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  • EVE Evolved: Grid-Fu and bending space

    by 
    Brendan Drain
    Brendan Drain
    08.25.2013

    In last week's article, I described how EVE Online maintains the illusion of full-scale solar systems by dynamically creating small pockets of high-detail space called grids. It's within these discrete bubbles that everything we do in space takes place, from mining asteroids to running missions or shooting at other players. The system is designed to split up space into manageable chunks to reduce server load while still maintaining persistent 3-D space that appears to span the entire scale of a solar system. Grids have been in EVE since it was first created, but over the years people have noticed a few odd things about how the system works. Flying about 250km-400km away from a stargate causes your ship to disappear from that grid and pop into a newly created adjacent one, for example, but this doesn't always happen. Bizarre occurrences such as abnormally shaped grids and ships mysteriously disappearing and re-appearing on the same grid were always thought to be freak accidents or unintended bugs until an interesting document emerged in 2009. Titled Grid-Fu: A Practical Manual, the 18-page PDF described the process of bending and manipulating space for a tactical advantage. In this week's EVE Evolved, I look at the various ways that players have manipulated space to their advantage.

  • EVE Evolved: The battle of Z9PP-H caught on camera

    by 
    Brendan Drain
    Brendan Drain
    07.07.2013

    If you're the kind of person who loves reading about the political shenanigans that go on inside EVE Online, you should be aware that a colossal war has erupted in the wake of the Odyssey expansion. The expansion redistributed the value of nullsec moons and gave the two largest alliances in the game, the Reddit-based TEST Alliance and Something Awful-spawned GoonSwarm Federation, a good excuse to go to full-scale war. Allies have piled in on either side, and nullsec has erupted into full-scale region takedowns, spy-jacking, and more of the lovely political tomfoolery we love to hear about. EVE News 24 has been doing a good job of keeping players up to date on what's happening in nullsec, and its reporters are not the only ones keeping tabs on the war. Streamer Mad Ani has been setting up cameras in strategically important locations throughout the contested regions and providing live coverage of huge battles whenever they happen. A few days ago, the war came to a head in what could have been the deciding battle of the entire Fountain invasion. Over 4,000 people watched the stream as TEST's entire capital fleet of over 100 carriers was taking a pounding in Z9PP-H, when suddenly the server crashed and disconnected everyone in the fight. In this week's EVE Evolved, I look at what happened in the battle of Z9PP-H, how CCP crashed its biggest piece of PR in months, and how player livestreams are changing the face of EVE Online for the better.

  • EVE players abuse faction warfare to produce trillions of ISK

    by 
    Brendan Drain
    Brendan Drain
    06.22.2012

    If there's one constant in the EVE Online universe, it's that the players can never be underestimated and every care must be taken to make sure systems can't be abused in unintended ways. In 2009, a handful of players figured out how to artificially boost the number of valuable faction warfare loyalty points rewarded for completing missions and farmed enough ISK to build a titan. That record was completely blown out of the water today as five EVE players revealed how they'd generated five trillion ISK using game mechanics introduced in the Inferno expansion. Inferno added a new reward system for faction warfare that gave players loyalty points for enemy ship kills based on the value of the destroyed ship and cargo. A bug was found that rewarded players for both the destroyed and surviving cargo, even though surviving cargo could be recovered. GoonWaffe pilot Aryth and four friends began destroying their own freighters full of minerals to cash the minerals out into loyalty points, which were then used to buy items for sale. When CCP discovered this bug and fixed it, the group manipulated the market price of one of the game's least-purchased items up to a huge number. When the price index for the value of that item updated, the players began destroying haulers full of them to generate billions of loyalty points for almost nothing. The points were cashed out into items for sale on the market, producing a total profit of over five trillion ISK. The abuse has not yet been declared an exploit, but CCP has fixed the issue and is still investigating it. At current market prices, five trillion ISK is enough to buy around 10,000 30-day game time codes worth a total of $175,000 US.

  • EVE Evolved: Building stronger communities

    by 
    Brendan Drain
    Brendan Drain
    06.17.2012

    When I first started playing EVE Online at the start of 2004, only 40,000 players inhabited the game's 5,000 assorted solar systems. Despite having a peak concurrent user record of under 10,000 players, the game somehow didn't feel empty and desolate. Players built communities all across the map, and the purpose of the game became all about interacting with other players. I've played a lot of MMOs since then, but none has drawn me into its community as deeply as EVE has. I think that's because most MMOs today are aimed more at casual and solo play, and most guilds are glorified chat channels with shared bank space. There's plenty of room for solo players in EVE, but most of the gameplay is aimed at groups with purpose and ambitions larger than any individual can reasonably accomplish on his own. Holding territory and building supercapitals are jobs for large alliances, PvP is rarely a solo affair, and even grinding ISK is more fun in a group. This focus on group activities is usually seen as the driving force behind EVE's cohesive communities, but I think there's more to it. In this week's EVE Evolved opinion piece, I look at what drives EVE to create stronger in-game communities than you typically find in other MMOs.

