gsc-gameworld

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  • S.T.A.L.K.E.R. 2 dev on closure reports: 'nothing is certain'

    by 
    Ben Gilbert
    Ben Gilbert
    12.13.2011

    It appears as though S.T.A.L.K.E.R. franchise dev GSC Game World may not be giving up, at least not yet, with an ambiguous Twitter message from the company's official feed stating, "We will do our best to continue. However, at this point, nothing is certain." Last last week when reports of GSC's closure were still fresh, the feed reportedly had a message which read, "No we have not closed GSC or cancelled," but it was said to be deleted soon after, according to Edge. A followup missive from the company notes that the website "will continue, with the forum and tech support." Additionally, the GSC shop will apparently carry on "until the nearest planned items sell out." While the company may not be entirely closed yet, these messages read like little more than the death rattle of a business on its last legs, sadly. Given the circumstances, it stands to reason that development of S.T.A.L.K.E.R. 2 has stopped, though its unclear what will happen to the IP. We wish the best for the approximately 45 employees said to be affected.

  • S.T.A.L.K.E.R. Call of Pripyat irradiating PCs 'first quarter 2010'

    by 
    Ben Gilbert
    Ben Gilbert
    09.23.2009

    We've mused on the subject before, but we're still a bit bewildered that a third game set in the shadow of a two-time nuclear fallout zone is on its way in the form of S.T.A.L.K.E.R. Call of Pripyat. Sure, the series has twice proven itself to be an enjoyable blend of creepy atmosphere and technical prowess, but between all the guns and high doses of radiation, how is anyone left to talk about? The game's developer, GSC Gameworld, is busy figuring out that problem, effectively pushing back the game to a "first quarter 2010" release, according to the game page on publisher bitComposer's website. In the meantime, to help sate your need for more S.T.A.L.K.E.R., the company has updated its thrilling PC requirements spec sheet for the game, which we've dropped after the break. %Gallery-51475%

  • GSC clears the sky on S.T.A.L.K.E.R. follow up

    by 
    Jason Dobson
    Jason Dobson
    06.26.2008

    There are just a couple more months remaining before we'll have to once again climb into our radiation suits and deal with the horrible mutants outside, so developer GSC Game World and newly named publisher Deep Silver have sent along some handy details regarding what we can expect from their forthcoming radioactive PC shooter, S.T.A.L.K.E.R. Clear Sky.According to the duo, the game, which promises a kind of "what-if" spin on the events depicted in last year's S.T.A.L.K.E.R.: Shadow of Chernobyl, will place players in the role of a mercenary s.t.a.l.k.e.r. named Scar, caught up in a war over "territory, artifacts, and power." Pretty "dynamic" graphics are also promised, with Clear Sky supporting -- but not requiring -- DirectX 10. Other highlighted features include new and "overhauled" levels from the previous game, fast travel, "movie quality" cut scenes, and "greatly improved" AI. Additionally, a new animation engine and "hugely expanded" multiplayer for up to 32 players online or over a LAN will also be included, for those special moments when slaughtering hordes of radioactive mutants just isn't enough.[Via Press Release]