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Daily iPhone App: Spellcraft School of Magic
I'll be honest: I have come down with a pretty bad case of freemium ADD. Pocket Frogs was my first real freemium hookup on the iPhone (and it's still pretty great), but since then, I've made my way through a train of freemium games, including We Rule, Tiny Tower, Battle Nations, We Farm, more Tiny Tower, DragonVale, and now all the way over to Spellcraft School of Magic. If you've played any of these before, you probably know how it goes: The game is completely free to download, and free to play, though you can spend money on in-app convenience items if you want to save time or level yourself up more quickly. But Spellcraft has caught my attention for quite a while this time, because it's a little more "game"-y than some of the other games. Instead of just managing a farm or building a city, you're actually delving through a dungeon, casting spells against bad guys and uncovering various treasures. The idea is that you're a magical student who needs to delve the dungeons to find your professors, and you can cast spells to fight bad guys from scrolls that you can carry and make. Scrolls are created from spell ingredients that at first you just find, but you can also grow them in the greenhouse, which is where the "freemium" cycle comes in: plants can be planted, and then you need to wait real time to let them grow. The gameplay itself is actually pretty well done -- the graphics are nice and polished, and there's a fun arcade-y element to casting spells that allows you to do better or worse depending on how you time your casts. Unfortunately, the in-app purchases aren't quite as "nice" as, say Tiny Tower -- your plants can die on the vine, losing you lots of money, and later in the game, you can also get pets that won't necessarily die, but will get very pitifully sad if you don't feed them (shame on Appy Entertainment for tying the sadness of a hungry animal to an in-app purchase -- that's a little below the belt if you ask me). But the game is definitely playable even without the in-app purchases, and the fact that you can lose plants does at least provide a little encouragement to log in to the game and play it. If freemium isn't your thing, you won't find much new here. This game runs about like a Facebook game, and while there is some nice polish, especially on the iPad, there's not a lot here that you won't find in, say, DragonVale or We Rule. But as is always the case with freemium, the price is right, and it's at least a game that will hold your attention and scratch that freemium obsession itch -- at least until the next fun candidate comes along.
Mike Schramm12.26.2011Free Realms buys the farm, offers it to players
Farming is kind of a hot-button issue for a lot of gamers these days, bringing forth mumblings about Facebook and clicking on cows. Fortunately for players who like farming in a colorful environment but don't feel like supporting aggressive non-gameplay, Free Realms has just introduced the option to work on your very own farm, clickable cows not included. All players will receive their own Wilds Farm to start cultivating, decorating, and harvesting as they see fit. As is par for the course for the game, the new farming system introduces a number of minigames for farmers to convert crops into coins. Farming will also provide a surfeit of new items available to expert harvesters. If you're particularly taken by the farming mechanics, you can also purchase additional spots of land and items for planting for Station Cash. Free Realms players on the Mac and PC can begin enjoying the little joys of working on a farm, albeit without the backbreaking labor that accompanies a real farm. %Gallery-12980%
Eliot Lefebvre04.11.2011Wizard101 has a banner year amidst chat issues
Wizard101 isn't at the top of everyone's list for free-to-play games, but that seems to be an odd oversight. Sure, the game isn't going to appeal to everyone with its highly stylized and kid-friendly atmosphere, but 2010 has apparently turned out to be a high-water mark for the title. According to an official release from KingsIsle Entertainment, the site's visitors were high enough to rank it at number eight out of the top 250 sites gaining in visitors over December, and the US registrations alone soared to over 15 million players (not counting European registrations). And let's not forget that the game was voted as the best family game of the decade by our readers. The success isn't without the occasional misstep, however, with the game's recent 18+ chat troubles as a prime example. Several players mature enough to take part in unfiltered chat found themselves locked out of the chat by an unannounced change to the way chat systems work, one that filtered out players who had stopped paying a monthly subscription. A full rundown of the situation has been posted by company representatives, with the announcement that accounts verified as being eligible for chat will be allowed to chat once again. Wizard101 players who've moved to a free-to-play account should be happy -- as should anyone cheering for the game's success moving into 2011.
Eliot Lefebvre01.24.2011WoW Ladies in the spotlight
Just a quick word of congrats tonight to our friends the moderators of the WoW Ladies Livejournal group -- their community has been spotlighted over on the Livejournal front page. Definitely some well-deserved recognition for one of the best sub-communities in World of Warcraft.The mods over there are ready to deal with the exposure, too -- though you can see over in this thread that they're a little "dazzled" by all of the new traffic, they've (as usual) got things well in hand. They've created a series of "Master Posts" to keep overflow on the channel to a minimum, and as you can see from their main page, they're taking the growth right in stride, still showing all kinds of interesting viewpoints on the game from their various posters.The WoW community is a gigantic one, but it's all of the little interrelated communities within it (from us here at WoW Insider to the theorycrafters on Elitist Jerks to all of the hundreds of WoW player blogs, each with their own little voice and insight) that really make it such a diverse and creative group. Good to see one of the best WoW communities out there spotlighted on a major mainstream site.
Mike Schramm04.28.2009The Apple crop circle
Reader Marc sent us pictures and video of his "Apple garden," which appears to be a large Apple logo on his spacious lawn in Jersey, just off the coast of France. At first I thought it was just a cutout of the grass, but his picture gallery shows that it's growing, so it must be seeded that way. Interesting. Does whoever plays (is that lacrosse?) on the field mind?Marc also tells us the airport is nearby, and so he says it's something for travelers to look at as it goes by. He's planning to do a flyby with a paraglider, and maybe even some timelapse footage of the thing growing. Cool stuff. For some reason, I can't help but think of crop circles while looking at this, and that makes me think of Close Encounters: "This... means something."
Mike Schramm08.31.2007Matsushita Electric Works busts out remote-controlled garden
Even if you've got the greenest thumb in your neighborhood, sometimes exerting all that effort to hydrate your flora just doesn't seem worthwhile. Presumably satisfying the couch dweller in us all, Matsushita Electric Works has remarkably created yet another invention that keeps us firmly planted on that oh-so-comfortable couch, all while giving the utmost attention to those needy azaleas. The remote-controlled Aiterrarium is an indoor gardening system in which the florescent lighting, temperature, humidity, and food / water supply is all controlled via the internet; with just a few clicks, you can make critical tweaks to the environment of your indoor greenhouse, and thanks to an "optional camera system," you don't even have to be home to watch your plant life blossom (or perish). While these are being primarily aimed at universities and agricultural research centers, there's just two things stopping you from snapping up your own -- scrounging up the ¥600,000 ($5,017) required to purchase one, and finding the motivation to actually dial up Matsushita.[Via Far East Gizmos]
Darren Murph10.13.2006