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  • Nintendo Wii has lion's share of female console gamers

    Nintendo's been doing a bit of digging and it turns out it's already won the console wars. If we're only talking about the ladies, that is. A whopping 80% of American female primary gamers (the person who primarily uses the console rather than the occasional dabblers) do their thing on the Wii, which we see as a clear indication to the graphics-obsessed Xbox 360 and PS3 developers that women prefer their games to be fun to play, rather than just look at. Maybe if we also stopped dressing female characters in swimsuits, they'd find non-Wii games relatable too -- that's just a guess though, probably wrong.

    Vlad Savov
    11.27.2009
  • MMOs for gamers or businessmen (part 2)

    As you can see, there are many differences between gamers and businessmen. Gamers get games made for/by businessmen because businessmen make games to make money and repay other businessmen. While the obvious solution is to make MMOs for gamers, please the heck out of them, and make a solid ROI in the process, things just don't seem to work out that way all the time.

    Brooke Pilley
    10.23.2009
  • MMOs for gamers or businessmen?

    We ran a column earlier this week by the fantastic Brendan "Nyphur" Drain about the gaming renaissance. One of the key points he made was that there is a new generation of game developers coming out of school who have played MMOs for nearly half their life. This sounds quite promising, doesn't it? I'm here today to play a little devil's advocate and say that while MMO gamers want MMOs made for and by MMO gamers, they get games made for and by businessmen instead. Oh, those businessmen (and women) may have been gamers at one time, but once they formed that studio and sought outside investment, their new priority became making money. There are of course a number of indie developers working on niche titles and their ambitions might not be so great as their multi-million dollar indebted brothers and sisters, but don't kid yourself; they aren't slaving 16 hours a day over their computers for free. They have families to feed, do they not? So, let's start off by defining these two creatures and then analyzing the concept a bit more.

    Brooke Pilley
    10.23.2009
  • The gaming renaissance

    In the early 70's, some clever chap programmed a pile of circuits to create a primitive game we all know as Pong. Fast-forward some forty years down the line and we're now battling Orcs in Azeroth and flying spaceships in the far-reaches of another galaxy. An entire games industry has erupted from those first simple arcade systems, with people designing and programming games for kids and adults alike. In the 90's, the first generation of kids that grew up with those early game systems became the ones making them and a virtual renaissance in game design ensued. Those kids that grew up wishing they could make their own games started to realise their dreams and the games industry as we know it came forth. More recently, the people that grew up with early MMOs have begun to hit the games industry and we're seeing a rebirth of the genre.In this article, I look at the games industry explosion and how it relates to the generations growing up with games. I ask whether the MMO genre is headed for its own great gaming renaissance and take a speculative look ahead at the future for MMOs and the games industry as a whole.

    Brendan Drain
    10.20.2009
  • The gaming renaissance, part 2

    Unlike the fledgling gaming industry of the 1980's, the industry today is a robust creature with a huge consumer-base and long-established development houses. MMOs are no longer seen as the risky ventures they once were and some have even secured eight-figure investment deals. Jobs working on a next gen MMO are possibly the most prized in the entire games industry and there is more competition for those spots than ever.

    Brendan Drain
    10.20.2009
  • Pachter: iPod touch is "dangerous" for game publishers

    It's been just over a year since we officially noticed that Apple was pushing towards gaming on the iPod touch, and while their advertising hasn't stopped pushing, the actual push hasn't quite gotten to a shove. If you look at this holiday season, certainly the iPod touch is a popular device, butt kids are still asking for the PSP Go and the Nintendo DSi, handheld units meant specifically for gaming. If Apple wants to trounce gaming the same way they've trounced the smartphone market with the iPhone, they've got a long road to travel. But don't count them out yet, says analyst Michael Pachter -- he says the iPod touch is the "most dangerous thing that ever happened to the [major video game] publishers, ever." Apple's main handheld gaming device is $200 this Christmas, but he says next year it'll be $149, and the year after that, maybe $129. When, in the future, you can put down $99 and walk away with an iPod touch, says Pachter, then "every nine year old kid is going to have one of those instead of a DS or a PSP, and if you train kids that this is the game that you want to play... How about Tetris? Why would you pay USD 20 for Tetris when you can get it for USD 6.99 or USD 3.99 on iPod touch?" Interesting point. It's true that console manufacturers have been hesitant to lower prices on their products (in fact, Sony's latest version of the PSP actually had a price increase), while Apple seems committed to pushing the prices on iPods ever cheaper. And yes, as long as companies keep releasing the same games on both devices for $30 on the DS and less than $10 on the App Store (and why shouldn't they -- no packaging, no distribution costs), people will go for the cheaper one. I don't expect to see the iPod touch as a huge winner this year (as a gaming competitor, I mean -- of course it'll sell by the truckloads), but Pachter seems right: wait until the prices drop, and the iPod touch might have traditional gaming devices shaking in their D-pads.

