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  • Breakfast Topic: What do you think of Durotan?

    by 
    Anne Stickney
    Anne Stickney
    09.13.2014

    The latest edition of Lords of War was released yesterday, and I have to say it's my favorite so far. The voice acting was top notch, and the story was slightly less in-your-face with the violence and vengeance. Instead, it was almost touching, in a way -- with a haunting warning message that makes it absolutely, abundantly clear why Durotan and the Frostwolves aren't currently hanging out with the rest of the Iron Horde. It was also cool to see some younger orcs, and get a look at Geyah before she became the Greatmother we all know from Garadar. This is, however, the first time we've seen a story that is pretty blatantly divergent from the lore we already know. In our history, Durotan's brother was never mentioned -- maybe he got himself killed at a young age, maybe he simply didn't exist, we don't really know. I think the only thing bothering me right now, and I should really just let it go for the sake of the story but it's becoming harder to do so, is how the heck did Maraad know any of this was going on? Why would he be talking about Durotan's virtues, when in our version of history, Durotan was the one who unveiled Telmor and allowed hundreds of draenei to be brutally murdered? Obviously the story is from an alternate version of history, but the Maraad introductions are becoming increasingly implausible. But I'm doing my best to just ignore that aspect, because frankly the animated tales are some of the best stuff I've ever seen. With beautifully drawn stories like these, I think I can let one draenei's mysterious all-seeing knowledge of everything orc related slide. What did you guys think of the latest Lords of War? What do you think of the Frostwolf Clan -- and what do you think of Durotan?

  • The best of Massively's Guild Counsel column

    by 
    Bree Royce
    Bree Royce
    03.06.2014

    Karen Bryan is a seasoned MMORPG gamer and guildleader who cut her MMO teeth on EverQuest and went on to run guilds in Vanguard, Star Wars: The Old Republic, and beyond. That made her the perfect choice to pen Massively's Guild Counsel column, through which Karen dispensed advice to guild leaders, guild members, raiders, and even guild-less gamers for over three years. In honor of her column's long run, today we round up the very best of her Guild Counsel articles, those saturated in her trademark wry humor, wisdom, and timeless advice for MMO players old and new. Enjoy.

  • Officers' Quarters: Forging alliances for Mythic raiding

    by 
    Scott Andrews
    Scott Andrews
    02.24.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. In the wake of Blizzard's announcement that Mythic raiding would only support 20-player raids, 10-player Heroic guilds have been left wondering how they will adjust. This week, one guild member wants to know how to manage a successful alliance with another 10-player raiding guild. Hi Scott, I'm a member of a small 10-man heroic raiding guild. We have been worried about the changes to raiding that are coming in Warlords of Draenor, since we are a very close-knit guild of friends. Most of us have been raiding together since early Wrath. We haven't been looking forward to recruiting 10+ more people, so we were thinking of resigning ourselves to running the new Heroic (current Normal) content and hoping not to get bored or lose too many members to other guilds. We recently received the offer of a guild alliance from another 10-man heroic guild on our server.

  • Drama Mamas: When being female is a problem

    by 
    Robin Torres
    Robin Torres
    02.24.2014

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Sometimes it just feels safer to hide your gender in game when you are female. Hi, I have noticed the last few years getting worse, or that I am just on the wrong realm. That if a guild has a female player in it, once the members find out, their hormones starts to act up. This way I am still more closing up against giving details about me, even if I am still being who I am, I just started to refuse answering questions like what is your realname. (which is commonly asked). They hardly ask for gender, but that comes because they hardly met a girl in WoW (possibly because some are doing the same as me) I guess.. So everyone is male unless proven otherwise. I have no problem with that, however if I prove otherwise, their hormones starts to act up and not sure what happens in this guild, but it will highly end up like most of my last guilds, being driven away from the guild by pestering.

  • The Guild Counsel: What do you need to be a guild leader?

    by 
    Karen Bryan
    Karen Bryan
    02.20.2014

    The other day, I came across one of those inspirational posters that takes a word and then uses each letter to spell out a quality that makes up the word. And it got me thinking about what words best describe the essence of a good guild leader. There are as many different types of guild leaders as there are grains of sand on a beach, and many of them are successful. But if you took all of the longtime guild leaders and deconstructed them, what qualities would they all share? Let's look at the most essential qualities of a guild leader in this week's Guild Counsel.

