halflife

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  • Valve

    'Half Life: Alyx' will hit Steam on March 23rd

    by 
    Kris Holt
    Kris Holt
    02.13.2020

    Unlike many other publishers who've delayed big games in recent months, it appears as though Valve is actually sticking to the March release window it set for Half Life: Alyx. Even better, the VR prequel to Half-Life 2 now has an actual release date: March 23rd.

  • Project Borealis

    'Half-Life 3' fan venture 'Project Borealis' is taking shape

    by 
    Rachel England
    Rachel England
    12.28.2017

    The team behind Half-Life's fan-made third instalment, Project Borealis, have been busy. In an update posted to Reddit, the developers revealed some of the progress they've made in their first few months of real pre-production, sharing screenshots of concept art, links to music samples and a few clues on the game's plot structure. But while it's no secret that the game is based on Marc Laidlaw's Epistle 3 tale, the team is adamant it's not going to leak any spoilers on the story "beyond what was originally laid out by Marc".

  • Reddit

    'Half-Life 2' mod puts the sequel inside of the original

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.18.2017

    The chances of us getting Half-Life 3 or, hell, even Half-Life 2: Episode 3 seem about as likely as the Detroit Lions winning the Super Bowl at this point. To help take some of that sting off, a group of enterprising fans crafted Half-Life 2: Classic, a mod that essentially runs the game in its prequel's "Goldsrc" engine. It serves as "a way to see what Half-Life 2 could have looked like in the limits of Goldsrc, if Valve never developed the Source engine," the listing page says.

  • Valve

    'Half-Life' writer reveals what could've been Episode 3

    by 
    Richard Lawler
    Richard Lawler
    08.25.2017

    Nearly ten years after the debut of Half-Life 2: Episode Two, the world is still waiting for Valve to deliver the final episode in the trilogy, but we may have to settle for something else. Just a few months after the last of the game's writers left Valve, and 21 years to the day since the company started, lead writer Marc Laidlaw has posted "Epistle 3" to his personal website (it's overloaded and inaccessible now, but you can view it on Archive.org).

  • Valve (Half-Life Wiki)

    Valve has no more 'Half-Life' writers left

    by 
    Aaron Souppouris
    Aaron Souppouris
    05.02.2017

    Marc Laidlaw's departure from Valve last year was a shock. The author was responsible for single-handedly writing both Half-Life and Half-Life 2, and worked as the story lead on the latter's two episodic sequels. Chet Faliszek and Erik Wolpaw, co-writers on Half-Life 2: Episode One and Episode Two, stuck around however, meaning some of the series' writing talent still remained at Valve.

  • 'Half-Life' writer Marc Laidlaw leaves Valve after 18 years

    by 
    Jessica Conditt
    Jessica Conditt
    01.08.2016

    If you've been holding your breath for Half-Life 3 over the past 12 years, we have two questions for you: How are you still alive? Can you handle more disappointment? Marc Laidlaw, an 18-year veteran of Valve Software and the lead writer of Half-Life, Half-Life 2 and its two subsequent episodes, has left the company. News of his departure broke on Reddit after user TeddyWolf posted screenshots of an email exchange with Laidlaw (which Eurogamer has since verified). In the email, Laidlaw confirms his "retirement" from Valve.

  • 'Half-Life' barely runs on a smartwatch

    by 
    Daniel Cooper
    Daniel Cooper
    07.24.2015

    We were getting a little tired of playing Doom on every household appliance known to man, office printers and even inside the game itself. That's why it's a nice change to see that it's now possible to play Half-Life on your Android smartwatch, thanks to software modder extraordinaire Dave Bennett. He's been able to squeeze SDLash3D, an open-source emulator for some of Valve's early titles, onto the LG's first generation G Watch. Unfortunately, playing the title from your wrist is problematic, since the frame rate can dip down pretty low and the small screen doesn't leave you a lot of room to use the soft controls. Still, anything's better than having to bum around Knee-Deep in the Dead for the millionth time when we're bored on a bus.

  • Half-Life modders gain Valve's approval, will launch new 'Sven Co-op' on Steam

    by 
    Daniel Cooper
    Daniel Cooper
    07.17.2013

    Having developed Sven Co-op for the better part of two decades, the team behind the Half-Life mod has finally been given the keys to Valve Corporation's candy store. The company has granted the modding group access to the original game's engine in order to produce a custom edition that's designed to support co-operative play. In return, the next Sven Co-op, in which players have to work together to survive and solve puzzles in various time periods, will be made available through Steam as a free-to-play title. All we ask is that Daniel "Sven" Fearon uses his new-found access to hunt around for any files entitled Episode Three, and keep all of our flickering hopes alive.

