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Neural networks can add natural animation to video games
We've seen procedurally generated worlds and weapons in video games before, but piecing together believable animations from a pool of variables is pretty tough. Previous attempts at it have looked janky and disjointed. It's okay in something like Ubisoft's experimental and quirky Grow Home, but big-budget AAA blockbusters akin to Uncharted 4 carry a different set of expectations. New research out of the University of Edinburgh is a bit different, and might help video games get away from one-size-fits-most pre-scripted animations, though.
Playdate: Trying out 'Super Time Force Ultra' and 'Grow Home'
Here's a tough choice: would you rather play a game about a gardening robot that experiments with new methods of character animation, or a ridiculous time-travel action game that throws paradoxical caution to the wind? Lucky you -- you don't have to decide at all. On today's Engadget Playdate, we're playing both: Ubisoft's procedurally animated Grow Home and absurdly silly Super Time Force Ultra. Both are new to PlayStation 4 owners this month and free for subscribers of PS Plus. Are they worth the monthly dues? Join me and Tim Seppala at 6PM ET (3PM PT) right here, on the Engadget gaming homepage or at Twitch.tv/Joystiq to find out.