  • Officers' Quarters: The raid-aholic

    by 
    Scott Andrews
    Scott Andrews
    02.17.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. In this week's email, a raid leader has grave concerns about his guild leader, who puts personal performance and volume of raiding above the good of the guild. Hi Scott I'm a co-raid leader of a fairly successful raid team. Our guild leader describes himself as a raid-a-holic. It was something we used to tease him about but I'm now concerned it's becoming a problem. He has never taken his turn sitting out on standby like the rest of us. He'll only ever accept being put on standby if it's farm night, and he doesn't need gear. My co-raid leader and I try and be absolutely fair on the confirms. When the GL was our top dps, it was an easy excuse to take him often, and then we didn't have to rock the boat. Recently for the first time ever we standbyed him on progress night. That night there was just no other option unless we wanted to be grossly unfair and that was just a step too far. So we were fair and we standbyed him. As soon as he saw the calendar he went mad and started posting in /g, in /o, on battle tag status, on his twitter account which doubles as the guilds (where he posts all our kill videos), that he hoped we wiped all night, as the kill wouldn't count if he wasn't there.

  • The Guild Counsel: How to find a good pre-launch guild

    by 
    Karen Bryan
    Karen Bryan
    02.13.2014

    There's a wave of new MMOs on the horizon, and with each one comes a surge of enthusiastic fans ready for launch day. Some are so excited that they want to hit the ground running by joining a guild before the game goes live. There are hundreds, if not thousands, of pre-launch guilds for each upcoming game, and joining one early can help get the most out of a game from day one. But it's hard to find the right guild when you can't really see it in action. How do you know whether the guild you join will end up being the best fit for you? Let's look at how to link up with the best pre-launch guild in this week's Guild Counsel.

  • Officers' Quarters: Gdivorce

    by 
    Scott Andrews
    Scott Andrews
    02.10.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. To lead a guild effectively, its leaders have to be on the same page. In this week's email, a guild's founding officers have a fundamental disagreement about the direction of the guild. One of them wants out, and she wants to take her half of the guild with her. Hi Scott, here's a little question: A few years ago, my boyfriend and I started our own guild, mainly for the extra storage space and to share profession materials between our characters (we both have plenty of alts). A few months ago, we decided to turn it into a raiding guild, invited a few friends who then in turn invited a few more friends and so on. Then our first disagreement happened.

  • Drama Mamas: The case of the badgered scapegoat

    by 
    Robin Torres
    Robin Torres
    02.10.2014

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. We're still looking for responses from people who have received our advice. If we've answered your letter, please tell us how things worked out. Send it in to robin@wowinsider.com so we can add it to our annual results column. This week's letter comes from a returning player. Hi. After a year long hiatus, I'm coming back to wow on my own, my friends have either stopped, migrated, or are doing Heroic Mode which I can't. So I just joined a random guild as a slightly-undergeared Priest, we're at 11/14 Normal. I'm having issues though. - One is I'm not very good in the meters (usually 20-ish % below the similarly-geared RCham my GM plays), and the RL/GM is constantly on my case about it. No matter that I'm usually not the first healer to die, causing the wipe, or that my tasks are done (don't let Thok's kiter die, solo-heal one side of the Spoils...), the Truth is in the meters. Also, on the rare occasion I die first, I've got to justify myself over vent, on top of my spontaneaous apology. On the numerous occasions the GM does die first (usually twice, she's a shamy), she's quite mum about it.

  • The Guild Counsel: What EverQuest Next Landmark means to guilds

    by 
    Karen Bryan
    Karen Bryan
    02.06.2014

    With the arrival of EverQuest Next Landmark's alpha, the buzz is all about how the game is a fresh change from what we've been used to in MMOs. And actually, in some ways, it's a return to the roots of the MMO industry. But EQ Next Landmark is also redefining the whole concept of guilds, perhaps in the process raising the question of what guilds will look like in the future. In this week's Guild Counsel, let's look at how Landmark could drastically change the way we think about guilds in MMOs.

