goemms-lab

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  • Flameseeker Chronicles: Puzzle jumping in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    03.05.2013

    I've been meaning to talk about jumping puzzles for a while. I haven't made it through quite all of the ones in Guild Wars 2 yet, but I'm getting closer to that point all the time. The problem is that I never want to just sit down and hammer out three or four in a session because I feel that'd take away from some of the fun of it, so I get to one every little while, and I treasure it, and that's actually pretty OK by me. In my opinion, jumping puzzles are some of the most well-polished content in the game, as well as some of the most exciting. The designers seem to have been able to really do whatever they could imagine in them, and that pays off in really incredible encounters, gorgeous sights, and super fun challenges. Since I haven't been through all of them yet, I can't really put out a decisive top picks list, but I'd like to talk about some of my favorites.

  • Flameseeker Chronicles: Guild Wars 2's Legacy of the Foefire

    by 
    Elisabeth
    Elisabeth
    07.24.2012

    This Guild Wars 2 beta was possibly more exciting for me than any of the previous ones. It was bigger in pretty much every sense -- more areas, more races, more PvP, more people. It was still rife with its fair share of technical issues, but those issues did not seem to really define the norm. And most importantly, it was the last one, which left each experience flavored with the subtle taste of anticipation. What did you get up to? I'd hope some of you who aren't quite as comfortable with structured PvP took this last opportunity to get in and give it a go while the scene is (theoretically) as open and easy to join as possible. If you did, you probably ran into the Legacy of the Foefire map. If you didn't, here's a bit about what you missed.