guild-stores

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  • Elder Scrolls devs: Low-percentage drops on AH would harm 'gear chase'

    by 
    Jef Reahard
    Jef Reahard
    05.12.2014

    ZeniMax has released an Elder Scrolls Online Ask Us Anything variety pack that covers everything from taunts and maintaining aggro to server maintenance times. The devs also field a question about guild stores and why they're for guild members only. "Our goal is to make the economy more player-based, but not to have a system that allows you to find anything at any time because there are so many players involved on a megaserver," ZeniMax says. "With extremely large communities, low-percentage drops can become highly available in auction houses. It ends up harming the 'gear chase' portion of the game."

  • Tamriel Infinium: Selling your wares in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    10.18.2013

    When it comes to the economy of MMOs, I usually run the other way. I admit that I'm not an economist, nor would I consider myself a crafter by any stretch. But I'm not completely ignorant of how important in-game trading is for the overall health of an MMO. If the auction house or player stores are consistently stocked, then there is an organic element to the larger game. I find that exciting, and despite my aversion to crafting, I do enough material-gathering and playing the trading game to appreciate the finer details of a healthy, growing game economy. Until recently, we have heard only bits and pieces of how the Elder Scrolls Online economy will work. Developers claim to have a robust crafting system, and given the history of the single-player Elder Scrolls games, I can accept that. But how do I get my wares into the hands of other players? Gameplay Designer Nick Konkle spoke to Shoddy Cast about that very thing. Surprisingly, he revealed quite a bit, and although it's a very interesting listen, I don't think any MMO has tried anything like it. I'm scared and very intrigued.