  • Officers' Quarters: My roommate is a slacker

    by 
    Scott Andrews
    Scott Andrews
    02.03.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. As a guild leader, it's never easy to tell someone that they aren't pulling their weight. What happens when that person is your roommate? hey Scott. few months back, me and my dad revived our old guild, and it went soo good! within weeks our ranks were swelling with people, having a good time etc then we started raiding, all was well untill we started progressing properly. one of my raiders (Bob for this story) has an itemlvl of ~563 yet doesnt pull his weight as dps (Mage) he tends to slack if he thinks he can get away with it, threatens to get angry etc if people keep complaining about his damage. heres the real issue. this raider is my roommate and longtime friend.

  • Drama Mamas: The mechanics of handling our drama

    by 
    Lisa Poisso
    Lisa Poisso
    02.03.2014

    A curious reader writes: This isn't actually an advice question, more a curious query. I've noticed some topical overlap between the Drama Mamas column and the Officers' Quarters column on WoW Insider. Do you guys ever punt submissions over the fence to one another? What criteria should people use when deciding which column they should send their request to? Thanks! -- Josh Guild drama is everywhere ... But yes, there is a method to divvying up all the madness! The Drama Mamas have invited along Scott Andrews from Officers' Quarters this week to help explain how and when they share reader letters. We'll also look at ways to increase your chances of getting a letter published, plus what really happens behind the scenes when Robin and Lisa disagree over a particular letter.

  • The Guild Counsel: Guild-friendly Vanguard features I know I'll miss

    by 
    Karen Bryan
    Karen Bryan
    01.30.2014

    When the news of Vanguard's sunsetting broke, I got thinking about what best describes the Vanguard experience to those who didn't play it. And the one feature that sums it up best is the /rope command. When the game launched, it came with more than a few bugs, and one nagging problem was that players would get stuck in the terrain or even fall through the world. To help solve the problem, players could target the stuck player and use the /rope command to summon him out and up to their spot. Much of Vanguard was like that: moments of frustration from bugged content, but also moments of teamwork and community pulling together to make it work. Vanguard was the diamond in the rough that never got polished. It was a gorgeous world, with some hints of truly innovative gameplay, but it was often overshadowed by intrinsic problems at the core of the game. Despite it all, Vanguard has one of the best communities around, and there were many ways in which the game brought players and guilds together. Let's look at what will be missed in this week's Guild Counsel.

  • Drama Mamas: Addiction or no?

    by 
    Robin Torres
    Robin Torres
    01.27.2014

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Have you had your letter answered here on Drama Mamas? If so, please drop us a line at robin@wowinsider.com and let us know how things are going. We'll round up your responses into our annual results column. Let this week's drama commence. I have an issue that's probably not uncommon to some readers of WoW Insider. I play WoW. I adore it, it's the most fun I've ever had with a computer. I live with a person who LIVES WoW. I don't mean that in a glancing-blow type way. That's what she does. She wakes up, goes to her computer, and plays WoW, then goes to sleep when no one else is online. She wakes up in the middle of the night to check guild chat on her phone. Her daughter is failing Math? It can wait, Raid is in an hour. Full raid gear on one character? Time to level another and get that one geared too. Relatives living in the same house want to talk? Hang on, quest turn-in time. You see where I'm going with this.

  • The Guild Counsel: Seeking a guild? Watch for these red flags

    by 
    Karen Bryan
    Karen Bryan
    01.23.2014

    Each week in this column, we explore common issues in guild management, with a focus on tips to be a successful guild leader. But this week, let's turn the tables a bit and look at things from the perspective of an unguilded player. With the rise of free-to-play in many MMOs, there's a larger pool of players from which guilds recruit. But before you take that guild invite, there are a few red flags to be wary of when joining a guild. For every good guild, there's a guild out there that makes you regret clicking that "join" button and leaves you wishing you had those misspent hours back after you leave. In this week's Guild Counsel, let's look at what to avoid when you're considering joining a guild.

