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  • The Political Game: The Virtual Candidate

    by 
    Dennis McCauley
    Dennis McCauley
    09.08.2006

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Is it youthful and hip -- or just geeky and weird -- for a major political candidate to shake hands with a furry or kiss a baby avatar in the virtual world?We'll find out in 2008.When presidential hopeful Mark Warner visited Second Life last week, it represented a milestone for both online gaming and American politics.For the online game community, the former Virginia governor's Second Life stop was a definite boost. Most notably, it marked the first time anything but negative political attention -- violence! addiction! -- has ever been paid to an MMO. Moreover, Warner's visit was a tacit admission that there is something worth tapping into within the Second Life space -- that, despite the game's virtual landscape and offbeat avatars, SL is a real place, populated by gamers with genuine concerns, and, most importantly, gamers who vote.

  • The Political Game: Anti-game candidate works the crowd

    by 
    Dennis McCauley
    Dennis McCauley
    09.01.2006

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:Picture a crisp Saturday morning in early November, 2006. Elections are only three days away. A flatbed truck draped in red, white and blue bunting cruises slowly through the parking lot of a busy shopping mall. A four-piece brass band, its members seated on bales of hay, belts out John Philip Souza tunes from the back of the truck. Signs on both doors read "Mike Hatch for Governor."It's a campaign stop. A middle-aged man dressed in a pinstripe suit works the crowd of shoppers near the mall entrance. He is the candidate."Hi, I'm Attorney General Mike Hatch and I'm running for Governor of Minnesota.""Hi, Mike, my name is Dave and I'm a gamer."

  • The Political Game: The circus comes to Louisiana

    by 
    Dennis McCauley
    Dennis McCauley
    08.25.2006

    Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:If you think back to this time last year, you'll surely recall the State of Louisiana being ravaged by Hurricane Katrina. Traumatized residents there are still trying to rebuild their lives. These poor souls need all kinds of help - loans and subsidies, jobs and infrastructure repairs. So the Louisiana legislature gave them a video game law. Just why a state that is best known for its annual, drunken, boob-flashing street party felt squeamish about, of all things, video games has never been clear. But Rep. Roy Burrell, a Louisiana Democrat, harbored strong feelings about the issue. Apparently frustrated by the failure to get his first effort passed in 2005, Burrell called in a legal gunslinger from out of town: Jack Thompson.

  • The Political Game: A brief history of video game legislation

    by 
    Dennis McCauley
    Dennis McCauley
    08.18.2006

    Each week Dennis McCauley will contribute The Political Game, a column on the collision of politics and video games:A well-known philosopher – I think maybe it was Doug Lowenstein – once said, "Those who do not learn from history are doomed to repeat it." How true. Since this a brand-new column about the politics of video games, it seems like a good idea to kick things off with a short history lesson on video game legislation in the USA. That way, if I get canned, some geek can collect these columns for the Wikipedia and they'll have a logical starting point (today's column) and a logical ending (a future Joystiq e-mail with the subject line, "You're fired"). So, pay attention. This means you, Jack Thompson.

  • Pols want "Truth in Video Game Rating Act"

    by 
    Christopher Grant
    Christopher Grant
    08.07.2006

    The ever vigilant Game Politics brings word of yet another video game bill (YAVGB), this one brought to you by a bipartisan group of Congressman spearheaded by Florida Republican Cliff Stearns, seeking "truth in video game ratings." Of course, Stearns is also the Chairman of the House Subcommittee on Commerce, Trade, and Consumer Protection, the same Subcommittee that The Daily Show's Jon Stewart teased for being out-of-touch in June. So what are they seeking with bill HR 5912: "Rating games on only partial content: Unlike the present system, the ESRB would be forced to play games in their entirety." This will immediately become the dream job of gamers everywhere. "Withholding content: Publishers would be on the hook for failing to completely reveal content to the ESRB." Also known as Hot Coffee and Orc boobies are bad. "Gross mischaracterization of content: Although not specifically named, the ESRB would be barred from 'grossly mischaracterizing' (as defined by the FTC) game content." So wait, it wasn't coffee? Check out Game Politics for some more on the bill and their adroit analysis of these politician's motivations: all three sponsors are running for reelection this fall.

