guild-hopping

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  • The Guild Counsel: Three problem players and how to handle them

    by 
    Karen Bryan
    Karen Bryan
    06.27.2013

    Guild drama is something that can bring headaches to a guild leader. When you have dozens of players with a variety of personalities under the same virtual roof, there are bound to be some conflicts. On top of that, players don't have the benefit of being face to face, so there's room for misinterpretations and mixed signals. While it's practically impossible to avoid all guild drama, there are a few player types that are pose a bigger threat to a guild's happy atmosphere. In today's Guild Counsel, let's look at three player types to watch out for and consider a few ways to keep them, and the guild, happy together.

  • The Daily Grind: Do you join a new guild in each new MMO?

    by 
    Jef Reahard
    Jef Reahard
    07.05.2012

    So I was asked about starting up a Massively cabal (otherwise known as a guild) in The Secret World. It's an interesting idea, and one that would probably be a lot of fun if there was some way to make it work with an insane schedule. See, in addition to TSW, I'm also heavily invested in an Age of Conan guild. Then there's that small group of friends that still pal around in EverQuest II, and oh yeah I'm actively looking for a PlanetSide 2 outfit. Today's Daily Grind, then, is all about MMO guilds and how you approach them. Does your guild join you as you check out new games or genres, or do you strike out on your own and join another group in each new game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Guild Counsel: Five ways to burn bridges with your guild

    by 
    Karen Bryan
    Karen Bryan
    05.24.2012

    There are ways to leave a guild, and then there are cringe-worthy, horrifying ways to leave a guild, burn your bridges, and never, ever leave the door open for a possible return. We've all heard tales (and sometimes witnessed them firsthand!) of people leaving guilds in ways that defy humanity (leaving right in the middle of a raid is one of my favorites). Surprisingly, there are some guild departures that succeed in severing ties and are unfortunately all-too-common. In this week's Guild Counsel, we'll look at a few ways to really do it wrong when it comes to guild departures.

  • Officers' Quarters: Prodigal raiders

    by 
    Scott Andrews
    Scott Andrews
    07.25.2011

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. As Oscar Wilde once wrote, "I can resist everything except temptation." There will come a time when raiders in your guild are tempted to leave and join another group. Many things can prompt this desire: struggles in a new raiding tier, unhappiness over loot, personal issues with other raiders, scheduling conflicts, and so on. Losing raiders is part of the game, unfortunately. But what do you do, one guild leader asks, when they change their mind? Hi, First I need to probably intended to apologize for the very poor English and I hope the text is understandable. To read English texts is not my problem just write is not as good. I am the founder of a small Raid guild. Guild was founded by myself and two friends. Since we have found no guild on our server, which could meet our requirements, we have decided to take matters into their own hands. The goal was to create a small raid guild for 10 man content and fill available spaces possible only with talented players. We only raid twice a week and still want to complete the content successfully, both NHC and HC. Currently we have set 11/12 and 1 / 13. The real problem is as follows. Since we are the last 2 weeks Nefarian failed for various reasons is currently not possible to move forward. The Guild Board is of the opinion that we have before tackling other HM only complete once the content on NHC. The equipment of the raid member is above average, and thus should Nefarian actually be a problem. In the last week we learned that two members have applied for another guild, which has put in 25 man content already 7 / 13 and is four times a week raiding.

  • The Guild Counsel: Simple ways to build a successful alliance

    by 
    Karen Bryan
    Karen Bryan
    05.26.2011

    Recently, we looked at the benefits and pitfalls of guild mergers. While a merge is something that can work, it's a pretty drastic step that comes with some big risks. The alternative to a mergers is an alliance, and over the years (and much less direct competition thanks to instancing), it's something that's becoming much more common. Alliances are definitely more low-impact than a merge, and they give guilds the option to back out if things aren't clicking. But if not carried out just right, alliances can put enormous stress on a guild and enormous pressure on guild leaders. In this week's Guild Counsel, we'll take a closer look at ways to help make a guild alliance successful.

  • Officers' Quarters: The benefits of Cataclysm raiding

    by 
    Scott Andrews
    Scott Andrews
    05.03.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. If you've read WoW.com's reaction to the new Cataclysm raiding paradigm, you already know that I'm a bit biased about this whole situation. I can't deny that this announcement had me cheering. On the other hand, I'm hearing a lot of doom and gloom from around the WoW community. Few people seem to embrace these changes wholeheartedly, and that's all right. There's quite a bit of uncertainty -- even fear -- about how it will all play out. I understand that. All raiding guilds will be affected one way or the other, and it could be that your guild will have a hard time adjusting to the expansion's raiding environment. As officers, however, we can't give in to negativity. No matter how you might feel about these changes, they are happening, so let's move the conversation into a more productive area. Let's examine how Cataclysm raiding could help us as officers and how we can take advantage of these changes to help our guilds thrive.