group

Latest

  • EVE Evolved: Finding the perfect corporation in five easy steps

    by 
    Brendan Drain
    Brendan Drain
    08.02.2009

    It's said that sandbox MMO EVE Online doesn't really begin to shine until you join a good player-run corporation. There's only so much a lone pilot can accomplish and a lot of the game's most rewarding experiences are based around groups and collaboration. Wormhole expeditions, PvP, territorial wars, politics and much of EVE's other emergent gameplay routes rely heavily on forming groups and friendships in-game. In fact, I think you'd be hard pressed to find an MMO which doesn't have its game experience improved by group activities and forming friendships. But just as choosing the right corporation for your play style can make the game a lot better, choosing the wrong one or not joining one at all can ruin a new player's experience of the game. Over the past few weeks, I've had several emails from readers looking for advice on how to find a good corporation. In this article aimed at new and prospective EVE players, I introduce a simple five-step approach for finding that perfect corporation who can turn playing EVE from a potentially boring experience into a very rewarding one. (UPDATE: I had accidentally disabled comments, comments are now enabled on page 2)

  • WoW.com running an instance live on Vocalo.org tomorrow at 4pm central

    by 
    Mike Schramm
    Mike Schramm
    07.28.2009

    I've been working in coordination with a group called Vocalo.org here in Chicago for the past few weeks -- they're a community-oriented division of the public radio station WBEZ (the same station that produces NPR shows like "Wait Wait Don't Tell Me" and "This American Life"), and I've been doing some interviews with their in-studio host. A few weeks ago, we talked to a psychologist friend of mine about video game violence and addiction, last week we chatted with da_bears, a professional gamer here in Chicago (who recently got into World of Warcraft), and this week, we're doing something extra special: I'll be running an instance together with a five-man group live on the air. It'll start up at 4pm central both live on Vocalo.org (and live on the air in Chicago at 89.5FM). As I run through the instance live on the air (I haven't decided which one yet, though I'm thinking Heroic Utgarde Pinnacle or maybe Heroic Old Kingdom), we'll be talking about WoW and other MMOs, why these games are so fascinating, and what it's like to run with a group of five different people, all playing different roles with different abilities.It should be interesting to say the least -- while the segment will likely be directed at people not as familiar with World of Warcraft as you guys, I'll be sure to keep it interesting even for veteran WoW players (and if we wipe, you can at least laugh at me for being a noob Hunter). I believe we'll also be taking phone calls in the middle of all of this, so if you want, you can probably call up and talk some WoW with me as well.This all begins tomorrow, Wednesday afternoon at 4pm central time, both online at Vocalo.org and live on the air in Chicago, so if you're available to tune in and give us a listen, please do. I have no idea what will happen (has anyone ever tried to run an instance live on the radio before?), but it should be a lot of fun.

  • The Daily Grind: Do you prefer leveling grouped or solo?

    by 
    William Dobson
    William Dobson
    07.28.2009

    While there are some MMOs that try to handle their progression differently, the bulk of them probably offer some form of combat-centric leveling. Killing large quantities of NPCs, doing quests and exploring dungeons is the norm. However, whether these things are done alone or with others is usually still left up to the player. These days games are very accommodating when it comes to classes having the ability to solo. Sure, some will be better than others, but for the most part soloing should at least be an option.What we'd like to ask you today is how you approach this choice. Do you like to join up with a band of fellow adventurers and take on harder content to get your levels, or even just tackle solo content faster together? Perhaps you have a regular group that negates the need for the often-tiresome "Looking For Group" process. Alternatively, you might enjoy the ability to log on and get straight into leveling on your own, without relying on others. Maybe you've been scarred by too many bad groups! For some, leveling solo is just a time thing -- you have no time to wait around for LFGing and the group formation process, which can sometimes take longer than you were planning to be online. To these folks we ask: when you do have the time, do you make use of it to group, or are you happier just soloing anyway?

  • Meet the Sparkplay Media team: Part One

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.23.2009

    Here at Massively we recently got the chance to sit down with a couple members of the Sparkplay Media team and pick their brains about their upcoming MMO, Earth Eternal. However, these guys had a lot to say to us! So much so that we couldn't fit it into one of our standard interviews!So that's why we're bringing you "Meet the Sparkplay Media Team," a two part feature article with all of the info and answers that we've been exposed to. Today and tomorrow you're going to get to know the lead designer, a concept artist, lead writer (and moonlighting CEO), and one of the programmers behind Earth Eternal.Today we're sitting down with Greg Chapman, the lead designer, and Alex Madrigal, one of the concept artists. If you wish to comment on today's interviews, please do so on page two of our interviews. Otherwise, hit that continue reading button and come on in!

