guild-wars-2-beta

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  • Massively's launch guide to Guild Wars 2

    by 
    Bree Royce
    Bree Royce
    08.27.2012

    Oh, 2007: Those heady days when Guild Wars 2 was set to feature a beta in... 2008! It took a few more years than initially expected, but the wait was worth it because now, it's ready -- Guild Wars 2 officially launches tonight at midnight PDT! But how ready are you? Jump past the break (jumping joke!), where we've organized Massively's many years of GW2 coverage to help catch you up on the game, its systems and features, its races and classes, and its lore. Excelsior! %Gallery-159080%

  • Flameseeker Chronicles: Guild Wars 2's Legacy of the Foefire

    by 
    Elisabeth
    Elisabeth
    07.24.2012

    This Guild Wars 2 beta was possibly more exciting for me than any of the previous ones. It was bigger in pretty much every sense -- more areas, more races, more PvP, more people. It was still rife with its fair share of technical issues, but those issues did not seem to really define the norm. And most importantly, it was the last one, which left each experience flavored with the subtle taste of anticipation. What did you get up to? I'd hope some of you who aren't quite as comfortable with structured PvP took this last opportunity to get in and give it a go while the scene is (theoretically) as open and easy to join as possible. If you did, you probably ran into the Legacy of the Foefire map. If you didn't, here's a bit about what you missed.

  • Turning over a new leaf in Guild Wars 2's Sylvari starting experience

    by 
    Matt Daniel
    Matt Daniel
    07.23.2012

    The Sylvari have been my race of choice ever since they were announced as a playable race in Guild Wars 2. It's not often that you see races outside of the generic Orc-Elf-Dwarf-Human spectrum, so the sylvan-esque race really appealed to me as something different. So of course, when time rolled around to stake claims on the impressions piece of the newly introduced Sylvari starting experience during the final beta weekend, you better believe I pounced on it. So here we are: Guild Wars 2's final beta weekend is over, and it's just a matter of time before launch is upon us. But you'll be happy to know that I spent my entire weekend prancing around Tyria in the leafy soles of a Sylvari's boots. It was a journey full of mystery, surprises (both pleasant and otherwise), and a whole lot of oversized foliage. Follow along past the cut, where I shall make like a tree and get the hell on with it already.

  • Excelsior! The cheerful insanity of the Guild Wars 2 Asura

    by 
    Bree Royce
    Bree Royce
    07.23.2012

    It would have been easy for ArenaNet to make Guild Wars 2's Asura race just another batch of quirky MMO "shorties," playing into the standard fantasy trope. You know how it goes -- what the little guy lacks in brawn he makes up for in quick wit and charm. Throw in some floppy ears, a mischievous grin, and some mechanical gizmos, and you've got yourself a gnome by another name. So did ArenaNet rise to the challenge of porting and updating the Asura? We got a good look at the race and its starting zone in the game's final beta weekend event in the hopes of figuring that out. Follow on for our first impressions!

  • ArenaNet presents WvW improvements and server list for final Guild Wars 2 beta [Updated]

    by 
    Elisabeth
    Elisabeth
    07.18.2012

    With the final Guild Wars 2 beta just days away, ArenaNet has been putting out scads of information regarding what players can expect over their weekend in-game. We've already told you about the Asura and Sylvari being playable, new areas being opened up, and the new PvP map. Today ArenaNet added to the heap of updates with some information about world vs. world. The last BWE helped the team find some issues and bugs in the WvW matchmaking system, leading to some rather unbalanced matches. As a result, the server standings from that weekend won't be published, but systems designer Mike Ferguson says that those bugs have been patched up and more factors have been added to the formula to improve its accuracy. In answer to some concerns about launch, Ferguson announced that the 24-hour match length that players are familiar with from the betas will be used until servers are consistently being matched properly. At that time, matches will move to the two-week format that WvW is meant to take. In the same post, Ferguson listed the servers available for the final beta, which is noticeably shorter than the previous list. The world population limit has been "greatly increased," due both to the additional areas that will be open for player exploration and to some adjustment in how the team is handling its tech. Players should note that this is the initial list and the team is prepared to launch new worlds should the need arise. Refer to the original blog post for the full world list. [Update] ArenaNet has posted a few extra details on the official forums, world transfers will be free from the start of the beta until 9:00 p.m. EDT on July 21st. Gem cost for transfers after that time will be 1800 gems to transfer to a high-population world, 1000 gems to transfer to a medium-population world, and 500 gems for a low-population world.

