group

Latest

  • Aika introduces scaling instances for players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2011

    Irregular schedules are the bane of group content. When you can't know when you'll log in or how long you'll be online at a stretch, it's really hard to make plans that involve getting other people together, and that's assuming that the content in question isn't an hour of continuous play. So Aika's latest addition should be a welcome change to players -- the development team has changed all of the game's instances to scale according to group size. Scaled-down dungeons operate under a few restrictions, none of which are terribly restrictive -- players will have a slightly lowered drop rate for items when in a smaller group, to compensate for the lowered difficulty. Although some comments in response allege that the difficulty is still tuned a bit high or low in certain spots, it's a welcome change that's been requested in several games over the years. So if you can't get a half-dozen people together in Aika for a simple run, you don't have to keep looking -- you can just go.

  • WoW Rookie: Top 5 tricks for grouping in Vashj'ir

    by 
    Michael Gray
    Michael Gray
    12.09.2010

    New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking new areas, new styles, and new zones. This week, it's also about playing with the people you love. Have I ever mentioned that I'm incredibly fortunate to play WoW with my wife? It's a subtle, wonderful thing. And because I worship this wonderful creature, all of my journey to level 85 on my paladin is being spent in a group with her. Our first foray into Cataclysm's new content was the underwater realm of Vashj'ir. It seemed like a romantic way to spend time: dodging sharks, making appropriate crab jokes, and exploring new content. The thing you need to know is that Vashj'ir is a three-dimensional zone. You don't only run around on the ground; you can also swim up and down. That's not a terribly complicated issue for instances like the Oculus, but those three dimensions turn into pains in the neck when you're trying to do a hundred quests as a pair. If you're leveling in a group with more than one person, it gets even more confusing. It's easy to lose track of where groupmates are hiding out and where quest mobs are swimming. And many areas of Vashj'ir have an "upper" and a "lower" level. If you're doing all this as a group, you'll need coordination. Here are our top 5 tricks for working as a group in Vashj'ir.

  • EVE Evolved: Preparing for Incursion

    by 
    Brendan Drain
    Brendan Drain
    11.21.2010

    Several months ago, pirate faction Sansha's Nation began invading the populated systems of New Eden in force and abducting colonists from the defenseless planets. Using a frightening new technology, Sansha's forces have been able to open controlled wormholes directly in orbit of their target planets. CONCORD and the local faction navies have been unable to defend against the incursions, leaving the fate of EVE Online's planets solely in the hands of capsuleers. EVE players immediately began to organise intelligence networks and corporations dedicated to detecting and fighting the Sansha threat. In the upcoming Incursion expansion, Sansha's Nation will be stepping up its attacks to full-scale invasions of entire constellations. Having converted the millions of colonists they've abducted to mindless drones of the Nation and even having moved a conquered Jovian space station into their hidden wormhole home, Sansha's forces have never been stronger. When the Incursion expansion's main feature goes live in January of next year, players will find themselves on the front-lines of a war. We'll group up in fleets of 5-10, 10-20 or 20-40 players to tackle the various incursion sites and ultimately destroy each invasion wave's mothership. With the first Incursion release scheduled for this month and less than two months to go until the constellation-wide Sansha attacks begin, now is the perfect time to prepare for the expansion. In this week's EVE Evolved, I look at some of the ways you can benefit from the upcoming expansion and what players can do to prepare for the war against Sansha's Nation.

