hands

Latest

  • Daily iPhone App: Poker Knight combines poker hands with an RPG

    by 
    Mike Schramm
    Mike Schramm
    12.12.2012

    Poker Knight is a game that I was really excited to see coming to the App Store. I'm a big fan of poker, and I'm a big fan of role-playing games, so when that trailer arrived, I was right away looking forward to seeing what this one was like. Unfortunately, it didn't quite live up to my expectations. It's not a bad game, but the original premise of combining poker with an RPG isn't exactly what this is. Instead, it's a game that combines poker hands with an RPG. You wander around a fantasy world fighting monsters and earning XP as usual, but instead of actually playing Texas Hold'em, you're just choosing cards and putting them together into the best hands possible. You can see it in action below -- it's not the best card game ever made, but the graphics do look nice, and as you play it more and more, you do start thinking in that poker mindset of seeing how the cards fit together. There's also a magical amulet mechanic later on that mixes up the gameplay a bit more, but basically this is a matching game with that RPG foundation. It's not bad, and if the game still intrigues you, it's worth the US$1.99 to see how it plays, especially on a newer iPhone or iPad. But unfortunately this isn't exactly the most hardcore poker game around. For that you'll still have to stick to one of the many variants already available on the App Store.

  • Microsoft Research crafts wrist-worn device that tracks hand gestures in 3D space (video)

    by 
    Alexis Santos
    Alexis Santos
    10.09.2012

    A team led by researchers at Microsoft's UK-based R&D lab has crafted a system that tracks the full 3D pose of a user's hand without the need for a pesky glove. Dubbed Digits, the Kinect-inspired rig latches onto a user's wrist and utilizes a diffuse infrared light, IR laser, camera and inertial measurement unit to track fingertips and just five key points of a hand. Leveraging a pair of mathematical models developed in-house after studying the mechanics of the human hand, the group uses the captured data to extrapolate the position of a user's paw. The team envisions the solution as a supplement to touch-based interfaces, a method for eyes-free control of mobile devices and as a gaming controller that could work in conjunction with Kinect or similar systems. In its current state, the device is composed of off-the-shelf parts and needs to be tethered to a laptop, but the ultimate goal is to create a mobile, self contained unit the size of a wrist watch. Hit the break to catch a video of the setup in action or tap the second source link below for more details in the group's academic paper.

  • Akimbo Kinect hack offers precise control with minimal effort (video)

    by 
    Jamie Rigg
    Jamie Rigg
    10.04.2012

    We've seen Microsoft's Kinect used in countless ways, but 3Gear Systems means to better these predecessors with the beta release of its SDK, which turns all the subtleties of hand movement into actions. In addition to using two Kinect cameras for accuracy, the software compares hand poses against a pre-rendered database so gesture commands are executed with little lag. It offers complete control of a virtual 3D environment from the comfort of your natural desk position, so you won't have to worry about flail fatigue after long stints. A free public beta is available now until November 30th, at which point bigger companies will require a license, while individuals and small enterprises will continue to get complimentary access. We know what you're thinking -- it's just another Kinect hack -- but we suggest you reserve judgment til you've seen the demo below, showing examples of how the API could be used for CAD, medical, and of course, gaming applications.

  • New beBionic hand almost doubles its grip-strength, steered by user's electrical 'skin signals'

    by 
    Mat Smith
    Mat Smith
    09.07.2012

    RSL Steeper's beBionic3 still packs the same wireless chip, customizable silicone overlays and speed controls of its predecessor, but is now stronger and more durable. It's been redesigned with an aluminum chassis and new thumb and can now handle up to 99 pounds of weight, with almost double the grip-strength of its predecessor. The bionic hand traces faint electrical signals across the user's arm skin, amplifying them to the five digits, which can contort into 14 different grips. The mouse configuration, demonstrated in the video below, lets the user operate both buttons while holding onto the peripheral. The hand will cost between $25,000 and $35,000, depending on both the hardware and software configurations. See how the third-generation bionic limb grabs blocks, ties shoe-laces and wields pens after the break.

