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  • Journey

    iOS game sale offers discounts on 'Journey,' 'Flower' and 'Donut County'

    by 
    Kris Holt
    Kris Holt
    07.27.2020

    You can save on a bunch of Annapurna Interactive titles.

  • Fullbright Company / Annapurna Interactive

    Indie hit 'Gone Home' is coming to iOS December 11th

    by 
    Kris Holt
    Kris Holt
    12.05.2018

    Gone Home, one of the most acclaimed indie games of the last few years, is making its way to iOS. Just a few months after hitting Nintendo Switch, it will be available on iPhone and iPad December 11th for $4.99. It's yet another platform on which you'll find the narrative-focused game, which was originally released in 2013 -- you can also play Gone Home on PC, Mac, Xbox One, PS4 and Linux.

  • The Fullbright Company

    'Gone Home' won't arrive on Switch until September 6th

    by 
    Mallory Locklear
    Mallory Locklear
    08.23.2018

    Gone Home, the hit debut from The Fullbright Company, was supposed to be released for the Nintendo Switch today, but the launch has been delayed. Annapurna Interactive, the publisher bringing the game to the Switch, tweeted that the new launch date is now September 6th. So it's not that long of a wait, but still a bummer for those looking forward to it. Some good news could be on the way, though. The tweet teased that the company "might have some additional news to share" on the new release date.

  • Fullbright Company / Annapurna Interactive

    Indie gem 'Gone Home' will arrive on Nintendo Switch August 23rd

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.15.2018

    The Nintendo Switch's reputation as a haven for indies got a little more support today. Gone Home, the breakout hit from The Fullbright Company will be released to the Switch's eShop next Thursday, August 23rd. Sure, it's a bit late, having originally been released on PC way back in 2013 and on consoles a few years after that, but like its contemporary Firewatch, this new platform means a new audience. And honestly, it's hard to be mad about that; the more people who play the introspective '90s-set experience, the better.

  • Fullbright

    'Tacoma' brings space-sleuthing to PS4 on May 8th

    by 
    Nick Summers
    Nick Summers
    04.25.2018

    Last August, Gone Home developer Fullbright released Tacoma on Xbox One, PC, Mac and Linux. It was an ambitious adventure game set on an empty space station in 2088; you played as a sort of space detective with access to immersive 3D recordings and personal files on crew-member computers. Now, Fullbright has announced that it's bringing the game to PlayStation 4 on May 8th. The experience will be identical save for a new "Developer Commentary Mode" that includes two hours of writer, designer, artist and programmer insight. If you're interested, the title is available for pre-order now with 20 percent off the usual asking price.

  • Engadget

    How violence in video games changes with the times

    by 
    Jessica Conditt
    Jessica Conditt
    06.14.2017

    Violence is the default mechanic in the video-game world. But as video-game graphics become more realistic and virtual reality headsets make games more immersive, developers are taking greater care with the way they portray murder and gore. The independent scene is a driving factor in this space, with an influx of games that eschew traditional tropes in favor of other forms of tension.

  • Fullbright

    Watch the first 10 minutes of Fullbright's 'Tacoma'

    by 
    Jessica Conditt
    Jessica Conditt
    03.04.2017

    Tacoma feels a lot like its predecessor, Gone Home, even though its environments couldn't be more different. Rather than leading players on an emotional journey through an abandoned family house, Tacoma places players on an abandoned space station. The feeling of familiarity comes from the game's design and mechanics: Players are encouraged to explore all the nooks, crannies, notes and recordings scattered around the station, while the layout of the winding metal hallways and air locks quietly guides them through a mysterious, dangerous storyline.

  • Rebecca Mock

    'Gone Home' follow-up 'Tacoma' pushed back to 2017

    by 
    Aaron Souppouris
    Aaron Souppouris
    03.15.2016

    Fullbright, the studio behind the critically acclaimed Gone Home, has delayed its new game Tacoma. The sci-fi mystery was penciled in for the second half of this year, but it's now been pushed back to 2017. The reason for the delay is quality control. Tacoma has been in development for two years now, and was pretty far along (and enjoyable) when we tried it out last summer. It played out similarly to the narrative-driven Gone Home, but added additional gameplay in the form of gravity-based puzzles, and more than a little of System Shock's eerie tension thrown in for good measure.

  • The Fullbright Company

    Indie darling 'Gone Home' hits UK consoles next week

    by 
    Nick Summers
    Nick Summers
    02.03.2016

    It's been an agonising wait, but Gone Home will soon be available on Xbox One and PlayStation 4 in the UK. The game's console debut was originally slated for mid-January, however some last minute certification issues meant its European release was put on hold. (It was still released in the US, however.) Those problems appear to have been sorted now, as The Fullbright Company today confirmed it'll be arriving on the continent, as well as Australia, New Zealand, Brazil and Russia, on February 12th.

  • Virgin-Tesla takes you to space in Gone Home studio's 'Tacoma'

    by 
    Joseph Volpe
    Joseph Volpe
    08.10.2015

    Fullbright struck a nerve with 2013's Gone Home, its emotionally haunting tale of a 20-something who returns from Europe in 1995 to find her family home deserted. That indie game darling not only became a critical success for the small Portland, Oregon-based studio, but also won a BAFTA in 2014 for best game debut, and two VGX awards -- one for best PC game, the other for best independent game. For Fullbright's follow-up, the near-future, set-in-space sci-fi tale Tacoma, the studio has some undoubtedly high expectations to meet. It's a good thing then that Microsoft, which has partnered with Fullbright to make the game an Xbox One exclusive, is there to lend a deep-pocketed helping hand. Tacoma is very much still in development and won't be out until mid-2016. But that didn't stop Fullbright co-founder Steve Gaynor and level designer Tynan Wales from trotting out a short 30-minute demo that gives a glimpse of the augmented reality and artificial intelligence that pervades Tacoma's world. I recently had a chance to chat with both Gaynor and Wales about avoiding the sophomore slump, their sci-fi inspirations, a possible HoloLens demo, killer AIs and why space could be a very gay place.

  • Joystiq Weekly: Mario's links, socially conscious awards and a mobile hitman

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.27.2014

    Welcome to the Joystiq Weekly wrap-up where we present some of the best stories and biggest gaming news from our sister-publication.