  • Guild Wars 2 beta will include new PvP map, live gem store, and more

    by 
    Elisabeth
    Elisabeth
    07.16.2012

    We've already told you that you can play as the Asura and Sylvari in the upcoming Guild Wars 2 beta weekend, but the fun doesn't stop there! Along with a chance to meet the last two races, characters will have access to a brand-new map for characters in the 17 to 20 level range. The new map, the Brisbane Wildlands, borders the areas of the Asura, Sylvari, and humans, with a heaping helping of Skritt thrown in for good measure. There's trouble in paradise, though, according to Game Designer Kim Kirsch. "The Inquest, Nightmare Court, and human bandits now flood the area, preying on skritt and disrupting lab operations. Worse still, each of these groups seem to have their own dark intentions -- plots that could be catastrophic if left unchecked." If you're torn between keeping your existing beta characters or rolling anew as an Asura or Sylvari, ArenaNet has made your choice a great deal easier. All existing beta information (characters, items, and likely server selection) will be deleted. You'll keep your contact list, but that's about it! This wipe will happen both before and after the upcoming beta weekend, so you'll have a clean slate for the last test and then again for the headstart weekend or launch proper. In addition, transactions in the in-game gem store will require actual credit card or PayPal purchases. While items bought in the store this weekend will be wiped, a record will be kept of how many gems were purchased, and those gems will be waiting for you after Guild Wars 2 launches.

  • Colin Johanson talks about Guild Wars 2 betas and more

    by 
    Elisabeth
    Elisabeth
    07.11.2012

    In an interview posted this week, Colin Johanson, Lead Content Designer for Guild Wars 2, took the time to talk with Guild Wars 2 Hub about the importance of beta weekend events, ArenaNet's design process, and the company's attitude as launch gets ever closer. Johanson talked about how "incredibly nerve-wracking" taking the first demo to Gamescom two years ago was and how those nerves have transitioned steadily into "excitement as the game edges closer to release with each beta weekend." He also described how the beta events invigorate the team and get everybody champing at the bit to get back into making the game better. "Pride and hubris are dangerous things in this industry, though," he added, saying that the team members work diligently to listen to and incorporate feedback and remember who it is they are making the game for.

  • Asura and Sylvari races playable in final Guild Wars 2 beta

    by 
    Elisabeth
    Elisabeth
    07.09.2012

    We know Guild Wars 2's release date. We know when the last beta weekend will take place. Now, the last great mystery has been answered. A blog post scheduled to go live later this morning (link coming soon) details the changes that ArenaNet has in store for the beta schedule for July 20th to 22nd. Spoiler alert: The Sylvari and Asura will be playable! Previous beta weekends gave players access to the home cities and two explorable zones apiece for the Humans, Charr, and Norn, as well Lion's Arch and Gendarran Fields. In the upcoming beta, the last two playable races will also be open for exploration. Like the other races, Sylvari and Asura characters will see personal story content up to level 20 and access to their respective capital cities, the Grove and Rata Sum. In addition, a new Guild-Conquest PvP map will be available for playtesting. If you've always wondered what sort of city snarky magitech geniuses would build or have been waiting for ever to play as a humanoid plant, your time is now. [Edit to add: ArenaNet's blog post has been published, and Gamespot now has a video of Asura gameplay.]

  • Another Guild Wars 2 stress test is coming this Wednesday

    by 
    Jef Reahard
    Jef Reahard
    06.21.2012

    Can't get enough Guild Wars 2 news? Well, ArenaNet has just announced that it will be conducting a stress test toward the middle of next week. Specifically, you're invited to try to crash the servers on Wednesday, June 27th, from 1:00 p.m. EDT to 5:00 p.m. EDT. The invitation is restricted to players who have pre-purchased the game, and ArenaNet says that it wants "to gather additional data on how [the servers] operate under load" before the next beta weekend event. If you've played during a previous testing phase, your characters will be waiting for you since the devs aren't wiping data for the stress test. More info is yours for the reading at the official GW2 website.