  • DARPA's 'Avatar project' aims to give soldiers surrogate robots, make James Cameron proud

    by 
    Sean Buckley
    Sean Buckley
    02.19.2012

    In a fevered mash up of blockbuster films directed by James Cameron, DARPA is looking to put soldier controlled bi-pedal robots on the battlefield. Think Terminator meets Avatar. The agency has set aside $7 million of it's $2.8 billion 2012 budget to develop an "Avatar program" that will "develop interfaces and algorithms to enable a soldier to effectively partner with a semi-autonomous bi-pedal machine and allow it to act as the soldier's surrogate." DARPA isn't talking about simple remote control rigs, either -- these 'bots are being designed to clear rooms, and facilitate sentry control and combat casualty recovery. The new budget also sets aside $4.1 million to design laser countermeasures to protect military weapons, well, lasers -- ensuring that the future's robot soldiers will be nigh indestructible when they rebel against their human hosts.

  • Maide Control iPad app lets you build and view 3D models with your bare, sweaty hands (video)

    by 
    Amar Toor
    Amar Toor
    10.14.2011

    Looking for a hands-on 3D controller that won't require any five-fingered peripherals? Check out Maide Control -- a new app that allows users to manipulate 3D CAD data from the comfort of their iPad displays. Available for $4.99 on iTunes, this app will wirelessly sync an iPad with any compatible 3D program, thereby enabling modelers to mold and view their designs using an array of multitouch gestures. You can also use Maide Control to showcase models on larger displays (say, at a company presentation), or to connect multiple iPads to the same render, in case you're working on a more collaborative project. For now, the app only supports Google SketchUp and Rhino on Windows only, though the company plans to incorporate other 3D apps and Mac support in the near future. Wiggle past the break to see a pair of demo videos, or hit up the source link below to download the app directly from iTunes.

  • The science behind the iPhone 4's antennas

    by 
    Mike Schramm
    Mike Schramm
    06.25.2010

    The iPhone 4's outer ring of antennas has been earning some grief lately as some owners have found that reception can change even based on where your hand is placed. Even Steve has weighed in on this issue via his itchy email finger. Spencer Webb of AntennaSys (an "antenna design" firm) knows the science, though, and he's shared a little outsider wisdom on how the iPhone's metal actually works. Webb starts by talking about the design of cell phone antennas in general. He says that most antenna placement these days is based on FCC rules about how much energy a device can send into a user's head; that's the reason most antennas are at the bottom of phones nowadays. Unfortunately, our hands are usually on the bottom of the phone, and the FCC doesn't test energy absorption through the hands, only through the head. What's the ideal way of holding your phone? You should hold it by the top, as if it were hanging in midair. Where does the iPhone 4 fit in all of this? Webb says the antennas in the new iPhone are on the sides of the phone, which means that, yes, there's potential for your hands to block energy. But there's always the potential for that, and Webb says that if you put your phone somewhere away from you and use a Bluetooth headset, none of it really matters anyway. What's the final verdict? Webb himself preordered an iPhone 4 to replace his original iPhone. Sure, the antennas might not be perfect, but given the quality of the phone (not to mention the experience), "good enough, is good enough."

  • BeBionic officially unveils its incredible myo-electric bionic hand

    by 
    Laura June Dziuban
    Laura June Dziuban
    05.24.2010

    Back in February when we first caught wind of BeBionic's myo-electric, very realistic bionic hand, we were quite impressed. The finished product was just unveiled at ISPO World Congress in Leipzig Germany, and it's looking even better than our first glimpse gave away. We don't know a ton more about how the hand functions -- it boasts a fully integrated wireless chip, fully customizable functions to control speed, grip force, and grip patterns, plus aesthetic bonuses such as silicone skin overlays in 19 different tones. The BeBionic hand is now due for worldwide distribution in June of this year -- but check out the teaser video below if you're still curious.

  • MIT researchers develop the most fabulous gesture control technique yet

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    05.23.2010

    When looking for a cheap, reliable way to track gestures, Robert Wang and Jovan Popovic of MIT's Computer Science and Artificial Intelligence Laboratory came upon this notion: why not paint the operator's hands (or better yet, his Lycra gloves) in a manner that will allow the computer to differentiate between different parts of the hand, and differentiate between the hand and the background? Starting with something that Howie Mandel might have worn in the 80s, the researchers are able to use a simple webcam to track the hands' locations and gestures -- with relatively little lag. The glove itself is split into twenty patches made up of ten different colors, and while there's no telling when this technology will be available for consumers, something tells us that when it does become available it'll be very hard not to notice. Video after the break. Update: Just received a nice letter from Rob Wang, who points out that his website is the place to see more videos, get more info, and -- if you're lucky -- one day download the APIs so you can try it yourself. What are you waiting for?