  • EVE Evolved: Hulk hunting in highsec

    by 
    Brendan Drain
    Brendan Drain
    06.03.2012

    As it's a sandbox game, a big part of what makes EVE Online special is the interesting things players make and do within the game world that developers didn't anticipate. It's ultimately the players who collectively shape the game world, in extreme cases even overturning some of the developed game mechanics. Most players think of high-security space as a safe place to mine and run missions, with CONCORD police keeping a watchful eye on players and destroying any ship that breaks the law. But in EVE you're never truly safe anywhere but inside a station. With the right ship setup, it's possible to kill a target in the few seconds before the police ships arrive to turn you into a smoking wreck. In 2008, GoonSwarm alliance launched its infamous JihadSwarm campaign aiming to suicide gank every mining barge in high-security space. The imaginary safety bubble that miners had lived in for years burst, and highsec mining temporarily became one of the game's most dangerous professions. When Helicity Boson later kicked off the first Hulkageddon event, pirates competed to see who could destroy the most mining barges, and miners in high-security space were prime targets. Hulkageddon went on to become a regular event, with achievements to be won and billions of ISK in sponsored prizes. Recently, Hulkageddon V took an interesting turn when Goonswarm Federation pledged to keep the event running permanently by paying players 100 million ISK for every 10 tech 2 mining barges they kill. In this week's EVE Evolved, I look at Hulkageddon from both sides of the fence, with tips on how to suicide gank mining barges and how to stay safe when mining.

  • EVE Online's The Mittani issues formal apology for crossing the line [UPDATED]

    by 
    Brendan Drain
    Brendan Drain
    03.27.2012

    Sci-fi MMO EVE Online is famed for being set in a cold, harsh universe where no player is truly safe. The line between griefing and gameplay is more subtle in EVE than in many other MMOs. Activities like scamming or Goonswarm alliance's Ice Interdiction operations could be seen as griefing in other games, but as long as it all stays in-game it's all a legitimate part of EVE's unforgiving sandbox universe and open PvP ruleset. Yesterday we reported that Goonswarm's leader and elected CSM chairman The Mittani mistakenly crossed that all-important line during a drunken presentation at Fanfest 2012. In his talk, he gave out the name of another player and told viewers to "find him" if they wanted to make him kill himself. Today The Mittani landed following his flight home from Fanfest and reportedly was ashamed to read the transcript of what he said during his panel. He issued a full apology via the forum, describing himself as "utterly ashamed and sickened by [his] behavior." "This has been hanging over my head since Thursday when I stumbled away from the Alliance Panel with a vague sense that I had done something horrible," he began. "Then I landed, and saw the article listing my actual quote." He told players, "It's one thing to play a villain in an online roleplaying game, but I am not that character in real life, as anyone who has met me can attest. I went way, way, /way/ past the line on Thursday night." CCP's investigation is still underway, and we'll bring you the results of that investigation as soon as we get them. [UPDATE: This post has been updated as part of an apology for covering the story in a sensationalist manner]

  • Goon Squad downs Tirion Fordring

    by 
    Michael Sacco
    Michael Sacco
    03.08.2010

    Perennial pariahs Goon Squad, Horde-side on Mal'Ganis-US, have really carved out a niche for themselves in the World of Warcraft. Well, two niches. The first is a rock-solid reputation of being the foremost trolls and griefers in the MMO market, period -- a reputation perpetuated by a community that operates mostly on word-of-mouth and lovingly crafted by the guild itself. The second is providing some of the best and most hilarious WoW videos on the internet. This one is no exception -- they managed to score a victory for the Lich King by defeating the dread paladin Fordring. It's a rare ability, possessed by Goon Squad and a few other community figures, to be able to take the building blocks of the game experience provided by Blizzard -- strictly compartmentalized and defined by sets of incontrovertible rules -- and then cobble together something wholly new and, frankly, ridiculous out of them. You're not supposed to be able to bring together two often-'shipped faction leaders for an impromptu date. You're not supposed to be able to blow the Wintergrasp fortress wall to smithereens in a minute's time. You're certainly not supposed to be able to kill the head of the Argent Crusade who, by the way, should learn to cast Consecrate.

  • GoonSwarm alliance disbanded in EVE Online political drama

    by 
    Brendan Drain
    Brendan Drain
    02.04.2010

    In the sandbox of New Eden, rival alliances vie for control of vast swathes of star systems. The lawless nullsec regions of the EVE Online universe are home to violent alliances of all sizes and fleets with hundreds of ships clash on a daily basis. The political machinations of nullsec have produced many stories of wars fought over territory, stations conquered and fleets dismantled by force. Over the years, each story has become part of the game's living history. Recently, a new chapter in that history began as the nullsec sovereignty system governing territorial warfare received a complete overhaul in the Dominion expansion. The transition period has been rough on some alliances as a new sovereignty system requires new ways of thinking. Some alliances are falling, new ones are being forged to fill the power vacuum and the race is on for people to adapt to the new sovereignty system. As we've been watching the EVE galaxy performing its Darwinian reshuffle, it came to our surprise that GoonSwarm, the game's biggest territorial alliance, had been disbanded. In the early hours of Wednesday 3rd February 2010, GoonSwarm CEO "karttoon" kicked almost every corp from the alliance, effectively disbanding it. There's more to this story than meets the eye and in this investigative piece, I delve into the thick of it to discover just what's going on with this troubled alliance.