    Mike Schramm
    10.17.2009
  • MMO documentary "Second Skin" debuts in theaters today

    It's not often that we talk about movies here on Massively, but the new(ish) documentary entitled Second Skin is definitely right up our alley. Today marks the debut of Second Skin in select theaters across the United States, as well as a free showing of the film at various websites.Is the movie worth seeing if you're heavily into MMOs? Well, we try not to do reviews here (MMO reviews at least), but I would say it's definitely worth checking out if you enjoy MMOs even a tiny bit. The film showcases the lives of several MMO gamers (mostly WoW and EverQuest) to show how these games have affected their lives. There's a fairly good balance of good and bad, showing everything from the marriage of people who met in these games to a tragic suicide that was blamed on an MMO. Check it out all this week online at Fancast or SnagFilms, or at participating theaters across America.

    Shawn Schuster
    08.07.2009
  • WoWPals helps you find more friends in Azeroth

    WoWPals.net is a brand new social networking site targeted at you WoW players that just got a nice bit of coverage over on VentureBeat's GamesBeat site. Social networking is taking off just as much as World of Warcraft lately, and so there's a whole slew of companies trying to step up and become the de facto social service for gamers, from GamerDNA and Rupture to wowtwitter and even our own little enterprise. WoWPals isn't too different -- it's run by a few gamers based in Israel, and is currently in alpha, and hoping for a beta by the end of the year. You register to the site with your first character, and after a short wait for an activation email, you can jump in and find friends by guild or server, or punch in your location and search around that way. Once you're friends, there's not much more to do but chat and message each other, but what more do you need, really?Personally, I think WoW already covers the bases of a social network (though in the past I've said I would like to have the option to see more about players than the characters, and these sites can certainly fill that need), so all of these end up being either extraneous -- do I really need another Twitter just for my characters? -- or just plain unnecessary: maybe I don't want my friends to know exactly what I did in game last night.So no, I personally haven't been sold on any of these sites yet (though I do like reading through the player blogs here on WoW.com, and I'm not just saying that because I work here). I'm active ingame, and I'm active on various social networks, and keeping the two separate is fine by me. But if you are looking for even more ways to find new friends in World of Warcraft, maybe you can meet some new pals with WoWPals, too.

    Mike Schramm
    07.07.2009
  • Nielsen report ranks gaming usage for Wii, PS3, and Xbox 360 consoles

    Nielsen's just released their anxiously awaited "State of the Video Gamer" report, and while it's a real page-turner, there aren't exactly any surprises in store for readers. Conducted in December of 2008, Nielsen investigated use of the three major consoles -- the Nintendo Wii, the Xbox 360, and the PS3. The study found that of those three, owners of the Xbox 360 got the most use out of their console -- an average of 11.4 percent of the time for the duration of the poll, while the PS3 came in a close second at 10.6 percent. The original Xbox followed directly behind that with 10.2 percent, while Wii owners gamed a sad 6.8 percent of the time... far less than that of even PS2 owners. The Wii also came in last place in terms of total days used during the poll, with an average of 5 days (PS3 and Xbox 360 users averaged 6.8 and 7.1, respectively). Hit the read link for the full, breathtaking study and see how you measure up! [Warning: read link is a PDF] Update: As tangocat (and maveric101) point out in comments, we misread the chart the first time out, mistaking the Xbox stats for the Xbox 360 numbers. We've cleared that up -- good looking out! [Via Joystiq]

  • The Daily Grind: How young is too young for MMOs?

    One of the interesting things we're hearing more and more (and as illuminated by yesterday's poll) is that the number of MMO families is on the climb. I personally am part of an MMO family, and know several others who are the same. We've all got children of varying ages, and our involvement ranges from over-the-shoulder to completely hands-off. Most of us would agree that it's a lot of fun to play MMOs with our kids, ranging from raiding alongside them to sitting at the same machine and playing mini-games together. To me, playing MMOs with your kids can reinforce everything from basic typing skills to the intricacies of learning to work with others despite your differences. With the recent articles on the subject of family gaming, and the rise of more family-oriented gamer sites, we thought we'd ask this morning: How young do you think is too young to get involved in MMOs? Do you think it's a great way to bond with your kids, playing in a common game world together? Do you feel that MMOs and virtual worlds aren't the place for the very young - unless it's in a more controlled environment like FusionFall or Webkinz? Are you part of a gamer family? If so, how early were you/your children playing MMOs? What do you think recommends MMOs as entertainment for kids over regular gaming?