  • Video games are a part of prisoner rehabilitation

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.03.2006

    The issue of video games in prisons has resurfaced; this time the publicity surrounds a private prison in Florida purchasing two PlayStation 2 systems (with inmate commissary, not with tax dollars) as part of an attempt to relax prisoners. This comes after recent debates over the right of prisoners to play video games, with Missouri first removing violent games after a blunder that resulted in prisoners shooting virtual cops in GTA, and then banning the use of games outright after a new Governor took office. Currently the overwhelming majority of prisons in the U.S.A. do not allow prisoners access to games.Hernando County Jail Assistant Warden Russell Washburn told the St. Petersburg Times: "I'd rather them be thinking about race cars than how I'm mad at someone... I don't want it portrayed that all they do is sit around and play PlayStation. I would agree that's not right if that's all you do. But this is just part of the rehabilitation. You can't throw them into a place and not give them anything to do and expect no problems. ... This is not a warehouse."We've previously reported on the positive aspects of allowing prisoners to play video games as part of the rehabilitation process: Oregon's game-friendly jails (1, 2) show how video games can help calm prisoners and reduce violent behavior inside prisons. Shouldn't that be all we need to know? If video games make the jobs of prison staff easier and potentially reduces the rate of prison suicides, then arguments of principle like Maj. Robert Lucas', an administrator with the Hillsborough County Sheriff's Office, statement that jail is "not fun and games" should be irrelevant.I have an inkling that the real reason the "video games in prison" issue has been susceptible to such unwarranted attention (and sensational reporting) is due to inherent controversies with video games themselves. Why is the overall topic of entertainment in prisons being ignored? No one seems to have a problem with prisoners watching TV or DVDs, so it's reasonable to suggest that this particular problem has nothing to do with prisoner rehabilitation. Instead, this entire "controversy" shows all the hallmarks of being a thinly veiled extension of the ongoing resistance to video game media by out of touch (and/or vote grabbing) political figures.[Thanks, Babylonian]

  • Pentagon: Fear good, facts bad in machinima mix up [update 1]

    by 
    Joystiq Staff
    Joystiq Staff
    06.23.2006

    In their usual sensationalist form, the Pentagon decided to take a machinima fan film of Battlefield 2 and spin it off as a real danger to our national security during a presentation on May 4 in front of the U.S. House intelligence committee. Coming prepared with video clip and fear mongering in tow, these Internet and terrorism "experts" explained how the video was an advertisement for evil doers around the globe simply because it appeared on some insurgent-related Web sites. More specifically, Eric Michael, an Internet specialist with Science Applications International, said the game mentally conditions users to kill coalition forces. Keep in mind, Michael and his SAI buddies are part of a $7 million project to "monitor insurgent Web sites."The real story first broke with a post over at GamePolitics soon after the presentation and recently the original creator of the video -- who goes by the name of Samir -- spoke to ABC's Nightline about how the video was originally intended to be a spoof of Team America: World Police. Oooops. These are your tax dollars at work folks. Why is the government so ready to blame video games for all the world's ills nowadays? I can't wait for the topic of video games and their relationship, or lack thereof, to violence to finally sour as flavor of the day.[Thanks, Rad][Update 1: You can watch the Nightline video here. Also check out Water Cooler Games for Georgia Tech professor -- and Nightline talking-head -- Ian Bogost's thoughts. Thanks, SickNic and Jarbwock]

  • GamePolitics: Congress should grill Take Two

    by 
    Christopher Grant
    Christopher Grant
    06.19.2006

    Dennis McCauley, the big cheese over at GamePolitics, is running an op/ed at industry-site Next-Gen.biz (the .biz is how you know they mean business!) about why, if he had his druthers, Take Two would be the ones in Congress' hot seat and not "intermediaries like [the ESA's] Doug Lowenstein and [the ESRB's] Patricia Vance."The idea is simple: Take Two and Rockstar Games are, by and large, responsible for the increasing backlash against violent games thanks to a little bit of wayward code we've all come to know and love. Yup, Hot Coffee. Point is, instead of extrapolating this one case out to represent the the entire gaming industry, Congress should isolate their investigation on this one instance. Even notable game designers like Warren Spector have called Rockstar out for their irresponsible behavior and Take Two's bungling of the controversy (lying ... eh, not such a great idea) only exacerbated the issue. McCauley's even made a list of questions for prospective congress-peoples just to get 'em started: Who conceived the Hot Coffee idea? Who created the animations? Who eventually decided to nix it from the final version? Why it wasn't removed from the disc entirely? Did insiders realize the active and highly-skilled GTA mod community would find the sex animations? Why did Rockstar and Take-Two lie about Hot Coffee when it was revealed? Why did they try to blame the mess on their biggest fans, the GTA mod community? Ouch! Those are sure to leave some bruises. So what say ye? Should Take Two and Rockstar be taking the beatings for all this anti-gaming hysteria?See also:ESRB: Lie to us, pay up to $1 million in finesTepid Coffee: Take-Two gets foreboding slap on wrist by FTCSpector clarifies GTA comments

