gold-sinks

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  • The Daily Grind: What's the ideal MMO gold sink?

    by 
    Bree Royce
    Bree Royce
    09.14.2014

    I realize that asking "what's your favorite gold sink" is a bit like asking "what's your favorite way to eat poop," but I'm confronting an MMO reality here: MMO economies generally spiral out of control when the currency poured into the game isn't drained out at the other end somehow, whether it's through decay costs or housing maintenance or people leaving the game forever and literally taking their gold piles with them. Obviously, this last one is not ideal. I was impressed at Neverwinter's recent move to auction rare companions off to the playerbase, a system that won't solve the inflation/duping problem in one pass but could, given time and repetition, drain money from player moguls voluntarily and reward them with prestigious but non-game-breaking and effectively worthless trinkets. That's my favorite kind of gold sink. What's yours? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Gold sinks and entitlement in WoW

    by 
    Olivia Grace
    Olivia Grace
    07.06.2012

    I recently published a news piece about the price hike of the Grand Expedition Yak from 60,000g to 120,000g in the Mists of Pandaria beta. I was not overly surprised by the reaction to the piece at first; I had expected something of an outcry, as there often is at the introduction of gold sink items. But then I began thinking about why. Why do gold sinks promote such ire in the WoW community? I first approached the question from the angle that it's hard to earn that sort of gold. Whatever you think, for the beginning Auction House player, it is. It's hard to transform 500g into 120,000g. And it's hard to imagine that such a transformation would ever be feasible when you're the person with 500g across all their characters or even the person who's always sat at about 30,000g -- no more, no less -- despite having a go at playing the Auction House. That latter one is me, by the way. I do try at playing the Auction House; I'm simply not very good at it or very dedicated! Worrying, really, when you consider I used to work for a hedge fund. I was managing real estate, in my defence.

  • WoW Archivist: An expensive history of gold sinks

    by 
    Scott Andrews
    Scott Andrews
    07.06.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? If you had asked me six months ago what I imagined would be the most expensive mount in WoW's history, I would have imagined some kind of giant rock elemental where you rode around on its shoulder, possibly a 10-headed hydra that breathed green fire, or maybe a goblin shredder that transformed into a jet. As it turns out, the most expensive mount in WoW is now ... a cat. Granted, it's a very shiny cat. It also happens to be five cats. It can fly. But why does it cost so darn much? And what other ludicrously priced items has Blizzard offered us over the years? Read on to find out!

  • The Daily Grind: Do you mix up game mechanics?

    by 
    Jef Reahard
    Jef Reahard
    08.22.2011

    The other day I was chatting with an EverQuest II guildmate who was looking to mail some resources to my crafting character. Save your coin, I told her, and I'll just come pick up the stacks of mats since they numbered close to 200. She raised a quizzical eyebrow and asked me in no uncertain terms what the heck I was talking about, as EQII charges a flat 50 copper per mail no matter how many items are attached. I've played so many fantasy games over the years -- a fair few of which up the postal charges depending on the quantity and rarity of your attachments -- that I had forgotten how user-friendly EQII's implementation really was. Today's Daily Grind is all about similar senior moments. Do you or have you played a lot of similar MMORPGs, and do you occasionally mix up their mechanics? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The state of the Azerothian economy

    by 
    Mike Schramm
    Mike Schramm
    02.19.2009

    Thermalnoise over on the WoW LJ thought of a great poll, and the results are interesting. He asked readers there what the average amount of gold they had on their characters was, and I thought the amounts were relatively high: between 2,000 and 10,000g for about 40% of those polled. The other big chunk is between 200 and 2,000g (a little under 30% of respondents), which is where I'd expect most of the player base to be, but no: apparently Blizzard's bigger rewards in Wrath of the Lich King (not to mention the higher gold sinks, requiring us to try and raise more gold if we want to fly around or ride a mammoth) have made us richer as a whole.Thermalnoise also asked how much your savings of gold fluctuates, and for most people it apparently stays pretty much the same, or generally increases (probably as they run professions, do quests, or sell off drops and pay repairs). I'd imagine Blizzard is keeping a pretty close eye on just how our gold moves around, and that "steadily increase" is what they'd want all of our money to do, just to keep the game's economy moving around.In fact, though I'm probably repeating myself here, it'd be nice to have them give us some insight on just what's happening with the ingame economy. We've gotten a few hints at what sells and doesn't on the realms, but it would be interesting to see some official numbers about the average amount of money that players have and keep at the various levels of the game. and exactly where it all goes when we spend it.

  • Buying your way through raid content

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.05.2008

    There's a new game in town, and Artirius of the Aerie Peak server has noticed it, and admittedly, so have I. With attunements gone, it is now possible for any level 70 to go in and see tier 5 and 6 content whenever they want. Of course, they don't generally have a prayer of actually downing bosses unless they have 20-24 well geared people to help them out. That's where gold comes in. With a few thousand gold, you can buy your way into a tier 6 group that doesn't need the tier 6 armor and go along for the ride. A few hours later, you come out on the other end with Illidan dead and a few shiny new drops, even if you've never set foot in Karazhan. It's not just people trying to buy these slots in the trade channel either. As Artirius observes, many raid groups are actively soliciting for buyers for their raid slots. On my own server, one Horde group is trading tier 6 runs for large quantities of certain herbs, promising that all but a few select drops will go to the people who buy their slots with stacks of Netherbloom and Ghost Mushrooms. So what's causing this?