  • ArenaNet asks of Guild Wars 2, 'Is it fun?'

    by 
    Elisabeth
    Elisabeth
    06.19.2012

    Colin Johanson, Lead Content Designer for Guild Wars 2, has just posted an update to the ArenaNet blog. In it, he discusses some of the company's philosophy regarding measuring the success of Guild Wars 2 and how best to achieve that success. A big part of that philosophy is to constantly evaluate how fun the game is and whether that fun makes the content compelling enough to stand on its own. To that end, he relates that the fairly standard gear treadmill has been more or less removed from the game. While there is item progression through levels, rare items are made desirable by visual, not statistical, distinction. Dungeons, rather than having a tiny chance of dropping high-demand items, reward players with tokens that can be traded for items. Within those dungeons, variations have been made possible so that players can choose different routes to explore rather than be forced to do the same exact run again and again.

  • Massively Exclusive: Eric Flannum talks Guild Wars 2 beta changes

    by 
    Elisabeth
    Elisabeth
    06.05.2012

    There's no doubt that the folks over at ArenaNet have been busy with preparations for the upcoming Guild Wars 2 beta weekend event. The team has doubled the number of servers available for the beta and instituted a number of changes to the beta content itself, as detailed in a recent blog post. Despite the bustle, Lead Game Designer Eric Flannum took the time to answer a few of our questions regarding changes in the upcoming beta.

  • Guild Wars 2 beta brings new zones, PvP tournaments, and more

    by 
    Elisabeth
    Elisabeth
    06.05.2012

    With the second Guild Wars 2 beta weekend event fast approaching, the ArenaNet blog has been updated with some new details about updates to beta client. As we've been told before, players' characters from the previous BWE and stress test will roll over into this event, allowing people who put the effort into leveling their toons to reap the sweet, sweet rewards of higher-level content. That higher-level content comes in the form of the Ascalonian Catacombs dungeon's story mode (for level 30 characters), explorable mode (for level 35 characters), and a new map human-territory map, Gendarran Fields (for level 25-35 characters). Additionally, players can travel to Lion's Arch and give their unwanted weapons and items to the Mystic Forge to see what it spits out in return. Apparently, the forge runs on pure djinn power (253% more green than any fuel we've got, we're guessing): The djinn Zommoros is held within the Mystic Forge and is evidently content to take players' stuff in exchange for mysterious goods of unknown value. On the PvP side of things, WvW maps have received quite an update! Along with the normal face-stopping and zerging associated with WvW, players will now be able to participate in a newly added mini-dungeon, skill challenges, jumping puzzles, and even dynamic events. Players participating in structured PvP will form five-player groups, take part in eight-team tournaments for chests full of goodies, and find that structured PvP matches reward them with Rank as well as Glory. Updates have been made to general gameplay and design, as well. Overflow server technology is now being made functional by the ability to see when party members are on overflow worlds, travel to those party members' worlds, and stick together between zones. Chat has been improved with chat bubbles, map chat, and an update to local chat. Those of you who've been waiting on key-binding functionality will find that it's got a new interface (which includes the binding of modifier keys, thank the five gods). Skills have been split into three tiers, so players now have to unlock a certain number of skills on one tier to be able to unlock any skills on the next level, in order to encourage a sense of progression and to make adding new skills more feasible in the future. Full details of the update can be read on the ArenaNet blog.

  • Flameseeker Chronicles: What's your golden carrot?

    by 
    Elisabeth
    Elisabeth
    04.03.2012

    On the Sunday of the most recent beta weekend for Guild Wars 2, I found myself trying to figure out precisely what incentive my friends and I might have to go through the explorable mode of dungeons before we hit level 80. The question arose, in a roundabout way, because there's not a tremendous amount of XP available (you spend more time killing fewer things), which makes sense if you're a developer trying to discourage players from entering a dungeon they have no intention of completing in order to farm experience, but it left us wondering whether we'd feel compelled to participate in explorable mode dungeons as we progressed through the game. The point of the matter is, unless you're well and truly enamored of the armor attainable through a specific dungeon's tokens, there might not be much empirical motivation to get through a repeatable dungeon. This stood out to me because so much of the game's reward structure is so clear and well-designed. Although I'll certainly never make the claim that the game will please everyone, or even that ArenaNet's fine folks are trying to please everyone, it is evident that they're building in support for a wide variety of play and reward styles.

