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  • Encrypted Text: How to run the Molten Front

    by 
    Chase Christian
    Chase Christian
    07.20.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article topics you'd like to see covered. Varian Wrynn isn't happy. He sent his best and brightest men to the Molten Front to assist the Guardians of Hyjal in invading the Firelands, but all he received back was a stack of casualty alerts. The cause of death on each report was the same: several deep dagger wounds. As Varian assigned more soldiers to the Molten Front, he simply received more body bags in return. Varian confronted Garrosh about the issue, claiming that the Warchief was breaking their peace accord by using assassins in the Molten Front. Garrosh feigned ignorance and promised Varian that he'd find the perpetrator and have him properly handled. The next day, I received a post from Garrosh himself. It was brief: "Lok'tar, brother!" I've read several articles that claim that world PVP is dead and has been for a long time. The truth is that world PVP is alive; it has simply transitioned into a seasonal event. With the release of the Molten Front quest hub, Blizzard's developers directed a ton of level 85 players into a zone where they can't use their flying mounts. If that doesn't count as revitalizing world PVP, then I don't know what does. I spend every spare moment I have plunging my daggers into the questers' ribcages. There's a plethora of targets available, with new enemies zoning in every minute. World PVP hasn't been this active since the Isle of Quel'Danas, and that means I have a lot of catching up to do.

  • Darkfall tempts sandbox vacationers with special pricing deals

    by 
    Jef Reahard
    Jef Reahard
    03.03.2011

    Are you looking to get away from it all? Does your themepark day job leave you dreaming of sunny sandbox beaches and skill-based progression at your own pace? Do you yearn for long days filled with crafting and exploration and steamy nights where gank-or-be-ganked is the commonly heard call of the wild? We didn't think so. But if you did have these base cravings, Aventurine's new Darkfall second anniversary promotion would likely be right up your alley. If you're a former subscriber, you've probably received an email outlining all the details. If you're an Agonian virgin, head to the Darkfall Epic Blog for more information on the special $9.95 client pricing and the $24.95 three-month subscription deals. Hurry up though, as the sandbox vacation deal of the decade ends on April 1st!

  • Gank like a pro with the Ganker's Kit 2.0

    by 
    Mathew McCurley
    Mathew McCurley
    01.20.2011

    WoW forums user Tantojutsu put together the great Ganker's Kit of Ganking 2.0, based off of an older and hilarious thread, detailing the wonderful items and abilities available to make stalking and killing player prey in game that much more fun. Rogues are already deadly and frightening, and when I hear that stealth sound, I immediately spin my head around looking for a sign of a shadowy attacker. Some of my favorite points on the list include a list of banners you can plant on your dead foes, the use of focusing lenses to quickly point toward a target, and using the 2010 Winter Veil MiniZep pet as air recon. Tantojutsu put together a great list, and all of you would-be gank artists should definitely check it out.

  • Questionable EVE attack deals 30 billion ISK in damage

    by 
    Brendan Drain
    Brendan Drain
    10.10.2010

    reddit_url = "http://massively.joystiq.com/2010/10/10/questionable-eve-attack-deals-30-billion-isk-in-damage/"; reddit_target="gaming"; Tweet It's often said that EVE Online is a game that revolves around PvP. Even people who engage only in PvE aren't safe from the wrathful influence of other pilots. Players are almost forced to compete with each other in a ruthless open sandbox where all the rules are thrown out the window. Even in the relative safety of high-security space, the threat of harm isn't completely removed. Scams, spies, corporate infiltrations and suicide attacks are a common occurrence in New Eden, forcing players to stay aware of their surroundings and exercise good judgment. This week, a player by the name of Solarius became the unfortunate target of EVE's more ruthless player element. Solarius, CEO of Quantanamo Corporation, was running missions in high-security space in his Paladin when players destroyed his ship in a coordinated suicide attack. What makes this particular suicide attack special is the sheer magnitude of the loss. Solarius had fit the ship with an impressive array of rare and expensive officer modules, putting the total value of his ship at over 30 billion ISK. Since a destroyed ship drops around half of its modules as loot, flying a ship with such an expensive setup is almost guaranteed to draw some unwanted attention. Pilots from the corporations Honorless Internet Jerks, Ex Obscuritas, Suddenly Ninjas, Alarm Clock Corp and Defner.org jointly participated in the attack and split the proceeds from the loot. To put the magnitude of this kill into perspective, 30 billion ISK could currently buy over 80 PLEX, which is around seven years of game time. To buy the same number of PLEX with cash would cost over $1200 U.S., making this a costly warning to all EVE players that you're never completely safe in New Eden.

