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  • EVE Evolved: Fitting battleships for PvP in Odyssey

    by 
    Brendan Drain
    Brendan Drain
    06.16.2013

    Tech 1 ships in EVE Online used to be arranged in tiers that determined the cost and power of the ship and what level of the appropriate skill was required to fly it. This gave a sense of progression back in 2004 when all we had was frigates, cruisers, and battleships, but developers have since filled in the gaps between ship classes with destroyers, battlecruisers, strategic cruisers, and tech 2 ships of all shapes and sizes. In a recent game design initiative, CCP has been removing the tiers from within each tech 1 ship class by buffing the lower-tier ships up to the same rough power level as the largest ship in its class. The recent Odyssey expansion saw the humble battleship buffed beyond all recognition. The Megathron, Raven, Tempest, and Apocalypse all became extreme damage-dealing powerhouses, but the Dominix, Scorpion, Typhoon, and Armageddon were buffed the most. Each of them can now fit several monster setups, dealing upward of 1,000 damage per second or completely disabling enemy ships with energy neutralisers and electronic warfare. The build costs of these tier one battleships were more than doubled in the expansion, but prices are only slowly rising due to the existing stock on the market. That makes the tier one battleships incredibly cost-effective PvP powerhouses at the moment, and players are beginning to take advantage of it. In this week's EVE Evolved, I experiment with PvP setups for the newly revamped Typhoon, Armageddon, Scorpion, and Dominix battleships.

  • Two Bosses Enter: Baron Geddon vs. Lady Vashj

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.26.2007

    Welcome to another edition of Two Bosses Enter, WoW Insider's series of fantasy boss deathmatches. Every week we pair up two new bosses from the World of Warcraft and pit them against one another in a fight to the death -- and eventually, one will walk away the ultimate winner. This week we're considering a fight between one of Ragnaros' many minions in the Molten Core -- Baron Geddon -- and Serpentshrine Cavern's own Lady Vashj. Though these bosses come from vastly different level instances, don't let that fool you -- we're here to talk theorycraft, and that means considering how these two bosses would realistically fare against one another and not just making a list of everyone's hit points and damage ranges. So are you curious about these two bosses -- or already have an opinion? Keep reading for more info and your chance to vote.

  • Getting nostalgic about old player favorites

    by 
    Mike Schramm
    Mike Schramm
    03.23.2007

    Minkyminky kicks it off on the forums: there's a lot of things that have disappeared from the game that players really loved, and it's pretty nostalgic to think about what we used to have, and have since lost. Plainsrunning was a Tauren racial ability that was in the game before Blizzard implemented Kodos. After a quest, the cows got an aura (canceled with combat, underwater, or indoors, just like a normal mount) that let them move faster and faster up to a certain speed. Swirly ball was what the Rogue's Detect traps ability used to be-- a castable 3 minute buff that showed an annoying swirly ball that could be used to detect lag or just make noise. The old Hunter's Mark (as you all should know, this one wasn't long ago) was just an arrow, not the fancy schmancy (garish, if you ask me) deal we've got now. Baron Geddon's Living Bomb debuff used to be able to hit pets. Hunters would then dismiss their pets-- and resummon them in the Auction House to create carnage. The Hakkar virus was another debuff, this one from Hakkar, that did damage to anyone standing around the player. The debuff hit everyone in an AoE based on the target for a few hundred damage every few seconds for a few minutes, and passed on the plague. So players beat Hakkar, ported back to IF, and spread the disease around the world. This one actually made it to the media, and was used as a study for how disease spreads in a virtual environment. Captain Placeholder (my personal favorite) was a placeholder who went up while the ships between the continents were bugged. Don't miss the Lament of Captain Placeholder. Trolls used to have a "keel two dwarves in the mornin'" emote that got removed from the game, either for violence or drug references, depending on who you ask. Unfortunately, as cool as all of these things are, there's not much chance we'll ever seen any of them in the game again-- most of them are graphics that got updated to something Blizzard thought was cooler, or just simply bugs or placeholders that got "fixed" for good.But the other interesting thing is that almost all of them are clear examples of emergent gameplay-- the devs didn't plan for this stuff to be popular, it just became so. If nothing else, they can learn from what happened with these, and (as with world events) bring them back in other forms. And that's a really interesting thought-- a game designed by the players themselves.