  • AbleGamer talks to Blizz about 3.1 accessibility

    AbleGamers has a conversation with Jeff Kaplan about the upcoming accessibility changes to the game in patch 3.1. We saw in the patch notes already that there would be a new colorblind mode added to the game, but Kaplan goes into more detail here -- Blizzard is making sure that even when the interface depends on color to get information across (as in, how difficult your quests are or whether you'll get a skill point from making a crafting recipe or not), there will be other text and symbols in there that relay that information without color.Unfortunately, while the changes that are going in the game will be helpful. AbleGamers points out that the game isn't perfect for those with colorblindness yet -- mob levels are often shown to the player in a certain color, and there's no option yet for players to see that information in any other format. Additionally, Rogue combo points are shown by filing those little circles in with colors, and colorblind players who aren't able to see that color will have difficulty with that mechanic as well.The good news is that, while Blizzard does want to make sure their core game is as accessible as possible, there's lots of room for addon authors to do more. Colorblindness is surprisingly prevalent, and everything coders can do to make the game easier to play will be welcomed by those who need it.

    Mike Schramm
    03.31.2009
  • ngmoco's Neil Young speaks at GDC keynote

    Neil Young (not that Neil Young, the other one), former EA exec and head of ngmoco, fresh from his appearance at the Apple iPhone 3.0 event the other day, showed up on a keynote stage at the Game Developers' Conference in San Francisco to talk about the big, wrapped present that the iPhone and the App Store are to game developers. The platform is "better than the DS, better than the PSP," he said, referring to Nintendo and Sony's handheld gaming devices, because not only is tops in terms of usability (it's "always on, always with you"), and not only is it easier than any other platform to develop for, but the market is gigantic and growing -- unlike Sony and Nintendo's markets, there are no first party titles to compete with.Which makes a lot of sense (and Young should know -- his company is poised to become one of the platform's early big developers). Other game developers agree, too -- according to a survey at Games Beat 2009, the iPhone has beaten out social networks, web-based content and even consoles as the area that has the most potential for gaming. There's no question at all: the future is extremely bright for gamers on the iPhone.

    Mike Schramm
    03.24.2009
  • Happy Valentine's Day from WoW Insider

    Just in time for Valentine's Day, Ataraxaven and Alastriona of Azuremyst sent us this picture of their "soulbound" wedding rings -- just like the other wedding rings we've posted before, the couple says that "soulbound" works well for them. It has a nice gamer reference (they're both WoW players, obviously, and they've been playing together for two years now), and even people who've never picked up a BoP item at least get the meaning.Very cool. Being as it is Valentine's Day today, don't forget to check out our guide to the Love Fool achievements, and be sure to get your sweetie something nice, ingame and/or out. Happy Valentine's Day to Ataraxaven and Alastriona and all of the lovers out there this weekend, hope you have a good one. Love is in the Air and on WoW Insider. Check out our continuing coverage of the event and our guide to earning the achievement. And you better hurry; the holiday only lasts five days!

    Mike Schramm
    02.14.2009
  • Fatal1ty talks WoW at CES

    Say what you want about Fatal1ty and his endless selling out (we know you will), but the guy is a recognizable face, something that's a little hard to find in the world of professional gaming. Allakazham caught up with him at CES last week, and in between talking about how awesome he and his products were (sigh), they did get some good Warcraft talk out of him.He's been taking advantage of Recruit a Friend, so he's got a Warrior, Rogue, and a Death Knight all to level 60 (unfortunately, I didn't hear him say which faction he plays). His Death Knight's "get over here" "grappling hook" have captured his imagination -- hopefully he'll stick with playing with his brother and get up to level 80 so he can see some of the endgame PvP. Unfortunately, he says he's not into PvE at all, which explains why he's going slow, but if he can push the last 20 levels, there's some fun stuff to be found..And then it's back to the selling -- he says he's looking forward to sponsoring some players under his brand later this year (though he has no plans to play WoW professionally), and he pimps some equipment, too. It's not exactly a hard-hitting interview, but it is interesting to hear one of professional gaming's biggest names talk about his time in Azeroth.

    Mike Schramm
    01.12.2009
  • Blizzard releases EU Wrath launch video

    Blizzard has released some launch night video from the Wrath of the Lich King release over on their EU site, and it looks like things were pretty crazy across the pond. There were costumes aplenty, and there were crowds in London, Germany, Spain, and the Netherlands. Plus, the video even has a nice appearance by the man/demon himself, as you can see above.Unfortunately, the US site hasn't posted any such video yet, so while you can definitely read here on this site about all of the crowds and chaos that went down on this side of the world, there's no video to compare. My guess is that while the EU folks were definitely excited, over there it was more contained to the big events and the big cities, while over here in the US even small towns had lines outside the gaming stores.But it was definitely a night to remember for WoW fans, no matter where you were.[via WorldofWar]