  • EVE player destroys over $1000 worth of game time

    by 
    Brendan Drain
    Brendan Drain
    08.08.2010

    var digg_url = 'http://digg.com/pc_games/EVE_player_destroys_over_1_200_dollars_of_in_game_time'; Like many MMOs, EVE Online has a problem with players buying ISK from shady websites to short-cut the ISK-making process. On the other end of the spectrum, many players are great at making ISK but unable to afford the monthly subscription. To kill two birds with one stone, CCP created PLEX. Sixty-day game time codes purchased for cash can be converted into two 30-day Pilots License Extensions, which become items in the game. The PLEX can then be traded to other EVE players for ISK, creating a legitimate way to buy ISK without fear of being hit by the ban-hammer. Players with some ISK to spare can buy PLEX from the market and redeem them for game time, essentially playing for free. It's an innovative system, and until recently it was a completely safe market to deal in.

  • Hulkageddon III ends with an estimated 288 billion ISK in damage

    by 
    Brendan Drain
    Brendan Drain
    07.29.2010

    Much to the dismay of miners everywhere, EVE Online's infamous Hulkageddon event made a return earlier this month. In this irregularly-scheduled fan-run event, ruthless pilots compete to kill as many mining barges as possible within a short period of time. While some kills are found in wormhole space and nullsec as part of a standard PvP roaming squad, most tend to be the result of suicide attacks carried out in high security space. As most miners stay in highsec, this is where most of the targets for the Hulkageddon are found. Opponents of the event argue that it causes unnecessary hardship for ordinary EVE players who enjoy mining. The event's organiser, infamous pirate Helicity Boson, responds to critics with her belief that it's a perfectly valid way to play the game. In an exclusive interview with Massively before the event began, she suggested that any pilot paying attention could see the suicide attacks coming and would have plenty of time to escape. A significant portion of mining barge kills during the Hulkageddon are also believed to be macro-miners, adding another dimension to this already controversial issue. The latest Hulkageddon ran from the 9th of July to the 18th, ending with an estimated 288 billion ISK worth of mining ships destroyed. To put that figure into perspective, it would cost you over $16,550 US Dollars to buy that much ISK legitimately by purchasing game time codes and selling them in-game for ISK. The prize-giving for the event was recently conducted, with a single ruthless player by the name of "Phil MacMannon" taking the vast majority of the prizes. With the event concluded, miners can finally breathe a sigh of relief and get back to eating every asteroid in sight.

  • Changes to EVE Online's PLEX make it possible to loot game time

    by 
    Brendan Drain
    Brendan Drain
    07.11.2010

    When it comes to fighting the gold-sellers, Icelandic game developer CCP Games took an innovative approach to the problem. Players of EVE Online can buy game time with cash and then trade it with other players as in-game "Pilots License EXtensions" (PLEX). This lets people with cash to spare effectively purchase ISK from other players, while those with plenty of in-game ISK can effectively play for free. With a legitimate method for buying ISK, players needn't face the inevitable threat of bans and key-loggers from nefarious sources. Fearing that the market for PLEX might not take off if they were at risk of being lost during transport. To combat this issue, CCP made it impossible to move them from the station they were redeemed at. In a new devblog, CCP Zulu explains plans to remove all the transport restrictions on PLEX. In addition to being able to undock with a PLEX in your cargo hold, you'll also be able to place them into courier contracts. When these changes come into effect, you might see someone hauling game time from station to station. If you plan to move any PLEX around, be extremely wary of suicide attacks. EVE's darker social element routinely scans passers-by in high-security space, looking for juicy targets to gank. The possibility of finding game time amongst the loot may send them into overdrive. The changes are due to come into effect on Tuesday the 13th of July.

