greenlight

Latest

  • Valve is making it easier to publish games with Steam Direct

    by 
    Stefanie Fogel
    Stefanie Fogel
    02.10.2017

    Valve is ditching its oft-maligned Steam Greenlight system for something more straightforward. For the uninitiated, Greenlight is a community-focused program that uses a voting system to determine which games are published on Steam. Developers post information, video and screenshots for their games. If they get enough community support, the games are "greenlit."

  • Abyssal Arts

    'City of the Shroud' is an RPG with a truly player-driven story

    by 
    Aaron Souppouris
    Aaron Souppouris
    10.21.2016

    Adventure and role-playing games have always focused on telling stories, and that tradition has permeated into almost every other genre. Whether with linear plots or with branching, adaptive tales, developers are putting story everywhere. And just as the technology powering games is evolving, so too are the narratives within them. One game, however, is pushing forward into entirely new territory: City of the Shroud. Partially funded by a small-scale Kickstarter campaign earlier this year, City of the Shroud is being developed by Abyssal Arts, a small team strewn across the US and UK, with some assistance from Japan. It's a hard game to categorize. It's an RPG, yes, but it blends tactical elements from X-Com, The Banner Saga and Final Fantasy Tactics with a real-time combat system that borrows from classic fighting games.

  • Audi cars will start talking to city traffic systems this fall

    by 
    Roberto Baldwin
    Roberto Baldwin
    08.15.2016

    If you've ever been stuck at a red light that seems to last an eternity, you'll be happy to know that Audi announced that it's going to start work with municipalities to tell its cars when a light is about to turn green. The automaker says this is the first step in a Vehicle to Infrastructure (V2I) partnership with cities that will be launching this fall.

  • Can a screenplay algorithm save Hollywood?

    by 
    Daniel Cooper
    Daniel Cooper
    12.07.2015

    Hollywood may be full of focus groups and statistical analysts, but deciding which movie to back still comes down to the gut feeling of a cigar-chewing studio mogul. Now, a Belgian startup is hoping that its algorithmic script-reading software can know, with a far greater certainty, if a screenplay is going to be a success or not. ScriptBook is the brainchild of Nadira Azermai, who plans to unleash the software to the public for the first time at next February's Berlin Film Festival.

  • Broadband for the people, built by the people

    by 
    Jon Turi
    Jon Turi
    11.14.2015

    Competition is good, especially when it comes to internet service providers. Unfortunately, it's also rare. According to the White House's community-based broadband report released earlier this year (PDF), 75 percent of customers looking for internet speeds of 25Mbps or higher had a choice between one provider or no service at all. It's especially bad for rural communities, where there's little incentive for major telecommunication networks to bother running lines. Fortunately, people across the world are beginning to take matters into their own hands, investing in municipally-owned companies to build out necessary services. The results often provide faster connections at lower prices than large ISPs would have offered and they frequently turn a profit. Although the FCC has voted to support net neutrality and preempted a few state laws that limit public expansion, lobbyists for large networks are trying to stifle development and 19 states still have restrictive laws in place. The struggle is real, but adequate broadband is essential in modern times. This week we've sampled a few community initiatives that've succeeded in taking control of their own connective destinies in the face of corporate lethargy.

  • Valiance Online is coming soon to Steam early access

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    Great news for Valiance Online, as the fledgling superhero title announced recently that it has been voted onto the Steam Greenlight program by the community. This means that Valiance Online will "soon" be available to play through the digital platform via early access. The team said that it still discussing its release and pricing plan, although fans can currently access it in the open pre-alpha test going on right now. Valiance Online is making good progress as a City of Heroes spiritual successor and even picked up a former artist from the sunsetted superhero game in December.

  • Das Tal boasts that it will 'do things better' than ArcheAge

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Consider the gauntlet thrown down from one sandbox to another. Das Tal Head of Communications David Wells posted a new essay today in which he says that his title will best ArcheAge: "Unfortunately I, like a lot of others, have come to the conclusion that ArcheAge is probably one of the worst MMOs to come out recently -- but the reasons why are not straight forward. I am going to go over the good and bad, as well as shamelessly point out how our game will do things better." Wells says that ArcheAge stumbled with a messy housing system, bad monetization, cultural differences, hacking, heavy grind, lackluster PvE, no solid PvP, shaky server tech, and a lack of good communication by Trion. He goes on to provide a counterpoint for each these items, explaining how Das Tal will succeed where ArcheAge has failed. Or, if you're looking for a TL;DR version, "How we do it better: To put it simply, we give a s**t."

  • See Ascent's warp effect in action

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2015

    While it may look like a Photoshop paint smear effect, Ascent's new warp animation is certainly an improvement over nothing at all. The one-man team posted a short video showing various ships going through warp gates and bending the very fabric of reality as they lunge across the universe. Ascent is fresh off a successful Kickstarter campaign. You can watch the warp video after the jump.