  • Entertainment Weekly honors Joystiq in top 25 list

    by 
    Christopher Grant
    Christopher Grant
    06.16.2006

    While we're physically unable to pat ourselves on the back (freak DDR accident, y'know), we thought there might be some interest in seeing your favorite game blog (read: that's us, guys) in dead tree format. We've been selected by the good people at Entertainment Weekly as one of their "25 favorite online entertainment sites!" Part of the gig required us sending in a handful of our favorite online entertainment sites. We chose: the superlative Game Politics, the entertaining and promising GameVideos.com, and the more entertaining than it ought to be Wikipedia. Other notable sites we chose that didn't make the cut included The Escapist, Gamasutra, Gamerankings, and YTMND; some of our choices, namely Wonderland and Penny Arcade, were already chosen by other sites (thankfully); and still others, like Clive Thompson's excellent CollisionDetection.net, we mistakenly left off our list entirely. (Disclosure: Entertainment Weekly is published by Time which is owned by Time Warner who were purchased by AOL to create AOL Time Warner; of course, AOL owns Weblogs, Inc. who in turn own Joystiq, so if you really wanted to be cynical you could follow that corporate trail to a gray, lonely place we call Nepotism. Us, we're going to keep trying to be the best gaming blog on the internet regardless!)

  • Pixelante t-shirts; charities profit, JT smolders

    by 
    Christopher Grant
    Christopher Grant
    03.28.2006

    GamePolitics has led the charge to reshape Jack Thompson's "Pixelante" portmanteau from a barb into a badge of honor. They've chosen the winners of their t-shirt contest, and made them available to purchase on Zazzle beginning at around $15. The best part--what's really gonna piss Jack off--is that for every "sociopath with a mouse" that buys themselves a Pixelante shirt, GamePolitics will be donating all the profits of that purchase (17%) to the Get Well Gamers Foundation. Alright Jack, sure we're "pimple-faced geeks who use death threats to drive people of faith and with values from the public square," but we also care.Continue reading for images of all the available shirts.

  • Governmental ads: "give your thumbs a rest"

    by 
    Jennie Lees
    Jennie Lees
    02.27.2006

    An ad campaign from the Centers for Disease Control is pulling no punches with their tagline "Give your thumbs a rest. Play for real." Supposedly encouraging active lifestyles rather than the way of the couch potato, the ad features an in-game style image of obese baseball players on an overgrown field.As Water Cooler Games points out, this seems to have been created with no thought for its target audience. In particular, the ad mocks rather than reaches out to gamers; not the best way to connect with a demographic. Also, as governmental propaganda goes, jumping on the anti-gaming bandwagon is a disturbing trend--a sideline political campaign is one thing, but a government-approved message seems overkill.With CDC themselves turning to games for educational purposes, we can't help but feel there's a mixed message here.

  • Changing "games"

    by 
    Jennie Lees
    Jennie Lees
    02.12.2006

    There's food for thought on the table over at Game Politics--is it time to say goodbye to "games" and rebrand the entertainment form that we know and love? The word "game" has been used for decades, but its connotations are perhaps too ingrained for today's market, as GP's commentary says:When video games came along a quarter-century ago, even their creators saw them as children's entertainment. They were marketed to kids in retail toy stores - still are, in fact. Such critics will always equate "games" with "toys" - and thus with children. Despite the fact that many games aren't kid-friendly, much of the controversy surrounding video games centres on the relationship between children and the mature content found in certain games. Is it time to give games a new name? GP argues that such a step could help differentiate adult-oriented titles and those meant for children.It could also help to legitimise our hobby--"interactive entertainment" has a more grown-up ring to it than "games", although any mention of the word "adult" turns it into a risqué euphemism for pornography. This isn't the first time this concept has been discussed--Frontier's David Braben brought up the idea last year. However, the sticking point seems to be coming up with a term that has the universal appeal of "game". Many people are attached to the labels "game" and "gamer", and changing the terminology we use every day is not an easy task.

  • Ingame lawyers may soon be necessary

    by 
    Jennie Lees
    Jennie Lees
    01.04.2006

    The complexity of massively multiplayer games is such that they are generally also called 'virtual worlds'--and as places that echo the real world, they carry with them a whole host of unanswered legal questions. GameTycoon has compiled a list of issues that are currently unresolved in various worlds, including such touchy topics as theft, copyright, indecency and gambling. Most of these are crossovers from the real world, and are a result of the anonymising nature of gaming: people of all ages and nationalities are subject to the same in-game laws, and may carry out actions in-game that are illegal for them to do in their own country. Scripted game interactions, such as killing human NPCs, are not an issue--but when other players get involved, it becomes an extremely murky area. While there have been notable lawsuits involving online game companies, it may not be long until legal action between players becomes commonplace; without ingame law enforcement to handle it, these 'virtual' issues may soon become very real indeed. [via GamePolitics] [Updated to fix minor typo]