ghsc

Latest

  • EVE Evolved: Top ten ganks, scams, heists and events

    by 
    Brendan Drain
    Brendan Drain
    10.28.2012

    It's been called "boring," "confusing," and "the world's biggest spreadsheet," but every now and then a story emerges from sci-fi MMO EVE Online and grabs the gaming world's attention. Tales of massive thefts, colossal battles, high-value kills, record-breaking scams, political dirty deals, and controversial player-run events never fail to grip us. Perhaps it's the fact that these events have such huge impacts in the EVE sandbox that captures our imaginations, or maybe we just want to watch with morbid curiosity as a virtual society self-destructs. Whether it's innocent interest in quirky stories or a secret sense of schadenfreude that keeps us glued to EVE's most illicit events, the game continues to deliver them with startling regularity. Most scams, thefts, and high-profile battles will never make the news, instead becoming another forgotten part of EVE's history or just a story for a few friends to reminisce about. But those stories that do reach the news always draw in a huge audience that wouldn't play EVE in a million years but can't get enough of its engrossing stories. In this week's EVE Evolved, I run down a list of ten incredible EVE kills, scams, heists, and sandbox events that have made it into the news over the years.

  • EVE Evolved: Sandboxes make the best stories

    by 
    Brendan Drain
    Brendan Drain
    07.29.2012

    Every MMO has stories to tell, some written by developers and told through quest content and others created by players through everyday gameplay. Themepark MMOs lead every player through the same fictional story and give no real control over the outcome, but I have to wonder whether the effort invested in that story is even worth it. MMOs are meant to have long-term replayability, and a linear story is new only the first time you play through it. After a while, players find themselves skipping dialogue, ignoring quest text, and grinding yet another character to the endgame. In contrast, sandbox MMOs tend to eschew their own storylines in favour of letting players make it up as they go along. Sandbox MMO EVE Online has spawned some incredible tales and videos over its lifetime, with stories of political goings-on, wars, and record heists hitting the news every year without fail. EVE stories usually also appeal to many people who don't even play the game, an effect uncommon in other MMOs. It's not often that the in-game exploits of a themepark MMO guild will reach the media or generate the same level of interest as a big EVE story, so what is the magic sauce that makes stories from EVE so appealing? In this week's EVE Evolved, I look at some of the best stories and videos from EVE Online and ask why EVE continues to grip us with its stories and themepark MMOs don't.

  • EVE Evolved: Outlaws of EVE

    by 
    Brendan Drain
    Brendan Drain
    08.08.2010

    EVE Online's Community Manager CCP Wrangler once said that "EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world." That sentiment sums up the core philosophy behind the game, which permits such nefarious gameplay styles as thief, smuggler, scam-artist, pirate and market manipulator. Underhanded deals go on every day in EVE, with bounty hunters hired to ruin someone's day and spies tearing corporations apart from within. Many are drawn to EVE because it's one of the few MMOs that allows players to embrace their darker side. The opportunity to be a real villain in a sandbox universe can be intoxicating. Perhaps more intoxicating is the notion that the presence of tangible villains affords players a rare opportunity to play the role of hero. For every pirate gang lurking at a stargate in low security space, there's an anti-pirate squad somewhere planning an attack. For every thief ready to empty their corporation's hangers, there's a security specialist weeding out spies. The true outlaws of EVE are people who have earned their infamy through acts of ruthlessness in their chosen field. Over the years, we've interviewed and examined some of EVE's most notorious outlaws. In this article, I look back at four of EVE's most wanted, how they earned their infamy, and what they're doing today.

  • EVE Evolved: Corporate Infiltration for fun and profit, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.27.2009

    end-legacy-contents -->Planning the dirty deed: Once you're in the corp, you absolutely must

  • EVE Evolved: Corporate Infiltration for fun and profit

    by 
    Brendan Drain
    Brendan Drain
    09.27.2009

    Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, destroy a corporation from the inside out, rob its members of their most prized possessions and then disappear without a trace. They're the people that pull the strings of war in the background, pitting alliances against each other to meet their own ends. The Guiding Hand Social Club's famous 2005 heist remains to this day possibly the single most impressive story in EVE history and serves as a benchmark of value and style for a heist that has seldom since been matched.When I'm not busy writing about EVE or running sleeper anomalies with my buddies, I find myself delving more and more into the dark side of EVE. From wormhole piracy and courier contract theft to full-blown corporate infiltration, this year has bestowed on me a great deal of experience in the dirty underworld of EVE. In this article, I explain how to infiltrate a corp successfully and capitalise on the opportunities it throws at you.

  • EVE Online developer Noah Ward on player drama in the sandbox

    by 
    James Egan
    James Egan
    03.04.2009

    There's been no shortage of player-driven drama in EVE Online over the past few months. The things players can do within the game is a testament to EVE's sandbox design, but also to the developers who allow the players accomplish whatever their devious little hearts desire. It's true that most who play the game don't embezzle virtual currency from player-run banks, engage in spycraft or turn double agent, much less publicly assassinate another player during a PvP tournament, but all players in the game benefit from the risk these activities inject into the game. It all becomes part of the game's setting and ultimately makes New Eden a gritter place. This is a topic of discussion over at MTV Multiplayer this week. EVE Online's lead game designer Noah Ward (aka CCP Hammerhead) sat down with MTV Multiplayer's Tracey John, to discuss some of the potential within the EVE sandbox. The interview focuses on CCP Games' hands-off approach to what the players are doing in the game. As long as players aren't spouting racial epithets or making real-life threats against one another, EVE's gamers can basically do whatever they choose on an individual or collective level.

