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  • The Repopulation drops its first patch for the new build

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    It's more possible to play The Repopulation now than it has ever been, and that means the design team is shaking up how it handles updates. Instead of the monthly recaps of the past, the team is putting forth notes for each individual patch, such as the first major one to hit the current testing build. It's focused on improving several areas of the game, starting with a polishing of textures and performance in Plymouth City and a few other smaller points. Several combat improvements have also been rolled out, although the next patch will hit most of the major combat issues players have brought up. Skill gain rates have also been adjusted, as have the Auction and Work Order systems in hopes of keeping the economy lively. If a few lingering issues had kept you from fully enjoying The Repopulation or you just want a picture of all the changes that have come down the pipe, check out the full walkthrough of the latest patch.

  • Diablo III to begin technical testing in China shortly

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    If you're a gamer in China waiting for Diablo III, you have undoubtedly been waiting for a very long time. Given the game's subject matter and the strict censorship policies of the government, it's not a surprise that it's taken a while to get moving. At long last there is a light at the end of the tunnel, however, as distributor Netease has announced that the censorship issues are finally resolved and the game is free to begin technical testing. The testing phase will begin after the lunar new year is celebrated later this month. While the exact nature of graphical changes has not been disclosed, Netease stresses that the game will still be cool to look at, which could mean... almost anything, really. Still, at this point most of the players who have long waited for the game will just be happy to see it finally available within China.

  • EVE Online graph shows connection between production and destruction

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2014

    According to CCP, EVE Online is a constant feedback loop of production and destruction, each feeding off of each other in enormous amounts. The studio posted a colorful infograph that shows how much of each side was done in the game last year and under what level of system security. The devs explain the key difference between the two sides: "Most wars take place in the outermost regions of space (red on the scale), far beyond the safety of the high security regions of the Empires (light blue on the scale). The most favorable conditions for production are a mix of close proximity to major market hubs and the safety provided by the high security regions surrounding them. This visualization tells this story, showing the total produced- and destroyed-value of end products (ships and modules), where production mainly takes place in higher-security space (yellow to blue) and the majority of destruction takes place in low- or null-security space (orange to red)."

  • The Daily Grind: Are you a graphics snob?

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2013

    When it comes to MMOs, looks are important. Kind of. Sometimes. Sure, you hear the argument from some that great content can overcome any visual limitations, but that's not true for everyone. There are those who must have the highest fidelity if they're going to grace a game with their eyes. They are the graphics snobs. Have you ever found yourself poo-pooing a game on its looks alone? Are animations and avatar appearances a make-or-break factor in your enjoyment of a title? Does it physically pain you to play earlier-era MMOs due to how crude they look? Do you work in the technical specifications of your graphics card into every conversation you have? Then you might be one of these... visually selective folk. It's OK. I don't judge. I've been known to shut down a game right away if it looks uglier than sin. So where does your visual tolerances lay -- and are you a self-admitted graphics snob? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SIGGRAPH 2012 wrap-up

    by 
    Zach Honig
    Zach Honig
    08.10.2012

    Considering that SIGGRAPH focuses on visual content creation and display, there was no shortage of interesting elements to gawk at on the show floor. From motion capture demos to 3D objects printed for Hollywood productions, there was plenty of entertainment at the Los Angeles Convention Center this year. Major product introductions included ARM's Mali-T604 GPU and a handful of high-end graphics cards from AMD, but the highlight of the show was the Emerging Technologies wing, which played host to a variety of concept demonstrations, gathering top researchers from institutions like the University of Electro-Communications in Tokyo and MIT. The exhibition has come to a close for the year, but you can catch up with the show floor action in the gallery below, then click on past the break for links to all of our hands-on coverage, direct from LA.%Gallery-162185%