  • Project Gorgon is coming to Steam

    by 
    Jef Reahard
    Jef Reahard
    12.31.2014

    Indie sandbox Project Gorgon finally caught a break this week in the form of Greenlight approval on Steam. Two separate Kickstarter drives failed to fund, one in 2012 and another earlier this year, but former Turbine and Perpetual developer Eric Heimburg continued work on the project and has now announced a forthcoming Steam launch. "There's a lot of work to be done to get the game Steam-ready, and I don't know the exact timeline yet," Heimburg wrote. "But the hard part was getting Greenlit." Gorgon seeks to marry old-school and new-school MMO design; it includes features like player-authored books, exploration without signposts, and additional goodies that you can see in the video past the cut.

  • Valiance Online moves to Greenlight and picks up a City of Heroes artist

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2014

    So you want to back Valiance Online as a longtime fan of City of Heroes, but your Kickstarter budget right now is at a solid $0. Good news, then; you can support the game just by voting for it on Steam Greenlight. It's still early in the testing cycling, but the game has added a rather significant feather to its cap with the addition of its newest staff member, former City of Heroes animator Ron Friedman. Friedman's stated duties will be training the team on animation methods for the superheroic game, reviewing and modifying existing animations, and creating new animations as necessary. It's a good sign that the game will inherit a fair chunk of City of Heroes visually, so if you've been on the fence, now might be the time to consider voting for the game after all.

  • MMO dev: Steam Greenlight still 'a big black box' for indies

    by 
    Jessica Conditt
    Jessica Conditt
    11.19.2014

    Fairytale Distillery is an independent studio based in Munich, Germany, with four full-time developers and a handful of freelancers who help out as needed – and they're all making an MMO for PC, Mac and Linux called Das Tal. It's not as massive as EVE Online or as intricate as World of Warcraft, but it's a huge project for such a tiny team to tackle. Fairytale Distillery co-founder Alexander Zacherl seems to have a solid development and launch plan that sees Das Tal thriving until the late 2020s, when he expects it to shut down. With just two founders and two developers who work on the game daily, Fairytale Distillery is overextending itself trying to handle all aspects of launching an MMO. Everyone on the team has hands in designing, developing, marketing and selling the game, Zacherl says. Part of promoting and selling Das Tal was the game's Greenlight campaign on Steam. Das Tal was approved for sale on Steam on November 6, after 91 days on Greenlight. During this process, Zacherl noticed a shift in Steam's approach to Greenlight – approved games aren't announced in batches anymore. Instead, it seems as if games in the top 100 are constantly getting the go-ahead with no official announcements, he says.

  • Das Tal gets the Greenlight, sells supporter packs

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2014

    The indie sandbox Das Tal is feeling a little more vindicated today, as the title announced that the community voted to Greenlight it on Steam following a three-month campaign. The studio said that it will now be figuring out "how best to use Steam's platform" as the alpha MMO moves forward. Riding high off of the announcement, the Das Tal team announced that it will not be looking for further funding through a Kickstarter but will be selling development supporter packages instead. These packs go from $30 to $200 and include trial keys, alpha access, name reservations, and concept art.

  • Throw the couch, there's a Fly In The House

    by 
    Mike Suszek
    Mike Suszek
    11.04.2014

    A new trailer for Fly In The House shows just why lone developer Mykhail Konokh calls it an "exploration and destruction" game that parodies Fullbright Company's own exploration game, Gone Home. In Fly In The House, you become obsessed with a nagging, buzzing insect's presence and take up arms against the nuisance. Much like Coffee Stain Studio's Goat Simulator, Konokh's game rewards players with points and ranks when they toss any item in the house they find at the fly, trashing the place they call home. While not officially on Steam Greenlight yet, Fly In The House's concept page notes that players will also "search hidden objects" and "reveal the mysteries" of the main character across varying game modes. Check out the trailer after the break. [Image: Mykhail Konokh]

  • Ascent squeaks by its Kickstarter funding goal

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2014

    The race to fund Ascent: The Space Game through Kickstarter came down to the wire, but in the final moments, the community came through and passed its $35,000 AUD goal by $334 AUD. This is obviously good news for the game's fans and for Fluffy Kittens Studio (and no, we will never get tired of typing that name). The money will be put to good use, says the lead dev: "The $35,000 Kickstarter goal will allow us to add four months to Ascent's development, resulting in a total of eight months of development time. We strongly believe that the added time will allow us to greatly expand the game's user base by polishing the visuals and fixing the user interface."