  • Details of EVE's upcoming Incursion expansion revealed

    by 
    Brendan Drain
    Brendan Drain
    11.10.2010

    It's an ordinary day in EVE Online, with pilots going about their daily business of trading, blowing each other up and battling the pirate forces of New Eden. Everything is quiet -- perhaps a little too quiet. All of a sudden, alarms go off in the space stations as warning comes in of an incoming Sansha incursion. We've known for some time that the Incursion expansion would include dungeon-like military incursions by ruthless pirate faction Sansha's Nation. Until now, however, details on exactly how those encounters would take place have been kept secret. In a new EVE devblog, CCP Ytterbium has now revealed exactly what we can expect from the Incursion expansion's signature feature. The Sansha incursions will begin with wormholes opening into every system in the target constellation. Sansha forces will form blockades at the stargates, replace the local NPCs in asteroid belts and begin to set up a series of military outposts. Sansha's Nation brings a frightening new technology to each incursion, capable of causing a number of debilitating effects on every pilot in the system. Ship resistances and damage output of all ships will drop, making it difficult to run missions or explore while the incursion is in progress. Similarly, cynosural fields will be blocked to prevent any capital ships entering the system. Skip past the cut for a run-down of how we'll tackle the Sansha invasions coming with the Incursion expansion.

  • The Soapbox: Playing alone together

    by 
    Justin Olivetti
    Justin Olivetti
    10.26.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's sitting there in my quest log, frustrating me with its presence and quite possibly calling me names when I'm not around. "It" is a fellowship (group) quest for Lord of the Rings Online that I need to complete to continue Volume 2 of the epic storyline. This particular quest has been moldering in my log for over two weeks now, and I'm starting to think I'll never get it done. I hate it. Oh, sure, I know that there's plenty of other things to do, I know that if I'm diligent I'll find a group sooner or later, and I know that eventually enough of my kinship will need to do it and we'll throw together a "help each other out" posse. But I absolutely, completely hate being dependent on others for my gaming, and it always grates when I hit a wall that cannot be passed unless I gather a few friends -- or, more likely, a motley crew of puggers -- to get around it all. Yup, that's right, I'm a solo MMO player. I'm the very oxymoron of what some consider to be the quintessential MMO experience, which is to play an online game together with thousands of others. I like to do my own thing, go my own way, and 95% of the time, chew through content as a one-man act. I don't mind being with other people for fun and adventures, but I don't want to need them to progress. And I'm part of a growing majority of MMO gamers.

  • Final Fantasy XIV expands details on the battle system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2010

    While Final Fantasy XIV doesn't go out of its way to be massively accessible, Square-Enix is clearly making a conscious effort to avoid confusion wherever possible. The official player site has been steadily receiving updates about how game systems work and what's going on behind the scenes, with the newest update discussing Battle Regimens and incapacitating body parts in combat. The systems had never been discussed in-depth before, but they now offer players a chance to understand exactly what each system entails. Battle Regimens are distantly similar in theory to the skillchains that ruled Final Fantasy XI's combat, but they have many differences in practice. Rather than being a chained deployment of specific skills, chains of general ability types will both buff the party and debuff the enemy party. Body parts, meanwhile, are targeted and damaged by certain weaponskills, with a helpful chart explaining what skills target what and which types of monsters can be affected. While it doesn't reveal the full details of Final Fantasy XIV's combat, it should provide players with an excellent place to start understanding the system.

  • EVE Evolved: Group PvE in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.03.2010

    EVE Online is often thought of as a strongly PvP-based game, with player conflict and competition at the heart of practically every activity the game offers. Competition for resources, power, and notoriety routinely drive players to disintegrate each other's ships, but this effect isn't limited to just PvP. Miners compete with each other for ore on a daily basis, for example, and traders fight for market supremacy. EVE's competitive sandbox element is such a headline feature that PvE often takes a back seat in discussions about the game. EVE's combat-based PvE comes in the form of repeatable agent missions, hidden exploration sites, and deadly Sleeper encounters. While most of these can be completed solo by experienced pilots with a well-designed ship, they're often much faster and more fun when done in groups. The lack of a limit to how many pilots can be brought on PvE expeditions even makes it feasible to take newer players along to tough missions, something that doesn't happen in most MMOs. In this week's EVE Evolved, I look at why EVE's PvE is so inherently soloable, which types of PvE encounters are well suited to group play, and what the future holds for EVE's possibly neglected group PvE content.