  • Lost Pages of Taborea: PvP culture

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.05.2010

    Even though I'm not a very competitive player, I sometimes like having the additional options found in PvP servers. In fact, my main character has been on one since Runes of Magic's open beta, and I've come to really appreciate the fun that can be had on it. Simply being a spectator of all the random and exciting fights has been enough to outweigh the annoyance of being a target for more than a few gankings. RoM's fully open PvP system makes for an interesting cultural perspective in which the players create the equilibrium of peace and conflict. It may be surprising -- or not -- given the somewhat harsh rules, but life on a PvP server is a fairly peaceful experience. This week I take a look at the past and present of RoM's PvP system. What are some of the system's implementations? How have players adjusted to self-govern? Why isn't there rampant chaos? It's an interesting learning experience if you're new to RoM or you've never played on a PvP server, but it's also a great retrospective for you veterans to get involved with.

  • Lock up your mining barges, the Hulkageddon cometh to EVE Online!

    by 
    Brendan Drain
    Brendan Drain
    07.03.2010

    Like it or loathe it, EVE Online's infamous fan-run Hulkageddon event is back with its teeth sharpened. During this unofficial week and a half of torture, some of the game's more vicious players band together with one common goal -- the complete eradication of mining ships. Organised by pirate Helicity Boson back in October 2009, the first event was met with strong vocal opposition by miners. Cries that the unofficial event sanctioned griefing and calls for Helicity to be banned flooded the forums, sparking intense debate into what is and isn't acceptable in the sandbox. Despite opposition, the event made a return early this year, with January's Hulkageddon II destroying a record 278 billion ISK in mining barges and exhumers. With Hulkageddon III scheduled to begin next week on the 9th of July, continuing until July 18th, miners across EVE are in for a rough time. If January's event is any indication, even pilots in high security space aren't safe from attack. Suicide tactics have always been a popular way to kill barges, with packs of destroyers able to kill a Hulk before CONCORD arrive. Skip past the cut to read our in-depth interview with Helicity Boson on the upcoming carnage and how to stay safe.

  • EVE Online ship insurance changes to come with Tyrannis

    by 
    Brendan Drain
    Brendan Drain
    03.30.2010

    EVE Online's insurance system has been a hot topic of debate over the years. Under the current system, ships have a fixed base value calculated according to the minerals used in their production. Platinum insurance costs 30% of this base value for three months worth of coverage and if the ship is destroyed in that time, 100% of the base value in ISK is deposited into your wallet. It's a safety net designed to lower the cost of losing ships and promote PvP. The main drawback of the system is that the values it uses for minerals are fixed and haven't changed since EVE came out in 2003. The prices of the various minerals that go into a ship have changed drastically over the years but insurance costs and payouts have remained constant. Skip past the cut for a breakdown of the problems with the current insurance system and details of CCP's new plans.

  • EVE Evolved: Staying safe in high security space

    by 
    Brendan Drain
    Brendan Drain
    02.28.2010

    One of EVE Online's defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of high security space but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun. In this guide for newer EVE players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.