  • Puzzling platformer Forward to the Sky scales Greenlight's tower

    by 
    Mike Suszek
    Mike Suszek
    10.24.2014

    What do you get when you blend a third-person perspective, puzzles, platforming mechanics, JRPG-inspired art and a big sword together? Forward to the Sky, of course, the 3D puzzle-platformer-with-a-big-sword game from independent developer Magichnology. The Taipei, Taiwan-based developer added its first game to the list of Steam hopefuls on Greenlight, awaiting community approval for distribution on the PC platform. Starting out as a side project for the developer in September 2013, the game is set in a "sky tower ruin." Players control a princess that gathers crystal pieces while ascending the tower and learning about a disaster that seemingly erased history. Magichnology crafted six levels for the game, each highlighted by the game's "relaxing mood, bright art" and "adventurous but peaceful music." Forward to the Sky is slated to launch in Q4 of this year on PC, Mac and Linux for $10. [Image: Magichnology]

  • Let's watch this trailer, keep it Between Me and the Night

    by 
    Jessica Conditt
    Jessica Conditt
    10.07.2014

    Between Me and the Night is a surreal exploration, puzzle and adventure game that deals in dualities. By day, the nameless young boy can explore his floating house and unlock new rooms to boost his skills. By night, he encounters and must conquer the fears of his mind, both in the house and while slipping into psychedelic slumber. Between Me and the Night is due out in mid-2015 from developer RainDance LX and its new publisher, Lace Games. "One year has passed since we were just students dreaming about this project in Lisbon, and now we are back to this beautiful city to turn this dream into a reality," RainDance LX CEO Joao Ortega says in a press release. "This investment makes all the difference for us, now we can focus 100 percent on making Between Me and the Night the best game we can, and with all the creative control and liberty that Lace Games gives us we can make exactly the game we planned from the beginning." Between Me and the Night has been in development since 2012 and was Greenlit on Steam (PC, Mac, Linux) in February 2014. It's getting musical treatment by Super Hexagon composer Chipzel, and Deadlight and Rime composer David Garcia. Between us and you, this game is looking mighty fine. See the trailer below. [Image: Lace Games]

  • Opening the valve: Steam Curators rule the front page

    by 
    Mike Suszek
    Mike Suszek
    09.25.2014

    Ask a hundred independent developers what impacts their sales most and you'll likely get a hundred different answers, but among the more popular ones will be the topic of discoverability, the ways in which prospective buyers are able to find lesser-known video games. Platforms like the App Store and Steam see a lot of foot-traffic in their featured sections, and even brief visibility for independent developers can make for a massive difference in their bottom line. As more games have made their way to Steam via regular release, Greenlight and Early Access, it's become vastly more difficult for a new game to be discovered. Enter Steam Curators, Valve's means of placing the weight of game recommendations on those outside its walls. The service launched this week and allows any person or brand (such as your friends here at Joystiq) to compile lists of games their followers should play, shifting the scope of the store's front page to include recommended games and a section for popular curators. Given Steam's incredible popularity and its status as a "must-have" piece of PC gaming software, Steam Curators is a major step for the service, and developers hope that it might heavily influence independent game sales.

  • Albion Online makes it onto Steam

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2014

    Albion Online is the latest upcoming MMO to garner enough community approval to make it onto Steam. Sandbox Interactive said that the sandbox title was successfully greenlit and is now an official member of the Steam family. As with other MMOs available through Valve's digital distribution platform, Albion Online will remain accessible apart from Steam. The game is currently in alpha and has founder's packs available for purchase. [Source: Sandbox Interactive press release]

  • Richard Garriott's Shroud of the Avatar seeks Steam Greenlighting

    by 
    Justin Olivetti
    Justin Olivetti
    09.21.2014

    Richard Garriott has conquered outer space, but can he get a foothold on Valve's popular digital distribution service? He sure hopes so; he and his team announced that they launched a Steam Greenlight campaign this past week for Shroud of the Avatar. "SotA's long-term success depends upon us reaching as wide an audience as possible, and Steam is a great way to do that," the team posted. Portalarium said that the possible Steam version will be not a replacement for the direct download of the game but an additional option. There is also speculation about giving current Shroud of the Avatar backers Steam keys so that they would not have to buy the game twice.

  • Zelda-inspired Blossom Tales looks to bloom on Steam

    by 
    Mike Suszek
    Mike Suszek
    09.17.2014

    Rex Rocket developer Castle Pixel recently launched a Kickstarter campaign for Blossom Tales, the studio's Zelda-like adventure game. The action-RPG is also on Steam Greenlight seeking community approval for distribution on the PC platform. Castle Pixel is seeking $45,000 by October 17 to fund the rest of the game's development. Blossom Tales has players exploring dungeons that "combine pre-designed layouts and randomized areas," completing quests as the young warrior Lily. While Castle Pixel did not list any other guaranteed platforms for the game on its Kickstarter page. Rather, additional destinations for Blossom Tales will be unlocked should the project achieve its numerous stretch goals; it will head to Mac and Linux at the $60,000 mark and Wii U at $250,000. The Pittsburgh-based developer announced its Wii U and 3DS ambitions for the game back in May 2013. [Image: Castle Pixel]