able to pay a subscription fee for a couple of months. That's less of an issue with free-to-play becoming ubiquitous, but there are still times when other projects, heavy workloads, or simple burnout necessitate putting a game down for a while with the intention of returning later. Unfortunately, sometimes later comes around and you don't recognize the game any longer. Obviously, no game will freeze in place as we take care of other issues; updates will happen and the game will change. But sometimes you turn to go back to an old favorite and find out that the game's entire progression method has been redesigned, stats have been altered, and your favorite classes or skills are nearly unrecognizable. You no longer see the game you want to return to, and you don't want to start the game all over. So what game do you feel has changed too much for you to ever go back, even if you might be tempted? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EA Sports honors 'Game Changers' in its online communities

    by 
    Mike Schramm
    Mike Schramm
    02.17.2010

    Over the weekend, EA Sports announced a new community influencers program that it's calling "Game Changers" -- the idea is that the publisher will choose big EA sports fans who use their online community know-how "to improve the experience and overall growth of the EA SPORTS Community." Presumably, you have to yell "EA Sports" whenever you say it, which would be why the name is in all caps. The chosen few will get early access to EA games, as well as represent the community while giving feedback on future releases. They've picked nine guys (no girls) so far, all of whom are active in the various EA communities and forums. They've also posted a video of the program's kickoff, and while we were totally going to make fun of it for sounding like a cliched sports team ("It's the dream of a lifetime, we just go out there to do our best" and so on), that Anton B dude actually gets a little choked up at the end after being honored with Game Changer of the Month. So all right, Anton, we get it. This Game Changers thing may not mean too much to the rest of us (just like the Xbox Ambassador program, it's just a way for the company to connect directly with their community), but everybody's got to have their thing, and this is yours. Rock on for that.

  • Game Changers: Teach kids with LittleBigPlanet, earn $50K

    by 
    David Hinkle
    David Hinkle
    01.13.2010

    A super team of foundations has assembled with one goal in mind: Giving you fat stacks of loot. OK, it's not entirely about that, but you could win $50,000, just from creating levels in LittleBigPlanet. Basically, Sony (in cooperation with the MacArthur Foundation, the ESA and the good ole US of A) is holding the "Game Changers" competition, a contest that charges players with creating levels that teach America's youth about science, technology, engineering and math -- you know, the STEM initiative. Basically: Edu-gaming. Now, before you start having flashbacks of horrible dance routines and long division space battles, know you're on the clock right now! The official submission page will start accepting applicants' levels on January 15, so you better start coming up with ideas. For more info, hit up the "Game Changer" page here and best of luck! [Via PlayStation Blog]

  • ESA partners with Microsoft & Sony for STEM initiative, launches game creation competitions

    by 
    Ben Gilbert
    Ben Gilbert
    11.23.2009

    The Entertainment Software Association (ESA), the game industry lobby group, today announced two new game creation contests meant to support President Obama's STEM initiative (Science, Technology, Engineering, and Math studies). A partnership between the ESA, Microsoft, Sony, the Information Technology Industry Council (ITIC), and the MacArthur Foundation will help to fund and run a series of STEM-related game design competitions. Details of the first two competitions – "Game Changers" and the less creatively titled "STEM National Video Game Competition" – are scant at the moment, though the former will involve Sony donating 1,000 PS3s and copies of LittleBigPlanet to libraries and community-based organizations in low-income districts, with plans to share the winning levels free to the gaming public. When asked, an ESA representative told Joystiq that more information would be revealed in "the coming weeks."

  • Madden NFL Arcade coming to XBLA & PSN; $15 this Dec.

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.14.2009

    Click for more highlights! Dear Download-only Record Holder, You had a good run -- time to move over. Madden NFL Arcade is coming to town. EA has detailed, priced and dated its bite-sized Madden for Xbox Live Arcade and PlayStation Network. Targeted for the holiday season, Madden Arcade is described as fast-paced, 5-on-5 football. It's a classic backyard scenario -- first to 30; 4 plays per possession; no penalties; no field goals -- draped in NFL glamour. Following in the tradition of its arcade-football predecessors (NFL Blitz, NFL Street, etc.) and EA's 3-on-3 NHL Arcade, Madden Arcade will feature a 'toonish art style, downsized playing field (60 yards) and 13 "Game Changers" (power-ups), including the ability to freeze your opponents, turn off their passing icons, or enlist an army of lineman to pretty much guarantee a sack. Each match is customizable, too, by altering skill level, points to win and other options, and supports up to 4-player co-op on a single console or 1-vs-1 online. Madden NFL Arcade will be released this December on XBLA (1200) and PSN ($14.99). And shortly thereafter, the game is the odds on favorite to become the best-selling download-only title ever. How's the saying go: Don't hate the player? Hate the ... %Gallery-75560%