  • Futurama writer devises (and proves) math theorem to save The Professor's and Amy's mind

    by 
    Ross Miller
    Ross Miller
    08.22.2010

    Sure, you could prove as-of-yet-unsolved mathematical problems (why hello there, P≠NP), but where's the entertainment value for the rest of us? Cue Futurama staff writer Ken Keeler, who used his PhD in "Math Blasters (in N Dimensions)" to create and verify a theorem that served as the crux of the plot for the recent Prisoner of Benda episode, wherein minds and bodies can only be switched in one direction and order must eventually be restored. Thus we are at a crossroads, dear reader: you can either brush up on your Group Theory and related permutations and expressions... or alternatively, just take a chill and enjoy a hilarious moment in science fiction. Next up, let's explore the ramifications of Heisenberg's Uncertainty Principle being disproven when a peanut butter sandwich fell into the large hadron collider, and by some stroke of luck scientists were able to simultaneously determine its momentum, position, and crunchiness.

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.

  • Google, Verizon, Comcast, and more band together to form tech (and policy) advisory group

    by 
    Ross Miller
    Ross Miller
    06.09.2010

    BITAG doesn't exactly roll off the tongue, as far as spoken acronyms go, but the Broadband Internet Technical Advisory Group (also goes by TAG, for short) is looking to make (radio) waves. Facilitated by former FCC Chief Technologist (and University of Colorado at Boulder Adjunct Professor) Dale Hatfield, the group aims to "develop consensus on broadband network management practices and other related technical issues that can affect users' experience," which largely leads to addressing technical issues and making suggestions to policymakers. The group runs the gamut of major players in the broadband industry, including AT&T, Cisco, Comcast, DISH, EchoStar, Google, Intel, Level 3, Microsoft, Time Warner Cable, and Verizon. Naturally, the aforementioned companies already on board are lauding the move, and for its part the NCTA is happy to see a forum for tech and engineering experts to openly discuss issues and policies. Providing the counterargument would be the folks at DSL Reports, who show reserve that this may end up being nothing more than "policy dog and pony show" to avoid stricter government regulations on network neutrality. At this point that remains to be seen, as this organization doesn't seem to have even hit infancy yet. Expect more in the coming weeks as it continues to form and attempts to organize. We submit for your perusal the press release, just after the break.

  • The Daily Grind: How important is the "multiplayer" part of MMO?

    by 
    Rubi Bayer
    Rubi Bayer
    05.23.2010

    The definition of "MMO" is changing at an increasing pace these days, to the point where many people argue that the very idea of defining an MMO is a thing of the past. However, a defining factor that has stayed consistent through all of that is the question of how many people can play together. "The more the better" is the commonly held standard, but not everyone prefers to play that way. An increasing number of games offer quests created for solo play, the ability to create solo play skill sets, and even the ability to play through the majority of the game alone if you prefer. While grouping isn't obsolete by any stretch of the imagination, the solo player isn't left out in the cold either. So what is your preference? Would you rather go it alone at your own pace, or are you there for the company of others as much as the gameplay?

  • The Digital Continuum: The trouble with sticking to MMOs

    by 
    Kyle Horner
    Kyle Horner
    03.30.2010

    I get to these points where not a single MMO will stick with me any longer than roughly one month -- sometimes less. That wasn't always the case, though. There was a time when I could play a single MMO nearly every day for three or four months before getting tired of it. And a lot of my friends are in the same boat, trying to regularly play an MMO but mostly faltering. This isn't new to me. In fact, I've been here before and I know how to get out of the viciously boring cycle. This week's The Digital Continuum is all about renewing the luster to your MMO experience, and maybe a little more.

  • EVE Evolved: Medic ships, part 1: The healers of EVE

    by 
    Brendan Drain
    Brendan Drain
    03.21.2010

    The holy trinity of tank, healer and damage-dealer is present in every MMO, including EVE Online. While most MMOs dedicate these roles to specific classes, ships in EVE can do all three at the same time. When running missions solo, for example, a ship will need to tank incoming damage, repair it and deal damage themselves. Setting up a ship for solo PvE becomes a balancing act between the three roles. Too little tank and you'll find yourself in trouble, but too little damage and you'll take forever to kill NPCs. As part of a gang, however, remote armour repair and shield transfer modules allow pilots to specialise into a traditional healer role. Rather than having each player repair their own damage, it can be much more effective to have a dedicated medic ship to repair anyone that gets shot at. There are even specialised ships for would-be healers in EVE, from entry-level cruisers to advanced Tech 2 Logistics ships and massive capital ships. Medic ships can be an effective part of any gang, whether you're tackling a tough level 4 or 5 mission or engaging in large-scale gang PvP. In this first part of a two-part look into dedicated healers in EVE Online, I look at the more affordable ships and modules available and the best strategy for healing in PvE.

