guild-siege

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  • Flyff Gold to launch on July 11th

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2012

    Just last month, gPotato announced that its free-to-play fantasy MMO Flyff would soon be morphing into practically a whole new game entitled Flyff Gold. Today, the studio announced that this all-new version of the game will launch on July 11th. What changes are in store for players? For starters, a new weapon transformation system will allow players to transfer stats between weapons to provide a more customized look. A player-requested consignment marketplace will allow buying and selling in an automated system. And what better way to test that newly bought gear than to engage in some PvP in the new eight-way guild battles? The game is also adding the Overwolf client, which will allow players to access the web, play music, record, video, and share on social networks, IMs, and even the Flyff forums from in-game. Events leading up to the launch continue in-game. For more information, check out the official site. [Source: gPotato press release]

  • Lost Pages of Taborea: Low-level PvP alt

    by 
    Jeremy Stratton
    Jeremy Stratton
    09.13.2010

    I've been spending some time making a home for myself on Artemis. Yes, I've moved away from the PvP server, and I haven't regretted it. I've never really participated in open PvP, so it's not really a surprise. I've said before that I only started on a PvP server to have that extra option available to me and to have an added dose of excitement. Well, your unofficial ambassador to Taborea may be changing his tune. After I made the switch to PvE, I wasn't sure what to do. I already had a high-level character. I didn't feel ready to put my main to rest. It's been my dedicated character for over a year, and it does give me the advantage of accessing high-level content. With the limited time I have for Runes of Magic right now, let alone other MMOs, I was tentative about making an alt. I took the plunge, made an alt, and haven't looked back. Oddly enough -- or maybe not -- I'm enjoying PvP more on a PvE server. I've found that I like alt life, and it has me thinking creatively about what to do with each character. I've spoken about PvP culture; I've mentioned my idea for improving battlefields; and last week I spoke about siege badges that can help you in battlefields. This week, I want to cover building a low-level PvP alt. There's a lot to be done in prepping a low-level PvP alt, so let's get busy.

  • Lost Pages of Taborea: Badge of honor

    by 
    Jeremy Stratton
    Jeremy Stratton
    09.06.2010

    I've been spending a lot of time lately in Runes of Magic's battlefields and arena. There are a number of these instanced PvP areas and this crafter has been enjoying most of them. The battlefields, arena, and guild siege system all have tasty incentives in the form of points or badges. Basically operating as a form of currency, these PvP rewards can all be spent on a variety of items. If you thought gear grinding or buying purified fusion stones was the only way to improve your character, then think again. If you thought spending diamonds or exorbitant amounts of gold was the only way to improve your pet, then think again. If you thought Kipos had one ugly mug... well, you'd be right. In this article I take a look at a couple alternative forms of currency you can get your hands on and what you can do with them.

  • Lost Pages of Taborea: PvP culture

    by 
    Jeremy Stratton
    Jeremy Stratton
    07.05.2010

    Even though I'm not a very competitive player, I sometimes like having the additional options found in PvP servers. In fact, my main character has been on one since Runes of Magic's open beta, and I've come to really appreciate the fun that can be had on it. Simply being a spectator of all the random and exciting fights has been enough to outweigh the annoyance of being a target for more than a few gankings. RoM's fully open PvP system makes for an interesting cultural perspective in which the players create the equilibrium of peace and conflict. It may be surprising -- or not -- given the somewhat harsh rules, but life on a PvP server is a fairly peaceful experience. This week I take a look at the past and present of RoM's PvP system. What are some of the system's implementations? How have players adjusted to self-govern? Why isn't there rampant chaos? It's an interesting learning experience if you're new to RoM or you've never played on a PvP server, but it's also a great retrospective for you veterans to get involved with.