  • Multiboxing.tv lets you watch multiboxing as it happens

    by 
    Mike Schramm
    Mike Schramm
    06.26.2009

    Our old friend Tim Sullivan, who worked at Wowhead way back in the day, just sent along a note that he's working on a brand new web video series all about something in World of Warcraft that's been gaining a lot of ground lately: multiboxing. Thanks to recruit-a-friend and all of the bonuses that come along with sponsoring a second account, quite a few people have shown an interest in running more than one character in the game, and Tim's series, called Multiboxing.tv, shows live feeds from his gameplay (all five screens of it, four Hunters and one Priest) while people can chat and learn live about multiboxing and how it all works. He's also leveling the group up -- they're currently around level 40, and he says he's headed to 80 eventually.You can check out his front page to see when he'll be streaming next (and someone told us he was streaming for something like fourteen hours the other day -- take care of yourself, Tim!), and if you're interested in how you might get started multiboxing, he and his chat channel are probably more than happy to help you figure out how to do it. He did say he'd be streaming every night this weekend, so if you're around then, you should be able to catch him. Personally (as you probably already know), I'm a big fan of the standard one character gameplay -- I have enough trouble figuring out one toon, much less five. But Turpster, as you've probably heard on our podcast, has dived into this kind of stuff headfirst and loves it, so if you're interested in seeing how it works, tune in to Tim's channel and find out.Update: Apparently while this was presented to us (and appears to be) just a guy streaming his multiboxing, Tim may have some less generous motives -- he's apparently trying to sell multiboxing software, and you can see the comments below for some other shady moves that have been made. Watch at your own risk, and keep in mind that while the stream appeared legit to us, it may be an advertisement for software you certainly don't need to multibox.

  • Darkfall details their plans for the future and North American servers

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.29.2009

    Developer Tasos Flambouras of the Darkfall team stopped by the official Darkfall forums again with a lengthy update concerning pretty much everything under the sun for Darkfall -- from cheating to future updates -- all in one large swoop.One of the big notes of the post is the acknowledgement of a North American server coming down the pipes, but coming with restrictions to character transfers. Original plans detailed that characters from the European server could transfer off onto the American server (as North American players are certainly playing the European version right now) but this transfer will now be delayed by several months. So, if you're itching to get off of EU-1, looks like you might be waiting for a while unless you wish to create a new character on NA-1.Past the new server, Tasos has outlined some of the priorities for the Darkfall team, including an enhanced newbie experience, improvements to the economy, upcoming improvements to the solo and group experience, and improvements to the game's PvE system to name a few. While exact details haven't been given, it's nice to know that things like this are on the developer's "to do" list for future updates.The full post containing all of the juicy details can be read over at the official Darkfall forums.[Via Hardcore Casual]

  • Breakfast Topic: Most frustrating moment

    by 
    Allison Robert
    Allison Robert
    02.27.2009

    The vast majority of the time, WoW is just pure fun to play, and even nights spent wiping on a boss can be an oddly happy experience if you're running with a cool group of people and you feel like you're making progress. But we've all had that moment in a raid or a group where you realize that things have unstoppably taken a turn for the worse, and that there's not much (if anything) you can do about it.I've actually had two of these in recent memory: being within one perfect Kel'Thuzad kill of server-first Immortal and then losing a single player to the second Frost Blast, and then having to call a Sarth 3D kill because people seemed to find an array of new and interesting ways to get themselves killed. The silence in vent on both occasions was pretty awful, and that these two nights occurred back to back probably didn't help anyone's frame of mind. I've had a Hunter buddy previously describe her worst moment as triggering the old Karazhan pet bug -- wherein you could aggro almost everything in the instance due to bizarre pet pathing mechanics -- when she was a trial member with a new guild. A Warlock friend still cringes when he thinks about the night he accidentally looted the Champion gloves off Curator, and then having to keep the group there for two hours while we waited on a ticket (back before any of us knew how loot transfers worked). Sometimes you realize the night's just going to stay bad, and that it's time to get out of Dodge. What was your worst experience in this vein?

  • The Silent Bob approach to group management

    by 
    Adam Holisky
    Adam Holisky
    01.26.2009

    The world of groups: pugs, raids, arenas, guilds, confederations, servers; all of it means one thing: you have to know how to get along with each other. A big part of getting along with one another in a successful group is knowing how and when to get information across. This communication is often times hard to do, even for the most seasoned communicator. How do you tell someone that their tanking is so awful you'd rather let the hunter's pet be the main tank? What do you say to a healer to get them to understand that healing means more than casting their biggest heal all the time? And what do you do with the DPS who always decides to pull for the group?Recently I've taken up a new way to deal with all these things. I call it the Silent Bob approach to group management.The approach is outlined by three simple steps.

