Game-design

01.28.14
WildStar's Stephan Frost on creating content and keeping within deadlines
01.28.14

WildStar's Stephan Frost on creating content and keeping within deadlines

Developing an MMO is not an easy process. We know that intellectually, but most of us have not actu...

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01.26.14
EVE Evolved: EVE needs real colonisation now
01.26.14

EVE Evolved: EVE needs real colonisation now

MMOs have absolutely exploded in popularity over the past decade, with online gaming growing from a...

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01.25.14
Epic Games collaborating with university for Epic Games Centre
01.25.14

Epic Games collaborating with university for Epic Games Centre

Epic Games has formed a two-year partnership with Staffordshire University resulting in the Epic Ga...

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01.22.14
MMO Mechanics: Balancing game economies
01.22.14

MMO Mechanics: Balancing game economies

Most players won't need an economics degree to play an MMO, but strong mechanical forces under the...

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01.21.14
The Soapbox: The Raid Finder ruined raiding
01.21.14

The Soapbox: The Raid Finder ruined raiding

I don't typically limit myself to ranting about only one game at a time, but I decided to make an e...

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01.16.14
Brad McQuaid explains more of his design goals for Pantheon: Rise of the Fallen
01.16.14

Brad McQuaid explains more of his design goals for Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen has only just opened its Kickstarter campaign, and it's about an eight...

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01.15.14
MMO Mechanics: Exploring death mechanics
01.15.14

MMO Mechanics: Exploring death mechanics

They say death must come to us all, and that inevitability extends to our characters in MMOs. The d...

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01.12.14
Stick and Rudder: Five reasons Star Citizen isn't a dedicated PvP game
01.12.14

Stick and Rudder: Five reasons Star Citizen isn't a dedicated PvP game

Is it just me, or does a new PvP-vs.-PvE fight break out on the Star Citizen forums every five minu...

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01.08.14
MMO Mechanics: Lowering the barriers to entry
01.08.14

MMO Mechanics: Lowering the barriers to entry

In the increasingly competitive MMO genre, games have to do all they can to keep you as a customer....

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