  • Encrypted Text: The art of the gank

    by 
    Chase Christian
    Chase Christian
    02.17.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how to gank with style and grace. You're tired. You've been slaying the denizens of Icecrown Citadel for hours, you've spent your entire week clearing the daily heroics for your valuable Emblems of Frost, and you can't remember the last time you left Dalaran when you weren't en route to a raid. Your work has not been in vain, and you probably have some stiff new leather armor and maybe a plastic-wrapped weapon or two to show for it. Your new armor is too tight, it is stifling and you must be nimble. If your weapons are too mint, they won't fit in your hands, and they will throw off your balance. With such little time left at level 80, we don't have the luxury of underperforming. How can you make your armor flexible to allow you to avoid enemy attacks? How can you mold your weapon to become an extension of your own arm? And how can you vent the pent up stress of mindlessly spamming Fan of Knives in heroics for hours on end? Luckily, there's a magic element that will solve all three of these problems: innocent blood.

  • EVE Evolved: Corporate Infiltration for fun and profit, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.27.2009

    end-legacy-contents -->Planning the dirty deed: Once you're in the corp, you absolutely must

  • EVE Evolved: Corporate Infiltration for fun and profit

    by 
    Brendan Drain
    Brendan Drain
    09.27.2009

    Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

  • WoW Moviewatch: Don't Make Me Get My Main

    by 
    Michael Gray
    Michael Gray
    08.24.2009

    Cranius is the legendary WoW musician behind Big Blue Dress and Darrowshire. If you've been following Moviewatch, then you already know he worked with equally amazing machinimator Legs to create a music video for Wrought. For BlizzCon 2009, the pair again created an astounding piece of art, titled Don't Make Me Get My Main. The story of the video is something with which most of us can empathize. At least, you can empathize with it if you've ever tried leveling an alt up through Stranglethorn. A beleaguered low level character is just trying to get his quests done, but a vile Blood Elf repeatedly gray-ganks the poor chap. The protagonist implores the ganker to leave him alone, before he's forced to go get his accomplished, powerful main character. I'll avoid spoilers for the ending, but trust me when I say it's probably yet another experience most of us have probably suffered through before. Congratulations to Cranius and Legs on winning a first place prize with this video. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.

  • The Daze of Darkfall Week 4: The terror of Agon

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.07.2009

    It's the last week already? Well that went fast! It seems like only yesterday when I woke up in a daze to find my computer had "Thank you for purchasing Darkfall, n00bcakes!" splashed across its screen. Yet, here we are, four weeks later! My clan's city now looks like a real place of habitation instead of a pile of smashed rubble, combat is starting to become more commonplace than one attack every week, and I'm actually wearing armor instead of being naked most of the time. Amazing how things change over time.This week's events seem to all come down to one sentence: "Are you concerned about the security of your stuff?" (NSFW) You should be concerned, as my clan's warbands were taking what they wanted from cities and hamlets, all with me in tow. What happens when I get exposed to "hardcore PvP?" Well I guess you'll just have to read and find out.

  • The Daze of Darkfall Week 3: Keep rollin', rollin', rollin', yeah pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.29.2009