  • WoW Rookie: Mind your manners

    by 
    Lisa Poisso
    Lisa Poisso
    01.21.2009

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.Building a good reputation for your characters is as easy as doing what mama always advised: mind your manners. The basics always apply: "please," "thank you," "Would you like to join a group for X?" Sometimes, though, what's expected in any given in-game situation may not be readily apparent.WoW Rookie to the rescue! Make a good impression by getting savvy to the game's common social conventions. We've rounded up our best etiquette posts to help point you in the right direction.

  • The Daily Grind: How often do you party?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.20.2009

    There's something really scary out there. Something so mean, so vicious, so terrifying that it will blow your socks from your feet. Things so horrible that people tell stories every day about them, and even devote entire websites to their needs. What are we talking about?Your fellow MMO players.Ok, ok, we're all not that bad, but it does raise a good question -- how often do you brave the structure of a group? Are you the type of person who groups for lots of quests, groups for dungeons only, or tries in vain to avoid the whole grouping process? Even better question, why do you like or not like groups?Of course there are the old games, like EverQuest and Final Fantasy XI, which push people into groups to do their daily activities and leveling, but not all games are like that. So please, share with us your stories, your favorite moments, and even your tribulations of grouping in your favorite MMO.

  • Breakfast topic: Poaching

    by 
    Amanda Dean
    Amanda Dean
    01.19.2009

    I'm working on growing our little guild. I've met with some success. I don't spam trade chat to advertise our guild bank, vent, website or or smokin' hot tabard (all of which we have). I like to get to know people a bit before I bring them into the fold. The best way that I know how to do that is to run instances with them.Since we're small, I PUG a lot, so I'm introduced to many players. I'm looking for folks that are both good at what they do and would be a good fit for what we've established. I've found that many times people pug because even though they're in a guild they can't seem to get the assistance that they need. I find that some are actively looking for a change and others just generally enjoy the experience grouping with my comrades.

  • WoW Rookie: Playing in a group

    by 
    Lisa Poisso
    Lisa Poisso
    01.07.2009

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.You're madly in love with your new character. You've polished off the early zones and boast a couple of handfuls of talent points. Your professions are coming along nicely, and you've been spending a little time poking around on various WoW web sites to learn more about your class and the game. Yet you're still feeling a little insecure around other players. Shouldn't you be running instances with groups by now? How are you supposed to know what to do? If groping towards grouping leaves you feeling a little intimidated – we've got your back. How to get into a group, what to do once you're in one, and how to conduct yourself (and what to expect from others) to make lasting friends who'll want to group up again and again ... after the break.

  • Breakfast Topic: Calling it quits

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.02.2009

    If you've ever played in a group or run a dungeon, then you know the nuisance and frustration of playing in a bad group. I'm sure most of us have been there -- a dungeon run that seems a never-ending string of wipes, a PVP group that's unable to stick together long enough to accomplish any objectives, and the inevitable repair bills that arise from a group of players that doesn't quite mesh. At this point in my healing career, I practically never group with people I don't know. Too many things can go wrong and any rewards that might come from running an instance aren't worth the sanity that would be lost by trudging onward after the fifth or sixth or seventh or eighth wipe. (And even sticking with people you know doesn't always lead you to pain-free groups -- I'll just say that Loken and I are never on friendly terms.) But a thousand complants about bad group experiences aside, when you're unfortunate enough to find yourself in a bad group, how do you know when to cut your losses and call it quits? Do you flee at the first sign of trouble? Hang in until the group leader calls it quits? Or do you have some other breaking point?

  • Why you should be playing Final Fantasy XI: Level sync

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.30.2008

    "Why you should be playing ..." is a free form column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we play what we do!This should be a story that any MMO player is intimately acquainted with. You've just picked up an awesome new MMO and have been flying through the levels. It's gripping you and you really want to share it with your friends. Then you realize the fatal problem that occurs with most MMOs -- you're too high level and you don't want to wait for your friends to catch up.With Final Fantasy XI, this was the brutal nature of the game. Being one or two levels away from your party resulted in decreased exp for everyone involved. Being three levels or more meant the party just didn't work at all and experience was ruined for everyone. It was unbearably hard to get parties, because everyone had to be within 2 levels of one another. With the recent advent of level sync, however, those days are long gone.