  • TUAW's Daily App: Sword and Poker

    by 
    Mike Schramm
    Mike Schramm
    04.19.2010

    Note: We started up our new feature last week, titling it "App Of The Day" without recalling that our friend Jordan had already used that name for his site. So, we're renaming our "one great app, every day" feature. If you have a suggestion, share it in the comments below, and if we pick yours, we'll send you a t-shirt. Sword & Poker came out earlier this year, but if you missed it the first time, check it out now. It offers up an intriguing mix of game genres -- it's an RPG at heart, with your hero running through dungeons on a map and upgrading equipment, but the battle sequences are a mix of puzzle and poker gameplay. You lay down cards on a matrix trying to get the best poker hand you can, and then matching certain poker hands does damage to your enemy (or to you, if your enemy is able to assemble a three of a kind or even a royal flush). It's an intriguing mix of gameplay that's balanced very well -- battles have a very steady pace and even though a few different game genres are being juggled here, they all stay in the air together. The music is impressive, too, from the marching battle sequence to the RPG-style fanfare and excellent sound effects. Apparently the game also has a pass-and-play versus mode, but I never tried it -- there's more than enough depth in the singleplayer RPG. A free version is available to try out, and the full version is $3.99.

  • iCub gets upgraded with tinier hands, better legs

    by 
    Laura June Dziuban
    Laura June Dziuban
    03.12.2010

    We're pretty familiar with iCub -- the humanoid robot modeled on a two year old -- around here. Just because we know him well, though, doesn't really change the fact that we get the slightest chill running down our spine every time we're reminded of his existence. Well, iCub's getting an upgrade which includes newer, lighter legs which will be more impervious to damage, and smaller hands. That's right, the youngster, who is about toddler-sized, has had until now, the hands of an eight-year old: pretty embarrassing for the little fellow. The new hands are the right size, and have the correct dexterity as well. Regardless, he's still a little creepy, but as you'll see in the video after the break, impressive none the less.

  • Skinput: because touchscreens never felt right anyway (video)

    by 
    Vlad Savov
    Vlad Savov
    03.02.2010

    Microsoft looks to be on a bit of a hot streak with innovations lately, and though this here project hasn't received much hype (yet), we'd say it's one of the most ingenious user interface concepts we've come across. Skinput is based on an armband straddling the wearer's biceps and detecting the small vibrations generated when the user taps the skin of his arm. Due to different bone densities, tissue mass and muscle size, unique acoustic signatures can be identified for particular parts of the arm or hand (including fingers), allowing people to literally control their gear by touching themselves. The added pico projector is there just for convenience, and we can totally see ourselves using this by simply memorizing the five input points (current maximum, 95.5 percent accuracy), particularly since the band works even if you're running. Make your way past the break to see Tetris played in a whole new way.

  • DARPA job posting talks of developing an autonomous, grenade-wielding robot

    by 
    Laura June Dziuban
    Laura June Dziuban
    02.04.2010

    DARPA's just put up a pretty interesting job posting... if you're the wary-of-our-future-being-controlled-by-robots type, anyway. The call involves a new research and development program called ARM. Basically, DARPA's looking to build a robot that can use its arms to dexterously and autonomously grasp objects. The quote from the job posting which is raising eyebrows around here says that the bot should be able to "hold an inert grenade with one hand, and pull the pin with the other hand" without any direction from humans. Now, we're not really trying to hit the alarmist angle, and we're all for advancements in robot tech... but it seems to us we'd have less to worry about if the job posting had said "should be able to hold a kitten in one hand, and pet it with the other." Right guys?