  • Half-Life 2 crowbars its way out of Linux beta, brings Oculus Rift support with it

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.27.2013

    Valve's Half-Life 2 along with Episodes One and Two are out of beta and available for download on Steam for Linux, the company announced today. While we welcome any Half-Life news, it's hard to not get disappointed when the number three isn't involved. Gordon Freeman's last known appearance uses the new SteamPipe content delivery system and "numerous" community bug fixes have been implemented. That's not all! Oculus Rift (and other virtual reality device) support has been added as well. We aren't aware of any other VR units besides the Rift, but in March Valve told us it's pursuing hardware itself. Speculating about other VR systems isn't far from speculating about Half-Life 3's existence -- we don't know anything at this point. However, Linux gaming site Phoronix says to expect more good Valve Linux news in July. We reached out to Valve for more info and will update if we hear anything back.

  • Freeman on a free OS: Half-Life 2 now available on Steam for Linux

    by 
    Ben Gilbert
    Ben Gilbert
    05.10.2013

    You already know that Half-Life 2 for Xbox, Xbox 360, PlayStation 3, PC and OS X is excellent, but have you tried it on Linux? Well, yes, technically speaking, you couldn't actually play that version until this week when it launched on Steam for Linux, but our question stands! Yeah, that's what we thought. Now that that's straightened out, we might warn you about the beta nature of HL2's Linux launch. Like other Valve titles recently released to Steam for Linux, Half-Life 2 is merely a beta for now. Should you already own a copy for another platform, it'll show up in your Steam library as available for download like any other crossplatform game. Of course, you're probably too tied up with Half-Life 2's recently added Oculus Rift support on PC to think about a plain old keyboard/mouse experience. And hey, we can't blame you for that. Interestingly, Valve's internal Steambox is powered by Steam's Linux version; it wouldn't be hard to imagine Valve scaling up its Linux game library ahead of the retail debut of various Steamboxes (or Steamboxen, if you will). That remains to be seen, of course, as Valve's made no official announcement regarding that project's availability.

  • Half-Life 2 officially supported on Oculus Rift, beta gets shipped to developers

    by 
    Mat Smith
    Mat Smith
    05.10.2013

    Gordon Freeman, in your head. Well, that's the plan, with Oculus now offering official beta support for a headset-based Half-Life 2. There's a few known issues to iron out already, including an overly-dim UI and issues with the zoom. But even at this early stage, it appears to lack any gameplay deal-breakers we've seen elsewhere. As mentioned by Valve's Joe Ludwig on the Oculus developer forums, however, the current build is a bit rougher around the edges compared to the Team Fortress 2 beta that launched earlier this year. Developers with the necessary Rift hardware can pick up the files on Steam or follow the developments on Oculus' own forums -- but no comments about headcrab hats and wearables, okay?

  • Valve reportedly preparing second-generation Source engine, kinda explains the Episode Three delay

    by 
    Daniel Cooper
    Daniel Cooper
    08.06.2012

    ValveTime has dug through the Source Filmmaker code to reveal references to "Source 2," reportedly a next-generation revamp of Valve's famous game engine. Given that the three major consoles are all due a refresh, it's unsurprising to see preparations being made. That said, however, the second (and major) launch title for the original Source was Half Life 2, so we're gonna be getting a complaint letter ready if we don't get some more time with Gordon, Alyx and Dog in a beautifully rendered future dystopia.

  • Bit.ly quantifies internet impatience, old links get no love

    by 
    Lydia Leavitt
    Lydia Leavitt
    09.09.2011

    Oh internet, we love your animated GIFs and sad Keanu websites, but how much attention are we really giving each link? According to a recent study by URL shortener Bit.ly, a standard link is clicked for an average of three hours until traffic subsides by 50 percent, eventually fading away into oblivion. If we're talking about a super timely news story like an earthquake hitting the east coast, well, its half-life was a paltry five minutes. When URLs are shared on social networks, they last around 3.2 hours on Facebook and 2.8 hours on Twitter, but those on YouTube persist more than twice that long. There, link half-life is 7.4 hours -- probably because it's home to phenom bomb memes like the one found after the break.

  • Beyond Black Mesa trailer makes us mesa our pants

    by 
    Ben Gilbert
    Ben Gilbert
    11.05.2010

    Earlier this year we got our first glimpse at fan-created Half-Life film "Beyond Black Mesa" ... and it made us kinda freak out. Knowing that more was coming, you'd think we'd have prepared ourselves, but we couldn't have been ready for the sheer excitement that resulted from watching the latest trailer -- it picked up our expectations for the film with a gravity gun and fired them into space, in so many words. Beyond the fact that the action is blistering and the feeling of Half-Life's world is spot-on, Gordon Freeman's infamous crowbar makes an appearance. Sure, we realize it's a bit bizarre to have our heart rates increase after briefly glimpsing a crowbar, but, well ... okay, we don't have a logical explanation. We just love Gordon Freeman. How could you not?!

