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  • 'Untrained Eyes' explores how computers perceive you

    by 
    Edgar Alvarez
    Edgar Alvarez
    11.23.2017

    If you search for "man" on Google, most of the image results you'll get are of white males looking confidently at the camera. "Woman," meanwhile, brings up pictures of women that appear to have been taken from a male gaze -- and yes, you guessed it, they're also predominately white. That lack of inclusion in machine learning is what "Untrained Eyes," an interactive art installation, aims to shed light on. The project, created by conceptual artist Glenn Kaino and actor/activist Jesse Williams, comes in the form of a sculpture that uses five mirrors and a Kinect to get its point across. Stand in front of it, wave and, within seconds, you'll be presented with an image that will "match" your appearance.

  • 'Untrained Eyes' puts an AI spin on looking at yourself in the mirror

    by 
    Edgar Alvarez
    Edgar Alvarez
    11.14.2017

    What if you stood in front of a mirror and saw someone who barely looked like you? That's exactly what happens in Untrained Eyes, an interactive sculpture debuting today at the Engadget Experience, a one-day event that showcases exhibitions which mix art with technology. Untrained Eyes, created by conceptual artist Glenn Kaino and actor Jesse Williams (Grey's Anatomy), doesn't require a headset to be experienced. Instead, the project uses your face, a mirror, a Kinect and machine-learning to show you pictures of people whom you may look like -- or not.

  • A mirror exposes AI’s inherent flaws in ‘Untrained Eyes’

    by 
    Christopher Trout
    Christopher Trout
    11.09.2017

    In July 2015, Google's public-relations machine was in full-on crisis mode. Earlier that year, the search giant announced Photos, an AI-driven app that used machine-learning to automatically tag and organize your pictures based on the people, places and things depicted in them. It was an exciting step forward, but Photos wasn't perfect. While the app was capable of recognizing some faces, it mistook others. It would have been easy to pass this off as a routine software bug if it weren't for the nature of the failure.

  • AOL

    What to expect from the Engadget Experience, our immersive art + tech event

    by 
    Christopher Trout
    Christopher Trout
    10.05.2017

    New mediums like augmented reality, virtual reality and artificial intelligence are pushing the boundaries of art, entertainment, gaming and performance -- but immersive media isn't always accessible. For one day only, we invite you to experience what happens at the outer limits of creativity. The first Engadget Experience is set to bring together some of the brightest minds in technology, art and entertainment next month, and we want you to be there. The agenda is nearly complete, and we're proud to say it's going to be a killer show.

  • Digital Cave

    The grantees of Engadget’s $500,000 immersive arts program

    by 
    Christopher Trout
    Christopher Trout
    08.18.2017

    When we launched the Alternate Realities grant program in May we had no idea what to expect. We saw a need for funding in the arts happening at just the time when new media like AR and VR were starting to go mainstream. So, with support from our parent company, Oath, we set out to fund five immersive art projects that push the limits of storytelling through emerging technologies. The response was overwhelming. Proposals came from as far away as Iran and Australia and ranged in discipline from theater to fashion, documentary to animation. There were multi-million dollar VR productions, animated shorts and escape rooms. (SO. MANY. ESCAPE. ROOMS.)