    Lucky for me one of my clanmates ran along and saw me, quickly reviving me. I jumped up, put on my polearm, and ran pretty aimlessly into combat. Two polearm swings later, I got shot in midair while jumping. I fell over dead (again) and was ganked this time. Awwww. My game reloaded and I found myself back at the bindstone, but I was in quite a predicament. Remember the bloodwall? Yeah, well, our invaders had killed everyone on there pretty easily, as they were obviously AFK. Well, they too had respawned at the bindstone... and I spawned in the middle of them. You can't clip other people in Darkfall. You can't push them (except with certain weapons) either. I was trapped in a pile of AFK meat, unable to actually get out. "Sera, where are you at, why aren't you defending?" one of my guild leaders asked. I took the moment to explain to him how I was unable to defend as I was stuck in a pile of AFK people. Really, really, stuck. "If I could compare it to another MMO, I'd say it's like PlanetSide's combat crossed with EVE's rules." "I'll be the judge of that," he gruffly responded, as if he didn't believe me. He walked over to the bindstone, found me jumping up and down in the middle of an AFK pile like an idiot, my purple hair barely making it over the heads of the many orks and mahirim (wolf people) and then lowly said over Ventrilo, "Sera's exempt from defense until we get her out..." But not all is bad and stuck in a pile of corpses After things had calmed down and I had been freed from the corpse pile, however, we were attacked three more times. Out of those three times we had won twice -- succeeding in driving the offenders off or killing them all. We were obviously getting better at this stuff, and it provided an interesting experience for someone like myself. To be honest, it feels like a deathmatch, except without guns. The enemies invade and you pelt them with arrows and/or magic. They get close and you pull out two-handed weaponry or a one-handed weapon with a shield. You attempt to gang up on someone and kill them, while they attempt the same. Then, one side gets obviously defeated while the other side quickly overruns. It's all very predictable. If I could compare it to another MMO, I'd say it's like PlanetSide's combat crossed with EVE's rules. Fighting is focused on cities (or bases) where you attack or defend to hold/steal what's there, except losing hurts and there's no fancy recall into combat. PlanetSide is snappy when it comes to combat because that's PlanetSide's focus -- Darkfall focuses on outcomes, like EVE does. Therefore, combat is not snappy in Darkfall, it's a brief experience punctuated with death and loss. I did survive for one of the battles where we won, if that's what you're wondering. I did archery (I like archery) and even got down and dirty with my polearm. I didn't gank anyone, but perhaps I'll get that honor another time. One more week Well, we're winding down. There's only one more week left in The Daze of Darkfall. I can't speak too much on the clan's activities and plans, but I can say this: There will be raids. Lots and lots of raids. Perhaps now I get to see what it's like on the other side of this thing.I know what you're looking for -- week 1 and week 2. Well, look no further than here!

  • The Daze of Darkfall Week 3: Keep rollin', rollin', rollin', yeah

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.29.2009

    Hey there avid Darkfall readers! It's week three of The Daze of Darkfall, and that means we only have one week left in our feature! Time sure does fly when you're getting your butt kicked in defense of your city!And that is totally what I did this week! Yes, that's right, it's time for a real look into "hardcore" PvP and raiding! I was out in the PvE sections killing skeletons, I was defending our city against enemy invaders, and I was working with others in harvesting camps.So this is it. This is the cream of the Darkfall crop. This is what people say is the most amazing part of this game. Is it? Will it live up to the hype? Skip along with me after the break, and we'll go through week three, step by step.

  • Earthrise devs on risk vs. reward with mechas in organized ganks and looting

    by 
    James Egan
    James Egan
    06.22.2009

    The post-apocalyptic MMO Earthrise will have PvP game mechanics tightly integrated into the sandbox game. Given the statements made by Earthrise developer Masthead Studios in the past, it's confirmed that full player looting will be both a driver and reward for PvP in this game. It's interesting to note that the inclusion of mechas in Earthrise will likely play a pivotal role in organized ganks or piracy of a sort. The Earthrise devs explained more about this today in "Mechas, Transit, and Loot" on the game's official forums. The game's community manager Moll writes: "Goliaths of steel used for combat and transit, mechas are definitely not invulnerable to damage and destruction. It takes a bit of effort, but even carefully planned and armed attacks can disrupt a planned resource transportation route and destroy a mecha."

  • EVE Evolved: A stealth bomber adventure

    by 
    Brendan Drain
    Brendan Drain
    05.11.2009

    Stealth bombers were originally advanced frigates aimed at an ambush predator role. They launched cruise missiles at foes from a distance and dealt very high damage to small ships like cruisers and other frigates. With the changes in the recent EVE Online expansion, they've been re-focused into an anti-battleship role. They now fling massive torpedoes that deal impressive damage to large targets but poor damage to smaller ships. In addition, they were switched from an ambush predator role intended to use normal cloaking devices to a pack hunter role able to warp while cloaked using a covert ops cloaking device. It's all very well to speculate, but how well do the new stealth bombers actually perform? I took a gang of stealth bomber pilots out on the town for a tense PvP test drive. In this gallery article, I show a visual record of our adventure and go on to give my opinion on the new stealth bombers after a night of EVE PvP. %Gallery-63120%