  • AMD launches its next-gen FirePro graphics card lineup, we go hands-on at SIGGRAPH (video)

    by 
    Zach Honig
    Zach Honig
    08.07.2012

    Just as you've cozied up with "Tahiti" and "Cape Verde," AMD has returned to grow its "Southern Islands" family of graphics cards with four fresh FirePros, offering up to four teraflops of graphics computing power. That spec can be found in the company's new W9000, which is capable of four TFLOPs single precision and one TFLOP double precision with a price tag just shy of $4,000. That behemoth of a card offers 6GB of GDDR5 RAM and requires 274 watts of power. More humble members of the fam include the W8000, which has the same form-factor as the higher-end W9000, but eases back on the specs, consuming 189 watts of power and carrying a $1,599 price tag. We had a chance to take a closer look at both cards at SIGGRAPH, and while they packed a significant amount of heft, you'll likely never take a second look once they're buried away in your tower rig. Fans of smaller housings (and price tags) may take notice of the W7000 and W5000, which are both considerably more compact and require less power to boot, with pricing set at $899 and $599, respectively. Those cards were also on hand for our demo, and can be seen along with the top two configs in our gallery below. You can also sneak a closer peek in the hands-on video after the break, and glance at the full specs over at our news post from earlier today.%Gallery-161943%

  • We're live from SIGGRAPH 2012 in Los Angeles!

    by 
    Zach Honig
    Zach Honig
    08.07.2012

    Most of us experience the Los Angeles Convention Center during one of its most chaotic weeks of the year, when tens of thousands of gaming industry manufacturers, video game designers and consumers descend upon downtown LA for the annual E3 expo, booth-babe radar tweaked to 11. There's a hint of graphics prowess amid the halls this week, too, albeit on a vastly smaller scale, and with a heavy heap of civility. SIGGRAPH is a trade event through and through, with attendees demonstrating their latest tech, taking in a handful of seminars or hunting for networking opportunities, in search of employment and partnerships. It's often also a venue for product launches, which is what's brought us out, along with the usual bounty of kooky creations that serve to entertain and lighten the mood. As always, we'll be bringing you a little bit of everything over the next few days, letting you sample the best of SIGGRAPH from the comfort of your own device -- head over to our SIGGRAPH 2012 tag to follow along.

  • AMD announces $4k FirePro W9000 GPU, entry-level FirePro A300 APU for CAD and graphics pros

    by 
    Zach Honig
    Zach Honig
    08.07.2012

    After a brief tease earlier this summer, AMD just announced pricing and availability for its new market-leading FirePro W9000 graphics processing unit -- the $3,999 GPU is available now through AMD resellers, and is compatible with Supermicro SuperWorkstations. Joining that "world's most powerful" rig are the W8000, W7000 and W5000, which sell for $1,599, $899 and $599, respectively, and can each power six 30-inch 4K displays. Power-hungry pros will want to opt for the top-of-the-line model in order to take advantage of four TFLOPs single precision or one TFLOP double precision, along with 6 gigs of high-speed GDDR5 RAM. The W8000, on the other hand, offers 3.23 TFLOPs single precision and 806 GFLOPs double precision, followed by the W7000 with 2.4 TFLOPs / 152 GFLOPs, both with 4 gigs of RAM, along with the W5000, which packs 1.27 TFLOPs single and 80 GFLOPs double, with 2 GB of GDDR5 RAM. Design pros with slightly more modest demands may find the FirePro A300 APU more in line with their budgets -- we don't have precise pricing to share, since third parties will ship their own configs, but terms like "entry-level" and "mainstream" make it clear that you won't be drawing in more than a couple zeros in the checkbook to make your purchase. The integrated solution utilizes AMD's Turbo Core tech, supports Eyefinity and Discrete Compute Offload, and can power horizontal display arrays of up to 10,240 x 1,600 pixels. You'll find all the nitty-gritty in the pair of press releases after the break. Update: Our pals over at HotHardware have just pushed out a review of the W8000 and W9000, but found the results to be a bit of a letdown. Hit up their post for the full skinny.