    Mike Schramm
    01.07.2009
  • Transgaming makes deal with Ubisoft

    First EA, and now gaming giant Ubisoft has inked a deal with Transgaming to wrap their titles in Cider and port them over to the Mac. Which seems like great news -- Ubisoft has a huge number of quality titles, and bringing those to the Mac must be great for gamers who appreciate a better operating system. But not so fast.First things first, Cider hasn't exactly proven itself in terms of making great games, or even ports for that matter. And apparently Ubisoft is taking it slow -- rather than bring us games like Prince of Persia, Assassin's Creed or the great Rainbow Six Vegas series, we're getting... wait for it... Catz and Dogz. Oh, and CSI: Hard Evidence, which was hardly a blockbuster on game shelves.It's definitely good news that Mac gamers are getting more to play, but if this is all we're going to get, they can keep it. If they wanted to port us Far Cry 2 when it comes out, or maybe even the long-awaited Beyond Good and Evil 2 whenever it's done, awesome. But if all we're going to get is years-old bottom-of-the-barrel crapware, we'll stick with original Mac game developers, thanks.[via Big Download]

    Mike Schramm
    07.03.2008
  • New report: Gamers are not lonely losers

    Gamers seem to get a lot of bad press. From controversial episodes in the early days of Dungeons and Dragons to WoW addictions that are more shameful than online porn. Anyone who doesn't know us might actually believe that we're 10 million basement-dwelling social troglodytes. The American Medical Association is even considering the addition of video game addictions to their big book of mental problems (also known as the Diagnostic Statistical Manual of Mental Disorders). A new study by Victoria University found just the opposite. They found that about 15% of their 621 participants qualified as problem gamers, that is they spent more than 50 hours a week playing games. Even among that 15 percent, only one percent showed signs of poor social skills. While there are some who have a major problem gaming habit most of us are normal people who unwind with a video game.

    Amanda Dean
    06.14.2008
  • Breakfast Topic: Convention chaos

    We are just about to hit full steam on the convention season, and Blizzard isn't taking any time off this year. Not only did we hear about BlizzCon on Monday, but we already knew that WWI was going to happen in Paris, and then learned that Rob Pardo would be visiting the Paris GDC. And while Blizzard may not be officially a presence at other cons this summer, their presence is going to be felt for sure -- PAX, GenCon, or DragonCon, whereever there are gamers together, there is WoW. So where are you going to be? Planning on visiting any cons this year? I won't say it's hassle-free -- the crowds, lines, and just plain costs of these things tend to make me avoid them, especially right after I've been to visit one. But then again, every year around this time I start to get excited about maybe going to them again, and while I have no idea what my plans are right now, I can tell you for sure that WoW Insider will have a presence at all kinds of conventions this year. What about you?

    Mike Schramm
    05.14.2008
  • Gamers and the faster iMacs

    Peter Cohen over at Macworld continues his sideline analysis of Apple's gaming chances with a post about how the brand new faster iMacs are indeed faster, but still not fast enough for gamers. And to a certain extent, he's right -- gaming on the Mac is like that old beat-up, "someday I'll fix it up" convertible your father's had in the garage covered with a tarp since you were a kid. Getting it out and putting a new engine in it might help it run better, but it's still not going to turn it into a car that anyone wants to drive around.But (and we talked about this extensively on the Talkcast a few weeks ago with Brian Akaka from Freeverse) it's a step. A faster video card, even if it isn't blazing, will run games better than before, and it'll do a little to bring not only gaming customers but developers back to the Mac. Cohen is right -- that old convertible needs an actual mechanic to take a look at it, and it needs the seats to be reupholstered, and sooner or later it's going to need a new can of paint (not that, like your Dad's actual convertible, these things aren't ever going to happen -- we continue to hear rumblings that Apple is aiming for gamers).But something is something -- the very fact that Apple is offering faster video cards is a sign that they're interested. And, other than simple profiles of games on their website and cameos by game execs at keynotes, that's more than we've had in a while.

    Mike Schramm
    05.09.2008
  • The Daily Grind: How do you justify spending time in an MMO?

    For every gamer couple, where the duo is composed of two people who both play games, there are at least 5 non-gamer couples, and probably more. Of these, a good portion are likely composed of a gamer and a non-gamer. In stereotypical fashion, the non-gamer might feel resentful of the time the gamer spends 'playing that stupid game'. Or worse, the gamer herself feels guilty for enjoying her hobby, and spends more time not playing, but wishing she were. Those of us with the great fortune to be professional game bloggers have an easy out: if we don't play, we can't write -- if we don't write, we don't get paid. "Sorry, honey, I have to spend the next couple of hours leveling up; my next feature depends on it, and I'm on a deadline!" But for the rest of you, is it enough to tell your significant other that you work hard, and need your alone time with your favorite MMO? Do you manage to make equal time for your children and spouse? Do you ever suddenly stop to count the days and weeks of game labor, with nothing physically substantial to show for it except for repetitive strain injury? How do you justify your game time?

    Akela Talamasca
    04.23.2008