genie

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  • Wizard101 goes anti-disco in the June producer's letter

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2011

    The community at Wizard101 is still riding high on the recent Wintertusk world expansion, and according to the June producer's letter, KingsIsle wants to keep the good times rolling. Apart from relaying a few testimonials about the recent expansion, the producer's letter is all about the Benjam-- er, Crowns. Leah Ruben spotlights a couple of promotional sales from the company, including a Dragon's Hoard booster pack that has the potential to deliver rare goodies, and a GameStop card that unleashes a genie (among other things) in your Wizard101 world. Ruben says that a recent graphical issue known as "discoing" on older machines is now fixed. "While sometimes it's fun to dance the disco with flashing colors and lights," she jokes, "it's a bit distracting when you're trying to adventure through the new worlds." Finally, Ruben says that the UK version of the game has added a German language version for those who perfer to play in their native tongue. Assuming that you're German and not Swedish. Or Kenyan. Or... well, you get the point. You can read the full producer's letter over at Wizard101.

  • The Game Archaeologist plays with MUDs: The history

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2011

    You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim furiously or drown? That's exactly how I felt when I started to do research for this month's series on MUDs -- Multi-User Dungeons -- and their descendants. At first I was thrilled, because I knew that along with Dungeons & Dragons and Bulletin Board Systems, the MUD was one of the key predecessors to the MMORPG as we know it today. It was, and still is, vital gaming history that helped to shape the genre. The only problem was that for various reasons -- mostly a lack of good internet access in college and general ignorance -- I'd missed out on MUDs back in the day. But it's not like that stopped me from covering any of the other games in this series that I never experienced first-hand way back when; after all, there are few among us who can honestly say they did everything. So the problem wasn't the lack of first-hand knowledge but the sheer, overwhelming scope of this subject. One game alone is a manageable subject -- MUDs are an entire genre unto themselves. It's intimidating, to say the least. It doesn't still my excitement, however, nor will it stop us from diving into this topic no matter how deep the waters get. This week we'll take a look at the brief history of the MUD/MUSH/MOO/et al. and then get into specific games later this month. So hold your breath and jump on in with me!

  • NASA successfully tests autonomous lunar lander navigation system, codename GENIE (video)

    by 
    Sean Hollister
    Sean Hollister
    07.03.2010

    Robonaut2 may have fantastic biceps, but raw muscle won't put a man humanoid on the moon -- that takes rockets. Rockets like the one in this RR-1 prototype lander, recently outfitted with a Guidance Embedded Navigator Integration Environment (GENIE) system to let the craft safely descend to the lunar surface. On June 23rd, NASA and partner Armadillo Aerospace put the system to the test, hoping it could figure out the complex algorithms necessary to process volumes of data from the laser altimeter, GPS and inertial sensors, and quickly enough to steer the rocket engine accordingly... but the machine performed like a charm. See its first solo flight in an inspiring, flame-filled video after the break, and skip to 4:12 for the good stuff.