  • Comixology hits 65 million downloads, lands exclusive Marvel digital deal

    by 
    Mike Schramm
    Mike Schramm
    05.08.2012

    We've posted about Comixology's domination of comic book content on iOS before -- it's certainly not the only app that lets you read and even buy comic books, but it's by far the most popular, and keeps getting even more so. The company has just announced that it's reached 65 million downloads across the platform as a whole, which is just a huge amount of content delivered. And Comixology keeps locking down plans to deliver even more -- their latest deal is with Marvel, and allows Comixology to exclusively release Marvel's single issues digitally through the app. That means every single issue English comic that Marvel puts out is available digitally only through Comixology. This is just one of a few such deals Comixology has worked out to deliver both exclusive and non-exclusive content right through their system. The company has made deals with most of the main comics producers already, so that almost any comic you want is now available in their database, directly via in-app purchase. There's clearly a market here -- you'd think that maybe Apple would have gone after comic books with iBooks by now, or maybe incorporating them as periodicals in Newsstand. But no. At this point, Comixology is cornering the market on digital comics, and it seems to be paying off handsomely for them.

  • AT&T's proposed spectrum transfer mapped out in T-Mobile magenta

    by 
    Amar Toor
    Amar Toor
    01.25.2012

    Wondering what AT&T's proposed spectrum transfer would mean for T-Mobile? Check out the above graphic, from GigaOM. Created by a reader named Andrew Shepherd, this map displays which regional coverage T-Mobile will gain from the transfer, which was submitted to the FCC this week following the companies' failed merger. As you can see, AT&T is poised to sacrifice some of its AWS spectrum in some key markets, including Boston, Seattle and the Bay Area. According to Shepherd, however, the carrier only gave up enough AWS spectrum in areas where it had enough 700MHz capacity to fill the gap, without posing too great a risk to its LTE expansion. For a closer look, check out the source link below.

  • LucidLogix brings GPU virtualization to AMD notebooks, all-in-ones, keeps sharing the graphics love

    by 
    Christopher Trout
    Christopher Trout
    06.01.2011

    Late last year, LucidLogix introduced us to Virtu, the GPU virtualization software that makes disparate GPUs play nice on Sandy Bridge PCs, and now its extending the love to AMD Bulldozer and Brazos machines. The latest version of the software, dubbed Virtu Universal, also extends GPU virtualization to all-in-ones and notebooks (on both AMD and Intel), enabling simple switching between discrete graphics and the integrated ilk. What's more, the program ushers in the debut of Virtual Vsync, which claims to bring "maximum gaming frame rates and responsiveness, while eliminating distracting and image-distorting visual tearing." Of course, we'll believe it when we see it, which, if LucidLogix has its way, should be before the ball drops in Time Square. Full PR after the break.

  • BumpTop offers a 3D desktop on your Mac

    by 
    Mike Schramm
    Mike Schramm
    01.20.2010

    I've never really gotten into the whole 3D file navigation thing (ever since "It's a Unix system! I know this!", it's seemed pretty corny), but BumpTop might be the exception I've been waiting for. It's a 3D overlay for your OS X desktop that turns files into 3D objects to move around, pin on the walls, pile up or break down as needed. It's not too shabby -- with all of these things, there's a fine line between adding in graphic splashes for the heck of it, and making sure everything has a real function, and it seems like BumpTop walks that line pretty well. Most of the graphical flair does actually help with a function also. The app also supports the multitouch trackpad on MacBooks, so there's a little bit of innovation to play with as well. Mashable says BumpTop is planning even more integration in the future, piping content from sites like Facebook and Twitter straight to one of the desktop's walls, and more involvement with the touch interface, even as we await the tablet's announcement. I don't know if it's quite enough for me to leave behind the 2D icons and filenames that have worked well so far, but BumpTop is an interesting experiment in adding that third dimension into your normal workspace. The app is a free trial download, with a Pro version available (multitouch support, unlimited stickies, instant search) for $29.

