gaute-godager

Latest

  • Next-Gen talks with Age of Conan's Gaute Godager

    by 
    Kyle Horner
    Kyle Horner
    01.04.2008

    The Age of Conan interviews are all over the place lately. Gaute Godager is the game's director, so when we saw that Next-Gen had sat down with him to talk about FunCom's upcoming barbarian invasion there was little doubt that it would be an interesting read. The interview covers the usual subjects of combat and maturity that AoC always has people asking about, but then Gaute is asked a much more interesting question. He's asked how he feels about the MMO market and whether or not he thinks that people are playing more than one MMO at a time, let alone a very mature one. Part of his response is, "People say: "Don't go too mature – that's risky; you'll lose all the 14 year olds." But there's not that many! They just make a lot of noise." which could be true according to FunCom's statistics which show that the average player is around 25 years old. The MMO market has definitely ballooned to a much larger size than it was several years ago; this could be the perfect time for a game like AoC to succeed.

  • Age of Conan director sits down for two-part interview

    by 
    Chris Chester
    Chris Chester
    11.08.2007

    Gaute Godager, the man behind the Age of Conan's loin-cloth, if you will, recently sat down for the second round of a massive two-part interview with RPGVault, to discuss some of the finer points of the game's development. This round of the interview focused on some more extraneous elements of the game's development, including their approach to marketing the game in the Asia and their justification for bumping the game's launch back into 2008. This comes on the heels of the first interview piece they published, which was focused on slightly more interesting elements like the combat and the siege system.More than any other developer in recent memory, it seems like Funcom has been willing to talk to people, usually at extremely great length, about what makes their game stand out from the pack. Whether they're just providing a fan-service or trying to hedge doubts in the gaming community about their game remains to be seen. Personally, I'd rather see them talk about the game less and work on opening up the beta so more of us can decide for ourselves. Talk is cheap, as they say.