guildcast

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  • Guild Wars 2 info keeps on comin'

    by 
    Elisabeth
    Elisabeth
    02.24.2012

    If you're a Guild Wars 2 fan, you're used to the jarring transitions between droughts and floods of information. This week, happily, it's flood time. It's been a busy week for ArenaNet, but the team gives no signs of slowing down. After a successful press beta weekend and opening up a signup form for upcoming beta tests, ArenaNet has kept up the flow of information -- and excitement -- by gracing GuildCast with the presence of a few of its devs, clarifying some points on world vs. world in a new blog post, and setting up a Reddit Ask Me Anything session for 11:00 a.m. EST on Friday the 24th. The blog post clarifies some of the more prominent questions the community has been voicing about WvW over the last few days, while the Reddit AMA is a good chance to get in those nit-picky questions that you're still dying to get clarified (no, "can I have a beta key" should not be one of 'em). The most important information out of all of this? Mike Ferguson put a stop to a debate that might otherwise have been endless: WvW is "wuv-wuh." You're welcome.

  • Flameseeker Chronicles: Why must they starve then drown us?

    by 
    Rubi Bayer
    Rubi Bayer
    12.19.2011

    Today's Flameseeker Chronicles title comes to you courtesy of one of Massively's livestream team members, echoing the wails of many news-starved fans of all things Tyrian. In a classic case of 'be careful what you wish for," we got the Guild Wars 2 Mesmer, two enormous Q&A sessions with the devs, a bit of closed beta news, and Wintersday and new costumes in Guild Wars 1, all in just a few short days. I need to lie down. While I do that, follow along after the jump for a rundown of all the excitement of last week.

  • Flameseeker Chronicles: Memory lane and the delights of anticipation

    by 
    Rubi Bayer
    Rubi Bayer
    11.21.2011

    The clock is ticking -- 2011 is winding down (less than six weeks left!) and Guild Wars 2 fans everywhere have closed beta on the brain. This news has been out there for a very long time, but just to eliminate any confusion, I'll go straight to a recent quote from Martin Kerstein: "We will enter CBT before the end of the year, and depending on the results we get from it, we will decide on Open Beta and Launch." The phrase "small closed beta" has also been tossed around, so I seriously doubt ArenaNet plans to go all BioWare on us and start slinging hundreds of thousands of keys in every direction. (Of course, Star Wars: The Old Republic is exactly one month out from launch at this point, and Guild Wars 2 is definitely not.) That doesn't stop us, the fans, from having a pile of questions. When will the beta start? How many people will get in? How long will it last? Will it be ongoing or weekends only? What is the development team hoping to focus on? Only time will tell, but it doesn't stop us from waiting, wondering, and anticipating. (Aside to the developers: I'm out of town this Wednesday through Sunday. Please don't do anything then.) There's a lot to look forward to, but at the moment we're in the lull that comes after new information has been revealed, dissected, and discussed to pieces. We're waiting for whatever comes next, so I'm going to take the opportunity to look in the other direction: back. Follow along after the jump to join me on memory lane.

  • Guild Wars 2 dives head first into underwater combat [Updated]

    by 
    Larry Everett
    Larry Everett
    06.24.2011

    ArenaNet has proclaimed, "If you like MMOs, you'll want to try out Guild Wars 2; if you hate MMOs, you'll really want to try out Guild Wars 2." In other words, the game is breaking a lot of the conventions of the classic MMO. Guildcast, a Guild Wars and Guild Wars 2 podcast, was granted the opportunity to investigate one of the new areas of exploration: underwater combat. The first thing of note is that when the player hits the water, her combat skills change just as if she had switched weapons. And just like switching a weapon, the toolbar change happens fluidly and automatically without the player actively having to switch out skills. As for how you can breathe underwater, Guildcast says in the write-up, "As soon as you're fully submerged, a small breathing apparatus appears over your character's face and you can stay under indefinitely. That's it. No muss, no fuss, no 'find this potion, drink it, and you have ten minutes.'" It can't get any easier than that. Swim over the Guildcast site for the full impressions of underwater exploration in GW2 and be sure to check out the full gallery of images as well. Let us know what you think. Does Guild Wars 2 truly break all the conventions? [Update: The official GW2 site now offers a post by ANet game designer Jonathan Sharp that goes into even more "depth" (pun intended) on underwater combat!]

  • MMORPG.com's Eye of the North review highlights player discontent

    by 
    Michael Zenke
    Michael Zenke
    12.28.2007

    A review was recently posted at the MMORPG.com site for Arena.net's latest Guild Wars release, Eye of the North. While I personally have been enjoying some of the new content in the expansion (and the Wintersday event) there are definitely some concerns among the players about the Eye. Beyond reviewing the game, Jeremy Star's piece does a great job of running down some of the biggest issues I've heard in discussions with other players. He specifically calls out Arena on the biggest problem with Eye of the North: that many players don't think this is an adequate stopgap between late 2007 and whenever Guild Wars 2 will be released ... but the whole experience teases the in-development title. Asura, Norn, Dwarves, and Charr are all over the North, but none of them are playable. The Hall of Monuments is a big deal with bonuses you'll get to use at some point in the indeterminate future. The expansion sounds and looks great, but it's just not up to the standards of previous releases (especially Nightfall).With this release and the closing of GuildCast, are these dire signs for Arena's game? Are players going to maintain interest in Guild Wars until the spiritual sequel goes live?