gdc-mobile

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  • GDC09: EA quietly announces iPhone versions of major franchises

    by 
    Ben Gilbert
    Ben Gilbert
    03.26.2009

    Of the many GDC 2009 announcements taking place this week, we were most shocked to see EA sneakily introducing some of the company's most popular franchises to the Apple device some are calling the newest gaming platform -- the iPhone. Travis Boatman, VP of worldwide studios at EA Mobile, made the announcement at GDC Mobile, naming SSX, Wolfenstein RPG, Red Alert, FIFA 10, Madden 10, NBA Live 10, American Idol, Spore Creatures, Clue, Risk, Mystery Mania, Connect Four, Battleship, Tiger Woods and Star Trek, according to reports from Patrick Klepek (former MTV Multiplayer writer) and Shacknews. While most of the titles are the to-be-expected EA mutliplatform titles like Madden 10 and NBA Live 10, the SSX series will be getting its first update in two years according to this announcement. Also of note, Wolfenstein RPG is of no relation to the just released Wolfenstein 3D for the iPhone; rather, it makes up half of the two iPhone games id Software is purportedly working on. Details are unfortunately scant at the moment but we've reached out to EA for comment.On a personal note, we'd like to extend our personal "WHAT THE HELL?!" regarding Risk being announced for the iPhone and still not hearing a peep on it coming to XBLA/PSN. Seriously, EA. What the hell?![Via Shacknews]

  • GDC08: Gameloft's Guillemot discusses mobile industry hang-ups

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.18.2008

    In the opening keynote of the Game Developers Conference mobile component (being the section dedicated to gaming on cell phones, not some wheeled stage rolling down the hills of San Francisco), Gameloft president and CEO Michel Guillemot tackled supposed "myths" surrounding the mobile gaming sector, drawing attention to several issues currently inhibiting the industry's growth. "It's not the stagnant, tiny market that some people predicted it to be," he noted in his "Fast Life, Fast Media" presentation. He insisted that the perceived slowdown in the market was only temporary and not too dissimilar from that seen in the rest of the industry towards the end of a console cycle.With various handsets expected to be in the hands of 4 billion people by 2010, one of the market's primary challenges lies in distribution through the multitudes of mobile carriers. Problems listed by Guillemot include non-standardized data costs across various characters (i.e. how much does it cost to transfer the data to your phone?), as well as the sheer number of SKUs that accompany each game release. If Gameloft produces 5 games per month, with compatible versions for 1,000 handsets in 10 different languages, it ultimately releases 50,000 different SKUs. Despite the considerably quantity of releases, Guillemot insisted that quality must be uniform across all SKUs -- "as perfect as possible," because a consumer is unlikely to try the same game on different handsets. The iPhone was singled out as a handset that, at least in its current form, actually has a negative impact on the mobile gaming industry. Since the phone doesn't support any games yet, Guillemot considers every additional iPhone consumer to be a loss in the mobile gaming audience as a whole. Still, he predicts that touch-screen gaming, coupled with advanced handsets and the standardization of distribution costs, will lead to a new growth spurt for the mobile gaming industry in the latter half of 2008.