game-maker

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  • How to make a game in an hour, no experience required

    by 
    Richard Mitchell
    Richard Mitchell
    01.23.2015

    For many, game development seems like an unreachable dream. We envision a world where we can come up with an idea, hunch over a laptop, bang out some code and – voila – video game. Tom Francis, creator of Joystiq favorite Gunpoint, is putting together a very handy Game Maker tutorial and, while it won't make things quite as easy as they are in your dreams, you'll have a working prototype in about an hour. The tutorial is published as a series of videos on YouTube (here's the playlist) and all it requires is a free download of Game Maker, which you may recognize as the engine that powers games like Spelunky, Hotline Miami, Risk of Rain, Gods Will Be Watching, Nidhogg and many, many more. You can download the free version of Game Maker Studio right here. Even better, the tutorials require no programming or game creation experience whatsoever. If you can follow instructions, you can follow these tutorials. After the first two lessons, clocking in at a total of 50 minutes or so, you'll have a character that moves with the WASD keys and shoots in the direction of your mouse pointer. As noted by Francis himself: If you can shoot, it is officially a video game (also it's pretty easy to program). Don't take my word for it though. Just check out the trailer for my upcoming indie-developed blockbuster, World of Shoo(ting). If you want to do more than just shoot, of course, you'll have to watch the rest of the tutorial series.

  • Ten-year-old makes audio-only game for his blind grandmother

    by 
    JC Fletcher
    JC Fletcher
    04.13.2012

    Ten-year-old Dylan Viale wanted to share his enjoyment of video games with his grandmother, who is blind. Instead of breathlessly narrating his own gameplay adventures, however, Viale downloaded the trial of Game Maker and taught himself how to make an audio-only game for her to play, the subject of a far too heartbreaking story by Kotaku's Jason Schreier.Quacky's Quest is a maze game in which a duck collects diamonds and avoids spiders. Grandmother Sherry is able to navigate the maze by the distinctive sounds made by diamonds, nearby spiders, and solid walls. Rocks fill the space behind the player to avoid the confusion caused by walking in a space whose diamond has already been collected.Viale designed the game with sprites and tiles (above), then turned them off for the final version, which Sherry had no trouble playing. He then entered it in his elementary school's science fair, where of course it won first place.There are relatively few games that can be played with audio only – the Japan-only Game Boy game Soundvoyager is perhaps the most famous one. However, it's unlikely Dylan Viale knew about any of those, so he essentially invented the genre independently. That's worth a science fair medal.