  • Apple seeks to take multitouch where it's never been before in new patent app

    by 
    Darren Murph
    Darren Murph
    10.02.2009

    Another month, another compelling Apple patent application that's just too delectable to ignore. This go 'round, the Cupertino powerhouse has filed a lengthy document that spells out its plans to revolutionize the multitouch game by creating a solution that recognizes both palms and all ten fingers. According to the filing, such a system could provide "unprecedented integration of typing, resting, pointing, scrolling, 3D manipulation, and handwriting into a versatile, ergonomic computer input device," and when we hear things like "computer input device," we think of precisely one thing. Of course, the oft-rumored Apple tablet has been spinning for what feels like ages now, and we've definitely seen countless applications from the company that have yet to lead to any meaningful developments. Still, a multitouch surface that recognizes all ten digits simultaneously? Slap that on a Palm IIIc and we'd still be interested.

  • Robotic artist does portraits, hoping to get into nudes

    by 
    Joshua Topolsky
    Joshua Topolsky
    12.29.2007

    A totally ingenious robotics researcher named Sylvain Calinon has created what might be the perfect storm of art and science -- a robot that can recognize and then draw portraits of human subjects. The bot, named HOAP-3, is able to distinguish a human face, take a still frame of that image, and then create a drawing by (robotic) hand based on what it sees. The demonstration is a part of designer Calinon's research into creating robots which can learn through imitation, or in scenarios where they must react to humans. Unfortunately for us fleshpiles, it's only a matter of time before this thing starts doing hilarious caricatures accentuating our worst features. Watch the robot work in the amazing video after the break, and check the read link for a lot more information on the HOAP-3 project. [Via technabob]

  • Reading "The Divine Comedy" ... or playing PSP?

    by 
    Andrew Yoon
    Andrew Yoon
    07.02.2007

    This is certainly one of the most interesting marketing campaigns we've seen in some time. Sony's Italian division has been distributing fake hands that appear to be holding a copy of The Divine Comedy. However, when one flips the fake hands around, one can see instructions on how to play a PSP in class, while looking like a diligent student. We doubt the ploy will work too well ... but it's great to see Sony come up with an ingenious way of promoting PSP play amongst the younger crowd.

  • GTA IV's handy upgrade in graphics

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.15.2007

    To understand the upgrades in the Grand Theft Auto series' graphics just look at the hands. Like a palm reader, Games Radar just examined the hands of GTA's anti-heros to observe how the series has evolved over time. From GTA 3's "The Stump" to GTA IV's "The Real Hand." Nikko (if that is the real main character) apparently "grasps objects in an entirely realistic fashion." We're sure to get a better idea of what GTA IV actually holds when we hopefully see the first gameplay footage in the near future.

  • Reusch's Solaris ski gloves pack internal warmers

    by 
    Darren Murph
    Darren Murph
    01.29.2007

    While you've got your H-Bomb to keep you nice and toasty while surfing through chilly waters, and the Airvantage vest to keep your chest warm while braving the bitter cold, even the most hardcore skiers will probably admit that their fingertips go numb just a few hours after they hit the slopes. Reusch's latest pair of high-end ski gloves looks to solve the chilly finger dilemma (sans USB power), as the new Solaris gloves pack iThermX heating technology, which was developed by Interactive Wear AG. Beneath the supple exterior is an electronics unit with a 16-bit microcontroller that "manages the intelligent power and temperature control and executes application-specific programmable heating algorithms," effectively turning up the heat whenever a user-selected temperature is reached. The heat is powered by two flat, lightweight Li-ion batteries, which can purportedly provide a hand-based oven for "around five hours" before needing to hit up the lodge for a quick recharge. There's even an onboard selector / LED indicator to switch from constant heat to "temperature-defined heating," and while we've no idea just how pricey these gloves will end up being, we're fairly sure any skier who has dealt with freezing fingers will do nearly anything to own them.

  • Japan develops five-fingered robotic hand

    by 
    Cyrus Farivar
    Cyrus Farivar
    10.27.2006

    While this certainly isn't the first robotic-fingered hand that we've ever seen, we're always in favor of technology improving dexterity. Those smartypants at the National Institute of Advanced Industrial Science and Technology in Japan (aka AIST) have developed a robotic hand about the size of a human adult male's, measuring 18cm (7.08-inches) from fingertip to wrist and 8.4cm (3.3-inches) across the palm. It also has some sort of mechanism designed to "reduce backlash," which apparently means it'll get more precise control over whatever human it's throttling object it's gripping. We still don't know if that means that now these robots can sew their own gloves yet, though.[Via Pink Tentacle]