  • AddOn Spotlight: Elitist Group

    by 
    Mathew McCurley
    Mathew McCurley
    02.11.2010

    AddOn Spotlight focuses on the backbone of the WoW gameplay experience - the user interface. Everything from bags to bars, buttons to DPS meters and beyond - your AddOns folder will never be the same! This week, we throw together a PUG for Elitist Group. Last week on AddOn Spotlight, we profiled an addon that works as an alternative to a very popular entry into a very popular category of addon. Elitist Group is part of a category of addon that people either love or hate. There really hasn't been too much wiggle room for opinions on the matter. This week, we look at the Dos and Don'ts of Elitist Group and show the addon's strengths. In addition, I got to talk to the creator, Shadowed, and get his insight on some topics ranging from the prevalence of Gearscore, gear addons in general and some tips and tricks!

  • Tank opportunities in the late endgame

    by 
    Mike Schramm
    Mike Schramm
    12.07.2009

    I've been tangling with the tough issue of tanking again lately -- I have finally leveled up my paladin to 80, and ideally, the plan is to jump in as a dual specced tank and healer when patch 3.3 hits. All LFG all the time, eventually headed to higher level raiding. But Honor's Code has a good post up this weekend about the trouble that many tanks are facing lately -- they say that while there's lots of tanking to be had in the early endgame (every 5-man and heroic group out there needs a tank), the available positions narrow down as you get farther up. By the time you're reaching Icecrown (which I would like to do someday), there are so relatively few guilds raiding there and so few serious tanking spots within those guilds that you either have to be a really great tank, know someone who's in charge, or be ready to switch off to another spec or alt when necessary. In essence, they're saying there's a glass ceiling for tanks. Once you reach a certain point, it's hard to find even the opportunity to be a solid tank.

  • Last chance to enter to win a Creative headset of your own

    by 
    Mike Schramm
    Mike Schramm
    11.11.2009

    This is finally it -- your last chance as a single commenter to pick yourself up a Creative World of Warcraft wireless gaming headset. We've been giving one of these away every single week for a few months now, and today we've finally run out of the single headsets, so here's your last chance to leave a comment on this post and win one on your own. As usual, the contest is open to legal residents of the 50 United States, the District of Columbia, and Canada (excluding Quebec), and everyone who enters must be 13 or older. To enter, leave a comment on this post before Wednesday, November 18th, at midnight eastern, and please be sure to use a real email that you check often to enter, so we can contact the winners when we choose them. One winner will be chosen. You may enter only once, and each winner will get a Creative World of Warcraft Wireless Gaming Headset, with a retail value of $150. Please note: winners will not receive the headset until it is released later this year. Click here to read the official contest rules. Good luck -- oh, and are you wondering why we said "single headset"? Because we will have yet another contest next week, but it'll be more of a "group quest" kind of thing, where you and some friends will have a chance to win a raid full of headsets for yourselves. Stay tuned for more info in one week's time.