  • Officers' Quarters: Helping a tween tank

    by 
    Scott Andrews
    Scott Andrews
    01.20.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. This week's email is from a guild leader in a delicate situation. One of his younger raiders is holding the guild back, but he doesn't want to upset her. Her highly protective father is also a member. Heyo Scott! My problem comes in the form of a raider who's enthusiasm and dedication are impressive, but who's ability are not. I'm Co-GM of a guild that's been together for about a year. In that time, we've gone from only having one or two people on all day to regularly having 10-15 at any given moment. We raid 10-man normal and Flex mode, everyone in the guild who can make it to raids regularly is happy with the situation, and even those who leave for greener raiding pastures always leave behind their alts because they just enjoy the community so much. The problem is that we are slowly bleeding away some of our best raiders due to our lack of progress.

  • Drama Mamas: Guild friends without benefits

    by 
    Lisa Poisso
    Lisa Poisso
    01.20.2014

    In an era when it's so easy to open a group or raid to a casual acquaintance, what value does guild membership still hold? Are individual contributors vital to building your guild's strength? Can your ship carry the weight of barnacles that don't contribute? I'm the leader of a small casual guild. We do a lot of achievement, transmog, and mount runs, and just old stuff for fun. The only current tier raiding we do is Flex mode. Everyone enjoys it and we do fairly well. Awhile back I read a post on our server forum from someone looking for a Flex group since his guild doesn't do too much of anything. He didn't want to leave his current guild, which was fine with us. He sounded like a cool guy so I invited him to our Flex group. He's been doing well and is a great group member. The issue is this: This guy we picked up on our server forums (and his guildmate friend which also joins us. Both are good group members) has integrated himself to our guild, and Vent server, and a couple of times he was the 8th person in a group for an old raid which we're still lacking in guild achievements. I guess my question is this: Am I wrong for having a problem with these 2 joining our guild runs when they're not guilded? I personally would leave my guild if I had to look elsewhere for the things I enjoy, but that's just me. They have a loyalty to their guild leader for reasons unknown, which is fine, but are we being used here? Am I wrong if I ask these two to either join the guild or work on recruiting for theirs (in a diplomatic way of course!) Guild achievements are a big reason for my issue with these two. Not to mention the communication barrier with people not in our guild chat when someone blurts something out. Opinions? Am I being a total jerk and should just live and let live? LOL Or should I tell this guy to join us or go away? Thanks for any help you can give, and Happy New Year!

  • The Guild Counsel: There are no bad players, only bad guild matches

    by 
    Karen Bryan
    Karen Bryan
    01.16.2014

    If you had to pinpoint the source of what causes most guild drama, it almost always comes down to the guild's screening process. We've certainly looked at recruiting before and how important it is to create a system that effectively matches up your guild with like-minded players, but all too often, when there is a problem with a new member, the frustration boils over and the finger pointing begins. Is it the player's fault for being a bad seed, or the guild's fault for poor management and vision? Guild leaders and players often hold long-standing resentment, and you can see it in the comments section here at Massively as well, but it's time for a change. In this week's Guild Counsel, we'll look at why even the "worst" player has a good guild match out there and why popular thinking needs to change when it comes to judging who is "bad" and who is "good."

  • Drama Mamas: The case of the drama magnet

    by 
    Robin Torres
    Robin Torres
    01.13.2014

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Every year we round up the previous drama into a results column. If we have answered your question here, please drop us an email at robin@wowinsider.com and tell us how you're doing. On to this week's drama. I've been playing mmo's for years now, I've played all different sorts with all different people. I've played PVE, I've played PVP. I've acted as mentor to new players, and I've taken the role of leader in endgame or guilds. But I made a realization recently- no matter what game I go to, no matter what role I take, I am a drama magnet.

  • Officers' Quarters: Lessons from a guild split

    by 
    Scott Andrews
    Scott Andrews
    01.13.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. This week's email doesn't have a question for me. It's the story of a guild with clashing raid cultures. It includes some great lessons for officers about the consequences of trying to do too much. In addition to [our progression team] Team Elite ("TE"), my guild ran 2-3 other 10-man teams throughout MOP. The other teams were not as intense due to differing skills and play styles. However some resentment did build. Some players did have the "greener grass" syndrome and wanted to be a part of TE. So when spots opened up, a handful of them ended up moving over to that team. This was the main reason for the resentment. Other raiders saw themselves as "farm system" groups for the "major league" group. For the record, I was on TE for the first tier only. After I moved to other teams, I really gained the perspective of the other raiders, and I started to feel that resentment as well. I saw a huge shift in attitude from the TE players, even the longtime members.