  • EVE Evolved: Mercenaries, the hired goons of EVE

    by 
    Brendan Drain
    Brendan Drain
    02.16.2009

    In the harsh, hyper-capitalistic world of EVE Online, everything is for sale and everyone has a price. If you've had the misfortune of making some enemies with deep pockets that really like to hold a grudge, you might find yourself staring down the gun barrel of one of EVE's oldest professionals – The mercenary. In this article, I examine some of the main types of mercenary contracts and take a talk about the two most impressive mercenary groups to date. What is a mercenary in EVE?The mercenary is another of those professions in EVE that just plain wouldn't work in other MMOs. In a society where everything has a price, you can always pay someone else to do your dirty work and execute your evil plans. Good mercenaries are more than just guns for hire, they're a tight-knit unit of professionals with the skills and experience required to achieve literally any objective.

  • EVE Online player breaks 100 million skillpoints

    by 
    James Egan
    James Egan
    01.06.2009

    One of the oldest characters in EVE Online, NTRabbit, made a fairly rare appearance on the game's official forums, reflecting back on the experience of having racked up over 100 million skillpoints. In EVE, hitting nine digits in skills imparts some serious bragging rights. In fact, those skills plus his years of experience lead NTRabbit to proclaim, "I am close to, if not the, premier combat character in the game." He sheds some light on the path he's taken through New Eden, and in the process tells us what the game used to be like in the early days. For most of us newer players, it's an interesting window into how the game has evolved since EVE Online's beta in 2002. NTRabbit relates a few tales of his adventures in EVE's setting over the years, ranging from excursions deep into hostile space to find (fictional) implants that allow for dual skill training, to how he ended up as a high-ranking member of the notorious Guiding Hand Social Club -- a mercenary corp well-known for its focus on theft and espionage -- where he resides in EVE to this day. For older players, NTRabbit's post might be nostalgic, but for the rest of us, it's a look at the game as we've never really known it.

  • EVE Evolved: PvP masterclass - The dark side

    by 
    Brendan Drain
    Brendan Drain
    11.09.2008

    One of the big lures to EVE Online is the fact that its PvP isn't just shoehorned into consensual duels and battlegrounds. Instead, EVE PvP can occur anywhere whether you like it or not and punishments are levied after-the-fact for engaging in unsanctioned combat in designated safe areas. In the previous three parts of this exhaustive guide on where you can take your PvP career, I described the different types of PvP EVE has to offer from small gang warfare to massive territorial fleets. In this final part, I explore EVE's evil side as I talk about piracy and corporate infiltration.Griefing?:In most MMOs, stealing from other players or indiscriminately killing them for fun or profit can be considered griefing and may be against the rules or worse. In the cold, harsh universe of New Eden, however, piracy and theft are just another facet of the complex player-based gameplay. From the common gatecamping pirate to the criminal masterminds behind the Guiding Hand Social Club heist, players of all kinds are drawn into the criminal underworld of EVE Online.If piracy, theft and corporate infiltration sounds like your cup of tea, continue reading as I delve into the dark side of EVE Online.

  • Interplay between ownership and game mechanics in EVE Online

    by 
    James Egan
    James Egan
    11.01.2008

    The concept of ownership established in the real world doesn't always equate with 'reality' in the virtual. When someone robs a person in real life, we don't just hope that they will be punished for this, we expect it. We demand it. Theft runs counter to law. But within the virtual, what if theft of another's property falls within game mechanics? If something is a crime in the eyes of players but doesn't violate the EULA, and the crime is committed fully within permitted game mechanics in the virtual space -- the game world equivalent of 'law' -- can it even be called "crime" at all? An article at The West Georgian titled "A Nerdy Commentary on Governments, Games, and Property", written by Jacob Lovell, explores this interplay between real world concepts of ownership and the virtual world's crimes. To do so, Lovell looks back on what stands -- to this day -- as one of the most significant ways people pushed the boundaries of what's permissible in an MMO: the Guiding Hand Social Club's (GHSC) defining act of espionage in EVE Online from 2005. Most EVE players are quite familiar with the event, when the GHSC took a contract to bring down their 'client's' rival corporation, Ubiqua Seraph. Operatives in the Guiding Hand Social Club spent roughly one year infiltrating the target corporation, until the codeword 'Nicole' was called out. At that moment, operatives at all levels within the target corporation raided its assets. The heist coincided with an assassination of the Ubiqua Seraph CEO, by her own trusted lieutenant... also a GHSC operative who led her into the trap, followed by some excellent PR spin.

  • The 7 Deadly Sins of EVE Online

    by 
    James Egan
    James Egan
    08.15.2008

    EVE Online is by design a darker game than most other MMOs, which means certain actions unthinkable in other games are allowed in EVE's setting of New Eden. It's a game that rewards cunning and brutally punishes stupidity. Players can assume many roles in New Eden, but the villains in a story are often the most interesting. In EVE, you get to be one. While there are many wrongs a pilot in New Eden can commit, these are seven of the worst. Some players specialize in one of these 'sins,' while others manage to indulge in all seven. Come explore the darker side of EVE >> %Gallery-29722%

  • Ten Ton Hammer takes a closer look at EVE Online

    by 
    James Egan
    James Egan
    07.07.2008

    Ten Ton Hammer's Managing Editor, Cody 'Micajah' Bye writes about EVE Online in his latest editorial, 'The Temptations of a Unique MMOG.' The piece -- the first of many to come -- is an exploration of a game where that standard MMO skillset, employed in virtually all of the industry's dominant fantasy titles, no longer applies. Bye cites a few aspects of EVE that drew him to the game: depth, no level caps, no class restrictions, skills not determined by grinding time, and open gameplay. He also notes that EVE is becoming a game where players can (slowly) begin to change the rules and systems of the world. In these respects, EVE is largely free of many of the limitations found in other MMOs. However, he notes what many people on the outside looking in lament: EVE can be a very complex game.