gaming-in-libraries

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  • Real-life librarians hit the Ironforge stacks

    by 
    Lisa Poisso
    Lisa Poisso
    07.12.2012

    For so many World of Warcraft players, the game is all about connections. It was connections (a glowing recommendation from gaming industry insider, WoW player, and previous interviewee Liz Danforth) that led us to contact Australian librarian Ellen Forsyth for an interview (not coincidentally connecting even more dots, WoW-playing educators and innovators Peggy Sheehy and Lucas Gillispie, in the process). And it's connections that Forsyth draws for a living in her work as a professional librarian who both studies and advocates for gaming in the public libraries -- that's right, gaming for the people! "Libraries, games, reading, content creation, stories and a few other things as well" -- that's how Forsyth's Twitter profile characterizes her interests, a fairly delectable concoction for the typical WoW Insider reader. We played the WoW card to tempt Forsyth into chatting with us about the regular academic symposia she moderates in Azeroth (the Ironforge library, to be exact), the growing influence of games as a public library resource, and the sweeping imaginative and technological vistas opening up as more and more readers discover the parallel worlds of gaming -- and of course, World of Warcraft.