  • Fixing instance server errors

    by 
    Mike Schramm
    Mike Schramm
    12.23.2008

    You may have seen this same error what9000 is getting every time he tries to enter an instance: he gets bounced out of the portal and "Additional Instances Can't be Launched" pops up on the screen. Just in case you've never quite heard exactly how the game works, the World of Warcraft is actually a series of servers, and as you travel across it, you contact more than one system of computers. Your realm is one group of servers, but within that group, there are many different computers sending information to and from yours -- when you're in Azeroth, you're talking to one server, when you go out to Outland, you visit another, and in Northrend you're on yet another. And there are even servers that track non-location information: how much money you have, what you're wearing, and so on.Likewise, instances have their own system of servers, which is why you can sometimes be in an instance when the world server "outside" will go down, and if you leave that instance you'll get disconnected. And Instance servers can be overloaded as well. This error message is likely a way for Blizzard to keep from crashing the instance servers -- if too many instances of a dungeon have already been created, new players trying to get in are not allowed.

  • Forum post of the day: A Rogue without a cause

    by 
    Amanda Dean
    Amanda Dean
    12.15.2008

    Maximogu of Firetree posed the question "Why bring a Rogue to an 80 heroic?" in the general forums. He claimed that at this point there CC is unnecessary for most tanks that rely on AOE. Most of the trash pulls are handled by AOE classes now, making the Rogue's single target focus obsolete. He argued that Rogues are best suited with Druid tanks that do not handle multiple mobs as well as other tanking classes do.Here are some of the reasons given for bringing a rogue along:Anushka of Kel'Thuzad: There's a lot of nasty things that can be interrupted in most heroics. Though I wouldn't take more than one rogue.Khadros of Frostwolf: To listen to the sound of theirs daggers going schlick schlick schlick.Morgrimm of Korgath: Because one of my friends is a rogue.Owari of Frostwolf: To DPS, of course.Mypetgoat of Bladefist: It's one expendible DPS that won't roll on my gear.Madia of Maelstrom: They need loot and stuff too.

  • Lore unfolding

    by 
    Matthew Rossi
    Matthew Rossi
    12.02.2008

    One of the changes between The Burning Crusade and Wrath of the Lich King that I'm noticing most strongly now that I've cleared most of the solo and small group quests in Northrend (I needed money for crafting) is how accessible major lore moments are, and how much lore is now being created in the massively multiplayer game, rather than simply being resurrected for it. Yes, we're seeing the machinations of the Lich King, that fusion of Arthas and Ner'zhul we saw created at the end of Warcraft III, but we're also seeing in the Storm Peaks and Sholozar a great deal of new information about the Titans, who they were and what they were up to on Azeroth, and their contrasting opposites the Old Gods. The Yogg-Saron storyline has fingers in Dragonblight, Grizzly Hills, Storm Peaks, and Icecrown at the very least and the quests that reveal the conflict not merely between this vast, formless entity and the Titans but even against the Lich King's forces in Icecrown are surprisingly deep and complex for ones you can do solo or in a group of three or four people.

  • The Daily Grind: Tank, DPS, Healer, or other?

    by 
    Samuel Axon
    Samuel Axon
    11.30.2008

    The small group gameplay in many of today's MMORPGs is about the interplay of several archetypes that each offer something different to the dynamic -- tanks absorb damage so weaker classes don't have to, DPS classes dish out massive damage in short amounts of time, healers reverse or prevent damage done to party members altogether, and then there are a myriad of other classes that fill various other roles like crowd control.Seems a lot of folks fall comfortably into one role or another -- some even stick to just one through multiple games, always playing healers, for example. Do you have a strong preference for one particular group role, or do you try to vary your play experience? In either case, which role is most comfortable for you, and why? We're always interested to learn more about the psychology behind these games, so we're eager to see what you've got!

  • The DS Life: Center of attention

    by 
    Eric Caoili
    Eric Caoili
    11.19.2008

    Despite the aged look of this week's image, this photograph was actually taken quite recently, as evidenced by the DS Lite. The scene is a familiar one, especially at family get-togethers, when gangs of younger cousins, nephews, and nieces roam the house, desperate in their search for any entertainment. Join us past the post break for the full photo.[Update: Original image has been removed at the request of copyright owner. To see the image, please visit this link.]

  • Ask Massively: How to avoid being 'that guy'

    by 
    Kevin Stallard
    Kevin Stallard
    10.09.2008

    This week's Ask Massively is a radical departure from recent weeks' columns. I'm not going to criticize anybody, nor will I blame you, the player, for the ills of the MMO industry. It will be a difficult job, but that's why they pay me the big bucks. (I almost kept a straight face... honest!)Dear Massively,I'm considering giving a new game like Warhammer Online a try, but I have a guild of good people in World of Warcraft, and I'm a bit reluctant to start over in a new game to try and make friends that I can play with. Most of us know what not to do in an MMO, but is there a relatively easy way to 'Win Friends and Influence People'?-Friendly Noob Gamer