  • Steam arrives for the Mac with 57 games in tow, all your PC using friends are really happy for you

    by 
    Paul Miller
    Paul Miller
    05.12.2010

    Thanks to Valve, Mac users can finally claim to own a "gaming rig" without resorting to Boot Camp or causing PC gamers to burst into laughter. Sure, you're still going to be better off cost-for-pixel-crunching with a mid-range PC desktop than anything Apple offers, but for a MacBook Pro user looking to get in a few frags during lunch, the arrival of Steam for Mac is probably the best news they've heard this year -- and luckily that Source engine isn't too hard on older hardware. Mostly the same crop of games that were available to beta testers are available in the final product, with Portal and Team Fortress 2 standing atop the heap (Portal's even free for a limited time!), while Half-Life and Left 4 Dead remain notably absent. Check out Joystiq if you want a full breakdown of the games, including a few of the highlights, we have... um, some stuff to do. You know, boring work stuff. You probably wouldn't be interested. Hit that source link for the download. Update: We're not seeing Team Fortress 2, and we're not getting an option for picking up the Mac version of Civ IV, even though it's a "Steam Play" title. The free Portal download isn't working either, but at least we're relatively certain that it will at some point.

  • Steam for Mac beta set for May 12

    by 
    Mike Schramm
    Mike Schramm
    04.29.2010

    Steam for the Mac has been given a date: May 12th. We were hoping to see it by the time April ended, but they've pushed back the date to just a few scant weeks from today. So come the second Wednesday in May, you the public will be able to go and pick up the beta and see what the biggest digital distribution system in the world looks like running native on your Mac. Keep in mind that you'll have to have an Intel Mac running 10.5 or higher (and you might even need a more current OS for some of the games on the system), and of course this is the Steam platform, not all of the games along with it. But at the very least, the official Valve games will be Mac-ported, including the Half Life and Left 4 Dead series, and the very excellent Portal. Should be fun!

  • DuPont crafts ultra longevous OLED materials, which likely won't be affordable

    by 
    Darren Murph
    Darren Murph
    05.31.2009

    DuPont's been dabbling in OLED advancement for years now, and while the world waits for the introduction of market-ready big-screen OLED HDTVs, engineers at the miracle-working company are toiling away to make sure those very sets last quite some time. For anyone following the OLED TV scene, you'll know that luminance longevity has been a nagging issue, but if new developments pan out, stamina will be the least of our worries. In fact, the firm has crafted a green light-emitting material that can purportedly push onward for over a hundred years... continuously. Furthermore, the same scientists have engineered a new blue light-emitting material with a luminance half-life of 38,000 hours along with a red light-emitting material with a life of 62,000 hours. Unfortunately for the laypeople out there, we can't imagine this stuff being even marginally affordable -- but hey, it's great news for the sybarites!

  • Meet the Team Fortress 2 Scout ... again

    by 
    Griffin McElroy
    Griffin McElroy
    04.19.2008

    We absolutely loved the short vignettes put together by Valve to advertise the different classes featured in The Orange Box's online multiplayer offering, Team Fortress 2. The scotch-slurping demoman, the six-string pluckin' engineer -- not only did they get us hyped up for one of our favorite first person shooters of last year, they brightened our otherwise dreary existences. Now, we know that most of you are familiar with the whole crew since the release of Orange Box, but in honor of last week's release of a standalone version of TF2 for the PC, Valve released what we assume will be the last of their advertisements for the game -- introducing the Scout, who apparently has the social graces and equipoise of a Real World cast member. Enjoy!

  • Bethesda designer creates new Portal map, Ren_Test3

    by 
    Ross Miller
    Ross Miller
    02.12.2008

    Having already upped the ante in Portal challenges with Ren_Test2 in November, Bethesda's Daryl Brigner has returned with a new custom-made map aptly titled Ren_Test3. The download, available at TWHL, also includes Ren_Test 1 and 2 as well as Step, Time and Portal challenges for the maps.We haven't had a chance to play it yet (such is the crazy, fast-paced life of a blogger), so tell us what you think in the comments below. Let's hope Valve finds a way to pool some of the best custom maps for Xbox 360 and PlayStation 3 owners, too.

  • More Half-Life games confirmed; nobody surprised

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.18.2007

    In perhaps an over-exaggeration of the term "world exclusive", StuffWeLike.com has revealed that Valve intends on continuing the Half-Life series after Half-Life 2: Episode Three. Big news, we know.When Stuff We Like asked Valve's Doug Lombardi about the possibility of a Half-Life 3, he responded that nothing has been announced, but that Half-Life "won't end at Episode Three." Originally, Stuff We Like reported this news as "OMG WORLD EXCLUSIVE HALF-LIFE 3 CONFIRMED" (we're paraphrasing, of course), but has since recanted, admitting that all this means is that the series will not conclude with the third piece of episodic content.We're curious to see whether Valve intends on continuing to release episodes connected to Half-Life 2, or whether they will in fact move forward with a third title in the series (episodic or otherwise). No release date has yet been confirmed for Episode Three.