  • Defeating the anxiety of running your first instance

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    One of my favorite WoW blogs, HoTs and DoTs, has a great post up about Dungeon Groups 101 -- the very basics of running instances. You may think that there's nothing more basic to the game than getting in an instance with four people and taking down a few bosses and trash, but you'd be surprised. Even in a social game like this, one of the first hurdles newbies have to deal with is joining a group to play together. They worry that they'll do things wrong and that other people will make fun of what they're wearing or playing, and that worry keeps them from enjoying my absolute favorite part of the game. Cassandri's writeup is an excellent read for anyone who feels that way (and feel free to pass on this post to any friends or relatives you know who've been too leery to join an instance yet). She does do some basic knowledge stuff in there, just hints on the classes and what they can all do -- and our WoW Rookie posts will help out with that stuff too -- but more importantly, she says what lots of new players need to hear: that messing up in an instance isn't that big a deal, and that playing together with others (which is the reason why we're all playing an MMO rather than a single player game in the first place) is more than worth getting past any anxiety around joining a group. I've read a lot of comments like the one Cassandri quotes in her post, too, and I'm here to tell you: if you haven't run an instance yet, it's time to stop worrying about what it'll be like and give it a try.

  • Breakfast Topic: How do you feel about the new LFG system?

    by 
    Matt Low
    Matt Low
    10.29.2009

    The LFG system has been completely revamped. Details were released the other day. It's supposed to be coming some time in patch 3.3. You won't have to worry about not finding a tank or a healer as the LFG interface is supposed to draw from a pool of various servers. The idea of pulling players from other servers seems like a double edged sword. Sure you might be able to run into more people and more opportunities, but what happens if you run across a ninja or an unsavory player? I suppose it's reassuring to know that they're on a different server than you are. But here's some other changes: Players can join as individuals, as a full group, or a partial group to look for additional party members. Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance. Personally I like the idea of not having to fly all the way down to the Utgarde or Nexus instances. That's going to cut down on travel time for sure. Hopefully the players we'll be partying with will already be fully repaired and have enough reagents to last the run. It's nice to know that extra convenience has been added for the days where we forget. Are you looking forward to these new changes? Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Enter to win five Creative WoW headsets for your 5-man group

    by 
    Mike Schramm
    Mike Schramm
    10.22.2009

    So we've been doing these Creative contests to give away their shiny new World of Warcraft-branded wireless gaming headsets for a few months now. But if you haven't won one yet, worry not: today, we're giving away five headsets to one lucky instance-running group out there, so you can all talk to each other while you're wiping in Heroic Old Kingdom.To enter, you've got to send us a .JPG-formatted picture (no bigger than 800px please) of your favorite five-man group -- you and four friends -- to contests@wow.com by 5pm October 29, 2009 (that's one week from today!). Make sure you put "Creative 5-man contest" in the email subject so we can recognize what it's for, and while you can take it wherever and however you want to in-game (or even in real-life!), just make sure there are five people in there. Because one lucky random entry will win five Creative World of Warcraft wireless gaming headsets, one for each member of the group, at a value of $150 each, or $750 total. That's a lot of headsets! You must also be 18 or older, and live in the United States or Canada excluding Quebec -- full official rules can be found right here.Please note: in addition to emailing us the .jpg picture, you will also need to copy and paste the form below (filled out) into your email -- it was put together by our legal department and simply says that you understand and will adhere to the rules of the contest. You need to include the names and e-mail addresses of all five players in your group so that we can contact you all about prizes if you win.Good luck to everyone who enters -- we can't wait to see what your five-man groups look like! And stay tuned, because we've got an even more epic contest planned out soon.

  • Developer diary covers Siege of Mirkwood's new skirmish instances

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.09.2009

    The newest expansion to Lord of the Rings Online, the Siege of Mirkwood, will be introducing a new type of storyline instance for players to play in -- skirmishes. Skirmishes bring a new style of gameplay to LotRO, giving players the ability to participate in small military conflicts between the Free Peoples and the forces of Sauron while also being able to participate in small bits of content and still be rewarded.The first two parts, the overview and the instanced nature of skirmishes, go over what the new Skirmish system provides players, and how skirmishes put a twist on the old concept of instancing. Did you ever want to defend the Prancing Pony in Bree? How about fight along side Elrond's sons? Skirmishes will be opening up those options to players while still offering repeatable adventures for any group size.But we shouldn't talk our faces off here! Go on over and read Brian "Zombie Columbus" Aloisio's developer diary on the whole matter. He can describe it better than we can!