  • Patch 3.2.2 known bugs

    by 
    Adam Holisky
    Adam Holisky
    09.22.2009

    Each new patch seems to bring about its own unique bugs, and Patch 3.2.2 is no different. As of Tuesday evening there are significant lag and server stability issues plaguing Azeroth worse than that night Jaina spent with Arthas plagues her, but that should hopefully be resolved with the rolling restarts tomorrow (5:00 a.m. PDT / 8:00 a.m. EDT). The lag, not Jaina's problem. That's going to take... well, she should see a doctor.There are currently two major issues Blizzard has announced.The first is a series of display problems, which Blizzard recommends you do the standard deleting of the WTF, Cache, and Interface folders. Before you do that be aware that removing the folders will delete all your add-ons and add-on preferences. In my experience, you're better off deleting the Cache folder and then updating all your add-ons, or just disabling add-ons which are out of date.More detailed instructions for Windows and MacOS X can be found in Syndri's post on the official forums.The other issue that items which are tradable under the BoP rules are not able to be socketed. This appears to not be affecting everyone, however there is a work around in the following steps:

  • Patch 3.2.0a being deployed today

    by 
    Adam Holisky
    Adam Holisky
    08.19.2009

    You've read that right, there is a new patch that is dropping today, and right now. Patch 3.2.0a. This patch is a small one, yet important one that is fixing a variety of client issues that have been present since Patch 3.2. This is the first time in quite a while that a patch has not dropped on a Tuesday, and that one has come without any prior notice.Of particular note with this patch is fixing of the "dump macros" that were being used by numerous rogues. Ghostcrawler hinted earlier in the day that there would be a fix for this soon, but it's surprising to see it solved so quickly.There are also some graphic fixes in the game that many people should be pleased about. In particular for Mac users.The full announcement, including patch notes, after the break.

  • Blizzard's icy splash screen changes as Diablo 3 and WoTLK speculation intensifies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.24.2008

    We reported yesterday about the new icy splash screen which has appeared on many of Blizzard's corporate and gaming sites. There's already tons of speculation speeding around the web about it, and of course the pot was only stirred all the more this morning when the picture changed slightly: the light in the middle of the cracked ice became brighter, and there's some new detail that can be seen through the ice, including a rune of some sort just to the upper right of the center. we can probably assume that the picture will change more each day until something is announced at the Worldwide Invitational. However, the question remains: What is being announced? Right now, there's two major schools of thought about it: One school says that this will lead up to the announcement of the WoTLK Beta, while another says that this will be the announcement of Diablo 3. Each side has some pretty passionate arguments, and are bringing the analysis to back it up. Let's look at what we have after the break. %Gallery-25975%

  • More signs of cold on official sites

    by 
    Michael Gray
    Michael Gray
    06.23.2008

    It's Monday morning and new hints of cold have appeared around Blizzard's official web sites. If you visit the Blizzard corporate site, or the front page of the community sites, you got a crystallized image of ... something. It's pretty hard to tell what you're looking at, except that it's icy and maybe cavernous. While this is pretty obviously a teaser graphic of some kind, there is no text or other graphics detailing what Blizzard's hinting at. It's a safe bet that the graphic is related to Wrath of the Lich King. Some speculation posits that we might be about to see the actual release date. Of course, it could be related to Ahune and the Midsummer festivities -- but I don't think so. I also don't think this is a mistake that's going to be reverted -- since it's on the corporate site and the official sites, it seems purposeful. We'll let you know more as it happens.

