getting-up

Latest

  • Marc Ecko's Getting Up: Contents Under Pressure now on Steam

    by 
    Danny Cowan
    Danny Cowan
    12.14.2013

    The Collective's 2006 graffiti-tagging platformer Marc Ecko's Getting Up: Contents Under Pressure gets a new lease on life this week thanks to a surprise Steam release engineered by Hotline Miami publisher Devolver Digital. Getting Up tells a tale in which enterprising graffiti artist Trane sets out to make his mark on the New Radius Slums. Along the way, his crew battles a government-issued task force ordered to shoot graffiti taggers on sight. Harsh. Gameplay mixes Prince of Persia-styled parkour and urban exploration with graffiti-tagging mechanics that recall Jet Set Radio. Fashion designer and game licensor Marc Ecko expressed a desire to head up a sequel as recently as 2009, but to date, no news regarding a follow-up has emerged.

  • Marc Ecko wants more Getting Up, says Atari 's**t the bed'

    by 
    Justin McElroy
    Justin McElroy
    10.09.2009

    When you're in the fashion biz like Marc Ecko you gotta be out there on the edge. So when he tells Destructoid that he's "going to f***ing make [Getting Up] again if it kills me," thereby distinguishing himself not only as the sole living human to want that, but as the only one who remembers it existed, you have to forgive him. He's got to be out there on the edge. Of course, Ecko then goes on to claim that the reason for the game's failure was that "Atari shit the bed." C'mon Marc, saying Atari bungled something is like the opposite of edgy. It's just obvious.

  • Texas news report blames graffiti problem on "Getting Up"

    by 
    Kyle Orland
    Kyle Orland
    02.18.2008

    It's a well known fact that graffiti was on the decline nationwide as recently as two years ago. Spray paint sales were down, wall cleaners were going out of business, and the country's youth were refocusing their energies on local art classes and scrimshaw. Then the unthinkable happened. On Feb. 14, 2006, Atari released Mark Ecko's Getting Up: Contents Under Pressure, a game that went on to become a best-seller and created a new tagging boom.This twisted view of reality seems to be behind this KRIS-TV report, which largely blames Corpus Christi's increasing graffiti problem on Getting Up and games like it. According to CCPD Detective Ramiro Torres, school children use these games to "develop a base of membership to form these tagging groups." The report also implies that "students play this type of game and get ideas." Because, really, no one had the idea to tag a building before these video games were around. The whole concept of putting paint on a wall is entirely a creation of the gaming industry. Look, we're all for fighting graffiti and preventing costly vandalism. But blaming a recent boom on a two-year-old game that was drubbed by critics and sluggish in the sales department is a bit much. Especially when everyone knows it was really Jet Grind Radio that started the graffiti boom.

  • Metareview - Marc Ecko's Getting Up: Contents Under Pressure

    by 
    Christopher Grant
    Christopher Grant
    02.16.2006

    Marc Ecko's Getting Up: Contents Under Pressure is the latest urban action game. A mash up of Jet Set Radio, Prince of Persia, and Grand Theft Auto, there is hardly consensus on the controversial title. A look at some notables: Gamespot (87%) - "It's easy to look at a game that has a non-gamemaking fashion designer's name right in the title and assume that it's going to be some sort of flashy, style-over-substance licensed product, but Atari, The Collective, and Ecko have effectively teamed up here and put together a game that has plenty of flashy style, but is a quality game underneath all that flash." 1UP (70%) - "The worst thing a decent action game can suffer from is bad camera control, and this malady afflicts Getting Up... The game strikes a nice balance between fighting and tagging. Although frequent, the fighting winds up being secondary to advancing the story line. In some missions, it even works out better to evade authorities and simply complete your objective." GamePro (50%) - "Focusing the majority of gameplay attention on the actual art of writing, rather than on a hackneyed up-from-the-streets story, would have been a good start. And, regrettably for Ecko, development just couldn't work the kinks out of the shoddy Getting Up game engine. Frame rate consistently dips to horrific lows, and many in-game objects and actions break frequently during gameplay." The reviews criticize the tempermental camera system and technical glitches, while praising the title's quality voice-acting, solid soundtrack, and immersive graffiti culture. See also:Australia knocks down Marck Ecko's Getting UpMore Joystiq coverage of Getting Up