  • Flameseeker Chronicles: Life in the legions

    by 
    Elisabeth
    Elisabeth
    03.27.2012

    Last week, Leif Chapelle, a content designer, took some time to update the ArenaNet blog with a bit of a behind-the-scenes look at personal story in Guild Wars 2. He sketched out the structure of how players' biography choices affect their storyline: "To experience every potential storyline being told from level one to 10, you'd need to play the game 30 times (five races times three initial storylines times two internal branches in each storyline)... We have 80 levels of progression for your character, and every 10 levels or so, you'll begin a new chapter in your story." To someone who has rolled a seemingly endless string of alts in virtually every game I've played and is extraordinarily trigger-happy when it comes to remaking characters, this shows a great deal of promise. I'm sure it's quite an angstilicious idea for people who want to savor ALL THE STORY, but I hope that such types might admit (however grudgingly) that too much story is a better option than too little.

  • Guild Wars 2 beta questions: Answered!

    by 
    Elisabeth
    Elisabeth
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Last week we asked for your Guild Wars 2 questions as we prepared to head into the beta weekend, and boy did you rise to the occasion! After sorting through all the questions, we made a list of the most interesting and frequently repeated ones to investigate. Have a question you don't see answered here? Tonight I'll be doing a live question-and-answer session on Massively's own livestream! Tune in at 7:00 p.m. EDT and ask away!

  • Guild Wars 2: For glory!

    by 
    Elisabeth
    Elisabeth
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. A lot of my weekend was devoted to glory, both the in-game resource that you earn for competing in PvP and that distinction that you wallow in after doing something cool. The game allows for a lot of something-cools to be done, but the ones I'm presently interested in are hot-joinable PvP and the beta's one accessible dungeon.

  • A look at Guild Wars 2's world vs. world PvP

    by 
    Matt Daniel
    Matt Daniel
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. The most recent Guild Wars 2 beta weekend has wound to a close (much to my dismay), but thankfully my time in Tyria has not been wasted. Oh, heavens no. I spent the majority of the weekend running around the war-torn borderlands and getting the everloving daylights stomped out of me in the game's world vs. world combat. When I wasn't busy acquainting my face with the ground, however, I had plenty of time to meander about the battlefield of The Mists, storming keeps, cutting off supply caravans, and defending encampments, and now I finally get to share my impressions with all of you fine readers. So what did I think about GW2's WvW system (my total lack of PvP ability aside)? Rev up your siege engines and gird your proverbial loins, then follow past the cut to find out!

  • Breaking down Guild Wars 2's character creator

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. In just the few minutes that it takes to traverse the 10 screens of Guild Wars 2's character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet! I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in Guild Wars 2. The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome? Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.

  • Making the 'jump' from Guild Wars to Guild Wars 2

    by 
    Bree Royce
    Bree Royce
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way (when it's ready), and classic Guild Wars players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart Guild Wars 2 fans are also Guild Wars players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can Guild Wars 2 offer them, other than Hall of Monuments tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness? The first and most important thing you must know is that yes, you can jump in Guild Wars 2! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of boundlessness. Guild Wars 2 itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your Jeremy Soule soundtracks (yes, he's onboard for an encore!) and read on...

  • ArenaNet confirms Guild Wars 2 closed alpha and beta for 2011

    by 
    Jef Reahard
    Jef Reahard
    02.11.2011

    Members of the Guild Wars nation are no doubt kicking up their heels tonight, as ArenaNet has let slip the barest whisper of information on a possible release window for its forthcoming Tyrian sequel. Guild Wars 2's closed alpha and beta testing will be happening in 2011, and "the feedback from these tests will determine when we will do public beta tests and ship the game," according to an update of the official Guild Wars 2 FAQ earlier this evening. Guild Wars 2 Guru points out that ArenaNet representatives quickly quelled any notions of a definitive time frame, but this small beta nugget is nonetheless the closest thing to an actual date of any kind thus far in the game's long development process. "The existence of friends and family closed alpha and closed beta this year has changed nothing about the release date. The release date continues to be: when the game is ready," said ArenaNet's Regina Buenaobra.