  • Funcom endorses Age of Conan graphic fiction

    by 
    James Egan
    James Egan
    06.04.2008

    GameZone is producing a series of original fiction set in Age of Conan's Hyboria, which deals with the world's characters and lore. The series is created by Michael Lafferty and is a blend of short fiction, comic art, and graphic panel storytelling using in-game screenshots. Lafferty has Funcom's blessing on this; an announcement at the official AoC community site leaves no doubt that they've given their express permission.Lafferty's fiction begins with 'In Service to a King' and continues with 'Deliverance from the Sea' and 'In the Shadow of the Volcano.' More stories are to follow. GameZone has one caveat about the series, though: "Some of these stories may contain spoilers for quests, so by Crom, be forewarned!" It's doubtful that spoiler quests will keep people from checking out the series, so have a look at Michael Lafferty's work and sound off if you like what he's doing.

  • A look back at the sale of Wowhead.com

    by 
    Mike Schramm
    Mike Schramm
    06.25.2007

    Now that we've had a few days to think about it, I think it's worth taking a bigger look at the Wowhead acqusition news that broke over the weekend. On Friday evening, a blogger named Ahmed Farooq posted that as a person who'd previously worked to acquire websites for goldseller IGE, he'd heard from "three different sources," all unnamed, that Wowhead had sold to Affinity Media for $1 million. That's when we reported on it, and more than a few other sites also picked up the story. We also were one of the first sites to report in conjunction that Affinity Media had supposedly sold IGE, and claimed they were no longer in the business of goldselling.On Saturday, Wowhead posted a confirmation on their site, and then this Q&A with their CEO and the head of Affinity Media, John Maffei. They claim to be "100% sure" that since Affinity reportedly sold IGE, Wowhead will never carry gold ads. Farooq, the original tipster, posted an update on his site that says Affinity was "still very much involved with IGE," but Wowhead's Q&A says "the individual who leaked the story about the Wowhead sale" (apparently Farooq) also "owns competitive content properties," including a real-money trading (goldselling) site, and calls the act of that person spreading rumors about Wowhead "the height of hypocrisy." By all appearances, Affinity Media is no longer associated with IGE at all, and at the moment, the proof is in the pudding: there are currently no gold ads on Wowhead or Thottbot.As for IGE, this report about the CEO at the Virtual Goods Summit makes it seem as though there are stormy waters ahead for their company and the entire gold selling market.

  • Graphics drivers updates for everyone

    by 
    Mike Schramm
    Mike Schramm
    06.04.2007

    Just a quick technical note (thanks to WorldofWar for the heads up): both of the major graphics card makers have released brand new drivers for their video cards recently. Even if you're not technically inclined, all you need to know is that the newer the version of video card drivers you have running, the better your 3D videogames (of which WoW is one) will look.If you're running Nvidia cards, you can get the latest version right here. And those with ATI cards can find their new drivers over on their site. Just download the right file for your operating system, run it (you'll probably have to restart your system, so save your work), and then marvel at... OK, it probably won't look too different, but trust me when I tell you you want to be running the newest drivers possible. In fact, if anything will fix those graphical problems people have been seeing in the last patch, this probably will.But Mike, you say, what if I don't know what kind of card I have? For Windows XP, just right click on My Computer and go to Properties. Choose the Hardware tab, then Device Manager, and then look for the "Display Adapters" menu in the list-- that should tell you the build and brand of your video card. For Mac OS X, you don't have to worry-- Apple updates your drivers for you with Software Update. And for Linux-- well, if you're running WoW on Linux, I'll assume you already know what you're doing, because I sure don't (though you can probably find help here if you need it). And yes, you technically inclined and sharp-eyed ladies and gents, I do call my custom-built, lightning fast XP box "Refridgerator." Why? Because it's freakin' cool, man.

  • Hotel Dusk in stills

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.06.2006

    Famitsu featured a flood of screens from the mysterious Hotel Dusk: Room 215 yesterday, and all we can say is wow. If style was everything, this one would already be lining up for accolades. Let's just hope the unusual graphic adventure (set in 1979) is as good as it looks. We've seen a lot of these before, in video from the game, but it's nice to get to pore over some of the more interesting shots. Who knew a lone puzzle piece could look so sinister?