general-patent-corporation

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  • World of Warcraft and Second Life are next, says Worlds.com CEO

    by 
    Tateru Nino
    Tateru Nino
    03.12.2009

    As you are probably already well aware, virtual environment business Worlds.com is currently engaging in a legal action against MMOG developer/operator NCsoft for patent infringment, based on a patent that more or less covers almost every client-server based multiplayer game and virtual environment out there. It doesn't end there, however. Worlds.com CEO Thom Kidrin has told Eric Krangel at Business Insider that if the suit against NCsoft succeeds, industry leaders World of Warcraft and Second Life are next. The company's legal representatives in this action, General Patent Corporation also yesterday announced that Worlds.com has been granted a third patent that extends the reach of their existing two.

  • Worlds.com vs NCsoft: Not yet served?

    by 
    Tateru Nino
    Tateru Nino
    01.05.2009

    Just to update you all on the progress of the Worlds.com vs NCsoft lawsuit (a patent suit that is pitched to spread to other MMOG and virtual environment developers/operators), the Korea Times reports on 31 December 2008, that NCsoft had yet to be served with notice of the suit. There are essentially only two ways in which the notice can be legally served to NCsoft in the Republic of Korea to establish jurisdiction over NCsoft as a defendant. One is through formal diplomatic channels, and the other is via the Hague Service Convention. The HSC was established because of the enormous delays in using the formal diplomatic channels. There's a time-limit on the serving of notice, and formal diplomatic channels for civil suits often take quite a bit longer.

  • The patent that stole Christmas

    by 
    Tateru Nino
    Tateru Nino
    12.30.2008

    var digg_url = 'http://digg.com/gaming_news/The_patent_that_stole_Christmas'; As you probably know by now, Worlds.com has filed suit against NCsoft for infringement of one of two key patents that it holds. We talked about those patents and Worlds.com's securing the services of General Patent Corporation for the purposes of enforcement earlier this month. We can learn a few things from the suit against NCsoft, including (we think) how Worlds.com/General Patent sees its own position with respect to these claims (they don't seem to think it's as firm as it could be). You might also be wondering about prior art (which is abundant). Well prior art, in and of itself, is simply not enough. Not on its own.

  • Patents threaten virtual worlds, MMOGs

    by 
    Tateru Nino
    Tateru Nino
    12.12.2008

    Any person who "invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent," subject to the conditions and requirements of the law. So says the US Patent and Trademarks Office (USPTO), citing the applicable statute. There's a lot of slicing, dicing and hair splitting over nearly every part of that sentence, and some extraordinary debates and numerous calls for reform of the patent system. Nevertheless, today we're looking at two patents that the owners appear to be keen to enforce. Between them, they appear to cover a few simple, and difficult-to-avoid systems that underpin pretty much every graphical virtual environment, and MMOG that you can think of, from World of Warcraft, to Second Life -- and perhaps most of the online multiplayer games since the era of Doom.