gunsport

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  • Nine indie developers on the secret to making multiplayer magic

    by 
    Anthony John Agnello
    Anthony John Agnello
    03.26.2015

    Ten years ago, multiplayer-only games went through a severe identity crisis. More people than ever were gaming together, but they were increasingly playing online only. The small-stakes joy of twitchy experiences like Street Fighter II and Super Off Road, games meant to be played in short sessions preferably in the same room, weren't feasible anymore. Video games have always been expensive to make, so multiplayer modes had to either come packaged with other content -- consider Halo's famed multiplayer tucked alongside its single-player story -- to flesh them out or be custom built to serve hardcore players meeting up on the internet, a la Team Fortress 2, Valve's modern-day equivalent to the easy-access multiplayer of yore.

  • For the '90s Arcade Gamer Soul: Gunsport

    by 
    Anthony John Agnello
    Anthony John Agnello
    01.24.2015

    Wandering the halls of PAX South, a pattern begins to emerge: the 8-bit style resurgence has well and truly ended. While '80s nostalgia still rumbles throughout the booths of small developers, '90s style is what's playing on the screens. For newer players exhausted of blocky pixels in every other cult hit of the past five years, the chunky, dense neon of this 16/32-bit inspired games will be as welcome and vibrant as they were to players 25 years ago. To players of that era, games like Gunsport feel like home.