global-territory-control

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  • Exclusive Interview: Going global with Fallen Earth's PvP

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2012

    Two of the biggest cornerstones of Fallen Earth have always been crafting and PvP, and its these cornerstones that GamersFirst is enriching come patch 2.4. The patch, called Global Territory Control, is taking these elements and firing them up in ways that any PvPer or crafter should find exciting. We hopped on the phone with Associate Producer Asa Reed, Director of Operations Joe Willmon, and Senior Game Designer Marie Croall to talk about why 2.4 will be the patch that will change the wasteland forever -- and why you should anticipate it, whether you're a crafter or a player-killer.%Gallery-155670%

  • Fallen Earth 2.4 patch to feature territory control, automated harvesting, and more

    by 
    Jef Reahard
    Jef Reahard
    05.17.2012

    GamersFirst has formally announced its next update for Fallen Earth. The Global Territory Control patch, or 2.4 if you're counting at home, will bring quite a bit of new functionality to denizens of the game's Grand Canyon wasteland. As you might expect given the update name, territory control plays a big role. The devs are adding new outposts and settlements throughout the game world that can be conquered by each of Fallen Earth's six player factions. Capturing a settlement grants sole property rights to the controlling faction, which in turn provides valuable mineral extraction capabilities. The 2.4 patch also features a new 50-plus PvP zone called the The Foothills, new player-crafted prospecting and harvesting technology, and various quality of life tweaks like bulk purchasing, merchant buyback, and faster mounting. Check in with Massively later this week for more exclusive info on the new patch as well as an interview with the devs. [Source: GamersFirst press release]

  • Fallen Earth's May State of the Game letter showcases new Foothills PvP zone

    by 
    Matt Daniel
    Matt Daniel
    05.08.2012

    Roamers of Fallen Earth's post-apocalyptic Grand Canyon province have long been awaiting the final release of the game's Global Territory Control update. Thankfully, the wait is almost over. But meanwhile, today's GamersFirst dev blog post aims to shed some light on some of the latest additions to the system. The spotlight of the post is set on the new PvP conflict area known as The Foothills. The zone is an abandoned settlement situated between Los Alamos and Citadel that "never quite made it." As a result, the various factions of Fallen Earth have taken to fighting for control of the area in order to further solidify their foothold in the region. The Global Territory Control patch is set to go live next Wednesday, so keep an eye on the official dev blog for more details as the update gets closer to launch.

  • Fallen Earth's March state of the game gets territorial

    by 
    Matt Daniel
    Matt Daniel
    03.09.2012

    Another month is upon us, and Fallen Earth is bringing some changes to its Global Territory Control system. While players wait with bated breath for the new features to hit the PTS at the end of the month, GamersFirst has put out a new blog post outlining what players can expect from the next round of updates. We've covered the basics of Global Territory Control previously, so if you want to get up to speed, go on and have a read. Don't worry; we'll wait. Caught up? Good. So what's new this month? The buffs granted by controlling territories have been changed. Now, each town and keep is worth a given number of points. The faction that has the most points will receive a buff that "improves crafting and harvesting speed as well as Random AP, Death Toll, Faction, and Experience gains." Meanwhile, the faction system is getting a revamp that "will see the elimination of shoulder factions." Completing tasks for your faction of choice "will only affect the specific faction you completed it for and its opposite on the faction wheel." This really only scratches the surface of the myriad changes coming to Fallen Earth, so to get the full details just head on over to the game's official site.

  • Fallen Earth's Global Territory Control creates a singular faction to rule them all

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2012

    The GamersFirst crew is back with a closer look at one of the exciting PvP features that's being created for Fallen Earth: Global Territory Control. The idea behind GTC is that the devs wanted a comprehensive system that would track faction dominance in PvP across the entire game world. Global Territory Control takes in data from Conflict Towns, Faction Control Points, and open PvP areas, crunches the stats, and spits out a single point rating that shows how well (or forehead-slappingly bad) each of the game's six factions is doing. The new system will go into place for the entire game except for Sector 1, and you'll have to be level-appropriate for the zone to contribute to your faction's GTC score. If a faction earns enough points, then an insanely nice buff is handed out as a reward -- but only one faction can have it at any time. The buff increases the speed of crafting and harvesting and also improves the gain of random AP, Death Toll, faction points, and XP. This system is still being prepped for a future update.